SORTIE®HOW CARDS WORK

THE ARCHIVE

Every card.

Cost and effect exactly as the engine reads them. Some are locked to one airframe and are that aircraft's own kit; the rest can reach any deck.

1
Flare

Gain 18 Shield for 1 turn.

DEFENSEcore

1
Full Throttle

Gain 3 Command next round. Draw 1.

CONTROLcore

2
Snap Roll

Deal 14. Apply 25% Weak for 2 turns.

CONTROLcore

3
Bounce

Deal 18.

DAMAGEcore

2
Riposte

Gain 12 Counter for 2 turns.

DEFENSEcore

3
Twin Lock

Deal 22. Apply 5 Bleed for 2 turns.

DAMAGEcore

2
Sustain

Heal 18 and remove negative statuses.

HEALcore

2
Bloodletter

Deal 16. Apply 6 Bleed for 3 turns.

DAMAGEcore

3
Pylon Salvo

Deal 40.

DAMAGEcore

2
Mark

Gain 50% Amplify for 1 attack.

MANIPULATIONcore

2
Suppress

Apply 25% Weak for 2 turns and 25% Vulnerable for 1 turn.

CONTROLcore

2
Vanish

Evade 2 attacks for 1 turn.

DEFENSEcore

3
Silent Kill

Deal 24, or 40 while Shielded.

DAMAGEcore

1
Expose

Apply 25% Vulnerable for 2 turns. Gain 25% Amplify for 1 attack.

MANIPULATIONcore

5
Carpet

Deal 45. Take 8.

DAMAGEcore

2
Armor

Gain 30 Shield for 1 turn.

DEFENSEcore

2
Field Repair

Heal 12. Gain 5 Regen for 3 turns. Remove negative statuses.

HEALcore

1
Spot

Draw 2. Retrieve 1 Executed Action.

CONTROLcore

2
Overwatch

Deal 28. Apply 25% Vulnerable for 2 turns.

CONTROLcore

1
Rally

Gain 3 Command next round. Draw 1.

CONTROLcore

3
Ace Instinct

Draw 1. Apply Stunned for 1 turn.

MANIPULATIONcore

1
Ceiling

Heal 24 and remove negative statuses.

HEALcore

2
Steady Hand

Heal 31. Gain 10 Regen for 2 turns. Remove negative statuses.

HEALcore

1
Ghost Protocol

Deal 20. Opponent discards 1. Draw 1.

CONTROLcore

3
Dune Cradle

Apply 3 Bleed for 2 turns. Apply 15% Vulnerable for 2 turns. Take 3.

CONTROLuncommon

2
Ash Cradle

Gain 32 Shield for 1 turn.

DEFENSEepic

3
Wren Fence

Gain 20% Amplify for 1 attack. Remove negative statuses. Draw 1, then discard 1 at random.

MANIPULATIONrare

3
Zenith Edge

Deal 10. Gain 21% Amplify for 1 attack. Take 3.

MANIPULATIONuncommon

3
Flint Claw

Gain 42 Shield for 1 turn.

DEFENSElegendary

3
Razor Shroud

Deal 8. Apply 13% Weak for 2 turns. Take 2.

CONTROLcommon

3
Zenith Cradle

Deal 8. Gain 5 Counter for 2 turns. Take 2.

DAMAGEcommon

3
Slate Hinge

Gain 42 Shield for 1 turn.

DEFENSElegendary

1
Hollow Furrow

Gain 2 Command next round. Retrieve 2 Executed Actions. Take 3.

CONTROLuncommon

2
Rivet Veil

Gain 6 Shield for 1 turn. Retrieve 1 Executed Action.

CONTROLcommon

3
Ash Furrow

Heal 7 and remove negative statuses. Gain 18% Amplify for 1 attack. Take 2.

MANIPULATIONcommon

3
Low Seam

Gain 2 Regen for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLcommon

2
Osprey Ravine

Apply 12% Vulnerable for 2 turns. Gain 1 Command next round.

CONTROLuncommon

3
Keel Roll

Heal 5, or 7 while Shielded, and remove negative statuses. Apply 10% Weak, or 13% Weak while Shielded, for 2 turns.

CONTROLcommon

3
Halo Anchor

Apply 10% Vulnerable for 2 turns. Gain 15% Amplify for 1 attack.

