1Gain 18 Shield for 1 turn.
THE ARCHIVE
Cost and effect exactly as the engine reads them. Some are locked to one airframe and are that aircraft's own kit; the rest can reach any deck.
1Gain 18 Shield for 1 turn.
1Gain 3 Command next round. Draw 1.
2Deal 14. Apply 25% Weak for 2 turns.
3Deal 18.
2Gain 12 Counter for 2 turns.
3Deal 22. Apply 5 Bleed for 2 turns.
2Heal 18 and remove negative statuses.
2Deal 16. Apply 6 Bleed for 3 turns.
3Deal 40.
2Gain 50% Amplify for 1 attack.
2Apply 25% Weak for 2 turns and 25% Vulnerable for 1 turn.
2Evade 2 attacks for 1 turn.
3Deal 24, or 40 while Shielded.
1Apply 25% Vulnerable for 2 turns. Gain 25% Amplify for 1 attack.
5Deal 45. Take 8.
2Gain 30 Shield for 1 turn.
2Heal 12. Gain 5 Regen for 3 turns. Remove negative statuses.
1Draw 2. Retrieve 1 Executed Action.
2Deal 28. Apply 25% Vulnerable for 2 turns.
1Gain 3 Command next round. Draw 1.
3Draw 1. Apply Stunned for 1 turn.
1Heal 24 and remove negative statuses.
2Heal 31. Gain 10 Regen for 2 turns. Remove negative statuses.
1Deal 20. Opponent discards 1. Draw 1.
3Apply 3 Bleed for 2 turns. Apply 15% Vulnerable for 2 turns. Take 3.
2Gain 32 Shield for 1 turn.
3Gain 20% Amplify for 1 attack. Remove negative statuses. Draw 1, then discard 1 at random.
3Deal 10. Gain 21% Amplify for 1 attack. Take 3.
3Gain 42 Shield for 1 turn.
3Deal 8. Apply 13% Weak for 2 turns. Take 2.
3Deal 8. Gain 5 Counter for 2 turns. Take 2.
3Gain 42 Shield for 1 turn.
1Gain 2 Command next round. Retrieve 2 Executed Actions. Take 3.
2Gain 6 Shield for 1 turn. Retrieve 1 Executed Action.
3Heal 7 and remove negative statuses. Gain 18% Amplify for 1 attack. Take 2.
3Gain 2 Regen for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.
2Apply 12% Vulnerable for 2 turns. Gain 1 Command next round.
3Heal 5, or 7 while Shielded, and remove negative statuses. Apply 10% Weak, or 13% Weak while Shielded, for 2 turns.
3Apply 10% Vulnerable for 2 turns. Gain 15% Amplify for 1 attack.
3Deal 6. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
2Gain 11 Shield for 1 turn. Draw 1.
2Gain 2 Regen for 2 turns. Remove negative statuses.
3Deal 26. Apply 30% Vulnerable for 2 turns.
2Deal 6, or 8 while Shielded. Draw 1, or 2 while Shielded.
4Deal 6. Deal 3 twice. Draw 1, then discard 1 at random.
2Apply 18% Weak, or 23% Weak while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.
3Deal 4 direct damage, or 5 while Shielded. Ignores Shield and combat modifiers. Heal 7, or 9 while Shielded, and remove negative statuses.
3Gain 15% Amplify for 1 attack. Draw 1. Draw 1, then discard 1 at random.
2Apply 13% Weak for 2 turns. Gain 2 Command next round. Take 2.
3Deal 8 direct damage. Ignores Shield and combat modifiers. Gain 27% Amplify for 1 attack. Take 5.
3Deal 15. Deal 8 twice. Take 5.
3Deal 3 twice. Deal 3 direct damage. Ignores Shield and combat modifiers.
2Gain 21% Amplify for 1 attack. Gain 2 Command next round. Take 3.
4Deal 6. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
2Heal 12 and remove negative statuses. Gain 2 Command next round. Take 4.
4Heal 5 and remove negative statuses. Gain 6 Shield for 1 turn. Draw 1, then discard 1 at random.
3Gain 11 Shield for 1 turn. Remove negative statuses. Draw 1, then discard 1 at random.
3Heal 5, or 7 while Shielded, and remove negative statuses. Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns.
3Heal 9, or 12 while Shielded, and remove negative statuses. Apply 15% Weak, or 19% Weak while Shielded, for 2 turns.
2Gain 5 Counter, or 6 Counter while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.
3Deal 5 twice. Apply 15% Vulnerable for 2 turns. Take 3.
3Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Gain 4 Counter, or 5 Counter while Shielded, for 2 turns.
3Apply 10% Weak for 2 turns. Gain 15% Amplify for 1 attack.
2Deal 6. Remove negative statuses.
2Deal 8. Remove negative statuses. Take 2.
3Deal 4 direct damage. Ignores Shield and combat modifiers. Apply 13% Vulnerable for 2 turns. Take 2.
3Heal 36 and remove negative statuses.
3Apply 15% Weak for 2 turns. Gain 6 Counter for 2 turns.
3Deal 8. Deal 4 direct damage. Ignores Shield and combat modifiers. Take 2.
3Deal 4 twice. Gain 5 Counter for 2 turns.
3Deal 5 direct damage, or 6 while Shielded. Ignores Shield and combat modifiers. Gain 3 Regen, or 4 Regen while Shielded, for 2 turns.
2Gain 15% Amplify for 1 attack. Retrieve 1 Executed Action.
2Apply 15% Vulnerable, or 19% Vulnerable while Shielded, for 2 turns. Draw 1, or 2 while Shielded.
2Apply 15% Weak, or 19% Weak while Shielded, for 2 turns. Draw 1, or 2 while Shielded.
3Gain 2 Regen for 2 turns. Gain 4 Counter for 2 turns.
3Apply 3 Bleed for 2 turns. Gain 6 Counter for 2 turns.
3Deal 3 twice. Apply 10% Weak for 2 turns.
3Deal 6 twice. Apply 4 Bleed for 3 turns.
3Deal 12, or 15 while Shielded. Gain 4 Regen, or 5 Regen while Shielded, for 3 turns.
3Apply 18% Vulnerable for 2 turns. Gain 4 Regen for 3 turns.
2Evade 1 attacks for 1 turn. Gain 1 Command next round.
4Deal 5 direct damage. Ignores Shield and combat modifiers. Apply 3 Bleed for 2 turns. Draw 1, then discard 1 at random.
3Deal 5 twice. Gain 21% Amplify for 1 attack. Take 3.
3Gain 5 Counter for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.
2Gain 15% Amplify for 1 attack. Remove negative statuses.
4Apply 10% Vulnerable for 2 turns. Gain 15% Amplify for 1 attack. Draw 1, then discard 1 at random.
3Evade 1 attacks for 1 turn. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
2Gain 2 Regen for 2 turns. Retrieve 1 Executed Action.
1Gain 2 Command next round, or 3 while Shielded. Remove negative statuses.
3Apply 12% Weak for 2 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
4Gain 5 Counter for 2 turns. Gain 18% Amplify for 1 attack. Draw 1, then discard 1 at random.
3Heal 5 and remove negative statuses. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
3Heal 9 and remove negative statuses. Gain 3 Regen for 2 turns.
3Deal 13. Gain 14 Shield for 1 turn. Take 4.
3Deal 4 direct damage, or 5 while Shielded. Ignores Shield and combat modifiers. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.
2Gain 4 Counter, or 5 Counter while Shielded, for 2 turns. Remove negative statuses.
2Evade 1 attacks for 1 turn. Retrieve 1 Executed Action.
3Deal 8 direct damage. Ignores Shield and combat modifiers. Gain 18 Shield for 1 turn. Take 5.
3Deal 5 direct damage. Ignores Shield and combat modifiers. Gain 20% Amplify for 1 attack.
3Heal 36 and remove negative statuses.
3Deal 4 direct damage, or 5 while Shielded. Ignores Shield and combat modifiers. Gain 5 Counter, or 6 Counter while Shielded, for 2 turns.
4Heal 12 and remove negative statuses. Apply 18% Weak for 2 turns. Draw 1, then discard 1 at random.
3Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Gain 6 Shield, or 8 while Shielded, for 1 turn.
3Apply 10% Vulnerable for 2 turns. Evade 1 attacks for 1 turn.
2Gain 4 Counter for 2 turns. Remove negative statuses.
4Deal 8. Deal 4 twice. Draw 1, then discard 1 at random.
3Gain 3 Regen for 2 turns. Gain 1 Command next round. Draw 1, then discard 1 at random.
2Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Draw 1, or 2 while Shielded.
3Deal 6 direct damage. Ignores Shield and combat modifiers. Evade 2 attacks for 1 turn. Take 4.
2Gain 4 Regen, or 5 Regen while Shielded, for 3 turns. Draw 1, or 2 while Shielded.
3Apply 10% Weak for 2 turns. Gain 4 Counter for 2 turns.
2Deal 4 direct damage. Ignores Shield and combat modifiers. Gain 1 Command next round.
2Deal 8. Retrieve 1 Executed Action.
4Gain 14 Shield for 1 turn. Apply 4 Bleed for 3 turns. Draw 1, then discard 1 at random.
4Apply 3 Bleed for 2 turns. Gain 6 Counter for 2 turns. Draw 1, then discard 1 at random.
4Gain 2 Regen for 2 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
3Heal 9 and remove negative statuses. Evade 1 attacks for 1 turn.
4Deal 5 twice. Gain 6 Counter for 2 turns. Draw 1, then discard 1 at random.
3Deal 6, or 8 while Shielded. Heal 5, or 7 while Shielded, and remove negative statuses.
3Deal 8. Gain 8 Shield for 1 turn.
3Deal 4 twice. Remove negative statuses. Draw 1, then discard 1 at random.
3Gain 3 Regen for 2 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
3Evade 1 attacks for 1 turn. Gain 20% Amplify for 1 attack.
2Deal 10. Retrieve 2 Executed Actions. Take 3.
3Apply 10% Weak for 2 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
2Apply 12% Weak, or 15% Weak while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.
3Gain 3 Regen for 2 turns. Gain 5 Counter for 2 turns. Take 2.
4Apply 15% Weak for 2 turns. Gain 20% Amplify for 1 attack. Draw 1, then discard 1 at random.
2Gain 4 Regen for 3 turns. Draw 1.
4Deal 3 twice. Apply 10% Vulnerable for 2 turns. Draw 1, then discard 1 at random.
2Deal 5 direct damage, or 6 while Shielded. Ignores Shield and combat modifiers. Retrieve 1 Executed Action, or 2 while Shielded.
3Deal 6, or 8 while Shielded. Evade 1 attacks, or 2 while Shielded, for 1 turn.
2Gain 18% Amplify for 1 attack. Gain 1 Command next round.
4Deal 4 direct damage. Ignores Shield and combat modifiers. Apply 12% Vulnerable for 2 turns. Draw 1, then discard 1 at random.
3Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Apply 12% Weak, or 15% Weak while Shielded, for 2 turns.
2Heal 7, or 9 while Shielded, and remove negative statuses. Gain 1 Command next round, or 2 while Shielded.
4Gain 2 Regen for 2 turns. Gain 4 Counter for 2 turns. Draw 1, then discard 1 at random.
3Heal 15, or 19 while Shielded, and remove negative statuses. Apply 20% Weak, or 25% Weak while Shielded, for 2 turns.
2Deal 10, or 13 while Shielded. Draw 1, or 2 while Shielded.
2Gain 3 Regen for 2 turns. Remove negative statuses. Take 2.
3Apply 2 Bleed for 2 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
2Deal 8. Gain 1 Command next round.
3Deal 8. Deal 4 direct damage. Ignores Shield and combat modifiers.
4Apply 12% Vulnerable for 2 turns. Gain 18% Amplify for 1 attack. Draw 1, then discard 1 at random.
3Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.
3Gain 3 Regen for 2 turns. Gain 6 Counter for 2 turns. Take 3.
3Evade 1 attacks for 1 turn. Draw 1. Draw 1, then discard 1 at random.
3Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Gain 4 Counter, or 5 Counter while Shielded, for 2 turns.
3Gain 18% Amplify for 1 attack. Gain 1 Command next round. Draw 1, then discard 1 at random.
2Evade 1 attacks for 1 turn. Remove negative statuses.
3Deal 4 direct damage. Ignores Shield and combat modifiers. Heal 7 and remove negative statuses. Take 2.
4Heal 7 and remove negative statuses. Apply 2 Bleed for 2 turns. Draw 1, then discard 1 at random.
3Gain 11 Shield, or 14 while Shielded, for 1 turn. Apply 15% Weak, or 19% Weak while Shielded, for 2 turns.
3Heal 9 and remove negative statuses. Gain 21% Amplify for 1 attack. Take 3.
2Apply 10% Weak for 2 turns. Retrieve 1 Executed Action.
3Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns. Gain 4 Counter, or 5 Counter while Shielded, for 2 turns.
3Gain 6 Shield for 1 turn. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
3Deal 5 direct damage. Ignores Shield and combat modifiers. Remove negative statuses. Draw 1, then discard 1 at random.
3Deal 10. Gain 6 Counter for 2 turns. Take 3.
3Apply 20% Vulnerable for 2 turns. Draw 1. Draw 1, then discard 1 at random.
4Apply 18% Weak for 2 turns. Gain 8 Counter for 2 turns. Draw 1, then discard 1 at random.
3Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Apply 10% Weak, or 13% Weak while Shielded, for 2 turns.
2Deal 4 twice. Remove negative statuses. Take 2.
4Heal 5 and remove negative statuses. Apply 2 Bleed for 2 turns. Draw 1, then discard 1 at random.
3Deal 8 twice. Gain 27% Amplify for 1 attack. Take 5.
2Gain 1 Command next round. Remove negative statuses. Draw 1, then discard 1 at random.
2Gain 15% Amplify, or 18% while Shielded, for 1 attack. Gain 1 Command next round, or 2 while Shielded.
2Gain 20% Amplify for 1 attack. Draw 1.
4Heal 12 and remove negative statuses. Gain 8 Counter for 2 turns. Draw 1, then discard 1 at random.
3Gain 5 Counter for 2 turns. Gain 1 Command next round. Draw 1, then discard 1 at random.
3Gain 11 Shield for 1 turn. Apply 15% Weak for 2 turns. Take 3.
3Deal 5 direct damage. Ignores Shield and combat modifiers. Apply 15% Weak for 2 turns. Take 3.
3Heal 15 and remove negative statuses. Gain 5 Regen for 3 turns. Take 5.
3Heal 7 and remove negative statuses. Gain 18% Amplify for 1 attack.
3Apply 10% Weak, or 13% Weak while Shielded, for 2 turns. Gain 15% Amplify, or 18% while Shielded, for 1 attack.
3Deal 4 twice, or 5 twice while Shielded. Apply 12% Vulnerable, or 15% Vulnerable while Shielded, for 2 turns.
3Gain 6 Shield for 1 turn. Apply 10% Weak for 2 turns.
2Gain 2 Command next round. Draw 1. Draw 1, then discard 1 at random.
1Gain 2 Command next round. Remove negative statuses. Take 2.
3Deal 6. Gain 4 Counter for 2 turns.
4Gain 4 Counter for 2 turns. Gain 15% Amplify for 1 attack. Draw 1, then discard 1 at random.
4Apply 10% Vulnerable for 2 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
4Gain 2 Regen for 2 turns. Gain 18% Amplify for 1 attack. Draw 1, then discard 1 at random.
3Deal 8. Draw 1. Draw 1, then discard 1 at random.
2Apply 10% Vulnerable for 2 turns. Retrieve 1 Executed Action.
2Gain 6 Shield, or 8 while Shielded, for 1 turn. Remove negative statuses.
3Apply 2 Bleed for 2 turns. Apply 12% Weak for 2 turns.
2Apply 19% Weak for 2 turns. Remove negative statuses. Take 4.
3Deal 3 direct damage. Ignores Shield and combat modifiers. Gain 1 Command next round. Draw 1, then discard 1 at random.
3Apply 4 Bleed, or 5 Bleed while Shielded, for 3 turns. Apply 18% Vulnerable, or 23% Vulnerable while Shielded, for 2 turns.
3Gain 11 Shield, or 14 while Shielded, for 1 turn. Apply 3 Bleed, or 4 Bleed while Shielded, for 2 turns.
3Gain 14 Shield for 1 turn. Gain 8 Counter for 2 turns.
2Gain 8 Shield, or 11 while Shielded, for 1 turn. Draw 1, or 2 while Shielded.
4Deal 6. Apply 10% Weak for 2 turns. Draw 1, then discard 1 at random.
3Deal 10 direct damage. Ignores Shield and combat modifiers. Apply 25% Weak for 2 turns. Take 6.
4Apply 12% Weak for 2 turns. Gain 5 Counter for 2 turns. Draw 1, then discard 1 at random.
3Deal 8, or 10 while Shielded. Gain 8 Shield, or 11 while Shielded, for 1 turn.
2Gain 5 Counter, or 6 Counter while Shielded, for 2 turns. Gain 1 Command next round, or 2 while Shielded.
3Deal 8, or 10 while Shielded. Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns.
2Gain 3 Regen for 2 turns. Gain 2 Command next round. Take 3.
3Apply 15% Weak for 2 turns. Gain 6 Counter for 2 turns. Take 3.
3Gain 3 Regen for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.
2Apply 13% Vulnerable for 2 turns. Gain 2 Command next round. Take 2.
2Gain 11 Shield, or 14 while Shielded, for 1 turn. Draw 1, or 2 while Shielded.
3Heal 5, or 7 while Shielded, and remove negative statuses. Evade 1 attacks, or 2 while Shielded, for 1 turn.
2Gain 3 Regen for 2 turns. Retrieve 2 Executed Actions. Take 3.
4Gain 2 Regen for 2 turns. Gain 15% Amplify for 1 attack. Draw 1, then discard 1 at random.
4Gain 6 Shield for 1 turn. Apply 2 Bleed for 2 turns. Draw 1, then discard 1 at random.
2Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.
3Apply 15% Vulnerable for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.
2Apply 15% Weak, or 19% Weak while Shielded, for 2 turns. Remove negative statuses.
3Deal 4 twice. Apply 12% Weak for 2 turns.
2Apply 18% Vulnerable for 2 turns. Gain 2 Command next round.
3Deal 6. Gain 1 Command next round. Draw 1, then discard 1 at random.
3Deal 13. Gain 8 Counter for 2 turns. Take 4.
3Deal 8, or 10 while Shielded. Gain 18% Amplify, or 21% while Shielded, for 1 attack.
2Heal 15 and remove negative statuses. Retrieve 2 Executed Actions. Take 5.
3Apply 13% Weak for 2 turns. Gain 3 Regen for 2 turns. Take 2.
3Deal 7 twice. Apply 19% Weak for 2 turns. Take 4.
3Deal 19. Deal 10 direct damage. Ignores Shield and combat modifiers. Take 6.
3Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Gain 18% Amplify, or 21% while Shielded, for 1 attack.
3Apply 15% Vulnerable, or 19% Vulnerable while Shielded, for 2 turns. Gain 3 Regen, or 4 Regen while Shielded, for 2 turns.
3Evade 1 attacks for 1 turn. Gain 1 Command next round. Draw 1, then discard 1 at random.
3Heal 7, or 9 while Shielded, and remove negative statuses. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.
2Apply 5 Bleed for 3 turns. Gain 3 Command next round. Take 5.
3Apply 13% Weak for 2 turns. Gain 5 Counter for 2 turns. Take 2.
3Deal 5 twice. Gain 6 Counter for 2 turns. Take 3.
3Deal 5 twice, or 7 twice while Shielded. Heal 9, or 12 while Shielded, and remove negative statuses.
2Apply 13% Weak for 2 turns. Retrieve 2 Executed Actions. Take 2.
3Deal 10, or 13 while Shielded. Deal 5 direct damage, or 6 while Shielded. Ignores Shield and combat modifiers.
4Deal 5 twice. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
2Apply 15% Weak for 2 turns. Draw 1.
2Apply 12% Vulnerable, or 15% Vulnerable while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.
4Deal 4 twice. Apply 12% Weak for 2 turns. Draw 1, then discard 1 at random.
3Deal 4 direct damage. Ignores Shield and combat modifiers. Evade 1 attacks for 1 turn.
3Gain 8 Shield for 1 turn. Gain 3 Regen for 2 turns. Take 2.
3Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Evade 1 attacks, or 2 while Shielded, for 1 turn.
2Apply 3 Bleed for 2 turns. Gain 2 Command next round. Take 2.
3Apply 2 Bleed for 2 turns. Gain 4 Counter for 2 turns.
3Apply 3 Bleed for 2 turns. Evade 2 attacks for 1 turn. Take 3.
3Apply 5 Bleed for 3 turns. Apply 23% Vulnerable for 2 turns. Take 5.
3Apply 15% Vulnerable for 2 turns. Gain 6 Counter for 2 turns. Take 3.
2Evade 1 attacks for 1 turn. Retrieve 1 Executed Action.
4Heal 7 and remove negative statuses. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
4Gain 8 Shield for 1 turn. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
3Deal 6 twice. Evade 1 attacks for 1 turn.
2Gain 4 Regen, or 5 Regen while Shielded, for 3 turns. Retrieve 1 Executed Action, or 2 while Shielded.
3Gain 11 Shield, or 14 while Shielded, for 1 turn. Gain 20% Amplify, or 24% while Shielded, for 1 attack.
2Apply 12% Weak for 2 turns. Retrieve 1 Executed Action.
3Gain 18% Amplify for 1 attack. Remove negative statuses. Draw 1, then discard 1 at random.
3Apply 3 Bleed for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.
3Deal 5 direct damage, or 6 while Shielded. Ignores Shield and combat modifiers. Heal 9, or 12 while Shielded, and remove negative statuses.
2Deal 4 twice. Draw 2. Take 2.
4Deal 10. Heal 9 and remove negative statuses. Draw 1, then discard 1 at random.
1Draw 1. Remove negative statuses.
3Deal 6. Heal 5 and remove negative statuses.
1Gain 1 Command next round. Retrieve 1 Executed Action.
2Gain 4 Counter, or 5 Counter while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.
3Gain 5 Regen for 3 turns. Evade 2 attacks for 1 turn. Take 5.
3Heal 12 and remove negative statuses. Gain 24% Amplify for 1 attack. Take 4.
3Apply 2 Bleed for 2 turns. Draw 1. Draw 1, then discard 1 at random.
2Gain 20% Amplify, or 24% while Shielded, for 1 attack. Gain 1 Command next round, or 2 while Shielded.
2Deal 4 twice. Retrieve 1 Executed Action.
4Heal 5 and remove negative statuses. Apply 10% Weak for 2 turns. Draw 1, then discard 1 at random.
2Apply 15% Vulnerable for 2 turns. Draw 2. Take 3.
1Draw 1, or 2 while Shielded. Remove negative statuses.
3Heal 7 and remove negative statuses. Gain 3 Regen for 2 turns. Take 2.
4Deal 6. Heal 5 and remove negative statuses. Draw 1, then discard 1 at random.
3Deal 3 twice, or 4 twice while Shielded. Apply 10% Weak, or 13% Weak while Shielded, for 2 turns.
3Deal 8. Gain 18% Amplify for 1 attack. Take 2.
2Deal 4 twice, or 5 twice while Shielded. Draw 1, or 2 while Shielded.
3Deal 6 direct damage. Ignores Shield and combat modifiers. Apply 4 Bleed for 2 turns. Take 4.
3Gain 3 Regen for 2 turns. Gain 20% Amplify for 1 attack.
2Heal 5 and remove negative statuses. Draw 1.
3Apply 2 Bleed for 2 turns. Apply 10% Vulnerable for 2 turns.
3Deal 8. Evade 1 attacks for 1 turn.
3Gain 8 Shield, or 11 while Shielded, for 1 turn. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.
4Gain 3 Regen for 2 turns. Gain 6 Counter for 2 turns. Draw 1, then discard 1 at random.
3Deal 4 twice. Evade 1 attacks for 1 turn.
1Gain 2 Command next round. Remove negative statuses.
2Apply 3 Bleed, or 4 Bleed while Shielded, for 2 turns. Remove negative statuses.
2Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Draw 1, or 2 while Shielded.
3Apply 10% Weak, or 13% Weak while Shielded, for 2 turns. Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns.
3Gain 8 Counter for 2 turns. Gain 24% Amplify for 1 attack. Take 4.
2Deal 4 twice. Gain 2 Command next round. Take 2.
3Apply 10% Weak, or 13% Weak while Shielded, for 2 turns. Gain 4 Counter, or 5 Counter while Shielded, for 2 turns.
4Apply 15% Weak for 2 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
4Apply 12% Weak for 2 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
3Deal 3 direct damage. Ignores Shield and combat modifiers. Remove negative statuses. Draw 1, then discard 1 at random.
3Deal 6. Draw 1. Draw 1, then discard 1 at random.
3Deal 5 direct damage. Ignores Shield and combat modifiers. Apply 3 Bleed for 2 turns. Take 3.
2Gain 18% Amplify, or 21% while Shielded, for 1 attack. Retrieve 1 Executed Action, or 2 while Shielded.
3Deal 8 twice. Heal 15 and remove negative statuses. Take 5.
2Apply 4 Bleed, or 5 Bleed while Shielded, for 3 turns. Gain 2 Command next round, or 3 while Shielded.
4Gain 8 Shield for 1 turn. Gain 18% Amplify for 1 attack. Draw 1, then discard 1 at random.
2Gain 5 Counter for 2 turns. Gain 2 Command next round. Take 2.
2Evade 1 attacks for 1 turn. Draw 1.
2Deal 15. Gain 3 Command next round. Take 5.
3Deal 6 direct damage. Ignores Shield and combat modifiers. Gain 2 Command next round. Draw 1, then discard 1 at random.
3Deal 10. Deal 5 direct damage. Ignores Shield and combat modifiers. Take 3.
4Deal 4 twice. Heal 7 and remove negative statuses. Draw 1, then discard 1 at random.
3Apply 4 Bleed for 2 turns. Apply 19% Vulnerable for 2 turns. Take 4.
2Deal 3 twice, or 4 twice while Shielded. Remove negative statuses.
2Heal 7, or 9 while Shielded, and remove negative statuses. Draw 1, or 2 while Shielded.
4Deal 5 direct damage. Ignores Shield and combat modifiers. Gain 20% Amplify for 1 attack. Draw 1, then discard 1 at random.
3Deal 7 twice. Deal 6 direct damage. Ignores Shield and combat modifiers. Take 4.
3Deal 8 twice. Gain 5 Regen for 3 turns. Take 5.
3Apply 10% Weak, or 13% Weak while Shielded, for 2 turns. Evade 1 attacks, or 2 while Shielded, for 1 turn.
2Gain 4 Counter for 2 turns. Draw 1.
4Heal 9 and remove negative statuses. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
3Deal 10 twice. Gain 6 Regen for 3 turns. Take 6.
2Apply 4 Bleed for 2 turns. Retrieve 2 Executed Actions. Take 4.
3Apply 10% Vulnerable for 2 turns. Gain 2 Regen for 2 turns.
3Deal 8. Gain 1 Command next round. Draw 1, then discard 1 at random.
4Heal 7 and remove negative statuses. Gain 18% Amplify for 1 attack. Draw 1, then discard 1 at random.
3Heal 9 and remove negative statuses. Apply 3 Bleed for 2 turns. Take 3.
3Heal 7 and remove negative statuses. Gain 8 Shield for 1 turn. Take 2.
2Deal 10, or 13 while Shielded. Remove negative statuses.
2Deal 6 direct damage. Ignores Shield and combat modifiers. Gain 2 Command next round. Take 4.
4Deal 6. Gain 6 Shield for 1 turn. Draw 1, then discard 1 at random.
2Gain 1 Command next round. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
2Apply 12% Vulnerable for 2 turns. Remove negative statuses.
2Evade 1 attacks, or 2 while Shielded, for 1 turn. Retrieve 1 Executed Action, or 2 while Shielded.
3Heal 7 and remove negative statuses. Draw 1. Draw 1, then discard 1 at random.
3Deal 3 twice. Evade 1 attacks for 1 turn.
2Gain 6 Counter, or 8 Counter while Shielded, for 2 turns. Remove negative statuses.
3Apply 13% Weak for 2 turns. Apply 13% Vulnerable for 2 turns. Take 2.
3Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.
3Gain 2 Regen, or 3 Regen while Shielded, for 2 turns. Gain 5 Counter, or 6 Counter while Shielded, for 2 turns.
3Deal 7 twice. Apply 4 Bleed for 2 turns. Take 4.
2Deal 5 twice. Gain 1 Command next round.
4Apply 10% Weak for 2 turns. Gain 15% Amplify for 1 attack. Draw 1, then discard 1 at random.
3Heal 9 and remove negative statuses. Gain 6 Counter for 2 turns. Take 3.
2Heal 9, or 12 while Shielded, and remove negative statuses. Retrieve 1 Executed Action, or 2 while Shielded.
2Apply 2 Bleed for 2 turns. Remove negative statuses.
3Deal 5 twice. Gain 1 Command next round. Draw 1, then discard 1 at random.
3Gain 6 Counter for 2 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
2Heal 5 and remove negative statuses. Gain 1 Command next round.
3Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Gain 15% Amplify, or 18% while Shielded, for 1 attack.
3Apply 4 Bleed for 2 turns. Gain 24% Amplify for 1 attack. Take 4.
3Deal 15. Gain 27% Amplify for 1 attack. Take 5.
2Deal 4 twice, or 5 twice while Shielded. Gain 1 Command next round, or 2 while Shielded.
3Heal 9, or 12 while Shielded, and remove negative statuses. Evade 1 attacks, or 2 while Shielded, for 1 turn.
3Deal 3 twice, or 4 twice while Shielded. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.
3Gain 4 Counter, or 5 Counter while Shielded, for 2 turns. Evade 1 attacks, or 2 while Shielded, for 1 turn.
2Apply 3 Bleed for 2 turns. Draw 2. Take 2.
3Gain 8 Counter for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.
3Heal 7 and remove negative statuses. Apply 13% Weak for 2 turns. Take 2.
2Gain 6 Counter for 2 turns. Remove negative statuses. Take 3.
2Gain 2 Regen for 2 turns. Draw 1.
2Apply 12% Weak for 2 turns. Remove negative statuses.
4Deal 12. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
3Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.
3Heal 5 and remove negative statuses. Gain 1 Command next round. Draw 1, then discard 1 at random.
3Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Apply 12% Vulnerable, or 15% Vulnerable while Shielded, for 2 turns.
3Apply 2 Bleed for 2 turns. Evade 1 attacks for 1 turn.
3Deal 4 twice. Deal 4 direct damage. Ignores Shield and combat modifiers.
1Gain 1 Command next round, or 2 while Shielded. Remove negative statuses.
3Deal 8 twice. Remove negative statuses. Draw 1, then discard 1 at random.
2Deal 6. Retrieve 1 Executed Action.
2Evade 2 attacks for 1 turn. Retrieve 2 Executed Actions. Take 2.
3Deal 10, or 13 while Shielded. Heal 9, or 12 while Shielded, and remove negative statuses.
3Gain 10 Counter for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.
3Deal 3 twice, or 4 twice while Shielded. Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers.
2Evade 1 attacks for 1 turn. Retrieve 1 Executed Action.
3Deal 3 direct damage. Ignores Shield and combat modifiers. Gain 6 Shield for 1 turn.
4Deal 8. Gain 8 Shield for 1 turn. Draw 1, then discard 1 at random.
2Apply 19% Vulnerable for 2 turns. Remove negative statuses. Take 4.
2Gain 14 Shield for 1 turn. Draw 2. Take 4.
3Gain 5 Counter for 2 turns. Draw 1. Draw 1, then discard 1 at random.
3Deal 4 twice. Apply 3 Bleed for 2 turns. Take 2.
3Gain 2 Regen for 2 turns. Gain 1 Command next round. Draw 1, then discard 1 at random.
3Apply 15% Weak, or 19% Weak while Shielded, for 2 turns. Gain 3 Regen, or 4 Regen while Shielded, for 2 turns.
2Apply 3 Bleed, or 4 Bleed while Shielded, for 2 turns. Gain 1 Command next round, or 2 while Shielded.
2Apply 10% Vulnerable for 2 turns. Draw 1.
2Heal 5, or 7 while Shielded, and remove negative statuses. Retrieve 1 Executed Action, or 2 while Shielded.
3Deal 5 twice, or 7 twice while Shielded. Gain 6 Counter, or 8 Counter while Shielded, for 2 turns.
3Gain 5 Counter for 2 turns. Evade 1 attacks for 1 turn.
2Deal 3 twice, or 4 twice while Shielded. Gain 1 Command next round, or 2 while Shielded.
3Deal 3 direct damage. Ignores Shield and combat modifiers. Gain 4 Counter for 2 turns.
2Gain 18% Amplify for 1 attack. Draw 1.
3Apply 12% Vulnerable, or 15% Vulnerable while Shielded, for 2 turns. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.
1Retrieve 1 Executed Action, or 2 while Shielded. Remove negative statuses.
3Apply 2 Bleed for 2 turns. Apply 12% Vulnerable for 2 turns.
4Apply 10% Weak for 2 turns. Gain 4 Counter for 2 turns. Draw 1, then discard 1 at random.
3Deal 4 twice. Gain 2 Regen for 2 turns.
2Deal 4 twice. Gain 1 Command next round.
2Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Draw 1, or 2 while Shielded.
2Apply 15% Weak for 2 turns. Remove negative statuses.
3Deal 15, or 19 while Shielded. Gain 5 Regen, or 6 Regen while Shielded, for 3 turns.
3Gain 6 Shield for 1 turn. Gain 4 Counter for 2 turns.
3Apply 5 Bleed for 3 turns. Draw 1. Draw 1, then discard 1 at random.
3Deal 5 twice, or 7 twice while Shielded. Gain 3 Regen, or 4 Regen while Shielded, for 2 turns.
2Apply 18% Weak, or 23% Weak while Shielded, for 2 turns. Gain 2 Command next round, or 3 while Shielded.
3Gain 11 Shield for 1 turn. Gain 3 Regen for 2 turns.
3Gain 2 Regen for 2 turns. Gain 15% Amplify for 1 attack.
4Apply 2 Bleed for 2 turns. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.
2Evade 1 attacks for 1 turn. Draw 1.
2Apply 19% Weak for 2 turns. Retrieve 2 Executed Actions. Take 4.
4Deal 4 direct damage. Ignores Shield and combat modifiers. Apply 2 Bleed for 2 turns. Draw 1, then discard 1 at random.
3Apply 15% Weak for 2 turns. Evade 2 attacks for 1 turn. Take 3.
3Apply 10% Vulnerable for 2 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
3Deal 8, or 10 while Shielded. Deal 4 twice, or 5 twice while Shielded.
3Gain 14 Shield for 1 turn. Evade 2 attacks for 1 turn. Take 4.
3Deal 3 twice, or 4 twice while Shielded. Evade 1 attacks, or 2 while Shielded, for 1 turn.
3Gain 11 Shield for 1 turn. Apply 15% Weak for 2 turns.
3Deal 5 twice. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
3Deal 8. Gain 3 Regen for 2 turns. Take 2.
3Gain 8 Shield for 1 turn. Gain 1 Command next round. Draw 1, then discard 1 at random.
4Apply 12% Vulnerable for 2 turns. Gain 5 Counter for 2 turns. Draw 1, then discard 1 at random.
3Deal 8, or 10 while Shielded. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.
2Apply 3 Bleed for 2 turns. Retrieve 2 Executed Actions. Take 2.
2Evade 1 attacks for 1 turn. Remove negative statuses.
2Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns. Remove negative statuses.
2Evade 1 attacks, or 2 while Shielded, for 1 turn. Retrieve 1 Executed Action, or 2 while Shielded.
2Gain 2 Regen, or 3 Regen while Shielded, for 2 turns. Draw 1, or 2 while Shielded.
1Gain 1 Command next round, or 2 while Shielded. Retrieve 1 Executed Action, or 2 while Shielded.
2Gain 8 Shield for 1 turn. Remove negative statuses. Take 2.
3Deal 5 direct damage. Ignores Shield and combat modifiers. Apply 3 Bleed for 2 turns.
2Deal 5 twice, or 7 twice while Shielded. Gain 1 Command next round, or 2 while Shielded.
2Deal 5 direct damage, or 6 while Shielded. Ignores Shield and combat modifiers. Gain 1 Command next round, or 2 while Shielded.
2Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Retrieve 1 Executed Action, or 2 while Shielded.
2Gain 3 Regen for 2 turns. Remove negative statuses. Take 3.
3Gain 6 Shield for 1 turn. Draw 1. Draw 1, then discard 1 at random.
4Deal 3 direct damage. Ignores Shield and combat modifiers. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
4Gain 6 Shield for 1 turn. Apply 10% Vulnerable for 2 turns. Draw 1, then discard 1 at random.
2Gain 5 Regen for 3 turns. Draw 2. Take 5.
1Gain 2 Command next round. Draw 2. Take 2.
2Gain 4 Counter for 2 turns. Retrieve 1 Executed Action.
3Apply 4 Bleed for 3 turns. Gain 23% Amplify for 1 attack.
3Deal 5 direct damage. Ignores Shield and combat modifiers. Gain 6 Counter for 2 turns. Take 3.
2Gain 23% Amplify for 1 attack. Gain 2 Command next round.
3Evade 1 attacks for 1 turn. Gain 2 Command next round. Draw 1, then discard 1 at random.
3Apply 5 Bleed for 3 turns. Gain 5 Regen for 3 turns. Take 5.
3Heal 5 and remove negative statuses. Gain 4 Counter for 2 turns.
3Gain 11 Shield for 1 turn. Evade 1 attacks for 1 turn.
2Apply 2 Bleed for 2 turns. Retrieve 1 Executed Action.
1Gain 2 Command next round. Retrieve 2 Executed Actions. Take 2.
4Heal 9 and remove negative statuses. Gain 20% Amplify for 1 attack. Draw 1, then discard 1 at random.
2Apply 10% Weak, or 13% Weak while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.
4Heal 9 and remove negative statuses. Apply 15% Weak for 2 turns. Draw 1, then discard 1 at random.
3Apply 2 Bleed for 2 turns. Gain 5 Counter for 2 turns.
2Gain 2 Regen for 2 turns. Remove negative statuses.
3Deal 15. Evade 2 attacks for 1 turn. Take 5.
4Deal 4 direct damage. Ignores Shield and combat modifiers. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
4Deal 8. Gain 18% Amplify for 1 attack. Draw 1, then discard 1 at random.
3Deal 10, or 13 while Shielded. Apply 15% Vulnerable, or 19% Vulnerable while Shielded, for 2 turns.
3Heal 9 and remove negative statuses. Apply 3 Bleed for 2 turns.
3Deal 4 twice. Gain 5 Counter for 2 turns. Take 2.
4Apply 15% Vulnerable for 2 turns. Gain 20% Amplify for 1 attack. Draw 1, then discard 1 at random.
3Gain 6 Shield, or 8 while Shielded, for 1 turn. Gain 15% Amplify, or 18% while Shielded, for 1 attack.
4Deal 3 direct damage. Ignores Shield and combat modifiers. Apply 2 Bleed for 2 turns. Draw 1, then discard 1 at random.
4Deal 3 twice. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.
3Gain 14 Shield, or 18 while Shielded, for 1 turn. Evade 1 attacks, or 2 while Shielded, for 1 turn.
3Deal 12. Deal 6 direct damage. Ignores Shield and combat modifiers.
4Apply 10% Vulnerable for 2 turns. Gain 4 Counter for 2 turns. Draw 1, then discard 1 at random.
2Deal 3 twice, or 4 twice while Shielded. Draw 1, or 2 while Shielded.
3Gain 6 Counter for 2 turns. Evade 1 attacks for 1 turn.
2Gain 18% Amplify for 1 attack. Remove negative statuses. Take 2.
2Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns. Draw 1, or 2 while Shielded.
3Deal 10. Apply 15% Vulnerable for 2 turns. Take 3.
1Draw 1. Remove negative statuses.
4Heal 9 and remove negative statuses. Gain 11 Shield for 1 turn. Draw 1, then discard 1 at random.
3Deal 6. Apply 10% Weak for 2 turns.
3Deal 5 direct damage, or 6 while Shielded. Ignores Shield and combat modifiers. Gain 11 Shield, or 14 while Shielded, for 1 turn.
4Deal 5 twice. Heal 9 and remove negative statuses. Draw 1, then discard 1 at random.
4Gain 11 Shield for 1 turn. Gain 3 Regen for 2 turns. Draw 1, then discard 1 at random.
3Deal 3 twice. Draw 1. Draw 1, then discard 1 at random.
2Evade 1 attacks, or 2 while Shielded, for 1 turn. Draw 1, or 2 while Shielded.
2Deal 5 twice. Remove negative statuses. Take 3.
3Deal 12. Draw 1. Draw 1, then discard 1 at random.
4Evade 1 attacks for 1 turn. Gain 15% Amplify for 1 attack. Draw 1, then discard 1 at random.
2Gain 20% Amplify, or 24% while Shielded, for 1 attack. Draw 1, or 2 while Shielded.
2Gain 3 Regen for 2 turns. Draw 1.
2Apply 3 Bleed for 2 turns. Remove negative statuses. Take 2.
3Heal 9 and remove negative statuses. Apply 15% Vulnerable for 2 turns.
2Apply 5 Bleed for 3 turns. Remove negative statuses.
4Gain 6 Shield for 1 turn. Gain 15% Amplify for 1 attack. Draw 1, then discard 1 at random.
2Deal 3 direct damage. Ignores Shield and combat modifiers. Retrieve 1 Executed Action.
3Deal 5 direct damage. Ignores Shield and combat modifiers. Evade 2 attacks for 1 turn. Take 3.
4Deal 3 twice. Apply 10% Weak for 2 turns. Draw 1, then discard 1 at random.
2Apply 15% Weak for 2 turns. Retrieve 1 Executed Action.
3Apply 20% Weak for 2 turns. Gain 5 Regen for 3 turns.
3Deal 8 direct damage. Ignores Shield and combat modifiers. Heal 15 and remove negative statuses.
3Deal 6, or 8 while Shielded. Gain 4 Counter, or 5 Counter while Shielded, for 2 turns.
2Apply 15% Weak for 2 turns. Remove negative statuses. Take 3.
4Apply 2 Bleed for 2 turns. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.
2Apply 12% Vulnerable for 2 turns. Retrieve 1 Executed Action.
2Gain 6 Counter, or 8 Counter while Shielded, for 2 turns. Gain 1 Command next round, or 2 while Shielded.
2Apply 3 Bleed for 2 turns. Retrieve 1 Executed Action.
3Gain 18% Amplify for 1 attack. Draw 1. Draw 1, then discard 1 at random.
2Deal 6, or 8 while Shielded. Remove negative statuses.
2Deal 6. Gain 1 Command next round.
4Deal 3 twice. Gain 6 Shield for 1 turn. Draw 1, then discard 1 at random.
2Gain 6 Shield, or 8 while Shielded, for 1 turn. Retrieve 1 Executed Action, or 2 while Shielded.
3Apply 2 Bleed for 2 turns. Gain 2 Regen for 2 turns.
3Deal 8. Evade 2 attacks for 1 turn. Take 2.
4Deal 8 twice. Deal 8 direct damage. Ignores Shield and combat modifiers. Draw 1, then discard 1 at random.
3Apply 3 Bleed for 2 turns. Apply 13% Weak for 2 turns. Take 2.
4Deal 3 twice. Gain 4 Counter for 2 turns. Draw 1, then discard 1 at random.
3Deal 12. Gain 14 Shield for 1 turn.
2Gain 5 Counter for 2 turns. Gain 1 Command next round.
3Apply 12% Vulnerable for 2 turns. Gain 5 Counter for 2 turns.
2Gain 8 Shield for 1 turn. Remove negative statuses.
4Apply 4 Bleed for 3 turns. Gain 8 Counter for 2 turns. Draw 1, then discard 1 at random.
3Apply 12% Weak for 2 turns. Gain 5 Counter for 2 turns.
3Apply 18% Weak, or 23% Weak while Shielded, for 2 turns. Apply 18% Vulnerable, or 23% Vulnerable while Shielded, for 2 turns.
3Deal 8. Apply 13% Vulnerable for 2 turns. Take 2.
3Apply 2 Bleed for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.
3Heal 7, or 9 while Shielded, and remove negative statuses. Gain 8 Shield, or 11 while Shielded, for 1 turn.
3Deal 8 twice. Evade 2 attacks for 1 turn. Take 5.
3Deal 4 direct damage. Ignores Shield and combat modifiers. Gain 3 Regen for 2 turns. Take 2.
2Evade 2 attacks for 1 turn. Draw 2. Take 4.
2Deal 8, or 10 while Shielded. Draw 1, or 2 while Shielded.
3Gain 14 Shield for 1 turn. Apply 18% Vulnerable for 2 turns.
2Apply 13% Vulnerable for 2 turns. Draw 2. Take 2.
3Deal 4 direct damage. Ignores Shield and combat modifiers. Gain 5 Counter for 2 turns.
2Deal 8 twice. Retrieve 2 Executed Actions. Take 5.
4Deal 3 direct damage. Ignores Shield and combat modifiers. Apply 10% Vulnerable for 2 turns. Draw 1, then discard 1 at random.
1Gain 1 Command next round. Retrieve 1 Executed Action.
2Gain 3 Regen for 2 turns. Draw 2. Take 2.
2Gain 8 Shield, or 11 while Shielded, for 1 turn. Gain 1 Command next round, or 2 while Shielded.
3Deal 10. Gain 6 Counter for 2 turns.
3Heal 7, or 9 while Shielded, and remove negative statuses. Gain 18% Amplify, or 21% while Shielded, for 1 attack.
2Deal 8 twice. Draw 2. Take 5.
2Deal 4 direct damage, or 5 while Shielded. Ignores Shield and combat modifiers. Draw 1, or 2 while Shielded.
3Deal 5 direct damage. Ignores Shield and combat modifiers. Evade 1 attacks for 1 turn.
3Apply 10% Weak for 2 turns. Evade 1 attacks for 1 turn.
2Apply 20% Weak, or 25% Weak while Shielded, for 2 turns. Draw 1, or 2 while Shielded.
2Gain 2 Regen, or 3 Regen while Shielded, for 2 turns. Remove negative statuses.
2Gain 10 Counter for 2 turns. Retrieve 2 Executed Actions. Take 5.
3Deal 8. Deal 4 twice. Take 2.
3Deal 10. Gain 3 Regen for 2 turns. Take 3.
2Heal 5, or 7 while Shielded, and remove negative statuses. Draw 1, or 2 while Shielded.
2Gain 5 Regen, or 6 Regen while Shielded, for 3 turns. Retrieve 1 Executed Action, or 2 while Shielded.
3Apply 12% Vulnerable for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.
2Gain 2 Regen for 2 turns. Gain 1 Command next round.
3Deal 4 twice. Apply 13% Weak for 2 turns. Take 2.
3Gain 18 Shield for 1 turn. Apply 23% Weak for 2 turns. Take 5.
4Heal 5 and remove negative statuses. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.
4Deal 5 twice. Apply 3 Bleed for 2 turns. Draw 1, then discard 1 at random.
2Apply 12% Weak, or 15% Weak while Shielded, for 2 turns. Draw 1, or 2 while Shielded.
3Deal 5 direct damage, or 6 while Shielded. Ignores Shield and combat modifiers. Apply 15% Weak, or 19% Weak while Shielded, for 2 turns.
1Gain 3 Command next round. Draw 2. Take 6.
2Gain 3 Regen for 2 turns. Gain 1 Command next round.
2Evade 1 attacks for 1 turn. Remove negative statuses.
3Deal 3 twice, or 4 twice while Shielded. Heal 5, or 7 while Shielded, and remove negative statuses.
2Apply 4 Bleed for 2 turns. Draw 2. Take 4.
4Deal 15. Heal 15 and remove negative statuses. Draw 1, then discard 1 at random.
3Heal 5, or 7 while Shielded, and remove negative statuses. Gain 6 Shield, or 8 while Shielded, for 1 turn.
3Heal 15 and remove negative statuses. Gain 27% Amplify for 1 attack. Take 5.
1Draw 1. Remove negative statuses.
2Gain 20% Amplify for 1 attack. Gain 1 Command next round.
3Apply 10% Vulnerable for 2 turns. Gain 1 Command next round. Draw 1, then discard 1 at random.
3Evade 1 attacks for 1 turn. Gain 18% Amplify for 1 attack.
3Deal 15. Apply 23% Vulnerable for 2 turns. Take 5.
3Heal 12 and remove negative statuses. Apply 19% Vulnerable for 2 turns. Take 4.
3Gain 2 Regen, or 3 Regen while Shielded, for 2 turns. Gain 4 Counter, or 5 Counter while Shielded, for 2 turns.
3Deal 3 direct damage. Ignores Shield and combat modifiers. Heal 5 and remove negative statuses.
4Deal 6. Apply 2 Bleed for 2 turns. Draw 1, then discard 1 at random.
1Draw 2. Retrieve 2 Executed Actions. Take 2.
3Heal 12, or 15 while Shielded, and remove negative statuses. Apply 18% Vulnerable, or 23% Vulnerable while Shielded, for 2 turns.
2Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Gain 1 Command next round, or 2 while Shielded.
4Gain 5 Counter for 2 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
2Gain 8 Shield for 1 turn. Gain 2 Command next round. Take 2.
3Deal 8, or 10 while Shielded. Apply 12% Vulnerable, or 15% Vulnerable while Shielded, for 2 turns.
4Gain 14 Shield for 1 turn. Gain 8 Counter for 2 turns. Draw 1, then discard 1 at random.
2Evade 2 attacks for 1 turn. Retrieve 2 Executed Actions. Take 3.
3Gain 5 Counter, or 6 Counter while Shielded, for 2 turns. Gain 18% Amplify, or 21% while Shielded, for 1 attack.
3Gain 11 Shield for 1 turn. Gain 1 Command next round. Draw 1, then discard 1 at random.
4Gain 8 Shield for 1 turn. Gain 5 Counter for 2 turns. Draw 1, then discard 1 at random.
3Heal 19 and remove negative statuses. Gain 6 Regen for 3 turns. Take 6.
3Deal 3 twice. Apply 10% Vulnerable for 2 turns.
3Gain 2 Regen for 2 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
2Gain 21% Amplify for 1 attack. Draw 2. Take 3.
1Draw 2. Remove negative statuses. Take 2.
2Apply 3 Bleed for 2 turns. Remove negative statuses.
3Apply 15% Weak for 2 turns. Gain 20% Amplify for 1 attack.
4Deal 10. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
3Heal 7, or 9 while Shielded, and remove negative statuses. Gain 5 Counter, or 6 Counter while Shielded, for 2 turns.
3Deal 5 twice. Gain 3 Regen for 2 turns. Take 3.
2Deal 8 direct damage, or 10 while Shielded. Ignores Shield and combat modifiers. Remove negative statuses.
3Apply 23% Vulnerable for 2 turns. Gain 5 Regen for 3 turns. Take 5.
3Deal 3 direct damage. Ignores Shield and combat modifiers. Gain 2 Regen for 2 turns.
3Deal 13. Deal 6 direct damage. Ignores Shield and combat modifiers. Take 4.
3Deal 6, or 8 while Shielded. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.
3Gain 18 Shield for 1 turn. Gain 10 Counter for 2 turns. Take 5.
2Gain 20% Amplify, or 24% while Shielded, for 1 attack. Retrieve 1 Executed Action, or 2 while Shielded.
3Apply 10% Weak for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.
3Gain 4 Counter, or 5 Counter while Shielded, for 2 turns. Gain 15% Amplify, or 18% while Shielded, for 1 attack.
4Deal 4 direct damage. Ignores Shield and combat modifiers. Gain 5 Counter for 2 turns. Draw 1, then discard 1 at random.
2Gain 5 Regen for 3 turns. Gain 3 Command next round. Take 5.
3Apply 15% Weak for 2 turns. Draw 1. Draw 1, then discard 1 at random.
2Gain 8 Shield for 1 turn. Gain 1 Command next round.
3Apply 12% Vulnerable, or 15% Vulnerable while Shielded, for 2 turns. Gain 18% Amplify, or 21% while Shielded, for 1 attack.
2Deal 10. Gain 1 Command next round.
3Deal 8. Apply 12% Weak for 2 turns.
4Deal 6 direct damage. Ignores Shield and combat modifiers. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
2Evade 2 attacks for 1 turn. Retrieve 2 Executed Actions. Take 4.
3Apply 12% Vulnerable for 2 turns. Draw 1. Draw 1, then discard 1 at random.
3Deal 5 direct damage, or 6 while Shielded. Ignores Shield and combat modifiers. Evade 1 attacks, or 2 while Shielded, for 1 turn.
3Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Gain 15% Amplify, or 18% while Shielded, for 1 attack.
3Apply 12% Vulnerable for 2 turns. Gain 1 Command next round. Draw 1, then discard 1 at random.
1Gain 1 Command next round. Remove negative statuses.
3Gain 8 Counter for 2 turns. Evade 1 attacks for 1 turn.
3Gain 14 Shield, or 18 while Shielded, for 1 turn. Apply 4 Bleed, or 5 Bleed while Shielded, for 3 turns.
1Gain 1 Command next round. Draw 1.
2Deal 8. Draw 1.
4Deal 8. Apply 12% Weak for 2 turns. Draw 1, then discard 1 at random.
2Heal 5, or 7 while Shielded, and remove negative statuses. Gain 1 Command next round, or 2 while Shielded.
2Gain 4 Counter, or 5 Counter while Shielded, for 2 turns. Gain 1 Command next round, or 2 while Shielded.
2Deal 5 twice. Gain 2 Command next round. Take 3.
2Apply 19% Weak for 2 turns. Draw 2. Take 4.
3Evade 1 attacks, or 2 while Shielded, for 1 turn. Gain 20% Amplify, or 24% while Shielded, for 1 attack.
3Gain 2 Regen for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.
2Deal 12, or 15 while Shielded. Draw 1, or 2 while Shielded.
3Apply 15% Vulnerable for 2 turns. Gain 3 Regen for 2 turns. Take 3.
3Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Apply 10% Weak, or 13% Weak while Shielded, for 2 turns.
3Deal 8 twice. Apply 5 Bleed for 3 turns. Take 5.
3Gain 8 Shield for 1 turn. Gain 18% Amplify for 1 attack. Take 2.
3Deal 8 twice. Apply 20% Weak for 2 turns.
3Gain 6 Shield, or 8 while Shielded, for 1 turn. Evade 1 attacks, or 2 while Shielded, for 1 turn.
3Gain 6 Shield for 1 turn. Remove negative statuses. Draw 1, then discard 1 at random.
3Deal 4 direct damage. Ignores Shield and combat modifiers. Apply 13% Weak for 2 turns. Take 2.
2Deal 6 direct damage. Ignores Shield and combat modifiers. Gain 2 Command next round.
3Deal 6 twice. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
2Heal 9 and remove negative statuses. Gain 1 Command next round.