MANIPULATIONcommon

3
Zenith Mantle

Deal 6. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLcommon

2
Harbor Hitch

Gain 11 Shield for 1 turn. Draw 1.

CONTROLrare

2
Tundra Hinge

Gain 2 Regen for 2 turns. Remove negative statuses.

CONTROLcommon

3
Nimbus Cut

Deal 26. Apply 30% Vulnerable for 2 turns.

CONTROLepic

2
Reef Cradle

Deal 6, or 8 while Shielded. Draw 1, or 2 while Shielded.

CONTROLcommon

4
Brine Burn

Deal 6. Deal 3 twice. Draw 1, then discard 1 at random.

DAMAGEcommon

2
Junction Wire

Apply 18% Weak, or 23% Weak while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLepic

3
Solder Burn

Deal 4 direct damage, or 5 while Shielded. Ignores Shield and combat modifiers. Heal 7, or 9 while Shielded, and remove negative statuses.

CONTROLuncommon

3
Brine Anchor

Gain 15% Amplify for 1 attack. Draw 1. Draw 1, then discard 1 at random.

MANIPULATIONcommon

2
Razor Gate

Apply 13% Weak for 2 turns. Gain 2 Command next round. Take 2.

CONTROLcommon

3
Pitch Seam

Deal 8 direct damage. Ignores Shield and combat modifiers. Gain 27% Amplify for 1 attack. Take 5.

MANIPULATIONepic

3
Lantern Vane

Deal 15. Deal 8 twice. Take 5.

DAMAGEepic

3
Umber Span

Deal 3 twice. Deal 3 direct damage. Ignores Shield and combat modifiers.

CONTROLcommon

2
Ember Anchor

Gain 21% Amplify for 1 attack. Gain 2 Command next round. Take 3.

MANIPULATIONuncommon

4
Wren Roll

Deal 6. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

DAMAGEcommon

2
Nickel Brace

Heal 12 and remove negative statuses. Gain 2 Command next round. Take 4.

CONTROLrare

4
Delta Seam

Heal 5 and remove negative statuses. Gain 6 Shield for 1 turn. Draw 1, then discard 1 at random.

HEALcommon

3
Cinder Shroud

Gain 11 Shield for 1 turn. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLrare

3
Copper Mantle

Heal 5, or 7 while Shielded, and remove negative statuses. Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns.

CONTROLcommon

3
Nadir Chain

Heal 9, or 12 while Shielded, and remove negative statuses. Apply 15% Weak, or 19% Weak while Shielded, for 2 turns.

CONTROLrare

2
Obsidian Wire

Gain 5 Counter, or 6 Counter while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLuncommon

3
Talon Furrow

Deal 5 twice. Apply 15% Vulnerable for 2 turns. Take 3.

CONTROLuncommon

3
Coral Crown

Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Gain 4 Counter, or 5 Counter while Shielded, for 2 turns.

CONTROLcommon

3
Vapor Pass

Apply 10% Weak for 2 turns. Gain 15% Amplify for 1 attack.

MANIPULATIONcommon

2
Ingot Claw

Deal 6. Remove negative statuses.

CONTROLcommon

2
Flint Shroud

Deal 8. Remove negative statuses. Take 2.

CONTROLcommon

3
Umber Bite

Deal 4 direct damage. Ignores Shield and combat modifiers. Apply 13% Vulnerable for 2 turns. Take 2.

CONTROLcommon

3
Hollow Strut

Heal 36 and remove negative statuses.

HEALlegendary

3
Frost Notch

Apply 15% Weak for 2 turns. Gain 6 Counter for 2 turns.

CONTROLrare

3
Vector Line

Deal 8. Deal 4 direct damage. Ignores Shield and combat modifiers. Take 2.

CONTROLcommon

3
Osprey Fence

Deal 4 twice. Gain 5 Counter for 2 turns.

DAMAGEuncommon

3
High Burn

Deal 5 direct damage, or 6 while Shielded. Ignores Shield and combat modifiers. Gain 3 Regen, or 4 Regen while Shielded, for 2 turns.

CONTROLrare

2
Lantern Cut

Gain 15% Amplify for 1 attack. Retrieve 1 Executed Action.