3Heal 5 and remove negative statuses. Apply 10% Vulnerable for 2 turns.
3Heal 9, or 12 while Shielded, and remove negative statuses. Gain 6 Counter, or 8 Counter while Shielded, for 2 turns.
1Gain 2 Command next round, or 3 while Shielded. Draw 1, or 2 while Shielded.
4Deal 6 twice. Apply 18% Weak for 2 turns. Draw 1, then discard 1 at random.
3Gain 3 Regen, or 4 Regen while Shielded, for 2 turns. Evade 1 attacks, or 2 while Shielded, for 1 turn.
3Gain 11 Shield for 1 turn. Evade 2 attacks for 1 turn. Take 3.
2Heal 9 and remove negative statuses. Draw 1.
3Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns. Evade 1 attacks, or 2 while Shielded, for 1 turn.
2Deal 6 direct damage. Ignores Shield and combat modifiers. Draw 2. Take 4.
3Deal 5 twice. Gain 11 Shield for 1 turn. Take 3.
3Gain 8 Shield for 1 turn. Evade 1 attacks for 1 turn.
1Retrieve 1 Executed Action. Remove negative statuses.
3Deal 10. Apply 15% Weak for 2 turns. Take 3.
2Heal 9 and remove negative statuses. Retrieve 1 Executed Action.
4Gain 11 Shield for 1 turn. Gain 6 Counter for 2 turns. Draw 1, then discard 1 at random.
2Apply 2 Bleed for 2 turns. Draw 1.
2Deal 5 direct damage. Ignores Shield and combat modifiers. Retrieve 2 Executed Actions. Take 3.
3Apply 15% Weak for 2 turns. Gain 3 Regen for 2 turns. Take 3.
2Deal 15. Retrieve 2 Executed Actions. Take 5.
3Deal 4 twice. Apply 12% Vulnerable for 2 turns.
3Heal 5, or 7 while Shielded, and remove negative statuses. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.
3Gain 2 Regen for 2 turns. Evade 1 attacks for 1 turn.
2Gain 11 Shield, or 14 while Shielded, for 1 turn. Retrieve 1 Executed Action, or 2 while Shielded.
3Deal 4 direct damage, or 5 while Shielded. Ignores Shield and combat modifiers. Apply 12% Weak, or 15% Weak while Shielded, for 2 turns.
4Gain 4 Regen for 3 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
2Apply 15% Weak for 2 turns. Retrieve 2 Executed Actions. Take 3.
3Gain 5 Counter for 2 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
2Deal 3 twice. Retrieve 1 Executed Action.
2Apply 2 Bleed for 2 turns. Retrieve 1 Executed Action.
4Apply 12% Weak for 2 turns. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.
3Deal 6 direct damage. Ignores Shield and combat modifiers. Apply 19% Weak for 2 turns. Take 4.
3Deal 8. Gain 5 Counter for 2 turns.
2Gain 8 Shield, or 11 while Shielded, for 1 turn. Remove negative statuses.
3Heal 5 and remove negative statuses. Gain 15% Amplify for 1 attack.
4Deal 8. Deal 4 direct damage. Ignores Shield and combat modifiers. Draw 1, then discard 1 at random.
3Deal 6 direct damage. Ignores Shield and combat modifiers. Draw 1. Draw 1, then discard 1 at random.
2Apply 12% Weak for 2 turns. Gain 1 Command next round.
2Gain 6 Shield, or 8 while Shielded, for 1 turn. Gain 1 Command next round, or 2 while Shielded.
2Gain 1 Command next round. Draw 1. Draw 1, then discard 1 at random.
3Deal 6 direct damage. Ignores Shield and combat modifiers. Gain 8 Counter for 2 turns.
3Gain 14 Shield for 1 turn. Apply 18% Weak for 2 turns.
3Gain 8 Shield, or 11 while Shielded, for 1 turn. Gain 5 Counter, or 6 Counter while Shielded, for 2 turns.
3Deal 3 twice. Heal 5 and remove negative statuses.
2Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Remove negative statuses.
3Apply 12% Weak, or 15% Weak while Shielded, for 2 turns. Gain 18% Amplify, or 21% while Shielded, for 1 attack.
2Deal 6, or 8 while Shielded. Retrieve 1 Executed Action, or 2 while Shielded.
3Heal 7 and remove negative statuses. Gain 1 Command next round. Draw 1, then discard 1 at random.
4Deal 6. Gain 15% Amplify for 1 attack. Draw 1, then discard 1 at random.
3Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns.
2Apply 13% Weak for 2 turns. Remove negative statuses. Take 2.
3Gain 6 Shield for 1 turn. Evade 1 attacks for 1 turn.
2Deal 5 twice. Draw 1.
2Deal 8. Gain 2 Command next round. Take 2.
2Gain 4 Regen for 2 turns. Gain 2 Command next round. Take 4.
3Deal 6. Deal 3 twice.
3Gain 2 Regen for 2 turns. Gain 18% Amplify for 1 attack.
2Gain 5 Counter for 2 turns. Draw 1.
3Deal 6, or 8 while Shielded. Apply 10% Weak, or 13% Weak while Shielded, for 2 turns.
2Apply 3 Bleed for 2 turns. Retrieve 2 Executed Actions. Take 3.
2Gain 15% Amplify, or 18% while Shielded, for 1 attack. Retrieve 1 Executed Action, or 2 while Shielded.
3Deal 6 twice. Gain 23% Amplify for 1 attack.
2Gain 4 Regen for 3 turns. Retrieve 1 Executed Action.
3Deal 3 direct damage. Ignores Shield and combat modifiers. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
3Deal 3 twice. Gain 4 Counter for 2 turns.
2Evade 2 attacks for 1 turn. Draw 2. Take 3.
2Apply 18% Vulnerable, or 23% Vulnerable while Shielded, for 2 turns. Draw 1, or 2 while Shielded.
3Deal 13. Evade 2 attacks for 1 turn. Take 4.
3Apply 3 Bleed for 2 turns. Gain 18% Amplify for 1 attack. Take 2.
3Deal 6, or 8 while Shielded. Gain 6 Shield, or 8 while Shielded, for 1 turn.
3Gain 8 Shield, or 11 while Shielded, for 1 turn. Gain 18% Amplify, or 21% while Shielded, for 1 attack.
3Heal 7, or 9 while Shielded, and remove negative statuses. Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns.
2Deal 8, or 10 while Shielded. Remove negative statuses.
3Heal 12 and remove negative statuses. Gain 14 Shield for 1 turn. Take 4.
2Deal 3 direct damage. Ignores Shield and combat modifiers. Remove negative statuses.
3Gain 11 Shield for 1 turn. Apply 3 Bleed for 2 turns. Take 3.
2Gain 21% Amplify for 1 attack. Remove negative statuses. Take 3.
3Deal 3 direct damage. Ignores Shield and combat modifiers. Apply 10% Weak for 2 turns.
2Apply 20% Weak, or 25% Weak while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.
3Apply 15% Weak for 2 turns. Apply 15% Vulnerable for 2 turns.
3Apply 13% Vulnerable for 2 turns. Gain 3 Regen for 2 turns. Take 2.
3Heal 7 and remove negative statuses. Apply 13% Vulnerable for 2 turns. Take 2.
4Gain 8 Shield for 1 turn. Apply 2 Bleed for 2 turns. Draw 1, then discard 1 at random.
2Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.
3Deal 4 twice. Evade 2 attacks for 1 turn. Take 2.
2Gain 2 Regen, or 3 Regen while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.
3Apply 3 Bleed for 2 turns. Gain 3 Regen for 2 turns.
3Apply 19% Vulnerable for 2 turns. Gain 8 Counter for 2 turns. Take 4.
3Deal 10 direct damage. Ignores Shield and combat modifiers. Apply 6 Bleed for 3 turns. Take 6.
3Gain 6 Counter for 2 turns. Evade 2 attacks for 1 turn. Take 3.
3Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns.
3Deal 7 twice. Evade 2 attacks for 1 turn. Take 4.
2Gain 5 Counter for 2 turns. Retrieve 2 Executed Actions. Take 2.
3Apply 10% Weak, or 13% Weak while Shielded, for 2 turns. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.
2Gain 25% Amplify for 1 attack. Gain 2 Command next round.
2Gain 8 Counter for 2 turns. Gain 2 Command next round.
3Apply 10% Weak for 2 turns. Gain 1 Command next round. Draw 1, then discard 1 at random.
2Gain 18% Amplify, or 21% while Shielded, for 1 attack. Gain 1 Command next round, or 2 while Shielded.
3Deal 6. Gain 15% Amplify for 1 attack.
3Deal 8. Remove negative statuses. Draw 1, then discard 1 at random.
3Gain 4 Counter for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.
2Deal 15, or 19 while Shielded. Remove negative statuses.
3Deal 3 twice, or 4 twice while Shielded. Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns.
3Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns. Gain 15% Amplify, or 18% while Shielded, for 1 attack.
1Retrieve 2 Executed Actions. Remove negative statuses. Take 2.
3Deal 3 twice, or 4 twice while Shielded. Gain 6 Shield, or 8 while Shielded, for 1 turn.
2Apply 10% Weak for 2 turns. Remove negative statuses.
3Gain 6 Counter for 2 turns. Gain 20% Amplify for 1 attack.
2Evade 2 attacks for 1 turn. Gain 2 Command next round. Take 4.
2Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Gain 1 Command next round, or 2 while Shielded.
3Gain 23% Amplify for 1 attack. Draw 1. Draw 1, then discard 1 at random.
3Gain 8 Shield for 1 turn. Remove negative statuses. Draw 1, then discard 1 at random.
3Gain 20% Amplify for 1 attack. Draw 1. Draw 1, then discard 1 at random.
4Deal 8. Apply 2 Bleed for 2 turns. Draw 1, then discard 1 at random.
4Heal 5 and remove negative statuses. Apply 10% Vulnerable for 2 turns. Draw 1, then discard 1 at random.
2Gain 3 Regen for 2 turns. Retrieve 2 Executed Actions. Take 2.
2Gain 8 Shield for 1 turn. Retrieve 1 Executed Action.
3Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Heal 5, or 7 while Shielded, and remove negative statuses.
3Deal 3 twice. Gain 2 Regen for 2 turns.
1Gain 1 Command next round. Draw 1.
3Gain 3 Regen, or 4 Regen while Shielded, for 2 turns. Gain 20% Amplify, or 24% while Shielded, for 1 attack.
2Gain 2 Regen for 2 turns. Draw 1.
3Apply 3 Bleed for 2 turns. Gain 5 Counter for 2 turns. Take 2.
2Heal 7 and remove negative statuses. Gain 1 Command next round.
2Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns. Gain 1 Command next round, or 2 while Shielded.
4Deal 5 twice. Gain 20% Amplify for 1 attack. Draw 1, then discard 1 at random.
4Gain 8 Shield for 1 turn. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.
2Deal 4 direct damage. Ignores Shield and combat modifiers. Retrieve 2 Executed Actions. Take 2.
3Deal 3 direct damage. Ignores Shield and combat modifiers. Apply 10% Vulnerable for 2 turns.
2Gain 8 Shield, or 11 while Shielded, for 1 turn. Retrieve 1 Executed Action, or 2 while Shielded.
3Evade 1 attacks for 1 turn. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
3Gain 5 Counter for 2 turns. Evade 2 attacks for 1 turn. Take 2.
2Deal 4 direct damage, or 5 while Shielded. Ignores Shield and combat modifiers. Gain 1 Command next round, or 2 while Shielded.
2Gain 1 Command next round. Remove negative statuses. Draw 1, then discard 1 at random.
4Deal 3 direct damage. Ignores Shield and combat modifiers. Gain 15% Amplify for 1 attack. Draw 1, then discard 1 at random.
3Deal 5 direct damage. Ignores Shield and combat modifiers. Gain 11 Shield for 1 turn. Take 3.
3Gain 14 Shield for 1 turn. Apply 4 Bleed for 2 turns. Take 4.
3Deal 3 direct damage. Ignores Shield and combat modifiers. Draw 1. Draw 1, then discard 1 at random.
3Gain 18% Amplify for 1 attack. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
2Gain 11 Shield for 1 turn. Retrieve 2 Executed Actions. Take 3.
4Heal 7 and remove negative statuses. Gain 5 Counter for 2 turns. Draw 1, then discard 1 at random.
4Gain 8 Shield for 1 turn. Apply 12% Weak for 2 turns. Draw 1, then discard 1 at random.
2Evade 1 attacks, or 2 while Shielded, for 1 turn. Draw 1, or 2 while Shielded.
3Apply 12% Weak for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.
3Deal 3 twice, or 4 twice while Shielded. Gain 15% Amplify, or 18% while Shielded, for 1 attack.
3Deal 6. Gain 2 Regen for 2 turns.
2Gain 6 Counter for 2 turns. Gain 1 Command next round.
2Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.
3Gain 8 Shield for 1 turn. Apply 13% Weak for 2 turns. Take 2.
3Deal 5 twice. Apply 15% Weak for 2 turns.
3Deal 5 direct damage. Ignores Shield and combat modifiers. Gain 6 Counter for 2 turns.
3Deal 12, or 15 while Shielded. Gain 14 Shield, or 18 while Shielded, for 1 turn.
3Deal 10, or 13 while Shielded. Deal 5 twice, or 7 twice while Shielded.
2Gain 11 Shield for 1 turn. Gain 2 Command next round. Take 3.
4Deal 3 twice. Apply 2 Bleed for 2 turns. Draw 1, then discard 1 at random.
3Apply 18% Vulnerable, or 23% Vulnerable while Shielded, for 2 turns. Gain 8 Counter, or 10 Counter while Shielded, for 2 turns.
2Deal 4 twice. Retrieve 2 Executed Actions. Take 2.
3Apply 15% Weak for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.
2Evade 2 attacks for 1 turn. Gain 2 Command next round. Take 2.
3Deal 4 direct damage. Ignores Shield and combat modifiers. Heal 7 and remove negative statuses.
3Deal 6. Apply 2 Bleed for 2 turns.
4Deal 4 direct damage. Ignores Shield and combat modifiers. Apply 12% Weak for 2 turns. Draw 1, then discard 1 at random.
3Gain 8 Shield for 1 turn. Apply 3 Bleed for 2 turns. Take 2.
3Gain 8 Shield for 1 turn. Apply 12% Weak for 2 turns.
4Deal 10. Gain 6 Counter for 2 turns. Draw 1, then discard 1 at random.
4Deal 8. Gain 5 Counter for 2 turns. Draw 1, then discard 1 at random.
2Deal 4 twice. Draw 1.
3Gain 2 Regen for 2 turns. Gain 5 Counter for 2 turns.
2Gain 4 Counter, or 5 Counter while Shielded, for 2 turns. Draw 1, or 2 while Shielded.
3Deal 10, or 13 while Shielded. Gain 3 Regen, or 4 Regen while Shielded, for 2 turns.
2Gain 4 Regen for 3 turns. Gain 2 Command next round.
2Gain 5 Counter for 2 turns. Remove negative statuses. Take 2.
3Apply 12% Weak for 2 turns. Gain 2 Regen for 2 turns.
4Apply 18% Vulnerable for 2 turns. Gain 8 Counter for 2 turns. Draw 1, then discard 1 at random.
2Gain 6 Counter for 2 turns. Gain 2 Command next round. Take 3.
3Deal 3 direct damage. Ignores Shield and combat modifiers. Gain 15% Amplify for 1 attack.
3Deal 4 direct damage. Ignores Shield and combat modifiers. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
3Deal 8, or 10 while Shielded. Evade 1 attacks, or 2 while Shielded, for 1 turn.
2Apply 13% Vulnerable for 2 turns. Retrieve 2 Executed Actions. Take 2.
2Evade 1 attacks, or 2 while Shielded, for 1 turn. Remove negative statuses.
4Apply 15% Weak for 2 turns. Gain 6 Counter for 2 turns. Draw 1, then discard 1 at random.
3Deal 10. Deal 5 twice.
2Gain 21% Amplify for 1 attack. Retrieve 2 Executed Actions. Take 3.
3Heal 5 and remove negative statuses. Gain 2 Regen for 2 turns.
3Apply 13% Vulnerable for 2 turns. Evade 2 attacks for 1 turn. Take 2.
2Gain 27% Amplify for 1 attack. Remove negative statuses. Take 5.
4Gain 3 Regen for 2 turns. Gain 20% Amplify for 1 attack. Draw 1, then discard 1 at random.
3Deal 8, or 10 while Shielded. Gain 5 Counter, or 6 Counter while Shielded, for 2 turns.
1Draw 1. Retrieve 1 Executed Action.
3Heal 15, or 19 while Shielded, and remove negative statuses. Apply 5 Bleed, or 6 Bleed while Shielded, for 3 turns.
3Deal 4 twice, or 5 twice while Shielded. Gain 8 Shield, or 11 while Shielded, for 1 turn.
3Apply 10% Weak for 2 turns. Apply 10% Vulnerable for 2 turns.
3Gain 2 Regen, or 3 Regen while Shielded, for 2 turns. Evade 1 attacks, or 2 while Shielded, for 1 turn.
3Evade 1 attacks for 1 turn. Gain 1 Command next round. Draw 1, then discard 1 at random.
2Gain 1 Command next round. Draw 1. Draw 1, then discard 1 at random.
2Heal 9 and remove negative statuses. Retrieve 2 Executed Actions. Take 3.
2Gain 18% Amplify, or 21% while Shielded, for 1 attack. Draw 1, or 2 while Shielded.
3Deal 3 twice. Apply 2 Bleed for 2 turns.
2Gain 24% Amplify for 1 attack. Remove negative statuses. Take 4.
2Gain 2 Regen for 2 turns. Gain 1 Command next round.
2Apply 15% Vulnerable for 2 turns. Gain 2 Command next round. Take 3.
2Deal 15. Draw 2. Take 5.
4Deal 4 direct damage. Ignores Shield and combat modifiers. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.
4Deal 3 twice. Deal 3 direct damage. Ignores Shield and combat modifiers. Draw 1, then discard 1 at random.
2Gain 14 Shield for 1 turn. Remove negative statuses. Take 4.
4Apply 2 Bleed for 2 turns. Gain 15% Amplify for 1 attack. Draw 1, then discard 1 at random.
2Apply 12% Weak for 2 turns. Draw 1.
2Apply 15% Vulnerable for 2 turns. Remove negative statuses. Take 3.
3Deal 8. Apply 12% Vulnerable for 2 turns.
2Gain 11 Shield, or 14 while Shielded, for 1 turn. Remove negative statuses.
3Apply 10% Vulnerable for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.
3Gain 18 Shield for 1 turn. Apply 20% Vulnerable for 2 turns.
3Gain 2 Regen for 2 turns. Draw 1. Draw 1, then discard 1 at random.
2Deal 8, or 10 while Shielded. Retrieve 1 Executed Action, or 2 while Shielded.
2Gain 6 Shield for 1 turn. Gain 1 Command next round.
3Heal 9, or 12 while Shielded, and remove negative statuses. Gain 11 Shield, or 14 while Shielded, for 1 turn.
2Deal 5 twice, or 7 twice while Shielded. Draw 1, or 2 while Shielded.
3Apply 2 Bleed for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.
2Evade 1 attacks, or 2 while Shielded, for 1 turn. Gain 1 Command next round, or 2 while Shielded.
3Gain 15% Amplify for 1 attack. Gain 1 Command next round. Draw 1, then discard 1 at random.
3Apply 12% Vulnerable for 2 turns. Gain 18% Amplify for 1 attack.
3Heal 12 and remove negative statuses. Apply 19% Weak for 2 turns. Take 4.
3Gain 15% Amplify for 1 attack. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
1Gain 1 Command next round, or 2 while Shielded. Draw 1, or 2 while Shielded.
3Gain 20% Amplify for 1 attack. Gain 1 Command next round. Draw 1, then discard 1 at random.
3Deal 5 twice, or 7 twice while Shielded. Gain 20% Amplify, or 24% while Shielded, for 1 attack.
2Apply 10% Vulnerable for 2 turns. Gain 1 Command next round.
2Apply 3 Bleed, or 4 Bleed while Shielded, for 2 turns. Draw 1, or 2 while Shielded.
3Deal 4 twice, or 5 twice while Shielded. Evade 1 attacks, or 2 while Shielded, for 1 turn.
3Apply 12% Weak for 2 turns. Gain 1 Command next round. Draw 1, then discard 1 at random.
3Evade 1 attacks, or 2 while Shielded, for 1 turn. Gain 18% Amplify, or 21% while Shielded, for 1 attack.
3Apply 18% Weak for 2 turns. Gain 23% Amplify for 1 attack.
3Deal 8. Heal 7 and remove negative statuses. Take 2.
3Heal 7 and remove negative statuses. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
2Deal 8. Remove negative statuses.
3Deal 10. Evade 1 attacks for 1 turn.
4Apply 10% Weak for 2 turns. Apply 10% Vulnerable for 2 turns. Draw 1, then discard 1 at random.
3Gain 8 Shield for 1 turn. Apply 2 Bleed for 2 turns.
4Deal 6. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.
2Gain 2 Regen, or 3 Regen while Shielded, for 2 turns. Gain 1 Command next round, or 2 while Shielded.
3Deal 5 twice, or 7 twice while Shielded. Evade 1 attacks, or 2 while Shielded, for 1 turn.
2Deal 3 twice. Remove negative statuses.
4Heal 5 and remove negative statuses. Gain 4 Counter for 2 turns. Draw 1, then discard 1 at random.
2Apply 3 Bleed for 2 turns. Draw 2. Take 3.
3Deal 8. Gain 18% Amplify for 1 attack.
2Evade 1 attacks, or 2 while Shielded, for 1 turn. Remove negative statuses.
3Deal 6 twice. Apply 18% Weak for 2 turns.
2Deal 12. Remove negative statuses.
2Gain 8 Shield for 1 turn. Retrieve 2 Executed Actions. Take 2.
4Apply 3 Bleed for 2 turns. Gain 20% Amplify for 1 attack. Draw 1, then discard 1 at random.
2Gain 5 Counter for 2 turns. Retrieve 1 Executed Action.
2Deal 8, or 10 while Shielded. Gain 1 Command next round, or 2 while Shielded.
2Apply 2 Bleed for 2 turns. Remove negative statuses.
2Evade 2 attacks for 1 turn. Gain 3 Command next round. Take 5.
4Apply 15% Weak for 2 turns. Apply 15% Vulnerable for 2 turns. Draw 1, then discard 1 at random.
4Deal 4 direct damage. Ignores Shield and combat modifiers. Gain 8 Shield for 1 turn. Draw 1, then discard 1 at random.
2Apply 13% Vulnerable for 2 turns. Remove negative statuses. Take 2.
3Apply 19% Weak for 2 turns. Gain 24% Amplify for 1 attack. Take 4.
2Evade 1 attacks, or 2 while Shielded, for 1 turn. Draw 1, or 2 while Shielded.
3Gain 11 Shield for 1 turn. Gain 6 Counter for 2 turns.
3Deal 5 twice. Heal 9 and remove negative statuses. Take 3.
3Apply 2 Bleed for 2 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
2Gain 8 Counter, or 10 Counter while Shielded, for 2 turns. Remove negative statuses.
3Apply 15% Weak for 2 turns. Gain 3 Regen for 2 turns.
2Gain 5 Counter, or 6 Counter while Shielded, for 2 turns. Remove negative statuses.
1Gain 1 Command next round. Remove negative statuses.
4Apply 10% Vulnerable for 2 turns. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.
3Heal 9, or 12 while Shielded, and remove negative statuses. Apply 15% Vulnerable, or 19% Vulnerable while Shielded, for 2 turns.
4Gain 11 Shield for 1 turn. Gain 20% Amplify for 1 attack. Draw 1, then discard 1 at random.
3Apply 19% Weak for 2 turns. Gain 8 Counter for 2 turns. Take 4.
4Deal 3 twice. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
3Heal 7 and remove negative statuses. Apply 3 Bleed for 2 turns. Take 2.
3Gain 8 Shield for 1 turn. Gain 5 Counter for 2 turns. Take 2.
2Heal 12 and remove negative statuses. Retrieve 2 Executed Actions. Take 4.
3Deal 5 direct damage. Ignores Shield and combat modifiers. Heal 9 and remove negative statuses. Take 3.
3Deal 8. Heal 7 and remove negative statuses.
3Deal 6 direct damage, or 8 while Shielded. Ignores Shield and combat modifiers. Gain 4 Regen, or 5 Regen while Shielded, for 3 turns.
3Deal 10, or 13 while Shielded. Apply 3 Bleed, or 4 Bleed while Shielded, for 2 turns.
3Apply 12% Weak, or 15% Weak while Shielded, for 2 turns. Evade 1 attacks, or 2 while Shielded, for 1 turn.
3Apply 10% Vulnerable for 2 turns. Gain 4 Counter for 2 turns.
3Deal 4 direct damage. Ignores Shield and combat modifiers. Gain 18% Amplify for 1 attack. Take 2.
3Deal 10. Evade 2 attacks for 1 turn. Take 3.
2Retrieve 1 Executed Action. Remove negative statuses. Draw 1, then discard 1 at random.
3Heal 5 and remove negative statuses. Gain 6 Shield for 1 turn.
3Apply 2 Bleed for 2 turns. Gain 15% Amplify for 1 attack.
1Draw 1, or 2 while Shielded. Retrieve 1 Executed Action, or 2 while Shielded.
2Draw 1. Remove negative statuses. Draw 1, then discard 1 at random.
3Gain 4 Regen for 3 turns. Draw 1. Draw 1, then discard 1 at random.
2Apply 2 Bleed for 2 turns. Draw 1.
3Evade 2 attacks for 1 turn. Gain 24% Amplify for 1 attack. Take 4.
2Deal 4 direct damage. Ignores Shield and combat modifiers. Gain 2 Command next round. Take 2.
3Gain 4 Counter for 2 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
3Deal 4 direct damage. Ignores Shield and combat modifiers. Gain 5 Counter for 2 turns. Take 2.
3Gain 11 Shield for 1 turn. Gain 6 Counter for 2 turns. Take 3.
3Deal 3 twice. Gain 15% Amplify for 1 attack.
3Apply 2 Bleed for 2 turns. Apply 10% Weak for 2 turns.
3Deal 4 twice. Heal 7 and remove negative statuses. Take 2.
3Apply 19% Vulnerable for 2 turns. Gain 4 Regen for 2 turns. Take 4.
1Gain 1 Command next round, or 2 while Shielded. Remove negative statuses.
3Gain 8 Shield, or 11 while Shielded, for 1 turn. Apply 12% Weak, or 15% Weak while Shielded, for 2 turns.
3Deal 3 twice, or 4 twice while Shielded. Gain 4 Counter, or 5 Counter while Shielded, for 2 turns.
2Deal 3 twice. Gain 1 Command next round.
4Deal 12. Apply 18% Vulnerable for 2 turns. Draw 1, then discard 1 at random.
3Gain 8 Shield for 1 turn. Draw 1. Draw 1, then discard 1 at random.
2Evade 1 attacks for 1 turn. Draw 1.
4Deal 4 twice. Apply 12% Vulnerable for 2 turns. Draw 1, then discard 1 at random.
2Gain 8 Shield for 1 turn. Draw 1.
3Deal 15. Gain 18 Shield for 1 turn. Take 5.
3Apply 10% Weak for 2 turns. Draw 1. Draw 1, then discard 1 at random.
3Apply 3 Bleed for 2 turns. Apply 13% Vulnerable for 2 turns. Take 2.
2Deal 5 direct damage. Ignores Shield and combat modifiers. Remove negative statuses. Take 3.
2Apply 19% Vulnerable for 2 turns. Gain 2 Command next round. Take 4.
3Deal 6, or 8 while Shielded. Deal 3 twice, or 4 twice while Shielded.
4Heal 5 and remove negative statuses. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
3Deal 3 twice. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
1Gain 1 Command next round. Remove negative statuses.
4Deal 8. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
2Gain 24% Amplify for 1 attack. Gain 2 Command next round. Take 4.
3Deal 6, or 8 while Shielded. Gain 15% Amplify, or 18% while Shielded, for 1 attack.
3Deal 12. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
3Apply 3 Bleed for 2 turns. Gain 3 Regen for 2 turns. Take 2.
4Deal 3 direct damage. Ignores Shield and combat modifiers. Gain 6 Shield for 1 turn. Draw 1, then discard 1 at random.
3Deal 4 twice. Gain 8 Shield for 1 turn. Take 2.
2Heal 7 and remove negative statuses. Gain 2 Command next round. Take 2.
3Gain 6 Shield for 1 turn. Gain 2 Regen for 2 turns.
3Apply 15% Weak, or 19% Weak while Shielded, for 2 turns. Apply 15% Vulnerable, or 19% Vulnerable while Shielded, for 2 turns.
2Apply 15% Weak, or 19% Weak while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.
2Deal 6, or 8 while Shielded. Gain 1 Command next round, or 2 while Shielded.
4Deal 3 twice. Heal 5 and remove negative statuses. Draw 1, then discard 1 at random.
2Gain 6 Shield for 1 turn. Draw 1.
3Apply 2 Bleed for 2 turns. Gain 1 Command next round. Draw 1, then discard 1 at random.
4Apply 12% Weak for 2 turns. Gain 18% Amplify for 1 attack. Draw 1, then discard 1 at random.
3Deal 6. Gain 6 Shield for 1 turn.
3Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.
3Apply 15% Vulnerable for 2 turns. Evade 1 attacks for 1 turn.
4Apply 2 Bleed for 2 turns. Gain 5 Counter for 2 turns. Draw 1, then discard 1 at random.
3Deal 10. Deal 5 twice. Take 3.
3Deal 3 twice. Remove negative statuses. Draw 1, then discard 1 at random.
4Heal 9 and remove negative statuses. Apply 3 Bleed for 2 turns. Draw 1, then discard 1 at random.
2Evade 2 attacks for 1 turn. Remove negative statuses. Take 4.
3Heal 12 and remove negative statuses. Gain 4 Regen for 2 turns. Take 4.
2Gain 4 Regen, or 5 Regen while Shielded, for 3 turns. Remove negative statuses.
3Apply 12% Weak, or 15% Weak while Shielded, for 2 turns. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.
3Gain 3 Regen for 2 turns. Gain 6 Counter for 2 turns.
2Apply 15% Vulnerable for 2 turns. Retrieve 1 Executed Action.
3Gain 11 Shield for 1 turn. Gain 21% Amplify for 1 attack. Take 3.
3Gain 11 Shield, or 14 while Shielded, for 1 turn. Gain 3 Regen, or 4 Regen while Shielded, for 2 turns.
3Gain 18 Shield for 1 turn. Apply 5 Bleed for 3 turns.
4Deal 5 twice. Deal 5 direct damage. Ignores Shield and combat modifiers. Draw 1, then discard 1 at random.
2Deal 6. Draw 1.
2Heal 7 and remove negative statuses. Draw 2. Take 2.
1Gain 2 Command next round. Remove negative statuses. Take 3.
1Gain 1 Command next round, or 2 while Shielded. Remove negative statuses.
2Apply 10% Weak, or 13% Weak while Shielded, for 2 turns. Gain 1 Command next round, or 2 while Shielded.
3Deal 8. Gain 8 Shield for 1 turn. Take 2.
3Heal 19 and remove negative statuses. Apply 25% Weak for 2 turns. Take 6.
3Deal 4 direct damage. Ignores Shield and combat modifiers. Apply 2 Bleed for 2 turns.
2Deal 4 direct damage. Ignores Shield and combat modifiers. Retrieve 1 Executed Action.
3Gain 5 Counter for 2 turns. Gain 18% Amplify for 1 attack. Take 2.
3Gain 6 Counter for 2 turns. Gain 21% Amplify for 1 attack. Take 3.
3Deal 8. Apply 3 Bleed for 2 turns. Take 2.
3Deal 6 direct damage, or 8 while Shielded. Ignores Shield and combat modifiers. Apply 18% Weak, or 23% Weak while Shielded, for 2 turns.
3Gain 25% Amplify for 1 attack. Gain 2 Command next round. Draw 1, then discard 1 at random.
2Gain 18% Amplify for 1 attack. Retrieve 1 Executed Action.
4Heal 15 and remove negative statuses. Gain 25% Amplify for 1 attack. Draw 1, then discard 1 at random.
2Deal 5 direct damage. Ignores Shield and combat modifiers. Gain 1 Command next round.
3Deal 6. Deal 3 direct damage. Ignores Shield and combat modifiers.
1Draw 2. Remove negative statuses. Take 3.
2Gain 24% Amplify for 1 attack. Retrieve 2 Executed Actions. Take 4.
3Gain 11 Shield for 1 turn. Draw 1. Draw 1, then discard 1 at random.
3Gain 8 Shield, or 11 while Shielded, for 1 turn. Evade 1 attacks, or 2 while Shielded, for 1 turn.
3Deal 5 twice, or 7 twice while Shielded. Apply 3 Bleed, or 4 Bleed while Shielded, for 2 turns.
1Gain 1 Command next round, or 2 while Shielded. Retrieve 1 Executed Action, or 2 while Shielded.
2Gain 15% Amplify for 1 attack. Gain 1 Command next round.
2Evade 1 attacks, or 2 while Shielded, for 1 turn. Gain 1 Command next round, or 2 while Shielded.
1Gain 3 Command next round. Remove negative statuses. Take 5.
3Gain 15% Amplify for 1 attack. Remove negative statuses. Draw 1, then discard 1 at random.
3Deal 7 twice. Gain 4 Regen for 2 turns. Take 4.
3Gain 6 Shield, or 8 while Shielded, for 1 turn. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.
2Deal 3 twice, or 4 twice while Shielded. Retrieve 1 Executed Action, or 2 while Shielded.
3Gain 5 Counter, or 6 Counter while Shielded, for 2 turns. Evade 1 attacks, or 2 while Shielded, for 1 turn.
2Evade 1 attacks, or 2 while Shielded, for 1 turn. Retrieve 1 Executed Action, or 2 while Shielded.
3Gain 6 Counter for 2 turns. Draw 1. Draw 1, then discard 1 at random.
3Evade 2 attacks for 1 turn. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
2Gain 3 Regen, or 4 Regen while Shielded, for 2 turns. Remove negative statuses.
2Gain 6 Counter for 2 turns. Retrieve 2 Executed Actions. Take 3.
2Heal 5 and remove negative statuses. Retrieve 1 Executed Action.
2Deal 10. Draw 1.
2Apply 12% Vulnerable, or 15% Vulnerable while Shielded, for 2 turns. Remove negative statuses.
1Retrieve 1 Executed Action, or 2 while Shielded. Remove negative statuses.
1Draw 1, or 2 while Shielded. Retrieve 1 Executed Action, or 2 while Shielded.
2Deal 7 twice. Retrieve 2 Executed Actions. Take 4.
2Gain 5 Counter for 2 turns. Draw 2. Take 2.
3Apply 15% Vulnerable for 2 turns. Evade 2 attacks for 1 turn. Take 3.
4Evade 1 attacks for 1 turn. Gain 18% Amplify for 1 attack. Draw 1, then discard 1 at random.
3Gain 6 Shield, or 8 while Shielded, for 1 turn. Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns.
3Gain 6 Counter for 2 turns. Gain 1 Command next round. Draw 1, then discard 1 at random.
2Gain 5 Counter, or 6 Counter while Shielded, for 2 turns. Draw 1, or 2 while Shielded.
3Gain 10 Counter, or 13 Counter while Shielded, for 2 turns. Evade 2 attacks, or 3 while Shielded, for 1 turn.
4Deal 3 direct damage. Ignores Shield and combat modifiers. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.
3Deal 8, or 10 while Shielded. Heal 7, or 9 while Shielded, and remove negative statuses.
3Gain 3 Regen for 2 turns. Gain 21% Amplify for 1 attack. Take 3.
3Gain 2 Regen for 2 turns. Gain 1 Command next round. Draw 1, then discard 1 at random.
3Deal 5 twice. Apply 3 Bleed for 2 turns. Take 3.
2Apply 2 Bleed for 2 turns. Gain 1 Command next round.
2Evade 1 attacks for 1 turn. Gain 2 Command next round.
3Heal 7 and remove negative statuses. Apply 2 Bleed for 2 turns.
3Deal 6. Evade 1 attacks for 1 turn.
2Gain 6 Counter for 2 turns. Retrieve 1 Executed Action.
1Gain 1 Command next round, or 2 while Shielded. Draw 1, or 2 while Shielded.
2Deal 6 twice, or 8 twice while Shielded. Retrieve 1 Executed Action, or 2 while Shielded.
3Heal 9 and remove negative statuses. Gain 11 Shield for 1 turn. Take 3.
2Apply 12% Vulnerable for 2 turns. Draw 1.
3Deal 3 twice. Gain 1 Command next round. Draw 1, then discard 1 at random.
2Evade 2 attacks for 1 turn. Draw 2. Take 2.
4Gain 6 Shield for 1 turn. Apply 10% Weak for 2 turns. Draw 1, then discard 1 at random.
3Apply 3 Bleed for 2 turns. Apply 15% Weak for 2 turns. Take 3.
3Gain 2 Regen, or 3 Regen while Shielded, for 2 turns. Gain 15% Amplify, or 18% while Shielded, for 1 attack.
4Gain 14 Shield for 1 turn. Gain 4 Regen for 3 turns. Draw 1, then discard 1 at random.
3Heal 5 and remove negative statuses. Apply 10% Weak for 2 turns.
3Deal 6, or 8 while Shielded. Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers.
2Apply 15% Weak for 2 turns. Draw 2. Take 3.
4Deal 5 direct damage. Ignores Shield and combat modifiers. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
2Heal 7 and remove negative statuses. Retrieve 1 Executed Action.
1Retrieve 1 Executed Action. Remove negative statuses.
4Apply 15% Vulnerable for 2 turns. Gain 6 Counter for 2 turns. Draw 1, then discard 1 at random.
3Heal 7, or 9 while Shielded, and remove negative statuses. Apply 12% Vulnerable, or 15% Vulnerable while Shielded, for 2 turns.
3Heal 9 and remove negative statuses. Apply 15% Weak for 2 turns.
2Gain 10 Counter for 2 turns. Remove negative statuses. Take 5.
3Gain 6 Shield, or 8 while Shielded, for 1 turn. Gain 4 Counter, or 5 Counter while Shielded, for 2 turns.
3Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns.
3Apply 13% Vulnerable for 2 turns. Gain 18% Amplify for 1 attack. Take 2.
3Deal 8. Gain 2 Regen for 2 turns.
4Apply 10% Weak for 2 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
3Deal 4 twice. Apply 2 Bleed for 2 turns.
3Gain 10 Counter for 2 turns. Gain 27% Amplify for 1 attack. Take 5.
3Gain 6 Shield for 1 turn. Apply 2 Bleed for 2 turns.
1Retrieve 1 Executed Action, or 2 while Shielded. Remove negative statuses.
2Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Remove negative statuses.
4Apply 2 Bleed for 2 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
4Gain 10 Counter for 2 turns. Evade 2 attacks for 1 turn. Draw 1, then discard 1 at random.
3Gain 6 Shield for 1 turn. Gain 1 Command next round. Draw 1, then discard 1 at random.
3Heal 5, or 7 while Shielded, and remove negative statuses. Gain 15% Amplify, or 18% while Shielded, for 1 attack.
3Apply 12% Vulnerable for 2 turns. Evade 1 attacks for 1 turn.
4Heal 5 and remove negative statuses. Gain 15% Amplify for 1 attack. Draw 1, then discard 1 at random.
3Deal 8 direct damage. Ignores Shield and combat modifiers. Apply 5 Bleed for 3 turns. Take 5.
3Deal 5 direct damage. Ignores Shield and combat modifiers. Gain 11 Shield for 1 turn.
4Deal 10. Gain 3 Regen for 2 turns. Draw 1, then discard 1 at random.
4Gain 6 Shield for 1 turn. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.
3Gain 4 Regen for 3 turns. Gain 8 Counter for 2 turns.
3Evade 1 attacks, or 2 while Shielded, for 1 turn. Gain 15% Amplify, or 18% while Shielded, for 1 attack.
3Deal 4 direct damage. Ignores Shield and combat modifiers. Evade 2 attacks for 1 turn. Take 2.
2Evade 1 attacks, or 2 while Shielded, for 1 turn. Remove negative statuses.
3Evade 1 attacks for 1 turn. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
3Apply 10% Vulnerable for 2 turns. Draw 1. Draw 1, then discard 1 at random.
2Gain 1 Command next round. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
3Gain 23% Amplify for 1 attack. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
2Gain 6 Shield, or 8 while Shielded, for 1 turn. Draw 1, or 2 while Shielded.
3Heal 7 and remove negative statuses. Apply 12% Weak for 2 turns.
3Apply 20% Vulnerable for 2 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
3Heal 9 and remove negative statuses. Gain 3 Regen for 2 turns. Take 3.
2Deal 10. Remove negative statuses.
3Heal 15 and remove negative statuses. Apply 23% Vulnerable for 2 turns. Take 5.
3Deal 4 direct damage. Ignores Shield and combat modifiers. Gain 18% Amplify for 1 attack.
2Gain 15% Amplify, or 18% while Shielded, for 1 attack. Draw 1, or 2 while Shielded.
3Deal 4 twice. Draw 1. Draw 1, then discard 1 at random.
4Apply 3 Bleed for 2 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
3Heal 7 and remove negative statuses. Evade 2 attacks for 1 turn. Take 2.
3Heal 7 and remove negative statuses. Gain 8 Shield for 1 turn.
3Apply 19% Weak for 2 turns. Evade 2 attacks for 1 turn. Take 4.
2Apply 13% Weak for 2 turns. Draw 2. Take 2.
1Gain 3 Command next round. Retrieve 2 Executed Actions. Take 5.
3Deal 5 twice. Draw 1. Draw 1, then discard 1 at random.
3Gain 4 Counter for 2 turns. Draw 1. Draw 1, then discard 1 at random.
4Deal 5 direct damage. Ignores Shield and combat modifiers. Gain 11 Shield for 1 turn. Draw 1, then discard 1 at random.
3Deal 6 twice. Apply 18% Vulnerable for 2 turns.
2Gain 2 Regen, or 3 Regen while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.
3Gain 14 Shield for 1 turn. Evade 1 attacks for 1 turn.
3Apply 10% Weak for 2 turns. Gain 2 Regen for 2 turns.
3Deal 6 twice. Gain 14 Shield for 1 turn.
3Apply 2 Bleed for 2 turns. Gain 18% Amplify for 1 attack.
3Deal 4 direct damage. Ignores Shield and combat modifiers. Gain 8 Shield for 1 turn. Take 2.
2Apply 10% Weak for 2 turns. Draw 1.
4Apply 12% Vulnerable for 2 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
3Deal 13. Apply 4 Bleed for 2 turns. Take 4.
3Heal 5 and remove negative statuses. Evade 1 attacks for 1 turn.
4Deal 6. Apply 10% Vulnerable for 2 turns. Draw 1, then discard 1 at random.
3Apply 3 Bleed for 2 turns. Apply 15% Vulnerable for 2 turns.
4Gain 14 Shield for 1 turn. Apply 18% Weak for 2 turns. Draw 1, then discard 1 at random.
3Heal 5, or 7 while Shielded, and remove negative statuses. Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns.
2Evade 2 attacks for 1 turn. Remove negative statuses. Take 2.
3Apply 19% Vulnerable for 2 turns. Gain 24% Amplify for 1 attack. Take 4.
2Apply 18% Vulnerable for 2 turns. Remove negative statuses.
3Heal 7 and remove negative statuses. Apply 12% Vulnerable for 2 turns.
3Deal 5 direct damage, or 6 while Shielded. Ignores Shield and combat modifiers. Gain 20% Amplify, or 24% while Shielded, for 1 attack.
3Apply 12% Weak for 2 turns. Draw 1. Draw 1, then discard 1 at random.
3Gain 14 Shield for 1 turn. Gain 2 Command next round. Draw 1, then discard 1 at random.
3Apply 19% Vulnerable for 2 turns. Evade 2 attacks for 1 turn. Take 4.
2Apply 12% Vulnerable, or 15% Vulnerable while Shielded, for 2 turns. Gain 1 Command next round, or 2 while Shielded.
4Heal 9 and remove negative statuses. Gain 6 Counter for 2 turns. Draw 1, then discard 1 at random.
4Deal 6 twice. Gain 4 Regen for 3 turns. Draw 1, then discard 1 at random.
3Apply 15% Weak for 2 turns. Apply 15% Vulnerable for 2 turns. Take 3.
3Apply 12% Vulnerable, or 15% Vulnerable while Shielded, for 2 turns. Gain 5 Counter, or 6 Counter while Shielded, for 2 turns.
3Deal 7 twice. Gain 14 Shield for 1 turn. Take 4.
2Gain 4 Counter for 2 turns. Gain 1 Command next round.
3Deal 6 direct damage. Ignores Shield and combat modifiers. Gain 14 Shield for 1 turn. Take 4.
1Retrieve 1 Executed Action. Remove negative statuses.
4Deal 10. Deal 5 direct damage. Ignores Shield and combat modifiers. Draw 1, then discard 1 at random.
2Apply 3 Bleed for 2 turns. Remove negative statuses. Take 3.
2Gain 6 Shield for 1 turn. Remove negative statuses.
4Deal 3 direct damage. Ignores Shield and combat modifiers. Heal 5 and remove negative statuses. Draw 1, then discard 1 at random.
3Deal 3 twice, or 4 twice while Shielded. Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns.
3Deal 5 twice. Heal 9 and remove negative statuses.
4Apply 20% Vulnerable for 2 turns. Gain 25% Amplify for 1 attack. Draw 1, then discard 1 at random.
3Evade 1 attacks for 1 turn. Gain 15% Amplify for 1 attack.
3Evade 1 attacks for 1 turn. Draw 1. Draw 1, then discard 1 at random.
3Deal 5 twice. Remove negative statuses. Draw 1, then discard 1 at random.
4Apply 12% Vulnerable for 2 turns. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.
2Apply 10% Weak, or 13% Weak while Shielded, for 2 turns. Draw 1, or 2 while Shielded.
3Heal 9 and remove negative statuses. Draw 1. Draw 1, then discard 1 at random.
3Gain 8 Shield for 1 turn. Gain 18% Amplify for 1 attack.
3Gain 8 Shield for 1 turn. Apply 13% Vulnerable for 2 turns. Take 2.
4Deal 8. Heal 7 and remove negative statuses. Draw 1, then discard 1 at random.
1Gain 2 Command next round, or 3 while Shielded. Retrieve 1 Executed Action, or 2 while Shielded.
3Deal 4 direct damage, or 5 while Shielded. Ignores Shield and combat modifiers. Gain 8 Shield, or 11 while Shielded, for 1 turn.
3Apply 3 Bleed for 2 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
2Gain 18% Amplify for 1 attack. Draw 2. Take 2.
3Deal 3 direct damage. Ignores Shield and combat modifiers. Evade 1 attacks for 1 turn.
4Deal 3 direct damage. Ignores Shield and combat modifiers. Apply 10% Weak for 2 turns. Draw 1, then discard 1 at random.
3Deal 10. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
4Apply 2 Bleed for 2 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
3Deal 6 twice. Deal 6 direct damage. Ignores Shield and combat modifiers.
3Gain 14 Shield for 1 turn. Gain 24% Amplify for 1 attack. Take 4.
3Deal 6, or 8 while Shielded. Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns.
4Gain 4 Counter for 2 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
3Gain 4 Counter for 2 turns. Gain 15% Amplify for 1 attack.
3Deal 4 twice. Apply 13% Vulnerable for 2 turns. Take 2.
2Apply 15% Vulnerable for 2 turns. Retrieve 2 Executed Actions. Take 3.
1Draw 2. Remove negative statuses. Take 4.
3Deal 4 direct damage. Ignores Shield and combat modifiers. Remove negative statuses. Draw 1, then discard 1 at random.
3Heal 5 and remove negative statuses. Apply 2 Bleed for 2 turns.
3Gain 18 Shield for 1 turn. Apply 5 Bleed for 3 turns. Take 5.
2Evade 2 attacks for 1 turn. Draw 2. Take 5.
2Apply 3 Bleed for 2 turns. Draw 1.
4Gain 5 Regen for 3 turns. Gain 25% Amplify for 1 attack. Draw 1, then discard 1 at random.
1Draw 1. Retrieve 1 Executed Action.
2Evade 2 attacks for 1 turn. Gain 2 Command next round. Take 3.
3Apply 3 Bleed for 2 turns. Draw 1. Draw 1, then discard 1 at random.
2Deal 3 direct damage. Ignores Shield and combat modifiers. Gain 1 Command next round.
3Gain 4 Regen for 2 turns. Gain 24% Amplify for 1 attack. Take 4.
3Gain 2 Regen for 2 turns. Draw 1. Draw 1, then discard 1 at random.
2Deal 4 direct damage. Ignores Shield and combat modifiers. Draw 1.
2Deal 3 twice. Draw 1.
2Gain 24% Amplify for 1 attack. Draw 2. Take 4.
3Deal 5 direct damage. Ignores Shield and combat modifiers. Apply 15% Vulnerable for 2 turns. Take 3.
3Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Evade 1 attacks, or 2 while Shielded, for 1 turn.
3Deal 4 twice, or 5 twice while Shielded. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.
3Deal 4 twice, or 5 twice while Shielded. Deal 4 direct damage, or 5 while Shielded. Ignores Shield and combat modifiers.
2Apply 4 Bleed for 2 turns. Remove negative statuses. Take 4.
2Deal 3 direct damage. Ignores Shield and combat modifiers. Draw 1.
2Gain 8 Shield for 1 turn. Draw 2. Take 2.
2Gain 5 Regen for 3 turns. Retrieve 2 Executed Actions. Take 5.
3Deal 6, or 8 while Shielded. Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns.
3Deal 4 twice. Heal 7 and remove negative statuses.
1Gain 2 Command next round. Remove negative statuses. Take 4.
3Deal 4 direct damage. Ignores Shield and combat modifiers. Gain 2 Regen for 2 turns.
2Gain 2 Regen for 2 turns. Retrieve 1 Executed Action.
3Deal 4 twice. Gain 1 Command next round. Draw 1, then discard 1 at random.
2Gain 18% Amplify for 1 attack. Retrieve 2 Executed Actions. Take 2.
3Evade 1 attacks for 1 turn. Draw 1. Draw 1, then discard 1 at random.
3Heal 9 and remove negative statuses. Apply 15% Weak for 2 turns. Take 3.
2Apply 10% Weak for 2 turns. Gain 1 Command next round.
3Gain 3 Regen for 2 turns. Evade 2 attacks for 1 turn. Take 2.
3Apply 3 Bleed for 2 turns. Evade 2 attacks for 1 turn. Take 2.
2Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Remove negative statuses.
3Apply 2 Bleed for 2 turns. Gain 2 Regen for 2 turns.
3Deal 6 direct damage, or 8 while Shielded. Ignores Shield and combat modifiers. Gain 23% Amplify, or 27% while Shielded, for 1 attack.
3Deal 13. Apply 19% Weak for 2 turns. Take 4.
2Apply 10% Weak, or 13% Weak while Shielded, for 2 turns. Remove negative statuses.
3Gain 2 Regen for 2 turns. Evade 1 attacks for 1 turn.
4Deal 6. Gain 4 Counter for 2 turns. Draw 1, then discard 1 at random.
2Gain 3 Regen for 2 turns. Gain 2 Command next round. Take 2.
3Gain 8 Shield, or 11 while Shielded, for 1 turn. Apply 12% Vulnerable, or 15% Vulnerable while Shielded, for 2 turns.
3Gain 6 Shield for 1 turn. Gain 15% Amplify for 1 attack.
3Deal 3 twice. Gain 6 Shield for 1 turn.
3Apply 12% Vulnerable, or 15% Vulnerable while Shielded, for 2 turns. Evade 1 attacks, or 2 while Shielded, for 1 turn.
3Apply 13% Vulnerable for 2 turns. Gain 5 Counter for 2 turns. Take 2.
3Gain 8 Shield for 1 turn. Evade 2 attacks for 1 turn. Take 2.
3Deal 8, or 10 while Shielded. Apply 12% Weak, or 15% Weak while Shielded, for 2 turns.
3Apply 5 Bleed, or 6 Bleed while Shielded, for 3 turns. Gain 5 Regen, or 6 Regen while Shielded, for 3 turns.
3Deal 4 direct damage. Ignores Shield and combat modifiers. Apply 3 Bleed for 2 turns. Take 2.
3Deal 4 direct damage, or 5 while Shielded. Ignores Shield and combat modifiers. Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns.
3Gain 6 Counter, or 8 Counter while Shielded, for 2 turns. Evade 1 attacks, or 2 while Shielded, for 1 turn.
3Deal 4 twice. Deal 4 direct damage. Ignores Shield and combat modifiers. Take 2.
2Gain 2 Regen, or 3 Regen while Shielded, for 2 turns. Gain 1 Command next round, or 2 while Shielded.
4Deal 4 twice. Gain 18% Amplify for 1 attack. Draw 1, then discard 1 at random.
2Draw 1. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
4Deal 6. Deal 3 direct damage. Ignores Shield and combat modifiers. Draw 1, then discard 1 at random.
3Evade 2 attacks for 1 turn. Gain 18% Amplify for 1 attack. Take 2.
2Gain 23 Shield for 1 turn. Draw 2. Take 6.
2Gain 14 Shield for 1 turn. Gain 2 Command next round. Take 4.
4Apply 3 Bleed for 2 turns. Apply 15% Weak for 2 turns. Draw 1, then discard 1 at random.
4Deal 4 direct damage. Ignores Shield and combat modifiers. Gain 18% Amplify for 1 attack. Draw 1, then discard 1 at random.
3Deal 5 twice, or 7 twice while Shielded. Apply 15% Vulnerable, or 19% Vulnerable while Shielded, for 2 turns.
3Apply 5 Bleed for 3 turns. Gain 10 Counter for 2 turns. Take 5.
3Deal 4 twice. Gain 3 Regen for 2 turns. Take 2.
2Gain 3 Regen, or 4 Regen while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.
2Deal 8. Draw 2. Take 2.
2Retrieve 1 Executed Action. Remove negative statuses. Draw 1, then discard 1 at random.
3Deal 12. Heal 12 and remove negative statuses.
3Apply 15% Vulnerable for 2 turns. Gain 3 Regen for 2 turns.
3Deal 10. Heal 9 and remove negative statuses. Take 3.
3Apply 13% Weak for 2 turns. Gain 18% Amplify for 1 attack. Take 2.
3Apply 15% Weak, or 19% Weak while Shielded, for 2 turns. Gain 20% Amplify, or 24% while Shielded, for 1 attack.
2Gain 15% Amplify, or 18% while Shielded, for 1 attack. Remove negative statuses.
4Heal 15 and remove negative statuses. Gain 5 Regen for 3 turns. Draw 1, then discard 1 at random.
4Gain 6 Shield for 1 turn. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
3Deal 15. Gain 5 Regen for 3 turns.