MANIPULATIONcommon

2
Solder Field

Apply 15% Vulnerable, or 19% Vulnerable while Shielded, for 2 turns. Draw 1, or 2 while Shielded.

CONTROLrare

2
Wren Cut

Apply 15% Weak, or 19% Weak while Shielded, for 2 turns. Draw 1, or 2 while Shielded.

CONTROLrare

3
Silent Line

Gain 2 Regen for 2 turns. Gain 4 Counter for 2 turns.

DEFENSEcommon

3
Iron Spike

Apply 3 Bleed for 2 turns. Gain 6 Counter for 2 turns.

CONTROLrare

3
Hollow Pivot

Deal 3 twice. Apply 10% Weak for 2 turns.

CONTROLcommon

3
Obsidian Furrow

Deal 6 twice. Apply 4 Bleed for 3 turns.

CONTROLepic

3
Cinder Spike

Deal 12, or 15 while Shielded. Gain 4 Regen, or 5 Regen while Shielded, for 3 turns.

DAMAGEepic

3
Halo Gate

Apply 18% Vulnerable for 2 turns. Gain 4 Regen for 3 turns.

CONTROLepic

2
Pitch Line

Evade 1 attacks for 1 turn. Gain 1 Command next round.

CONTROLcommon

4
Static Gate

Deal 5 direct damage. Ignores Shield and combat modifiers. Apply 3 Bleed for 2 turns. Draw 1, then discard 1 at random.

CONTROLrare

3
Hazel Spike

Deal 5 twice. Gain 21% Amplify for 1 attack. Take 3.

MANIPULATIONuncommon

3
Iron Clasp

Gain 5 Counter for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLuncommon

2
Cold Edge

Gain 15% Amplify for 1 attack. Remove negative statuses.

MANIPULATIONcommon

4
Copper Lock

Apply 10% Vulnerable for 2 turns. Gain 15% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONcommon

3
Nadir Strut

Evade 1 attacks for 1 turn. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLuncommon

2
Sharp Mantle

Gain 2 Regen for 2 turns. Retrieve 1 Executed Action.

CONTROLuncommon

1
Hollow Tether

Gain 2 Command next round, or 3 while Shielded. Remove negative statuses.

CONTROLepic

3
Ember Fence

Apply 12% Weak for 2 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLuncommon

4
Frost Furrow

Gain 5 Counter for 2 turns. Gain 18% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONuncommon

3
Osprey Bite

Heal 5 and remove negative statuses. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLcommon

3
Pale Edge

Heal 9 and remove negative statuses. Gain 3 Regen for 2 turns.

HEALrare

3
Pale Hitch

Deal 13. Gain 14 Shield for 1 turn. Take 4.

DAMAGErare

3
Mako Salvo

Deal 4 direct damage, or 5 while Shielded. Ignores Shield and combat modifiers. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.

CONTROLuncommon

2
Talon Notch

Gain 4 Counter, or 5 Counter while Shielded, for 2 turns. Remove negative statuses.

CONTROLcommon

2
Lantern Spike

Evade 1 attacks for 1 turn. Retrieve 1 Executed Action.

CONTROLepic

3
Amber Hook

Deal 8 direct damage. Ignores Shield and combat modifiers. Gain 18 Shield for 1 turn. Take 5.

CONTROLepic

3
Char Sweep

Deal 5 direct damage. Ignores Shield and combat modifiers. Gain 20% Amplify for 1 attack.

MANIPULATIONrare

3
Tundra Latch

Heal 36 and remove negative statuses.

HEALlegendary

3
Drift Wedge

Deal 4 direct damage, or 5 while Shielded. Ignores Shield and combat modifiers. Gain 5 Counter, or 6 Counter while Shielded, for 2 turns.

CONTROLuncommon

4
Vapor Fence

Heal 12 and remove negative statuses. Apply 18% Weak for 2 turns. Draw 1, then discard 1 at random.

CONTROLepic

3
Frost Fang

Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Gain 6 Shield, or 8 while Shielded, for 1 turn.

CONTROLcommon

3
Cobalt Mark

Apply 10% Vulnerable for 2 turns. Evade 1 attacks for 1 turn.

CONTROLcommon

2
Jade Pulse

Gain 4 Counter for 2 turns. Remove negative statuses.