3Gain 6 Shield, or 8 while Shielded, for 1 turn. Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns.
3Deal 7 twice. Heal 12 and remove negative statuses. Take 4.
3Gain 6 Shield, or 8 while Shielded, for 1 turn. Apply 10% Weak, or 13% Weak while Shielded, for 2 turns.
3Apply 13% Weak for 2 turns. Evade 2 attacks for 1 turn. Take 2.
3Apply 5 Bleed, or 6 Bleed while Shielded, for 3 turns. Apply 20% Weak, or 25% Weak while Shielded, for 2 turns.
3Deal 10. Draw 1. Draw 1, then discard 1 at random.
3Deal 15. Gain 10 Counter for 2 turns. Take 5.
2Deal 4 direct damage. Ignores Shield and combat modifiers. Draw 2. Take 2.
2Apply 19% Vulnerable for 2 turns. Retrieve 2 Executed Actions. Take 4.
1Draw 1, or 2 while Shielded. Retrieve 1 Executed Action, or 2 while Shielded.
4Heal 7 and remove negative statuses. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.
4Apply 2 Bleed for 2 turns. Gain 4 Counter for 2 turns. Draw 1, then discard 1 at random.
3Evade 1 attacks for 1 turn. Remove negative statuses. Draw 1, then discard 1 at random.
3Apply 18% Weak, or 23% Weak while Shielded, for 2 turns. Evade 1 attacks, or 2 while Shielded, for 1 turn.
2Apply 15% Weak, or 19% Weak while Shielded, for 2 turns. Gain 1 Command next round, or 2 while Shielded.
2Gain 14 Shield, or 18 while Shielded, for 1 turn. Remove negative statuses.
3Gain 6 Shield for 1 turn. Apply 10% Vulnerable for 2 turns.
4Apply 2 Bleed for 2 turns. Apply 10% Weak for 2 turns. Draw 1, then discard 1 at random.
2Gain 25% Amplify for 1 attack. Remove negative statuses.
3Apply 2 Bleed for 2 turns. Evade 1 attacks for 1 turn.
1Draw 1, or 2 while Shielded. Remove negative statuses.
4Apply 2 Bleed for 2 turns. Apply 10% Vulnerable for 2 turns. Draw 1, then discard 1 at random.
3Heal 5, or 7 while Shielded, and remove negative statuses. Gain 4 Counter, or 5 Counter while Shielded, for 2 turns.
2Deal 4 twice. Remove negative statuses.
3Heal 9 and remove negative statuses. Apply 15% Vulnerable for 2 turns. Take 3.
3Gain 10 Counter for 2 turns. Evade 2 attacks for 1 turn. Take 5.
2Apply 10% Vulnerable for 2 turns. Remove negative statuses.
2Deal 4 direct damage. Ignores Shield and combat modifiers. Remove negative statuses. Take 2.
3Apply 15% Vulnerable for 2 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
3Gain 3 Regen for 2 turns. Gain 18% Amplify for 1 attack. Take 2.
3Gain 2 Regen, or 3 Regen while Shielded, for 2 turns. Gain 18% Amplify, or 21% while Shielded, for 1 attack.
3Deal 4 twice, or 5 twice while Shielded. Gain 18% Amplify, or 21% while Shielded, for 1 attack.
3Apply 4 Bleed for 3 turns. Apply 18% Vulnerable for 2 turns.
3Gain 4 Counter for 2 turns. Evade 1 attacks for 1 turn.
3Heal 5 and remove negative statuses. Draw 1. Draw 1, then discard 1 at random.
2Deal 10. Remove negative statuses. Take 3.
1Gain 1 Command next round, or 2 while Shielded. Retrieve 1 Executed Action, or 2 while Shielded.
2Draw 1. Remove negative statuses. Draw 1, then discard 1 at random.
2Heal 7 and remove negative statuses. Retrieve 2 Executed Actions. Take 2.
4Apply 10% Weak for 2 turns. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.
2Deal 5 twice. Remove negative statuses.
2Apply 20% Vulnerable, or 25% Vulnerable while Shielded, for 2 turns. Gain 2 Command next round, or 3 while Shielded.
4Deal 3 direct damage. Ignores Shield and combat modifiers. Gain 4 Counter for 2 turns. Draw 1, then discard 1 at random.
2Gain 10 Counter, or 13 Counter while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.
2Gain 6 Counter, or 8 Counter while Shielded, for 2 turns. Draw 1, or 2 while Shielded.
3Deal 5 direct damage. Ignores Shield and combat modifiers. Gain 21% Amplify for 1 attack. Take 3.
3Heal 7 and remove negative statuses. Gain 5 Counter for 2 turns. Take 2.
3Deal 6. Remove negative statuses. Draw 1, then discard 1 at random.
2Gain 8 Counter, or 10 Counter while Shielded, for 2 turns. Draw 1, or 2 while Shielded.
3Deal 6. Apply 10% Vulnerable for 2 turns.
3Deal 10. Gain 3 Regen for 2 turns.
4Deal 3 twice. Gain 15% Amplify for 1 attack. Draw 1, then discard 1 at random.
2Gain 15% Amplify for 1 attack. Draw 1.
3Deal 4 twice. Gain 18% Amplify for 1 attack. Take 2.
3Deal 3 direct damage. Ignores Shield and combat modifiers. Apply 2 Bleed for 2 turns.
2Deal 8. Retrieve 2 Executed Actions. Take 2.
3Evade 2 attacks for 1 turn. Gain 27% Amplify for 1 attack. Take 5.
2Gain 18% Amplify for 1 attack. Gain 2 Command next round. Take 2.
4Gain 6 Shield for 1 turn. Gain 4 Counter for 2 turns. Draw 1, then discard 1 at random.
2Gain 3 Regen, or 4 Regen while Shielded, for 2 turns. Draw 1, or 2 while Shielded.
3Deal 8, or 10 while Shielded. Deal 4 direct damage, or 5 while Shielded. Ignores Shield and combat modifiers.
3Gain 5 Counter for 2 turns. Gain 18% Amplify for 1 attack.
3Gain 4 Counter for 2 turns. Gain 1 Command next round. Draw 1, then discard 1 at random.
3Deal 8. Apply 13% Weak for 2 turns. Take 2.
3Deal 8. Gain 5 Counter for 2 turns. Take 2.
2Gain 6 Shield for 1 turn. Retrieve 1 Executed Action.
3Deal 5 twice, or 7 twice while Shielded. Apply 15% Weak, or 19% Weak while Shielded, for 2 turns.
3Heal 7 and remove negative statuses. Gain 18% Amplify for 1 attack. Take 2.
3Gain 2 Regen for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.
3Heal 5, or 7 while Shielded, and remove negative statuses. Apply 10% Weak, or 13% Weak while Shielded, for 2 turns.
3Apply 10% Vulnerable for 2 turns. Gain 15% Amplify for 1 attack.
3Gain 11 Shield for 1 turn. Apply 15% Vulnerable for 2 turns. Take 3.
3Deal 6. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
2Gain 2 Regen for 2 turns. Remove negative statuses.
3Deal 6 direct damage. Ignores Shield and combat modifiers. Gain 4 Regen for 2 turns. Take 4.
2Retrieve 1 Executed Action. Remove negative statuses. Draw 1, then discard 1 at random.
4Deal 5 twice. Apply 15% Weak for 2 turns. Draw 1, then discard 1 at random.
2Gain 3 Regen for 2 turns. Remove negative statuses.
2Deal 6, or 8 while Shielded. Draw 1, or 2 while Shielded.
2Heal 9 and remove negative statuses. Draw 2. Take 3.
2Apply 15% Weak for 2 turns. Gain 1 Command next round.
3Deal 6 twice, or 8 twice while Shielded. Apply 18% Weak, or 23% Weak while Shielded, for 2 turns.
4Deal 6. Deal 3 twice. Draw 1, then discard 1 at random.
2Deal 7 twice. Gain 2 Command next round. Take 4.
3Deal 4 direct damage. Ignores Shield and combat modifiers. Apply 12% Weak for 2 turns.
3Deal 5 twice. Gain 3 Regen for 2 turns.
4Deal 4 twice. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
3Gain 15% Amplify for 1 attack. Draw 1. Draw 1, then discard 1 at random.
3Apply 3 Bleed for 2 turns. Apply 15% Weak for 2 turns.
2Apply 13% Weak for 2 turns. Gain 2 Command next round. Take 2.
2Deal 5 direct damage. Ignores Shield and combat modifiers. Gain 2 Command next round. Take 3.
3Deal 3 twice. Deal 3 direct damage. Ignores Shield and combat modifiers.
3Gain 5 Regen for 3 turns. Gain 10 Counter for 2 turns. Take 5.
1Gain 1 Command next round. Retrieve 1 Executed Action.
4Deal 6. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
4Heal 5 and remove negative statuses. Gain 6 Shield for 1 turn. Draw 1, then discard 1 at random.
2Heal 12 and remove negative statuses. Draw 2. Take 4.
3Heal 5, or 7 while Shielded, and remove negative statuses. Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns.
2Deal 4 twice, or 5 twice while Shielded. Remove negative statuses.
2Evade 1 attacks for 1 turn. Gain 1 Command next round.
3Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Gain 4 Counter, or 5 Counter while Shielded, for 2 turns.
3Apply 10% Weak for 2 turns. Gain 15% Amplify for 1 attack.
2Deal 6. Remove negative statuses.
3Gain 8 Counter for 2 turns. Evade 2 attacks for 1 turn. Take 4.
3Heal 12 and remove negative statuses. Apply 4 Bleed for 2 turns. Take 4.
3Apply 2 Bleed for 2 turns. Draw 1. Draw 1, then discard 1 at random.
3Apply 3 Bleed for 2 turns. Gain 20% Amplify for 1 attack.
2Apply 5 Bleed for 3 turns. Draw 2. Take 5.
2Gain 4 Regen for 2 turns. Remove negative statuses. Take 4.
4Deal 5 twice. Gain 3 Regen for 2 turns. Draw 1, then discard 1 at random.
3Apply 3 Bleed for 2 turns. Evade 1 attacks for 1 turn.
2Deal 8. Remove negative statuses. Take 2.
1Gain 2 Command next round. Retrieve 2 Executed Actions. Take 4.
3Deal 4 direct damage. Ignores Shield and combat modifiers. Apply 13% Vulnerable for 2 turns. Take 2.
3Apply 3 Bleed, or 4 Bleed while Shielded, for 2 turns. Apply 15% Weak, or 19% Weak while Shielded, for 2 turns.
2Gain 18 Shield for 1 turn. Remove negative statuses. Take 5.
2Apply 4 Bleed, or 5 Bleed while Shielded, for 3 turns. Remove negative statuses.
3Deal 8. Deal 4 direct damage. Ignores Shield and combat modifiers. Take 2.
2Deal 5 twice. Draw 2. Take 3.
3Apply 12% Weak, or 15% Weak while Shielded, for 2 turns. Apply 12% Vulnerable, or 15% Vulnerable while Shielded, for 2 turns.
2Gain 15% Amplify for 1 attack. Retrieve 1 Executed Action.
1Draw 1. Retrieve 1 Executed Action.
3Gain 2 Regen for 2 turns. Gain 4 Counter for 2 turns.
2Deal 5 twice. Retrieve 2 Executed Actions. Take 3.
2Deal 13. Remove negative statuses. Take 4.
3Deal 3 twice. Apply 10% Weak for 2 turns.
3Deal 4 direct damage. Ignores Shield and combat modifiers. Gain 8 Shield for 1 turn.
2Gain 8 Counter for 2 turns. Remove negative statuses. Take 4.
4Deal 6 direct damage. Ignores Shield and combat modifiers. Apply 18% Vulnerable for 2 turns. Draw 1, then discard 1 at random.
3Deal 5 twice. Apply 3 Bleed for 2 turns.
3Apply 12% Weak for 2 turns. Apply 12% Vulnerable for 2 turns.
2Deal 6 twice, or 8 twice while Shielded. Remove negative statuses.
2Gain 5 Counter for 2 turns. Remove negative statuses.
3Apply 15% Vulnerable, or 19% Vulnerable while Shielded, for 2 turns. Gain 20% Amplify, or 24% while Shielded, for 1 attack.
2Deal 13. Retrieve 2 Executed Actions. Take 4.
2Evade 1 attacks for 1 turn. Gain 1 Command next round.
2Gain 15% Amplify for 1 attack. Remove negative statuses.
2Gain 6 Counter for 2 turns. Draw 2. Take 3.
2Deal 10. Retrieve 1 Executed Action.
4Apply 10% Vulnerable for 2 turns. Gain 15% Amplify for 1 attack. Draw 1, then discard 1 at random.
3Heal 5 and remove negative statuses. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
2Gain 4 Counter, or 5 Counter while Shielded, for 2 turns. Remove negative statuses.
3Apply 3 Bleed for 2 turns. Gain 21% Amplify for 1 attack. Take 3.
3Deal 13. Gain 24% Amplify for 1 attack. Take 4.
4Apply 12% Weak for 2 turns. Apply 12% Vulnerable for 2 turns. Draw 1, then discard 1 at random.
3Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Gain 6 Shield, or 8 while Shielded, for 1 turn.
2Deal 4 direct damage, or 5 while Shielded. Ignores Shield and combat modifiers. Remove negative statuses.
3Apply 10% Vulnerable for 2 turns. Evade 1 attacks for 1 turn.
2Gain 4 Counter for 2 turns. Remove negative statuses.
2Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Draw 1, or 2 while Shielded.
3Deal 10. Gain 1 Command next round. Draw 1, then discard 1 at random.
3Gain 6 Counter for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.
3Gain 11 Shield for 1 turn. Gain 3 Regen for 2 turns. Take 3.
2Deal 4 twice, or 5 twice while Shielded. Retrieve 1 Executed Action, or 2 while Shielded.
3Apply 10% Weak for 2 turns. Gain 4 Counter for 2 turns.
4Gain 2 Regen for 2 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
3Deal 6, or 8 while Shielded. Heal 5, or 7 while Shielded, and remove negative statuses.
3Apply 10% Weak for 2 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
3Gain 3 Regen for 2 turns. Gain 5 Counter for 2 turns. Take 2.
2Gain 20% Amplify for 1 attack. Remove negative statuses.
4Apply 2 Bleed for 2 turns. Apply 12% Weak for 2 turns. Draw 1, then discard 1 at random.
3Deal 5 twice, or 7 twice while Shielded. Deal 5 direct damage, or 6 while Shielded. Ignores Shield and combat modifiers.
3Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Gain 5 Counter, or 6 Counter while Shielded, for 2 turns.
4Deal 3 twice. Apply 10% Vulnerable for 2 turns. Draw 1, then discard 1 at random.
2Deal 5 direct damage. Ignores Shield and combat modifiers. Draw 2. Take 3.
2Gain 25% Amplify for 1 attack. Retrieve 1 Executed Action.
3Deal 6, or 8 while Shielded. Evade 1 attacks, or 2 while Shielded, for 1 turn.
2Evade 2 attacks for 1 turn. Remove negative statuses. Take 5.
4Gain 2 Regen for 2 turns. Gain 4 Counter for 2 turns. Draw 1, then discard 1 at random.
2Gain 3 Regen for 2 turns. Remove negative statuses. Take 2.
3Apply 2 Bleed for 2 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
3Heal 7 and remove negative statuses. Gain 2 Regen for 2 turns.
2Apply 12% Weak, or 15% Weak while Shielded, for 2 turns. Gain 1 Command next round, or 2 while Shielded.
2Deal 6 direct damage. Ignores Shield and combat modifiers. Draw 1.
4Deal 5 direct damage. Ignores Shield and combat modifiers. Apply 15% Vulnerable for 2 turns. Draw 1, then discard 1 at random.
2Gain 18% Amplify, or 21% while Shielded, for 1 attack. Remove negative statuses.
3Apply 12% Weak, or 15% Weak while Shielded, for 2 turns. Gain 5 Counter, or 6 Counter while Shielded, for 2 turns.
3Apply 20% Vulnerable for 2 turns. Gain 25% Amplify for 1 attack.
3Deal 4 direct damage, or 5 while Shielded. Ignores Shield and combat modifiers. Evade 1 attacks, or 2 while Shielded, for 1 turn.
3Deal 6 direct damage. Ignores Shield and combat modifiers. Gain 4 Regen for 3 turns.
3Apply 15% Vulnerable for 2 turns. Gain 21% Amplify for 1 attack. Take 3.
3Evade 2 attacks for 1 turn. Gain 21% Amplify for 1 attack. Take 3.
3Gain 11 Shield for 1 turn. Gain 20% Amplify for 1 attack.
4Gain 2 Regen for 2 turns. Gain 5 Counter for 2 turns. Draw 1, then discard 1 at random.
3Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.
2Heal 9, or 12 while Shielded, and remove negative statuses. Draw 1, or 2 while Shielded.
3Gain 3 Regen for 2 turns. Evade 2 attacks for 1 turn. Take 3.
2Gain 3 Regen for 2 turns. Draw 2. Take 3.
3Deal 4 direct damage, or 5 while Shielded. Ignores Shield and combat modifiers. Apply 12% Vulnerable, or 15% Vulnerable while Shielded, for 2 turns.
3Deal 12. Deal 6 twice.
2Evade 2 attacks for 1 turn. Remove negative statuses. Take 3.
3Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Gain 4 Counter, or 5 Counter while Shielded, for 2 turns.
4Gain 11 Shield for 1 turn. Apply 15% Weak for 2 turns. Draw 1, then discard 1 at random.
2Heal 7 and remove negative statuses. Draw 1.
3Deal 4 twice, or 5 twice while Shielded. Apply 12% Weak, or 15% Weak while Shielded, for 2 turns.
3Deal 4 direct damage. Ignores Shield and combat modifiers. Heal 7 and remove negative statuses. Take 2.
2Apply 10% Weak for 2 turns. Retrieve 1 Executed Action.
3Heal 15 and remove negative statuses. Evade 2 attacks for 1 turn. Take 5.
3Heal 9 and remove negative statuses. Gain 1 Command next round. Draw 1, then discard 1 at random.
3Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns. Gain 4 Counter, or 5 Counter while Shielded, for 2 turns.
3Deal 15. Gain 5 Regen for 3 turns. Take 5.
4Deal 10. Apply 3 Bleed for 2 turns. Draw 1, then discard 1 at random.
2Apply 18% Vulnerable for 2 turns. Retrieve 1 Executed Action.
3Gain 6 Shield for 1 turn. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
3Apply 3 Bleed, or 4 Bleed while Shielded, for 2 turns. Gain 3 Regen, or 4 Regen while Shielded, for 2 turns.
2Apply 12% Vulnerable, or 15% Vulnerable while Shielded, for 2 turns. Draw 1, or 2 while Shielded.
3Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Apply 10% Weak, or 13% Weak while Shielded, for 2 turns.
2Deal 4 twice. Remove negative statuses. Take 2.
2Deal 6 direct damage. Ignores Shield and combat modifiers. Remove negative statuses. Take 4.
4Heal 5 and remove negative statuses. Apply 2 Bleed for 2 turns. Draw 1, then discard 1 at random.
3Deal 7 twice. Gain 24% Amplify for 1 attack. Take 4.
2Apply 23% Weak for 2 turns. Retrieve 2 Executed Actions. Take 5.
4Deal 8. Apply 12% Vulnerable for 2 turns. Draw 1, then discard 1 at random.
2Gain 1 Command next round. Remove negative statuses. Draw 1, then discard 1 at random.
3Deal 6 twice, or 8 twice while Shielded. Gain 4 Regen, or 5 Regen while Shielded, for 3 turns.
2Gain 5 Regen for 3 turns. Remove negative statuses. Take 5.
3Heal 9 and remove negative statuses. Gain 20% Amplify for 1 attack.
3Apply 3 Bleed for 2 turns. Gain 3 Regen for 2 turns. Take 3.
2Gain 15% Amplify, or 18% while Shielded, for 1 attack. Gain 1 Command next round, or 2 while Shielded.
4Gain 8 Shield for 1 turn. Apply 12% Vulnerable for 2 turns. Draw 1, then discard 1 at random.
2Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Gain 1 Command next round, or 2 while Shielded.
3Deal 6 direct damage. Ignores Shield and combat modifiers. Heal 12 and remove negative statuses. Take 4.
2Gain 6 Counter for 2 turns. Remove negative statuses.
3Apply 10% Weak, or 13% Weak while Shielded, for 2 turns. Gain 15% Amplify, or 18% while Shielded, for 1 attack.
3Gain 8 Shield for 1 turn. Gain 2 Regen for 2 turns.
2Deal 4 direct damage. Ignores Shield and combat modifiers. Remove negative statuses.
3Deal 5 direct damage. Ignores Shield and combat modifiers. Draw 1. Draw 1, then discard 1 at random.
3Deal 5 twice. Apply 15% Weak for 2 turns. Take 3.
3Deal 8. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
3Gain 6 Shield for 1 turn. Apply 10% Weak for 2 turns.
1Gain 2 Command next round. Remove negative statuses. Take 2.
3Deal 6. Gain 4 Counter for 2 turns.
4Gain 4 Counter for 2 turns. Gain 15% Amplify for 1 attack. Draw 1, then discard 1 at random.
3Deal 4 twice. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
4Apply 10% Vulnerable for 2 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
3Deal 10. Apply 3 Bleed for 2 turns.
2Apply 10% Vulnerable for 2 turns. Retrieve 1 Executed Action.
2Gain 6 Shield, or 8 while Shielded, for 1 turn. Remove negative statuses.
3Deal 3 direct damage. Ignores Shield and combat modifiers. Gain 1 Command next round. Draw 1, then discard 1 at random.
3Apply 12% Weak for 2 turns. Gain 18% Amplify for 1 attack.
4Deal 6. Apply 10% Weak for 2 turns. Draw 1, then discard 1 at random.
3Deal 5 direct damage. Ignores Shield and combat modifiers. Gain 3 Regen for 2 turns. Take 3.
2Apply 3 Bleed for 2 turns. Gain 2 Command next round. Take 3.
3Deal 8. Apply 2 Bleed for 2 turns.
3Deal 4 direct damage, or 5 while Shielded. Ignores Shield and combat modifiers. Gain 18% Amplify, or 21% while Shielded, for 1 attack.
3Gain 11 Shield for 1 turn. Apply 3 Bleed for 2 turns.
2Apply 12% Weak, or 15% Weak while Shielded, for 2 turns. Remove negative statuses.
2Apply 13% Vulnerable for 2 turns. Gain 2 Command next round. Take 2.
3Heal 5, or 7 while Shielded, and remove negative statuses. Evade 1 attacks, or 2 while Shielded, for 1 turn.
2Apply 25% Vulnerable for 2 turns. Remove negative statuses. Take 6.
2Apply 2 Bleed for 2 turns. Gain 1 Command next round.
3Deal 6 direct damage, or 8 while Shielded. Ignores Shield and combat modifiers. Evade 1 attacks, or 2 while Shielded, for 1 turn.
2Draw 1. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
4Gain 2 Regen for 2 turns. Gain 15% Amplify for 1 attack. Draw 1, then discard 1 at random.
4Gain 6 Shield for 1 turn. Apply 2 Bleed for 2 turns. Draw 1, then discard 1 at random.
2Deal 13. Gain 2 Command next round. Take 4.
2Gain 8 Counter for 2 turns. Gain 2 Command next round. Take 4.
2Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.
1Gain 2 Command next round. Draw 2. Take 3.
2Apply 3 Bleed for 2 turns. Gain 1 Command next round.
3Deal 6. Gain 1 Command next round. Draw 1, then discard 1 at random.
1Retrieve 2 Executed Actions. Remove negative statuses. Take 3.
2Deal 6 twice, or 8 twice while Shielded. Gain 2 Command next round, or 3 while Shielded.
3Deal 10. Gain 11 Shield for 1 turn.
3Apply 13% Weak for 2 turns. Gain 3 Regen for 2 turns. Take 2.
3Deal 4 twice, or 5 twice while Shielded. Heal 7, or 9 while Shielded, and remove negative statuses.
3Apply 13% Weak for 2 turns. Gain 5 Counter for 2 turns. Take 2.
2Apply 13% Weak for 2 turns. Retrieve 2 Executed Actions. Take 2.
3Gain 8 Shield for 1 turn. Gain 3 Regen for 2 turns. Take 2.
2Gain 11 Shield for 1 turn. Draw 2. Take 3.
3Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Evade 1 attacks, or 2 while Shielded, for 1 turn.
3Deal 5 twice. Deal 5 direct damage. Ignores Shield and combat modifiers. Take 3.
2Apply 3 Bleed for 2 turns. Gain 2 Command next round. Take 2.
3Gain 3 Regen, or 4 Regen while Shielded, for 2 turns. Gain 6 Counter, or 8 Counter while Shielded, for 2 turns.
3Deal 19. Deal 10 twice. Take 6.
3Apply 2 Bleed for 2 turns. Gain 4 Counter for 2 turns.
2Deal 4 twice. Draw 2. Take 2.
3Gain 14 Shield for 1 turn. Gain 8 Counter for 2 turns. Take 4.
4Deal 4 twice. Deal 4 direct damage. Ignores Shield and combat modifiers. Draw 1, then discard 1 at random.
3Deal 6. Heal 5 and remove negative statuses.
2Gain 4 Counter, or 5 Counter while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.
3Apply 2 Bleed for 2 turns. Draw 1. Draw 1, then discard 1 at random.
4Heal 5 and remove negative statuses. Apply 10% Weak for 2 turns. Draw 1, then discard 1 at random.
1Draw 1, or 2 while Shielded. Remove negative statuses.
3Deal 4 twice, or 5 twice while Shielded. Gain 5 Counter, or 6 Counter while Shielded, for 2 turns.
2Gain 3 Regen for 2 turns. Retrieve 1 Executed Action.
3Heal 7 and remove negative statuses. Gain 3 Regen for 2 turns. Take 2.
3Gain 4 Regen for 2 turns. Evade 2 attacks for 1 turn. Take 4.
3Deal 5 twice. Apply 15% Vulnerable for 2 turns.
4Deal 6. Heal 5 and remove negative statuses. Draw 1, then discard 1 at random.
3Deal 3 twice, or 4 twice while Shielded. Apply 10% Weak, or 13% Weak while Shielded, for 2 turns.
3Apply 20% Vulnerable for 2 turns. Gain 2 Command next round. Draw 1, then discard 1 at random.
3Heal 9, or 12 while Shielded, and remove negative statuses. Gain 20% Amplify, or 24% while Shielded, for 1 attack.
3Apply 15% Weak for 2 turns. Gain 1 Command next round. Draw 1, then discard 1 at random.
3Deal 8. Gain 18% Amplify for 1 attack. Take 2.
4Deal 5 direct damage. Ignores Shield and combat modifiers. Gain 6 Counter for 2 turns. Draw 1, then discard 1 at random.
2Heal 5 and remove negative statuses. Draw 1.
3Apply 2 Bleed for 2 turns. Apply 10% Vulnerable for 2 turns.
3Apply 10% Weak, or 13% Weak while Shielded, for 2 turns. Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns.
2Deal 4 twice. Gain 2 Command next round. Take 2.
4Deal 8. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.
3Apply 10% Weak, or 13% Weak while Shielded, for 2 turns. Gain 4 Counter, or 5 Counter while Shielded, for 2 turns.
3Deal 3 direct damage. Ignores Shield and combat modifiers. Remove negative statuses. Draw 1, then discard 1 at random.
1Draw 2. Retrieve 2 Executed Actions. Take 3.
4Heal 7 and remove negative statuses. Gain 8 Shield for 1 turn. Draw 1, then discard 1 at random.
4Gain 11 Shield for 1 turn. Apply 3 Bleed for 2 turns. Draw 1, then discard 1 at random.
3Deal 10. Apply 3 Bleed for 2 turns. Take 3.
3Deal 6. Draw 1. Draw 1, then discard 1 at random.
4Evade 1 attacks for 1 turn. Gain 23% Amplify for 1 attack. Draw 1, then discard 1 at random.
2Gain 5 Counter for 2 turns. Gain 2 Command next round. Take 2.
3Apply 12% Weak for 2 turns. Evade 1 attacks for 1 turn.
3Deal 5 twice. Deal 5 direct damage. Ignores Shield and combat modifiers.
2Deal 3 twice, or 4 twice while Shielded. Remove negative statuses.
3Deal 5 direct damage. Ignores Shield and combat modifiers. Apply 15% Weak for 2 turns.
3Apply 10% Weak, or 13% Weak while Shielded, for 2 turns. Evade 1 attacks, or 2 while Shielded, for 1 turn.
3Gain 8 Shield for 1 turn. Apply 12% Vulnerable for 2 turns.
2Gain 4 Counter for 2 turns. Draw 1.
3Apply 10% Vulnerable for 2 turns. Gain 2 Regen for 2 turns.
2Deal 5 twice, or 7 twice while Shielded. Remove negative statuses.
2Heal 7, or 9 while Shielded, and remove negative statuses. Retrieve 1 Executed Action, or 2 while Shielded.
4Evade 1 attacks for 1 turn. Gain 20% Amplify for 1 attack. Draw 1, then discard 1 at random.
4Deal 4 twice. Gain 5 Counter for 2 turns. Draw 1, then discard 1 at random.
3Deal 7 twice. Gain 8 Counter for 2 turns. Take 4.
3Heal 7 and remove negative statuses. Gain 8 Shield for 1 turn. Take 2.
4Deal 6. Gain 6 Shield for 1 turn. Draw 1, then discard 1 at random.
2Gain 18% Amplify for 1 attack. Remove negative statuses.
3Deal 3 twice. Evade 1 attacks for 1 turn.
3Apply 12% Vulnerable for 2 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
3Apply 13% Weak for 2 turns. Apply 13% Vulnerable for 2 turns. Take 2.
3Deal 4 twice. Gain 18% Amplify for 1 attack.
3Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.
2Deal 4 direct damage, or 5 while Shielded. Ignores Shield and combat modifiers. Retrieve 1 Executed Action, or 2 while Shielded.
3Apply 12% Vulnerable for 2 turns. Gain 2 Regen for 2 turns.
3Gain 14 Shield, or 18 while Shielded, for 1 turn. Apply 18% Vulnerable, or 23% Vulnerable while Shielded, for 2 turns.
4Apply 10% Weak for 2 turns. Gain 15% Amplify for 1 attack. Draw 1, then discard 1 at random.
4Apply 15% Vulnerable for 2 turns. Gain 3 Regen for 2 turns. Draw 1, then discard 1 at random.
2Heal 5 and remove negative statuses. Gain 1 Command next round.
3Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Gain 15% Amplify, or 18% while Shielded, for 1 attack.
3Deal 3 twice, or 4 twice while Shielded. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.
3Gain 4 Counter, or 5 Counter while Shielded, for 2 turns. Evade 1 attacks, or 2 while Shielded, for 1 turn.
3Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Evade 1 attacks, or 2 while Shielded, for 1 turn.
2Apply 3 Bleed for 2 turns. Draw 2. Take 2.
3Heal 7 and remove negative statuses. Apply 13% Weak for 2 turns. Take 2.
3Heal 5 and remove negative statuses. Gain 1 Command next round. Draw 1, then discard 1 at random.
4Apply 15% Weak for 2 turns. Gain 3 Regen for 2 turns. Draw 1, then discard 1 at random.
3Deal 4 twice. Gain 8 Shield for 1 turn.
2Deal 6. Retrieve 1 Executed Action.
2Apply 25% Vulnerable for 2 turns. Retrieve 2 Executed Actions. Take 6.
2Apply 19% Weak for 2 turns. Gain 2 Command next round. Take 4.
3Apply 2 Bleed for 2 turns. Gain 1 Command next round. Draw 1, then discard 1 at random.
2Gain 13 Counter for 2 turns. Retrieve 2 Executed Actions. Take 6.
2Evade 2 attacks for 1 turn. Retrieve 2 Executed Actions. Take 2.
2Deal 5 direct damage, or 6 while Shielded. Ignores Shield and combat modifiers. Remove negative statuses.
3Deal 4 direct damage. Ignores Shield and combat modifiers. Apply 12% Vulnerable for 2 turns.
2Deal 5 direct damage, or 6 while Shielded. Ignores Shield and combat modifiers. Draw 1, or 2 while Shielded.
3Apply 4 Bleed, or 5 Bleed while Shielded, for 3 turns. Gain 23% Amplify, or 27% while Shielded, for 1 attack.
4Apply 15% Vulnerable for 2 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
3Evade 1 attacks for 1 turn. Remove negative statuses. Draw 1, then discard 1 at random.
3Deal 3 twice, or 4 twice while Shielded. Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers.
3Deal 3 direct damage. Ignores Shield and combat modifiers. Gain 6 Shield for 1 turn.
3Deal 4 twice. Apply 3 Bleed for 2 turns. Take 2.
4Deal 4 twice. Apply 2 Bleed for 2 turns. Draw 1, then discard 1 at random.
2Apply 10% Vulnerable for 2 turns. Draw 1.
3Deal 7 twice. Apply 19% Vulnerable for 2 turns. Take 4.
2Deal 5 twice. Retrieve 1 Executed Action.
2Apply 15% Vulnerable for 2 turns. Gain 1 Command next round.
3Gain 14 Shield for 1 turn. Gain 23% Amplify for 1 attack.
1Gain 2 Command next round. Retrieve 1 Executed Action.
2Heal 5, or 7 while Shielded, and remove negative statuses. Retrieve 1 Executed Action, or 2 while Shielded.
3Gain 4 Regen for 2 turns. Gain 8 Counter for 2 turns. Take 4.
2Deal 3 twice, or 4 twice while Shielded. Gain 1 Command next round, or 2 while Shielded.
3Gain 2 Regen for 2 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
3Deal 3 direct damage. Ignores Shield and combat modifiers. Gain 4 Counter for 2 turns.
2Gain 2 Regen, or 3 Regen while Shielded, for 2 turns. Remove negative statuses.
4Apply 10% Weak for 2 turns. Gain 4 Counter for 2 turns. Draw 1, then discard 1 at random.
3Heal 7, or 9 while Shielded, and remove negative statuses. Apply 12% Weak, or 15% Weak while Shielded, for 2 turns.
3Deal 5 twice. Evade 2 attacks for 1 turn. Take 3.
2Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Draw 1, or 2 while Shielded.
3Gain 6 Shield for 1 turn. Gain 4 Counter for 2 turns.
3Gain 2 Regen for 2 turns. Gain 15% Amplify for 1 attack.
3Deal 6 twice, or 8 twice while Shielded. Evade 1 attacks, or 2 while Shielded, for 1 turn.
2Gain 2 Command next round. Remove negative statuses. Draw 1, then discard 1 at random.
2Gain 11 Shield for 1 turn. Retrieve 1 Executed Action.
4Deal 12. Gain 8 Counter for 2 turns. Draw 1, then discard 1 at random.
3Apply 10% Vulnerable for 2 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
4Deal 4 twice. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.
3Heal 9 and remove negative statuses. Evade 2 attacks for 1 turn. Take 3.
3Deal 3 twice, or 4 twice while Shielded. Evade 1 attacks, or 2 while Shielded, for 1 turn.
2Gain 14 Shield for 1 turn. Retrieve 1 Executed Action.
4Apply 4 Bleed for 3 turns. Gain 23% Amplify for 1 attack. Draw 1, then discard 1 at random.
3Gain 3 Regen for 2 turns. Evade 1 attacks for 1 turn.
3Deal 8. Gain 3 Regen for 2 turns. Take 2.
3Gain 14 Shield, or 18 while Shielded, for 1 turn. Gain 8 Counter, or 10 Counter while Shielded, for 2 turns.
3Heal 9 and remove negative statuses. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
2Apply 3 Bleed for 2 turns. Retrieve 2 Executed Actions. Take 2.
2Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns. Remove negative statuses.
3Deal 5 direct damage. Ignores Shield and combat modifiers. Heal 9 and remove negative statuses.
3Deal 6 direct damage. Ignores Shield and combat modifiers. Gain 24% Amplify for 1 attack. Take 4.
2Gain 2 Regen, or 3 Regen while Shielded, for 2 turns. Draw 1, or 2 while Shielded.
3Apply 3 Bleed, or 4 Bleed while Shielded, for 2 turns. Evade 1 attacks, or 2 while Shielded, for 1 turn.
4Gain 11 Shield for 1 turn. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
4Heal 7 and remove negative statuses. Apply 12% Weak for 2 turns. Draw 1, then discard 1 at random.
2Gain 8 Shield for 1 turn. Remove negative statuses. Take 2.
3Gain 18 Shield for 1 turn. Gain 5 Regen for 3 turns.
2Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Retrieve 1 Executed Action, or 2 while Shielded.
3Apply 3 Bleed for 2 turns. Gain 6 Counter for 2 turns. Take 3.
3Gain 14 Shield for 1 turn. Gain 4 Regen for 2 turns. Take 4.
3Gain 6 Shield for 1 turn. Draw 1. Draw 1, then discard 1 at random.
4Apply 2 Bleed for 2 turns. Apply 12% Vulnerable for 2 turns. Draw 1, then discard 1 at random.
4Deal 3 direct damage. Ignores Shield and combat modifiers. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
2Gain 2 Regen, or 3 Regen while Shielded, for 2 turns. Draw 1, or 2 while Shielded.
2Gain 1 Command next round. Draw 1. Draw 1, then discard 1 at random.
4Gain 6 Shield for 1 turn. Apply 10% Vulnerable for 2 turns. Draw 1, then discard 1 at random.
4Deal 4 twice. Gain 8 Shield for 1 turn. Draw 1, then discard 1 at random.
3Deal 10. Deal 5 direct damage. Ignores Shield and combat modifiers.
1Gain 2 Command next round. Draw 2. Take 2.
2Evade 2 attacks, or 3 while Shielded, for 1 turn. Retrieve 1 Executed Action, or 2 while Shielded.
3Deal 12. Gain 23% Amplify for 1 attack.
3Deal 4 twice, or 5 twice while Shielded. Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns.
3Heal 7, or 9 while Shielded, and remove negative statuses. Evade 1 attacks, or 2 while Shielded, for 1 turn.
2Draw 1. Remove negative statuses. Draw 1, then discard 1 at random.
2Gain 6 Counter, or 8 Counter while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.
3Apply 4 Bleed, or 5 Bleed while Shielded, for 3 turns. Gain 4 Regen, or 5 Regen while Shielded, for 3 turns.
2Gain 4 Counter for 2 turns. Retrieve 1 Executed Action.
2Deal 7 twice. Draw 2. Take 4.
3Heal 5 and remove negative statuses. Gain 4 Counter for 2 turns.
3Deal 10. Remove negative statuses. Draw 1, then discard 1 at random.
1Gain 2 Command next round. Retrieve 2 Executed Actions. Take 2.
3Apply 4 Bleed for 2 turns. Apply 19% Weak for 2 turns. Take 4.
4Deal 10. Deal 5 twice. Draw 1, then discard 1 at random.
2Draw 1. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
3Apply 15% Weak for 2 turns. Gain 21% Amplify for 1 attack. Take 3.
3Heal 7 and remove negative statuses. Evade 1 attacks for 1 turn.
2Apply 10% Weak, or 13% Weak while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.
3Deal 4 twice. Gain 5 Counter for 2 turns. Take 2.
3Deal 13. Deal 7 twice. Take 4.
2Apply 15% Weak for 2 turns. Gain 2 Command next round. Take 3.
3Gain 6 Shield, or 8 while Shielded, for 1 turn. Gain 15% Amplify, or 18% while Shielded, for 1 attack.
3Deal 6 direct damage. Ignores Shield and combat modifiers. Remove negative statuses. Draw 1, then discard 1 at random.
4Deal 3 direct damage. Ignores Shield and combat modifiers. Apply 2 Bleed for 2 turns. Draw 1, then discard 1 at random.
4Deal 3 twice. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.
3Gain 11 Shield for 1 turn. Apply 15% Vulnerable for 2 turns.
2Heal 15 and remove negative statuses. Retrieve 1 Executed Action.
4Apply 10% Vulnerable for 2 turns. Gain 4 Counter for 2 turns. Draw 1, then discard 1 at random.
3Deal 6 direct damage, or 8 while Shielded. Ignores Shield and combat modifiers. Apply 4 Bleed, or 5 Bleed while Shielded, for 3 turns.
2Gain 8 Counter for 2 turns. Retrieve 2 Executed Actions. Take 4.
2Gain 11 Shield for 1 turn. Remove negative statuses. Take 3.
3Apply 18% Vulnerable for 2 turns. Gain 23% Amplify for 1 attack.
3Deal 4 direct damage. Ignores Shield and combat modifiers. Draw 1. Draw 1, then discard 1 at random.
2Gain 13 Counter for 2 turns. Gain 3 Command next round. Take 6.
4Deal 4 direct damage. Ignores Shield and combat modifiers. Heal 7 and remove negative statuses. Draw 1, then discard 1 at random.
3Gain 2 Regen, or 3 Regen while Shielded, for 2 turns. Evade 1 attacks, or 2 while Shielded, for 1 turn.
2Deal 3 twice, or 4 twice while Shielded. Draw 1, or 2 while Shielded.
3Evade 1 attacks for 1 turn. Gain 1 Command next round. Draw 1, then discard 1 at random.
2Gain 18% Amplify for 1 attack. Remove negative statuses. Take 2.
1Gain 1 Command next round. Draw 1.
2Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns. Draw 1, or 2 while Shielded.
3Deal 4 direct damage. Ignores Shield and combat modifiers. Gain 1 Command next round. Draw 1, then discard 1 at random.
3Deal 6. Apply 10% Weak for 2 turns.
3Deal 3 twice. Draw 1. Draw 1, then discard 1 at random.
3Gain 11 Shield, or 14 while Shielded, for 1 turn. Evade 1 attacks, or 2 while Shielded, for 1 turn.
3Heal 7 and remove negative statuses. Gain 5 Counter for 2 turns.
4Deal 15. Gain 25% Amplify for 1 attack. Draw 1, then discard 1 at random.
4Evade 1 attacks for 1 turn. Gain 15% Amplify for 1 attack. Draw 1, then discard 1 at random.
2Apply 3 Bleed for 2 turns. Remove negative statuses. Take 2.
2Gain 14 Shield, or 18 while Shielded, for 1 turn. Gain 2 Command next round, or 3 while Shielded.
2Heal 9 and remove negative statuses. Gain 2 Command next round. Take 3.
4Gain 6 Shield for 1 turn. Gain 15% Amplify for 1 attack. Draw 1, then discard 1 at random.
4Heal 7 and remove negative statuses. Apply 12% Vulnerable for 2 turns. Draw 1, then discard 1 at random.
3Apply 3 Bleed, or 4 Bleed while Shielded, for 2 turns. Apply 15% Vulnerable, or 19% Vulnerable while Shielded, for 2 turns.
2Gain 20% Amplify, or 24% while Shielded, for 1 attack. Remove negative statuses.
2Deal 3 direct damage. Ignores Shield and combat modifiers. Retrieve 1 Executed Action.
2Deal 10. Gain 2 Command next round. Take 3.
4Deal 3 twice. Apply 10% Weak for 2 turns. Draw 1, then discard 1 at random.
3Deal 6, or 8 while Shielded. Gain 4 Counter, or 5 Counter while Shielded, for 2 turns.
4Apply 2 Bleed for 2 turns. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.
2Deal 10. Draw 2. Take 3.
3Deal 5 direct damage. Ignores Shield and combat modifiers. Gain 3 Regen for 2 turns.
2Deal 8 direct damage, or 10 while Shielded. Ignores Shield and combat modifiers. Gain 2 Command next round, or 3 while Shielded.
2Deal 6, or 8 while Shielded. Remove negative statuses.
2Deal 6. Gain 1 Command next round.
3Gain 8 Shield, or 11 while Shielded, for 1 turn. Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns.
4Deal 3 twice. Gain 6 Shield for 1 turn. Draw 1, then discard 1 at random.
2Apply 18% Vulnerable, or 23% Vulnerable while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.
2Gain 6 Shield, or 8 while Shielded, for 1 turn. Retrieve 1 Executed Action, or 2 while Shielded.
3Deal 8. Evade 2 attacks for 1 turn. Take 2.
3Deal 8. Deal 4 twice.
3Gain 8 Shield for 1 turn. Gain 5 Counter for 2 turns.
3Apply 3 Bleed for 2 turns. Apply 13% Weak for 2 turns. Take 2.
3Apply 23% Weak for 2 turns. Apply 23% Vulnerable for 2 turns. Take 5.
4Deal 3 twice. Gain 4 Counter for 2 turns. Draw 1, then discard 1 at random.
3Deal 8. Apply 13% Vulnerable for 2 turns. Take 2.
3Deal 10. Gain 11 Shield for 1 turn. Take 3.
3Deal 4 direct damage. Ignores Shield and combat modifiers. Gain 3 Regen for 2 turns. Take 2.
4Apply 2 Bleed for 2 turns. Gain 18% Amplify for 1 attack. Draw 1, then discard 1 at random.
2Apply 15% Vulnerable, or 19% Vulnerable while Shielded, for 2 turns. Gain 1 Command next round, or 2 while Shielded.
2Apply 13% Vulnerable for 2 turns. Draw 2. Take 2.
3Gain 8 Shield for 1 turn. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
3Deal 5 twice. Gain 6 Counter for 2 turns.
4Gain 2 Regen for 2 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
4Deal 3 direct damage. Ignores Shield and combat modifiers. Apply 10% Vulnerable for 2 turns. Draw 1, then discard 1 at random.
3Apply 3 Bleed for 2 turns. Apply 15% Vulnerable for 2 turns. Take 3.
2Gain 3 Regen for 2 turns. Draw 2. Take 2.
3Deal 10. Gain 21% Amplify for 1 attack. Take 3.
3Apply 10% Weak for 2 turns. Evade 1 attacks for 1 turn.
2Gain 2 Regen, or 3 Regen while Shielded, for 2 turns. Remove negative statuses.
3Deal 10, or 13 while Shielded. Gain 6 Counter, or 8 Counter while Shielded, for 2 turns.
2Deal 6 direct damage. Ignores Shield and combat modifiers. Retrieve 2 Executed Actions. Take 4.
1Gain 2 Command next round. Retrieve 2 Executed Actions. Take 3.
2Apply 12% Vulnerable for 2 turns. Gain 1 Command next round.
2Deal 10, or 13 while Shielded. Retrieve 1 Executed Action, or 2 while Shielded.
3Deal 8. Deal 4 twice. Take 2.
3Deal 4 direct damage, or 5 while Shielded. Ignores Shield and combat modifiers. Heal 7, or 9 while Shielded, and remove negative statuses.
3Apply 15% Vulnerable for 2 turns. Gain 1 Command next round. Draw 1, then discard 1 at random.
3Apply 3 Bleed, or 4 Bleed while Shielded, for 2 turns. Gain 6 Counter, or 8 Counter while Shielded, for 2 turns.
3Apply 4 Bleed for 2 turns. Evade 2 attacks for 1 turn. Take 4.
3Deal 5 twice, or 7 twice while Shielded. Gain 11 Shield, or 14 while Shielded, for 1 turn.
2Heal 5, or 7 while Shielded, and remove negative statuses. Draw 1, or 2 while Shielded.
3Gain 14 Shield for 1 turn. Apply 19% Vulnerable for 2 turns. Take 4.
2Deal 12, or 15 while Shielded. Gain 2 Command next round, or 3 while Shielded.
3Deal 4 twice. Apply 13% Weak for 2 turns. Take 2.
4Heal 5 and remove negative statuses. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.
2Apply 4 Bleed for 2 turns. Gain 2 Command next round. Take 4.
3Deal 3 twice, or 4 twice while Shielded. Heal 5, or 7 while Shielded, and remove negative statuses.
2Gain 21% Amplify for 1 attack. Gain 2 Command next round. Take 3.
2Gain 5 Counter, or 6 Counter while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.
3Deal 5 twice. Apply 15% Vulnerable for 2 turns. Take 3.
4Deal 5 direct damage. Ignores Shield and combat modifiers. Gain 3 Regen for 2 turns. Draw 1, then discard 1 at random.
3Deal 12, or 15 while Shielded. Heal 12, or 15 while Shielded, and remove negative statuses.
3Heal 5, or 7 while Shielded, and remove negative statuses. Gain 6 Shield, or 8 while Shielded, for 1 turn.
3Deal 4 twice. Gain 5 Counter for 2 turns.
3Apply 10% Vulnerable for 2 turns. Gain 1 Command next round. Draw 1, then discard 1 at random.
3Gain 2 Regen, or 3 Regen while Shielded, for 2 turns. Gain 4 Counter, or 5 Counter while Shielded, for 2 turns.
3Deal 3 direct damage. Ignores Shield and combat modifiers. Heal 5 and remove negative statuses.
4Deal 6. Apply 2 Bleed for 2 turns. Draw 1, then discard 1 at random.
1Draw 2. Retrieve 2 Executed Actions. Take 2.
3Deal 5 twice. Gain 21% Amplify for 1 attack. Take 3.
2Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Gain 1 Command next round, or 2 while Shielded.
3Apply 4 Bleed for 3 turns. Gain 8 Counter for 2 turns.
3Gain 5 Counter for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.
3Deal 15. Gain 25% Amplify for 1 attack.
2Gain 8 Shield for 1 turn. Gain 2 Command next round. Take 2.
2Gain 2 Regen for 2 turns. Retrieve 1 Executed Action.
2Gain 11 Shield, or 14 while Shielded, for 1 turn. Gain 1 Command next round, or 2 while Shielded.
3Deal 3 twice. Apply 10% Vulnerable for 2 turns.
3Gain 2 Regen for 2 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
3Apply 12% Weak for 2 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
3Heal 9 and remove negative statuses. Gain 6 Counter for 2 turns.
4Heal 9 and remove negative statuses. Gain 3 Regen for 2 turns. Draw 1, then discard 1 at random.
4Gain 5 Counter for 2 turns. Gain 18% Amplify for 1 attack. Draw 1, then discard 1 at random.
3Deal 4 direct damage, or 5 while Shielded. Ignores Shield and combat modifiers. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.
3Deal 4 direct damage, or 5 while Shielded. Ignores Shield and combat modifiers. Gain 5 Counter, or 6 Counter while Shielded, for 2 turns.
4Deal 8. Deal 4 twice. Draw 1, then discard 1 at random.
2Deal 4 direct damage. Ignores Shield and combat modifiers. Gain 1 Command next round.
2Deal 8. Retrieve 1 Executed Action.
4Apply 3 Bleed for 2 turns. Apply 15% Vulnerable for 2 turns. Draw 1, then discard 1 at random.
1Draw 2. Retrieve 2 Executed Actions. Take 5.
1Draw 2. Remove negative statuses. Take 2.
3Deal 6 twice, or 8 twice while Shielded. Deal 6 direct damage, or 8 while Shielded. Ignores Shield and combat modifiers.
3Deal 8. Gain 8 Shield for 1 turn.
3Deal 3 direct damage. Ignores Shield and combat modifiers. Gain 2 Regen for 2 turns.
2Gain 8 Counter, or 10 Counter while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.
3Apply 15% Vulnerable for 2 turns. Gain 6 Counter for 2 turns.
2Deal 5 direct damage. Ignores Shield and combat modifiers. Draw 1.
3Deal 6 direct damage. Ignores Shield and combat modifiers. Gain 23% Amplify for 1 attack.
3Deal 8 twice. Deal 8 direct damage. Ignores Shield and combat modifiers. Take 5.
3Deal 4 twice. Remove negative statuses. Draw 1, then discard 1 at random.
3Deal 6, or 8 while Shielded. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.
3Apply 10% Weak for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.
2Gain 8 Counter for 2 turns. Draw 2. Take 4.
3Gain 4 Counter, or 5 Counter while Shielded, for 2 turns. Gain 15% Amplify, or 18% while Shielded, for 1 attack.
2Deal 10. Retrieve 2 Executed Actions. Take 3.
3Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Gain 15% Amplify, or 18% while Shielded, for 1 attack.
2Apply 12% Weak, or 15% Weak while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.
2Gain 1 Command next round. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
2Heal 5, or 7 while Shielded, and remove negative statuses. Gain 1 Command next round, or 2 while Shielded.
2Gain 18% Amplify for 1 attack. Gain 1 Command next round.
4Deal 4 direct damage. Ignores Shield and combat modifiers. Apply 12% Vulnerable for 2 turns. Draw 1, then discard 1 at random.
2Deal 8 direct damage. Ignores Shield and combat modifiers. Gain 2 Command next round.
2Gain 4 Counter, or 5 Counter while Shielded, for 2 turns. Gain 1 Command next round, or 2 while Shielded.
3Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Apply 12% Weak, or 15% Weak while Shielded, for 2 turns.
3Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Apply 10% Weak, or 13% Weak while Shielded, for 2 turns.
3Gain 8 Shield for 1 turn. Gain 18% Amplify for 1 attack. Take 2.
3Gain 6 Shield, or 8 while Shielded, for 1 turn. Evade 1 attacks, or 2 while Shielded, for 1 turn.
3Apply 3 Bleed, or 4 Bleed while Shielded, for 2 turns. Gain 20% Amplify, or 24% while Shielded, for 1 attack.
3Heal 12 and remove negative statuses. Apply 4 Bleed for 3 turns.
3Gain 6 Shield for 1 turn. Remove negative statuses. Draw 1, then discard 1 at random.
3Gain 5 Regen for 3 turns. Gain 27% Amplify for 1 attack. Take 5.
3Deal 4 direct damage. Ignores Shield and combat modifiers. Apply 13% Weak for 2 turns. Take 2.
3Heal 5 and remove negative statuses. Apply 10% Vulnerable for 2 turns.
2Heal 15 and remove negative statuses. Draw 2. Take 5.
3Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns. Evade 1 attacks, or 2 while Shielded, for 1 turn.
2Apply 2 Bleed for 2 turns. Draw 1.
2Heal 7, or 9 while Shielded, and remove negative statuses. Gain 1 Command next round, or 2 while Shielded.
3Heal 5, or 7 while Shielded, and remove negative statuses. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.
2Deal 3 twice. Retrieve 1 Executed Action.
2Apply 2 Bleed for 2 turns. Retrieve 1 Executed Action.
2Gain 11 Shield for 1 turn. Gain 1 Command next round.
4Deal 12. Apply 4 Bleed for 3 turns. Draw 1, then discard 1 at random.
3Deal 6 direct damage. Ignores Shield and combat modifiers. Apply 19% Vulnerable for 2 turns. Take 4.
3Heal 5 and remove negative statuses. Gain 15% Amplify for 1 attack.
2Deal 8. Gain 1 Command next round.
3Deal 8. Deal 4 direct damage. Ignores Shield and combat modifiers.
2Gain 6 Shield, or 8 while Shielded, for 1 turn. Gain 1 Command next round, or 2 while Shielded.
1Gain 2 Command next round. Draw 2. Take 4.
4Apply 12% Vulnerable for 2 turns. Gain 18% Amplify for 1 attack. Draw 1, then discard 1 at random.
3Deal 3 twice. Heal 5 and remove negative statuses.
2Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Remove negative statuses.
3Deal 6 direct damage. Ignores Shield and combat modifiers. Gain 8 Counter for 2 turns. Take 4.
2Deal 8 direct damage. Ignores Shield and combat modifiers. Remove negative statuses. Take 5.
2Deal 6, or 8 while Shielded. Retrieve 1 Executed Action, or 2 while Shielded.
4Heal 12 and remove negative statuses. Apply 18% Vulnerable for 2 turns. Draw 1, then discard 1 at random.
3Gain 3 Regen for 2 turns. Gain 6 Counter for 2 turns. Take 3.
3Gain 18% Amplify for 1 attack. Gain 1 Command next round. Draw 1, then discard 1 at random.
4Deal 6. Gain 15% Amplify for 1 attack. Draw 1, then discard 1 at random.
4Deal 8 direct damage. Ignores Shield and combat modifiers. Apply 20% Weak for 2 turns. Draw 1, then discard 1 at random.
4Heal 7 and remove negative statuses. Apply 2 Bleed for 2 turns. Draw 1, then discard 1 at random.
3Heal 9 and remove negative statuses. Gain 21% Amplify for 1 attack. Take 3.
3Deal 10. Gain 6 Counter for 2 turns. Take 3.
3Gain 5 Counter for 2 turns. Gain 1 Command next round. Draw 1, then discard 1 at random.
3Gain 11 Shield for 1 turn. Apply 15% Weak for 2 turns. Take 3.
3Deal 5 direct damage. Ignores Shield and combat modifiers. Apply 15% Weak for 2 turns. Take 3.
2Gain 23% Amplify for 1 attack. Remove negative statuses.
3Heal 7 and remove negative statuses. Gain 18% Amplify for 1 attack.
3Deal 4 twice, or 5 twice while Shielded. Apply 12% Vulnerable, or 15% Vulnerable while Shielded, for 2 turns.
2Heal 12 and remove negative statuses. Retrieve 1 Executed Action.
3Gain 14 Shield for 1 turn. Gain 4 Regen for 3 turns.
4Gain 2 Regen for 2 turns. Gain 18% Amplify for 1 attack. Draw 1, then discard 1 at random.
3Deal 8. Draw 1. Draw 1, then discard 1 at random.
3Apply 2 Bleed for 2 turns. Apply 12% Weak for 2 turns.
3Deal 5 direct damage, or 6 while Shielded. Ignores Shield and combat modifiers. Apply 15% Vulnerable, or 19% Vulnerable while Shielded, for 2 turns.
3Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns.
2Gain 8 Shield, or 11 while Shielded, for 1 turn. Draw 1, or 2 while Shielded.
2Apply 13% Weak for 2 turns. Remove negative statuses. Take 2.
4Apply 12% Weak for 2 turns. Gain 5 Counter for 2 turns. Draw 1, then discard 1 at random.
3Gain 6 Shield for 1 turn. Evade 1 attacks for 1 turn.
3Deal 8, or 10 while Shielded. Gain 8 Shield, or 11 while Shielded, for 1 turn.
2Gain 5 Counter, or 6 Counter while Shielded, for 2 turns. Gain 1 Command next round, or 2 while Shielded.
3Deal 6 direct damage. Ignores Shield and combat modifiers. Apply 18% Weak for 2 turns.
2Deal 8. Gain 2 Command next round. Take 2.
3Deal 6. Deal 3 twice.
3Deal 8, or 10 while Shielded. Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns.
3Apply 15% Vulnerable, or 19% Vulnerable while Shielded, for 2 turns. Evade 1 attacks, or 2 while Shielded, for 1 turn.
3Deal 6, or 8 while Shielded. Apply 10% Weak, or 13% Weak while Shielded, for 2 turns.
2Gain 15% Amplify, or 18% while Shielded, for 1 attack. Retrieve 1 Executed Action, or 2 while Shielded.
3Deal 3 direct damage. Ignores Shield and combat modifiers. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
3Deal 3 twice. Gain 4 Counter for 2 turns.
2Gain 3 Regen for 2 turns. Gain 2 Command next round. Take 3.
3Apply 15% Weak for 2 turns. Gain 6 Counter for 2 turns. Take 3.
3Deal 19. Apply 25% Weak for 2 turns. Take 6.
2Gain 8 Counter, or 10 Counter while Shielded, for 2 turns. Gain 2 Command next round, or 3 while Shielded.
2Gain 3 Regen for 2 turns. Retrieve 2 Executed Actions. Take 3.
3Apply 3 Bleed for 2 turns. Gain 18% Amplify for 1 attack. Take 2.
3Deal 6, or 8 while Shielded. Gain 6 Shield, or 8 while Shielded, for 1 turn.
3Apply 15% Vulnerable, or 19% Vulnerable while Shielded, for 2 turns. Gain 6 Counter, or 8 Counter while Shielded, for 2 turns.
3Deal 4 twice. Apply 12% Weak for 2 turns.
3Deal 8, or 10 while Shielded. Gain 18% Amplify, or 21% while Shielded, for 1 attack.
3Deal 10, or 13 while Shielded. Gain 20% Amplify, or 24% while Shielded, for 1 attack.
2Deal 8 twice. Gain 3 Command next round. Take 5.
3Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Gain 18% Amplify, or 21% while Shielded, for 1 attack.
3Deal 6 direct damage. Ignores Shield and combat modifiers. Apply 4 Bleed for 3 turns.
3Heal 7, or 9 while Shielded, and remove negative statuses. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.
3Deal 12. Gain 4 Regen for 3 turns.
2Deal 3 direct damage. Ignores Shield and combat modifiers. Remove negative statuses.
3Deal 5 twice. Gain 6 Counter for 2 turns. Take 3.
3Heal 12, or 15 while Shielded, and remove negative statuses. Gain 14 Shield, or 18 while Shielded, for 1 turn.
3Deal 3 direct damage. Ignores Shield and combat modifiers. Apply 10% Weak for 2 turns.
2Apply 12% Vulnerable, or 15% Vulnerable while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.
4Deal 4 twice. Apply 12% Weak for 2 turns. Draw 1, then discard 1 at random.
3Apply 13% Vulnerable for 2 turns. Gain 3 Regen for 2 turns. Take 2.
3Heal 7 and remove negative statuses. Apply 13% Vulnerable for 2 turns. Take 2.
2Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.
4Gain 4 Regen for 3 turns. Gain 8 Counter for 2 turns. Draw 1, then discard 1 at random.
3Deal 4 direct damage. Ignores Shield and combat modifiers. Evade 1 attacks for 1 turn.
3Apply 3 Bleed for 2 turns. Evade 2 attacks for 1 turn. Take 3.
3Deal 4 twice. Evade 2 attacks for 1 turn. Take 2.
2Gain 2 Regen, or 3 Regen while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.
3Apply 15% Vulnerable for 2 turns. Gain 6 Counter for 2 turns. Take 3.
3Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns.
4Heal 7 and remove negative statuses. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
2Gain 5 Counter for 2 turns. Retrieve 2 Executed Actions. Take 2.
3Apply 10% Weak, or 13% Weak while Shielded, for 2 turns. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.
3Apply 10% Weak for 2 turns. Gain 1 Command next round. Draw 1, then discard 1 at random.
3Deal 6. Gain 15% Amplify for 1 attack.
3Gain 4 Counter for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.
4Gain 8 Shield for 1 turn. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
3Heal 9 and remove negative statuses. Gain 11 Shield for 1 turn.
2Apply 12% Weak for 2 turns. Retrieve 1 Executed Action.
3Gain 18% Amplify for 1 attack. Remove negative statuses. Draw 1, then discard 1 at random.
3Apply 4 Bleed for 2 turns. Gain 4 Regen for 2 turns. Take 4.
2Deal 4 twice. Retrieve 1 Executed Action.
3Gain 14 Shield for 1 turn. Remove negative statuses. Draw 1, then discard 1 at random.
3Apply 5 Bleed for 3 turns. Apply 23% Weak for 2 turns. Take 5.
2Apply 15% Vulnerable for 2 turns. Draw 2. Take 3.
4Deal 10. Apply 15% Weak for 2 turns. Draw 1, then discard 1 at random.
3Gain 20% Amplify for 1 attack. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
3Deal 3 twice, or 4 twice while Shielded. Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns.
2Deal 4 twice, or 5 twice while Shielded. Draw 1, or 2 while Shielded.
3Deal 8. Evade 1 attacks for 1 turn.
3Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns. Gain 15% Amplify, or 18% while Shielded, for 1 attack.
1Retrieve 2 Executed Actions. Remove negative statuses. Take 2.
2Evade 1 attacks, or 2 while Shielded, for 1 turn. Gain 1 Command next round, or 2 while Shielded.
2Gain 4 Regen for 2 turns. Retrieve 2 Executed Actions. Take 4.
3Deal 3 twice, or 4 twice while Shielded. Gain 6 Shield, or 8 while Shielded, for 1 turn.
2Apply 10% Weak for 2 turns. Remove negative statuses.
4Deal 8 direct damage. Ignores Shield and combat modifiers. Apply 5 Bleed for 3 turns. Draw 1, then discard 1 at random.
3Gain 8 Shield, or 11 while Shielded, for 1 turn. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.
3Deal 4 twice. Evade 1 attacks for 1 turn.
2Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Gain 1 Command next round, or 2 while Shielded.
2Deal 8 twice. Draw 1.
4Deal 5 twice. Apply 15% Vulnerable for 2 turns. Draw 1, then discard 1 at random.
3Heal 9, or 12 while Shielded, and remove negative statuses. Gain 3 Regen, or 4 Regen while Shielded, for 2 turns.
3Apply 15% Weak for 2 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
4Heal 5 and remove negative statuses. Apply 10% Vulnerable for 2 turns. Draw 1, then discard 1 at random.
4Apply 12% Weak for 2 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
4Deal 15. Evade 2 attacks for 1 turn. Draw 1, then discard 1 at random.
3Deal 5 direct damage. Ignores Shield and combat modifiers. Apply 3 Bleed for 2 turns. Take 3.
2Gain 18% Amplify, or 21% while Shielded, for 1 attack. Retrieve 1 Executed Action, or 2 while Shielded.
4Heal 12 and remove negative statuses. Gain 23% Amplify for 1 attack. Draw 1, then discard 1 at random.
2Gain 3 Regen for 2 turns. Retrieve 2 Executed Actions. Take 2.
3Deal 13. Apply 19% Vulnerable for 2 turns. Take 4.
2Gain 23% Amplify for 1 attack. Retrieve 1 Executed Action.
3Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Heal 5, or 7 while Shielded, and remove negative statuses.
4Gain 8 Shield for 1 turn. Gain 18% Amplify for 1 attack. Draw 1, then discard 1 at random.
2Apply 19% Vulnerable for 2 turns. Draw 2. Take 4.
3Deal 3 twice. Gain 2 Regen for 2 turns.
4Deal 12. Apply 18% Weak for 2 turns. Draw 1, then discard 1 at random.
2Deal 6 twice. Remove negative statuses.
3Apply 19% Weak for 2 turns. Gain 4 Regen for 2 turns. Take 4.
2Gain 2 Regen for 2 turns. Draw 1.
3Apply 3 Bleed for 2 turns. Gain 5 Counter for 2 turns. Take 2.
2Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns. Gain 1 Command next round, or 2 while Shielded.
2Deal 10, or 13 while Shielded. Gain 1 Command next round, or 2 while Shielded.
2Deal 4 direct damage. Ignores Shield and combat modifiers. Retrieve 2 Executed Actions. Take 2.
3Deal 3 direct damage. Ignores Shield and combat modifiers. Apply 10% Vulnerable for 2 turns.
2Apply 15% Vulnerable for 2 turns. Draw 1.
3Deal 10. Deal 5 direct damage. Ignores Shield and combat modifiers. Take 3.
3Apply 15% Vulnerable for 2 turns. Draw 1. Draw 1, then discard 1 at random.
4Deal 4 twice. Heal 7 and remove negative statuses. Draw 1, then discard 1 at random.
3Gain 5 Counter for 2 turns. Evade 2 attacks for 1 turn. Take 2.
4Deal 3 direct damage. Ignores Shield and combat modifiers. Gain 15% Amplify for 1 attack. Draw 1, then discard 1 at random.
2Apply 20% Vulnerable for 2 turns. Remove negative statuses.
2Heal 7, or 9 while Shielded, and remove negative statuses. Draw 1, or 2 while Shielded.
3Deal 8. Gain 1 Command next round. Draw 1, then discard 1 at random.
3Apply 18% Weak, or 23% Weak while Shielded, for 2 turns. Gain 8 Counter, or 10 Counter while Shielded, for 2 turns.
3Deal 3 direct damage. Ignores Shield and combat modifiers. Draw 1. Draw 1, then discard 1 at random.
4Heal 7 and remove negative statuses. Gain 18% Amplify for 1 attack. Draw 1, then discard 1 at random.
3Gain 8 Counter for 2 turns. Draw 1. Draw 1, then discard 1 at random.
3Deal 3 twice, or 4 twice while Shielded. Gain 15% Amplify, or 18% while Shielded, for 1 attack.
3Deal 5 twice. Evade 1 attacks for 1 turn.
3Deal 6. Gain 2 Regen for 2 turns.
3Gain 8 Shield for 1 turn. Apply 13% Weak for 2 turns. Take 2.
4Deal 3 twice. Apply 2 Bleed for 2 turns. Draw 1, then discard 1 at random.
3Heal 9 and remove negative statuses. Apply 3 Bleed for 2 turns. Take 3.
2Apply 15% Vulnerable for 2 turns. Remove negative statuses.
3Deal 6 twice, or 8 twice while Shielded. Gain 23% Amplify, or 27% while Shielded, for 1 attack.
2Deal 4 twice. Retrieve 2 Executed Actions. Take 2.
2Apply 12% Vulnerable for 2 turns. Remove negative statuses.
2Deal 5 twice, or 7 twice while Shielded. Retrieve 1 Executed Action, or 2 while Shielded.
2Evade 2 attacks for 1 turn. Gain 2 Command next round. Take 2.
3Heal 7 and remove negative statuses. Draw 1. Draw 1, then discard 1 at random.
1Retrieve 2 Executed Actions. Remove negative statuses. Take 4.
3Gain 2 Regen, or 3 Regen while Shielded, for 2 turns. Gain 5 Counter, or 6 Counter while Shielded, for 2 turns.
3Heal 9 and remove negative statuses. Gain 6 Counter for 2 turns. Take 3.
3Deal 6. Apply 2 Bleed for 2 turns.
2Apply 2 Bleed for 2 turns. Remove negative statuses.
2Deal 4 twice, or 5 twice while Shielded. Gain 1 Command next round, or 2 while Shielded.
2Gain 6 Counter for 2 turns. Remove negative statuses. Take 3.
3Deal 5 twice. Gain 11 Shield for 1 turn.
3Gain 8 Shield for 1 turn. Apply 3 Bleed for 2 turns. Take 2.
2Apply 12% Weak for 2 turns. Remove negative statuses.
4Deal 5 direct damage. Ignores Shield and combat modifiers. Heal 9 and remove negative statuses. Draw 1, then discard 1 at random.
3Apply 15% Weak, or 19% Weak while Shielded, for 2 turns. Gain 6 Counter, or 8 Counter while Shielded, for 2 turns.
3Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Apply 12% Vulnerable, or 15% Vulnerable while Shielded, for 2 turns.
3Apply 2 Bleed for 2 turns. Evade 1 attacks for 1 turn.
4Heal 12 and remove negative statuses. Gain 14 Shield for 1 turn. Draw 1, then discard 1 at random.
2Gain 4 Counter, or 5 Counter while Shielded, for 2 turns. Draw 1, or 2 while Shielded.
3Deal 4 twice. Deal 4 direct damage. Ignores Shield and combat modifiers.
4Deal 8. Gain 8 Shield for 1 turn. Draw 1, then discard 1 at random.
4Heal 9 and remove negative statuses. Apply 15% Vulnerable for 2 turns. Draw 1, then discard 1 at random.
3Gain 5 Counter for 2 turns. Draw 1. Draw 1, then discard 1 at random.
3Gain 2 Regen for 2 turns. Gain 1 Command next round. Draw 1, then discard 1 at random.
3Gain 5 Counter for 2 turns. Evade 1 attacks for 1 turn.
2Gain 5 Counter for 2 turns. Remove negative statuses. Take 2.
3Deal 3 direct damage. Ignores Shield and combat modifiers. Gain 15% Amplify for 1 attack.
2Apply 13% Vulnerable for 2 turns. Retrieve 2 Executed Actions. Take 2.
3Heal 5 and remove negative statuses. Gain 2 Regen for 2 turns.
2Gain 18% Amplify for 1 attack. Draw 1.
3Apply 13% Vulnerable for 2 turns. Evade 2 attacks for 1 turn. Take 2.
3Apply 10% Weak for 2 turns. Apply 10% Vulnerable for 2 turns.
3Deal 12. Apply 18% Vulnerable for 2 turns.
3Apply 12% Vulnerable, or 15% Vulnerable while Shielded, for 2 turns. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.
3Apply 2 Bleed for 2 turns. Apply 12% Vulnerable for 2 turns.
3Heal 15 and remove negative statuses. Gain 25% Amplify for 1 attack.
3Deal 4 twice. Gain 2 Regen for 2 turns.
3Gain 2 Regen, or 3 Regen while Shielded, for 2 turns. Evade 1 attacks, or 2 while Shielded, for 1 turn.
2Deal 7 twice. Remove negative statuses. Take 4.
2Deal 4 twice. Gain 1 Command next round.
3Apply 4 Bleed, or 5 Bleed while Shielded, for 3 turns. Apply 18% Weak, or 23% Weak while Shielded, for 2 turns.
3Deal 15. Apply 5 Bleed for 3 turns. Take 5.
4Deal 4 direct damage. Ignores Shield and combat modifiers. Apply 2 Bleed for 2 turns. Draw 1, then discard 1 at random.
3Deal 6 direct damage, or 8 while Shielded. Ignores Shield and combat modifiers. Gain 8 Counter, or 10 Counter while Shielded, for 2 turns.
3Deal 3 twice. Apply 2 Bleed for 2 turns.
3Apply 15% Weak for 2 turns. Evade 2 attacks for 1 turn. Take 3.
3Deal 8, or 10 while Shielded. Deal 4 twice, or 5 twice while Shielded.
3Gain 8 Shield for 1 turn. Gain 1 Command next round. Draw 1, then discard 1 at random.
2Gain 2 Regen for 2 turns. Gain 1 Command next round.
4Deal 3 twice. Deal 3 direct damage. Ignores Shield and combat modifiers. Draw 1, then discard 1 at random.
2Deal 5 direct damage. Ignores Shield and combat modifiers. Remove negative statuses.
1Gain 1 Command next round, or 2 while Shielded. Draw 1, or 2 while Shielded.
3Deal 19. Apply 25% Vulnerable for 2 turns. Take 6.
4Apply 12% Vulnerable for 2 turns. Gain 5 Counter for 2 turns. Draw 1, then discard 1 at random.
3Deal 19. Evade 3 attacks for 1 turn. Take 6.
4Apply 2 Bleed for 2 turns. Gain 15% Amplify for 1 attack. Draw 1, then discard 1 at random.
3Apply 10% Vulnerable for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.
2Gain 6 Shield for 1 turn. Gain 1 Command next round.
3Apply 2 Bleed for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.
3Gain 15% Amplify for 1 attack. Gain 1 Command next round. Draw 1, then discard 1 at random.
3Gain 15% Amplify for 1 attack. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
2Apply 10% Vulnerable for 2 turns. Gain 1 Command next round.
3Deal 8, or 10 while Shielded. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.
2Gain 10 Counter for 2 turns. Draw 2. Take 5.
3Deal 8. Heal 7 and remove negative statuses. Take 2.
4Apply 10% Weak for 2 turns. Apply 10% Vulnerable for 2 turns. Draw 1, then discard 1 at random.
3Gain 14 Shield for 1 turn. Apply 19% Weak for 2 turns. Take 4.
3Deal 10. Heal 9 and remove negative statuses.
4Deal 6. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.
2Gain 3 Regen for 2 turns. Remove negative statuses. Take 3.
3Deal 6 twice, or 8 twice while Shielded. Apply 18% Vulnerable, or 23% Vulnerable while Shielded, for 2 turns.
3Gain 11 Shield, or 14 while Shielded, for 1 turn. Gain 6 Counter, or 8 Counter while Shielded, for 2 turns.
3Deal 5 direct damage. Ignores Shield and combat modifiers. Gain 6 Counter for 2 turns. Take 3.
2Gain 2 Regen, or 3 Regen while Shielded, for 2 turns. Gain 1 Command next round, or 2 while Shielded.
4Deal 10. Gain 20% Amplify for 1 attack. Draw 1, then discard 1 at random.
3Gain 3 Regen for 2 turns. Draw 1. Draw 1, then discard 1 at random.
2Deal 3 twice. Remove negative statuses.
4Heal 5 and remove negative statuses. Gain 4 Counter for 2 turns. Draw 1, then discard 1 at random.
3Apply 2 Bleed for 2 turns. Gain 5 Counter for 2 turns.
2Gain 18 Shield for 1 turn. Retrieve 2 Executed Actions. Take 5.
2Gain 8 Shield for 1 turn. Retrieve 2 Executed Actions. Take 2.
3Heal 12 and remove negative statuses. Evade 2 attacks for 1 turn. Take 4.
2Apply 13% Vulnerable for 2 turns. Remove negative statuses. Take 2.
3Apply 18% Weak for 2 turns. Gain 4 Regen for 3 turns.
3Heal 15 and remove negative statuses. Gain 18 Shield for 1 turn. Take 5.
4Apply 10% Vulnerable for 2 turns. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.
4Deal 4 direct damage. Ignores Shield and combat modifiers. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
4Deal 8. Gain 18% Amplify for 1 attack. Draw 1, then discard 1 at random.
4Deal 3 twice. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
2Gain 6 Counter for 2 turns. Draw 1.
3Deal 10. Apply 15% Vulnerable for 2 turns. Take 3.
3Gain 14 Shield for 1 turn. Apply 4 Bleed for 3 turns.
3Heal 7 and remove negative statuses. Apply 3 Bleed for 2 turns. Take 2.
1Gain 3 Command next round. Draw 2. Take 5.
2Deal 5 twice. Remove negative statuses. Take 3.
3Deal 5 direct damage. Ignores Shield and combat modifiers. Evade 2 attacks for 1 turn. Take 3.
3Deal 10, or 13 while Shielded. Evade 1 attacks, or 2 while Shielded, for 1 turn.
3Gain 8 Shield for 1 turn. Gain 5 Counter for 2 turns. Take 2.
3Apply 10% Vulnerable for 2 turns. Gain 4 Counter for 2 turns.
3Deal 4 direct damage. Ignores Shield and combat modifiers. Gain 18% Amplify for 1 attack. Take 2.
3Heal 9, or 12 while Shielded, and remove negative statuses. Apply 3 Bleed, or 4 Bleed while Shielded, for 2 turns.
3Heal 5 and remove negative statuses. Gain 6 Shield for 1 turn.
4Gain 6 Counter for 2 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
3Apply 2 Bleed for 2 turns. Gain 15% Amplify for 1 attack.
2Apply 15% Weak for 2 turns. Remove negative statuses. Take 3.
2Deal 4 direct damage. Ignores Shield and combat modifiers. Gain 2 Command next round. Take 2.
2Apply 12% Vulnerable for 2 turns. Retrieve 1 Executed Action.
2Gain 20% Amplify for 1 attack. Retrieve 1 Executed Action.
3Gain 4 Counter for 2 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
3Deal 5 direct damage. Ignores Shield and combat modifiers. Apply 15% Vulnerable for 2 turns.
4Gain 6 Counter for 2 turns. Gain 20% Amplify for 1 attack. Draw 1, then discard 1 at random.
3Deal 4 direct damage. Ignores Shield and combat modifiers. Gain 5 Counter for 2 turns. Take 2.
3Deal 3 twice. Gain 15% Amplify for 1 attack.
3Apply 2 Bleed for 2 turns. Apply 10% Weak for 2 turns.
3Gain 25% Amplify for 1 attack. Draw 1. Draw 1, then discard 1 at random.
3Deal 8 direct damage, or 10 while Shielded. Ignores Shield and combat modifiers. Gain 25% Amplify, or 29% while Shielded, for 1 attack.
3Deal 4 twice. Heal 7 and remove negative statuses. Take 2.
3Deal 3 twice, or 4 twice while Shielded. Gain 4 Counter, or 5 Counter while Shielded, for 2 turns.
3Gain 18% Amplify for 1 attack. Draw 1. Draw 1, then discard 1 at random.
3Apply 2 Bleed for 2 turns. Gain 2 Regen for 2 turns.
3Deal 10, or 13 while Shielded. Gain 11 Shield, or 14 while Shielded, for 1 turn.
2Deal 3 twice. Gain 1 Command next round.
2Gain 5 Counter for 2 turns. Gain 1 Command next round.
3Apply 12% Vulnerable for 2 turns. Gain 5 Counter for 2 turns.
3Apply 10% Weak for 2 turns. Draw 1. Draw 1, then discard 1 at random.
3Apply 3 Bleed for 2 turns. Apply 13% Vulnerable for 2 turns. Take 2.
2Gain 14 Shield for 1 turn. Retrieve 2 Executed Actions. Take 4.
3Heal 12 and remove negative statuses. Gain 8 Counter for 2 turns. Take 4.
4Deal 10. Gain 11 Shield for 1 turn. Draw 1, then discard 1 at random.
2Gain 8 Shield for 1 turn. Remove negative statuses.
3Deal 6, or 8 while Shielded. Deal 3 twice, or 4 twice while Shielded.
3Apply 12% Weak for 2 turns. Gain 5 Counter for 2 turns.
3Heal 7, or 9 while Shielded, and remove negative statuses. Gain 8 Shield, or 11 while Shielded, for 1 turn.
4Heal 5 and remove negative statuses. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
3Deal 3 twice. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
4Deal 10. Apply 15% Vulnerable for 2 turns. Draw 1, then discard 1 at random.
3Gain 6 Counter, or 8 Counter while Shielded, for 2 turns. Gain 20% Amplify, or 24% while Shielded, for 1 attack.
3Deal 6, or 8 while Shielded. Gain 15% Amplify, or 18% while Shielded, for 1 attack.
3Apply 3 Bleed for 2 turns. Gain 3 Regen for 2 turns. Take 2.
4Deal 3 direct damage. Ignores Shield and combat modifiers. Gain 6 Shield for 1 turn. Draw 1, then discard 1 at random.
3Deal 4 twice. Gain 8 Shield for 1 turn. Take 2.
2Heal 7 and remove negative statuses. Gain 2 Command next round. Take 2.
3Gain 6 Shield for 1 turn. Gain 2 Regen for 2 turns.
2Deal 8, or 10 while Shielded. Draw 1, or 2 while Shielded.
3Apply 15% Weak for 2 turns. Evade 1 attacks for 1 turn.
2Deal 6 direct damage, or 8 while Shielded. Ignores Shield and combat modifiers. Remove negative statuses.
2Deal 6, or 8 while Shielded. Gain 1 Command next round, or 2 while Shielded.
4Deal 3 twice. Heal 5 and remove negative statuses. Draw 1, then discard 1 at random.
3Deal 4 direct damage. Ignores Shield and combat modifiers. Gain 5 Counter for 2 turns.
2Gain 4 Regen for 2 turns. Draw 2. Take 4.
3Gain 11 Shield for 1 turn. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
2Gain 6 Shield for 1 turn. Draw 1.
3Apply 2 Bleed for 2 turns. Gain 1 Command next round. Draw 1, then discard 1 at random.
3Deal 6. Gain 6 Shield for 1 turn.
3Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.
3Deal 3 twice. Remove negative statuses. Draw 1, then discard 1 at random.
3Gain 4 Regen, or 5 Regen while Shielded, for 3 turns. Gain 23% Amplify, or 27% while Shielded, for 1 attack.
2Gain 8 Shield, or 11 while Shielded, for 1 turn. Gain 1 Command next round, or 2 while Shielded.
3Heal 7, or 9 while Shielded, and remove negative statuses. Gain 18% Amplify, or 21% while Shielded, for 1 attack.
2Deal 6. Draw 1.
2Heal 7 and remove negative statuses. Draw 2. Take 2.
2Apply 10% Weak, or 13% Weak while Shielded, for 2 turns. Gain 1 Command next round, or 2 while Shielded.
2Deal 4 direct damage, or 5 while Shielded. Ignores Shield and combat modifiers. Draw 1, or 2 while Shielded.
3Deal 8. Gain 8 Shield for 1 turn. Take 2.
4Gain 11 Shield for 1 turn. Apply 15% Vulnerable for 2 turns. Draw 1, then discard 1 at random.
3Gain 5 Counter for 2 turns. Gain 18% Amplify for 1 attack. Take 2.
3Deal 10. Gain 3 Regen for 2 turns. Take 3.
3Apply 12% Vulnerable for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.
2Apply 12% Weak, or 15% Weak while Shielded, for 2 turns. Draw 1, or 2 while Shielded.
3Deal 10. Apply 15% Weak for 2 turns.
3Evade 1 attacks for 1 turn. Gain 18% Amplify for 1 attack.
3Deal 8. Apply 3 Bleed for 2 turns. Take 2.
2Deal 5 direct damage. Ignores Shield and combat modifiers. Retrieve 1 Executed Action.
3Deal 6. Deal 3 direct damage. Ignores Shield and combat modifiers.
2Gain 15% Amplify for 1 attack. Gain 1 Command next round.
3Apply 15% Weak, or 19% Weak while Shielded, for 2 turns. Evade 1 attacks, or 2 while Shielded, for 1 turn.
3Gain 15% Amplify for 1 attack. Remove negative statuses. Draw 1, then discard 1 at random.
3Gain 6 Shield, or 8 while Shielded, for 1 turn. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.
2Deal 3 twice, or 4 twice while Shielded. Retrieve 1 Executed Action, or 2 while Shielded.
2Heal 5 and remove negative statuses. Retrieve 1 Executed Action.
2Gain 5 Counter for 2 turns. Draw 2. Take 2.
3Gain 6 Shield, or 8 while Shielded, for 1 turn. Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns.
4Gain 5 Counter for 2 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
4Deal 3 direct damage. Ignores Shield and combat modifiers. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.
2Apply 2 Bleed for 2 turns. Gain 1 Command next round.
3Deal 6. Evade 1 attacks for 1 turn.
2Deal 13. Draw 2. Take 4.
3Apply 3 Bleed for 2 turns. Gain 1 Command next round. Draw 1, then discard 1 at random.
3Apply 19% Weak for 2 turns. Apply 19% Vulnerable for 2 turns. Take 4.
3Deal 8, or 10 while Shielded. Apply 12% Vulnerable, or 15% Vulnerable while Shielded, for 2 turns.
3Deal 3 twice. Gain 1 Command next round. Draw 1, then discard 1 at random.
2Evade 2 attacks for 1 turn. Draw 2. Take 2.
4Gain 6 Shield for 1 turn. Apply 10% Weak for 2 turns. Draw 1, then discard 1 at random.
3Gain 2 Regen, or 3 Regen while Shielded, for 2 turns. Gain 15% Amplify, or 18% while Shielded, for 1 attack.
3Heal 5 and remove negative statuses. Apply 10% Weak for 2 turns.
3Deal 6, or 8 while Shielded. Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers.
2Evade 2 attacks for 1 turn. Retrieve 2 Executed Actions. Take 3.
4Deal 8 twice. Gain 10 Counter for 2 turns. Draw 1, then discard 1 at random.
3Gain 6 Shield, or 8 while Shielded, for 1 turn. Gain 4 Counter, or 5 Counter while Shielded, for 2 turns.
3Gain 5 Counter, or 6 Counter while Shielded, for 2 turns. Gain 18% Amplify, or 21% while Shielded, for 1 attack.
3Apply 15% Vulnerable for 2 turns. Gain 20% Amplify for 1 attack.
3Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns.
4Gain 8 Shield for 1 turn. Gain 5 Counter for 2 turns. Draw 1, then discard 1 at random.
3Apply 13% Vulnerable for 2 turns. Gain 18% Amplify for 1 attack. Take 2.
4Apply 10% Weak for 2 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
3Gain 6 Shield for 1 turn. Apply 2 Bleed for 2 turns.
4Apply 2 Bleed for 2 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
3Gain 6 Shield for 1 turn. Gain 1 Command next round. Draw 1, then discard 1 at random.
3Heal 5, or 7 while Shielded, and remove negative statuses. Gain 15% Amplify, or 18% while Shielded, for 1 attack.
4Heal 5 and remove negative statuses. Gain 15% Amplify for 1 attack. Draw 1, then discard 1 at random.
4Gain 6 Shield for 1 turn. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.
2Gain 21% Amplify for 1 attack. Draw 2. Take 3.
3Evade 1 attacks, or 2 while Shielded, for 1 turn. Gain 15% Amplify, or 18% while Shielded, for 1 attack.
3Heal 7, or 9 while Shielded, and remove negative statuses. Gain 5 Counter, or 6 Counter while Shielded, for 2 turns.
3Deal 5 twice. Gain 3 Regen for 2 turns. Take 3.
4Gain 14 Shield for 1 turn. Apply 18% Vulnerable for 2 turns. Draw 1, then discard 1 at random.
4Deal 4 direct damage. Ignores Shield and combat modifiers. Gain 5 Counter for 2 turns. Draw 1, then discard 1 at random.
2Gain 8 Shield for 1 turn. Gain 1 Command next round.
3Deal 5 direct damage, or 6 while Shielded. Ignores Shield and combat modifiers. Gain 6 Counter, or 8 Counter while Shielded, for 2 turns.
3Deal 4 direct damage. Ignores Shield and combat modifiers. Evade 2 attacks for 1 turn. Take 2.
2Evade 2 attacks for 1 turn. Gain 2 Command next round.
3Apply 12% Vulnerable, or 15% Vulnerable while Shielded, for 2 turns. Gain 18% Amplify, or 21% while Shielded, for 1 attack.
3Apply 10% Vulnerable for 2 turns. Draw 1. Draw 1, then discard 1 at random.
3Deal 8. Apply 12% Weak for 2 turns.
3Apply 12% Vulnerable for 2 turns. Draw 1. Draw 1, then discard 1 at random.
3Apply 12% Vulnerable for 2 turns. Gain 1 Command next round. Draw 1, then discard 1 at random.
3Deal 13. Heal 12 and remove negative statuses. Take 4.
3Deal 10. Apply 15% Vulnerable for 2 turns.
2Gain 6 Shield, or 8 while Shielded, for 1 turn. Draw 1, or 2 while Shielded.
2Deal 8. Draw 1.
4Deal 8. Apply 12% Weak for 2 turns. Draw 1, then discard 1 at random.
2Apply 3 Bleed, or 4 Bleed while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.
3Deal 6 direct damage. Ignores Shield and combat modifiers. Evade 1 attacks for 1 turn.
2Gain 15% Amplify, or 18% while Shielded, for 1 attack. Draw 1, or 2 while Shielded.
4Apply 20% Weak for 2 turns. Gain 25% Amplify for 1 attack. Draw 1, then discard 1 at random.
2Heal 15, or 19 while Shielded, and remove negative statuses. Retrieve 1 Executed Action, or 2 while Shielded.
2Deal 5 twice. Gain 2 Command next round. Take 3.
3Heal 7 and remove negative statuses. Evade 2 attacks for 1 turn. Take 2.
2Apply 13% Weak for 2 turns. Draw 2. Take 2.
3Gain 4 Counter for 2 turns. Draw 1. Draw 1, then discard 1 at random.
3Apply 10% Weak for 2 turns. Gain 2 Regen for 2 turns.
2Apply 15% Vulnerable, or 19% Vulnerable while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.
3Deal 4 direct damage. Ignores Shield and combat modifiers. Gain 8 Shield for 1 turn. Take 2.
3Apply 15% Vulnerable for 2 turns. Gain 3 Regen for 2 turns. Take 3.
2Apply 10% Weak for 2 turns. Draw 1.
3Gain 8 Counter for 2 turns. Gain 2 Command next round. Draw 1, then discard 1 at random.
4Gain 3 Regen for 2 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
3Heal 5 and remove negative statuses. Evade 1 attacks for 1 turn.
4Deal 6. Apply 10% Vulnerable for 2 turns. Draw 1, then discard 1 at random.
3Deal 8 direct damage, or 10 while Shielded. Ignores Shield and combat modifiers. Gain 10 Counter, or 13 Counter while Shielded, for 2 turns.
4Deal 6 direct damage. Ignores Shield and combat modifiers. Gain 14 Shield for 1 turn. Draw 1, then discard 1 at random.
3Deal 10, or 13 while Shielded. Apply 15% Weak, or 19% Weak while Shielded, for 2 turns.
3Heal 5, or 7 while Shielded, and remove negative statuses. Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns.
3Gain 11 Shield, or 14 while Shielded, for 1 turn. Apply 15% Vulnerable, or 19% Vulnerable while Shielded, for 2 turns.
2Evade 2 attacks for 1 turn. Remove negative statuses. Take 2.
2Gain 4 Counter for 2 turns. Gain 1 Command next round.
3Gain 11 Shield for 1 turn. Evade 2 attacks for 1 turn. Take 3.
2Heal 12 and remove negative statuses. Gain 2 Command next round.
2Gain 6 Shield for 1 turn. Remove negative statuses.
4Deal 3 direct damage. Ignores Shield and combat modifiers. Heal 5 and remove negative statuses. Draw 1, then discard 1 at random.
3Deal 3 twice, or 4 twice while Shielded. Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns.
3Evade 1 attacks for 1 turn. Gain 15% Amplify for 1 attack.
2Gain 23% Amplify, or 27% while Shielded, for 1 attack. Remove negative statuses.
2Apply 10% Weak, or 13% Weak while Shielded, for 2 turns. Draw 1, or 2 while Shielded.
3Deal 5 twice. Gain 11 Shield for 1 turn. Take 3.
4Deal 6 twice. Apply 4 Bleed for 3 turns. Draw 1, then discard 1 at random.
3Gain 8 Shield for 1 turn. Evade 1 attacks for 1 turn.
1Draw 2. Retrieve 2 Executed Actions. Take 4.
3Gain 8 Shield for 1 turn. Apply 13% Vulnerable for 2 turns. Take 2.
4Deal 15. Apply 20% Vulnerable for 2 turns. Draw 1, then discard 1 at random.
2Gain 18% Amplify for 1 attack. Draw 2. Take 2.
3Deal 10. Apply 15% Weak for 2 turns. Take 3.
4Apply 5 Bleed for 3 turns. Gain 10 Counter for 2 turns. Draw 1, then discard 1 at random.
3Deal 3 direct damage. Ignores Shield and combat modifiers. Evade 1 attacks for 1 turn.
2Gain 14 Shield, or 18 while Shielded, for 1 turn. Draw 1, or 2 while Shielded.
4Deal 3 direct damage. Ignores Shield and combat modifiers. Apply 10% Weak for 2 turns. Draw 1, then discard 1 at random.
3Apply 4 Bleed for 2 turns. Gain 8 Counter for 2 turns. Take 4.
3Deal 6, or 8 while Shielded. Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns.
3Apply 4 Bleed for 3 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
2Deal 5 direct damage. Ignores Shield and combat modifiers. Retrieve 2 Executed Actions. Take 3.
3Deal 15, or 19 while Shielded. Gain 25% Amplify, or 29% while Shielded, for 1 attack.
3Apply 15% Weak for 2 turns. Gain 3 Regen for 2 turns. Take 3.
4Gain 4 Counter for 2 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
2Gain 3 Regen, or 4 Regen while Shielded, for 2 turns. Gain 1 Command next round, or 2 while Shielded.
3Gain 4 Counter for 2 turns. Gain 15% Amplify for 1 attack.
3Deal 4 twice. Apply 13% Vulnerable for 2 turns. Take 2.
3Deal 5 twice. Gain 20% Amplify for 1 attack.
3Heal 5 and remove negative statuses. Apply 2 Bleed for 2 turns.
2Heal 9, or 12 while Shielded, and remove negative statuses. Gain 1 Command next round, or 2 while Shielded.
2Apply 15% Vulnerable, or 19% Vulnerable while Shielded, for 2 turns. Remove negative statuses.
2Gain 18 Shield for 1 turn. Draw 1.
4Heal 12 and remove negative statuses. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
3Deal 4 twice. Apply 12% Vulnerable for 2 turns.
4Deal 5 direct damage. Ignores Shield and combat modifiers. Apply 15% Weak for 2 turns. Draw 1, then discard 1 at random.
3Deal 13. Gain 4 Regen for 2 turns. Take 4.
3Deal 5 direct damage, or 6 while Shielded. Ignores Shield and combat modifiers. Apply 3 Bleed, or 4 Bleed while Shielded, for 2 turns.
3Deal 5 direct damage. Ignores Shield and combat modifiers. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
3Gain 2 Regen for 2 turns. Evade 1 attacks for 1 turn.
4Deal 6 direct damage. Ignores Shield and combat modifiers. Apply 18% Weak for 2 turns. Draw 1, then discard 1 at random.
3Deal 4 direct damage, or 5 while Shielded. Ignores Shield and combat modifiers. Apply 12% Weak, or 15% Weak while Shielded, for 2 turns.
4Apply 18% Weak for 2 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
2Deal 3 direct damage. Ignores Shield and combat modifiers. Gain 1 Command next round.
3Deal 10. Gain 20% Amplify for 1 attack.
2Apply 15% Weak for 2 turns. Retrieve 2 Executed Actions. Take 3.
3Gain 5 Counter for 2 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
3Deal 5 direct damage. Ignores Shield and combat modifiers. Gain 1 Command next round. Draw 1, then discard 1 at random.
3Gain 2 Regen for 2 turns. Draw 1. Draw 1, then discard 1 at random.
4Apply 12% Weak for 2 turns. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.
2Deal 3 twice. Draw 1.
3Evade 1 attacks for 1 turn. Remove negative statuses. Draw 1, then discard 1 at random.
3Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Evade 1 attacks, or 2 while Shielded, for 1 turn.
3Deal 8. Gain 5 Counter for 2 turns.
2Deal 3 direct damage. Ignores Shield and combat modifiers. Draw 1.
2Gain 8 Shield, or 11 while Shielded, for 1 turn. Remove negative statuses.
4Deal 8. Deal 4 direct damage. Ignores Shield and combat modifiers. Draw 1, then discard 1 at random.
3Gain 8 Counter for 2 turns. Gain 23% Amplify for 1 attack.
2Apply 12% Weak for 2 turns. Gain 1 Command next round.
3Gain 8 Shield, or 11 while Shielded, for 1 turn. Gain 5 Counter, or 6 Counter while Shielded, for 2 turns.
3Apply 12% Weak, or 15% Weak while Shielded, for 2 turns. Gain 18% Amplify, or 21% while Shielded, for 1 attack.
2Gain 8 Shield for 1 turn. Draw 2. Take 2.
3Heal 7 and remove negative statuses. Gain 1 Command next round. Draw 1, then discard 1 at random.
2Gain 11 Shield for 1 turn. Remove negative statuses.
4Deal 5 twice. Gain 11 Shield for 1 turn. Draw 1, then discard 1 at random.
2Apply 23% Vulnerable for 2 turns. Gain 3 Command next round. Take 5.
3Deal 6, or 8 while Shielded. Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns.
4Apply 3 Bleed for 2 turns. Gain 3 Regen for 2 turns. Draw 1, then discard 1 at random.
3Gain 20% Amplify for 1 attack. Remove negative statuses. Draw 1, then discard 1 at random.
2Gain 11 Shield for 1 turn. Draw 1.
2Heal 12 and remove negative statuses. Gain 2 Command next round. Take 4.
3Deal 8 direct damage. Ignores Shield and combat modifiers. Apply 20% Vulnerable for 2 turns.
2Gain 18% Amplify for 1 attack. Retrieve 2 Executed Actions. Take 2.
3Gain 2 Regen for 2 turns. Gain 18% Amplify for 1 attack.
3Deal 12, or 15 while Shielded. Gain 23% Amplify, or 27% while Shielded, for 1 attack.
2Gain 5 Counter for 2 turns. Draw 1.
2Apply 3 Bleed for 2 turns. Retrieve 2 Executed Actions. Take 3.
2Evade 2 attacks for 1 turn. Draw 2. Take 3.
2Apply 10% Weak for 2 turns. Gain 1 Command next round.
3Gain 8 Shield, or 11 while Shielded, for 1 turn. Gain 18% Amplify, or 21% while Shielded, for 1 attack.
3Gain 11 Shield for 1 turn. Remove negative statuses. Draw 1, then discard 1 at random.
3Heal 9, or 12 while Shielded, and remove negative statuses. Apply 15% Weak, or 19% Weak while Shielded, for 2 turns.
3Heal 7, or 9 while Shielded, and remove negative statuses. Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns.
2Deal 6 twice. Retrieve 1 Executed Action.
3Apply 15% Weak for 2 turns. Gain 6 Counter for 2 turns.
3Gain 3 Regen for 2 turns. Evade 2 attacks for 1 turn. Take 2.
3Deal 5 direct damage, or 6 while Shielded. Ignores Shield and combat modifiers. Gain 3 Regen, or 4 Regen while Shielded, for 2 turns.
2Apply 15% Vulnerable, or 19% Vulnerable while Shielded, for 2 turns. Draw 1, or 2 while Shielded.
3Apply 3 Bleed for 2 turns. Evade 2 attacks for 1 turn. Take 2.
2Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Remove negative statuses.
2Apply 10% Weak, or 13% Weak while Shielded, for 2 turns. Remove negative statuses.
2Deal 8, or 10 while Shielded. Remove negative statuses.
3Gain 11 Shield for 1 turn. Apply 3 Bleed for 2 turns. Take 3.
2Apply 15% Weak, or 19% Weak while Shielded, for 2 turns. Draw 1, or 2 while Shielded.
4Deal 6. Gain 4 Counter for 2 turns. Draw 1, then discard 1 at random.
3Apply 3 Bleed for 2 turns. Gain 6 Counter for 2 turns.
4Deal 8 direct damage. Ignores Shield and combat modifiers. Heal 15 and remove negative statuses. Draw 1, then discard 1 at random.
4Deal 5 direct damage. Ignores Shield and combat modifiers. Apply 3 Bleed for 2 turns. Draw 1, then discard 1 at random.
2Gain 21% Amplify for 1 attack. Remove negative statuses. Take 3.
2Gain 3 Regen for 2 turns. Gain 2 Command next round. Take 2.
3Gain 6 Shield for 1 turn. Gain 15% Amplify for 1 attack.
3Deal 3 twice. Gain 6 Shield for 1 turn.
3Apply 13% Vulnerable for 2 turns. Gain 5 Counter for 2 turns. Take 2.
3Heal 9 and remove negative statuses. Gain 3 Regen for 2 turns.
4Gain 8 Shield for 1 turn. Apply 2 Bleed for 2 turns. Draw 1, then discard 1 at random.
2Deal 6 direct damage, or 8 while Shielded. Ignores Shield and combat modifiers. Retrieve 1 Executed Action, or 2 while Shielded.
3Gain 6 Counter for 2 turns. Evade 2 attacks for 1 turn. Take 3.
4Deal 12. Deal 6 direct damage. Ignores Shield and combat modifiers. Draw 1, then discard 1 at random.
3Gain 8 Shield for 1 turn. Evade 2 attacks for 1 turn. Take 2.
3Deal 13. Gain 14 Shield for 1 turn. Take 4.
2Gain 18% Amplify, or 21% while Shielded, for 1 attack. Gain 1 Command next round, or 2 while Shielded.
3Deal 8. Remove negative statuses. Draw 1, then discard 1 at random.
3Deal 5 direct damage. Ignores Shield and combat modifiers. Gain 20% Amplify for 1 attack.
3Gain 8 Shield for 1 turn. Remove negative statuses. Draw 1, then discard 1 at random.
4Deal 8. Apply 2 Bleed for 2 turns. Draw 1, then discard 1 at random.
2Gain 8 Shield for 1 turn. Retrieve 1 Executed Action.
3Deal 4 direct damage. Ignores Shield and combat modifiers. Apply 3 Bleed for 2 turns. Take 2.
3Gain 18 Shield for 1 turn. Apply 23% Vulnerable for 2 turns. Take 5.
2Heal 7 and remove negative statuses. Gain 1 Command next round.
3Deal 4 twice. Deal 4 direct damage. Ignores Shield and combat modifiers. Take 2.
4Gain 8 Shield for 1 turn. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.
4Deal 6. Deal 3 direct damage. Ignores Shield and combat modifiers. Draw 1, then discard 1 at random.
3Evade 2 attacks for 1 turn. Gain 18% Amplify for 1 attack. Take 2.
3Gain 3 Regen for 2 turns. Gain 1 Command next round. Draw 1, then discard 1 at random.
2Gain 8 Shield, or 11 while Shielded, for 1 turn. Retrieve 1 Executed Action, or 2 while Shielded.
1Draw 2. Remove negative statuses. Take 5.
3Deal 4 twice. Gain 3 Regen for 2 turns. Take 2.
2Deal 4 direct damage, or 5 while Shielded. Ignores Shield and combat modifiers. Gain 1 Command next round, or 2 while Shielded.
3Deal 6 direct damage. Ignores Shield and combat modifiers. Evade 2 attacks for 1 turn. Take 4.
2Deal 8. Draw 2. Take 2.
3Gain 14 Shield for 1 turn. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
3Deal 5 direct damage. Ignores Shield and combat modifiers. Gain 11 Shield for 1 turn. Take 3.
3Apply 13% Weak for 2 turns. Gain 18% Amplify for 1 attack. Take 2.
2Gain 15% Amplify, or 18% while Shielded, for 1 attack. Remove negative statuses.
4Gain 6 Shield for 1 turn. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.
3Gain 18% Amplify for 1 attack. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.
2Gain 11 Shield for 1 turn. Retrieve 2 Executed Actions. Take 3.
4Heal 7 and remove negative statuses. Gain 5 Counter for 2 turns. Draw 1, then discard 1 at random.
2Heal 27 and remove negative statuses.
3Evade 1 attacks for 1 turn.
2Deal 18.
3Gain 28 Shield for 1 turn. Deal 13.
5Deal 54.
3Draw 2. Retrieve 1 Executed Action.
3Gain 42 Shield for 1 turn.
2Deal 18.
5Deal 58. Take 9.
3Deal 20, or 32 while Shielded.
4Deal 44.
4Deal 34. Take 6.
2Draw 2. Retrieve 1 Executed Action.
3Deal 20. Apply 25% Weak for 2 turns.
3Deal 26. Apply 7 Bleed for 3 turns.
4Deal 32. Apply 6 Bleed for 3 turns.
4Deal 36. Apply 40% Weak for 2 turns.
2Gain 2 Command next round. Draw 1.
3Gain 14 Counter for 2 turns.
2Gain 40% Amplify for 1 attack.
3Deal 26. Apply 30% Weak for 2 turns.
3Evade 1 attacks for 1 turn.
1Draw 1. Retrieve 1 Executed Action.
3Deal 32.
2Deal 15. Apply 20% Vulnerable for 2 turns.
3Deal 26. Apply 7 Bleed for 3 turns.
4Deal 44. Take 7.
2Heal 20 and remove negative statuses.
2Draw 2. Retrieve 1 Executed Action.
3Gain 42 Shield for 1 turn.
3Deal 24.
2Heal 20 and remove negative statuses.
3Heal 27. Gain 6 Regen for 2 turns. Remove negative statuses.
3Gain 14 Counter for 2 turns.
3Deal 32.
5Deal 54. Take 8.
2Apply 30% Vulnerable for 2 turns. Gain 30% Amplify for 1 attack.
3Deal 20. Apply 5 Bleed for 3 turns.
5Deal 46. Apply 9 Bleed for 3 turns.
2Apply 25% Vulnerable for 2 turns. Gain 25% Amplify for 1 attack.
3Evade 1 attacks for 1 turn.
3Gain 42 Shield for 1 turn.
5Deal 46. Apply 9 Bleed for 3 turns.
2Gain 2 Command next round. Draw 1.
3Deal 22. Opponent discards 1. Draw 1.
2Deal 15. Apply 4 Bleed for 2 turns.
4Deal 36, or 48 while Shielded.
2Deal 15. Apply 20% Weak for 2 turns.
3Evade 2 attacks for 1 turn.
4Deal 34. Apply Stunned for 1 turn.
2Apply 30% Vulnerable for 2 turns. Gain 30% Amplify for 1 attack.
3Gain 28 Shield for 1 turn. Deal 13.
2Apply 25% Vulnerable for 2 turns. Gain 25% Amplify for 1 attack.
2Apply 30% Vulnerable for 2 turns. Gain 30% Amplify for 1 attack.
4Deal 34. Apply Stunned for 1 turn.
2Draw 2. Retrieve 1 Executed Action.
4Gain 24 Counter for 2 turns.
3Deal 26, or 38 while Shielded.
3Deal 16. Opponent discards 1. Draw 1.
3Gain 28 Shield for 1 turn. Deal 13.
5Deal 58. Take 9.
3Deal 16. Opponent discards 1. Draw 1.
4Deal 42. Take 7.
5Deal 46.
2Gain 24 Shield for 1 turn.
3Apply 40% Vulnerable for 2 turns. Gain 40% Amplify for 1 attack.
3Gain 28 Shield for 1 turn. Deal 13.
5Deal 54.
5Deal 50. Take 8.
2Gain 4 Command next round. Draw 1.
2Heal 27 and remove negative statuses.
5Deal 46. Apply 9 Bleed for 3 turns.
5Deal 50. Take 8.
4Gain 24 Counter for 2 turns.
3Gain 28 Shield for 1 turn. Deal 13.
2Heal 20 and remove negative statuses.
2Gain 40% Amplify for 1 attack.
3Deal 26, or 38 while Shielded.
5Deal 38. Apply 7 Bleed for 3 turns.
2Gain 35% Amplify for 1 attack.
3Deal 24.
3Deal 26, or 38 while Shielded.
4Deal 44.
3Deal 20. Apply 5 Bleed for 3 turns.
5Deal 50. Take 8.
3Deal 20, or 32 while Shielded.
3Deal 26. Apply 30% Vulnerable for 2 turns.
5Deal 58. Take 9.
3Deal 26. Apply 30% Weak for 2 turns.
3Evade 1 attacks for 1 turn.
3Deal 16. Opponent discards 1. Draw 1.
4Deal 44.
2Gain 32 Shield for 1 turn.
4Heal 36. Gain 8 Regen for 2 turns. Remove negative statuses.
3Deal 20. Apply 25% Weak for 2 turns.
2Apply 25% Vulnerable for 2 turns. Gain 25% Amplify for 1 attack.
2Heal 27 and remove negative statuses.
4Deal 34. Take 6.
3Deal 20, or 32 while Shielded.
5Deal 58. Take 9.
3Deal 26, or 38 while Shielded.
3Gain 50% Amplify for 1 attack.