CONTROLcommon

4
Chalk Hinge

Deal 8. Deal 4 twice. Draw 1, then discard 1 at random.

DAMAGEuncommon

3
Verge Hitch

Gain 3 Regen for 2 turns. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLrare

2
Cobalt Notch

Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Draw 1, or 2 while Shielded.

CONTROLcommon

3
Delta Wire

Deal 6 direct damage. Ignores Shield and combat modifiers. Evade 2 attacks for 1 turn. Take 4.

CONTROLrare

2
Dune Burn

Gain 4 Regen, or 5 Regen while Shielded, for 3 turns. Draw 1, or 2 while Shielded.

CONTROLepic

3
Monsoon Tether

Apply 10% Weak for 2 turns. Gain 4 Counter for 2 turns.

CONTROLcommon

2
Low Latch

Deal 4 direct damage. Ignores Shield and combat modifiers. Gain 1 Command next round.

CONTROLuncommon

2
Rivet Ravine

Deal 8. Retrieve 1 Executed Action.

CONTROLuncommon

4
Nimbus Fang

Gain 14 Shield for 1 turn. Apply 4 Bleed for 3 turns. Draw 1, then discard 1 at random.

CONTROLepic

4
Obsidian Veil

Apply 3 Bleed for 2 turns. Gain 6 Counter for 2 turns. Draw 1, then discard 1 at random.

CONTROLrare

4
Reef Hinge

Gain 2 Regen for 2 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

DEFENSEcommon

3
Hazel Vault

Heal 9 and remove negative statuses. Evade 1 attacks for 1 turn.

HEALrare

4
Nimbus Wedge

Deal 5 twice. Gain 6 Counter for 2 turns. Draw 1, then discard 1 at random.

DAMAGErare

3
Talon Fence

Deal 6, or 8 while Shielded. Heal 5, or 7 while Shielded, and remove negative statuses.

DAMAGEcommon

3
Dune Latch

Deal 8. Gain 8 Shield for 1 turn.

DAMAGEuncommon

3
Brine Hitch

Deal 4 twice. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Drift Vane

Gain 3 Regen for 2 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLrare

3
Beacon Ladder

Evade 1 attacks for 1 turn. Gain 20% Amplify for 1 attack.

MANIPULATIONrare

2
Sable Claw

Deal 10. Retrieve 2 Executed Actions. Take 3.

CONTROLuncommon

3
Solder Anchor

Apply 10% Weak for 2 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLcommon

2
Kestrel Ladder

Apply 12% Weak, or 15% Weak while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLuncommon

3
Razor Hitch

Gain 3 Regen for 2 turns. Gain 5 Counter for 2 turns. Take 2.

DEFENSEcommon

4
Pitch Shear

Apply 15% Weak for 2 turns. Gain 20% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONrare

2
Nickel Sweep

Gain 4 Regen for 3 turns. Draw 1.

CONTROLepic

4
Harbor Break

Deal 3 twice. Apply 10% Vulnerable for 2 turns. Draw 1, then discard 1 at random.

CONTROLcommon

2
Slate Line

Deal 5 direct damage, or 6 while Shielded. Ignores Shield and combat modifiers. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLrare

3
Nimbus Rail

Deal 6, or 8 while Shielded. Evade 1 attacks, or 2 while Shielded, for 1 turn.

DAMAGEcommon

2
Quill Chain

Gain 18% Amplify for 1 attack. Gain 1 Command next round.

MANIPULATIONuncommon

4
Deep Crown

Deal 4 direct damage. Ignores Shield and combat modifiers. Apply 12% Vulnerable for 2 turns. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Chalk Chain

Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Apply 12% Weak, or 15% Weak while Shielded, for 2 turns.

CONTROLuncommon

2
Lantern Mark

Heal 7, or 9 while Shielded, and remove negative statuses. Gain 1 Command next round, or 2 while Shielded.

CONTROLuncommon

4
Obsidian Span

Gain 2 Regen for 2 turns. Gain 4 Counter for 2 turns. Draw 1, then discard 1 at random.

DEFENSEcommon

3
Slate Lock

Heal 15, or 19 while Shielded, and remove negative statuses. Apply 20% Weak, or 25% Weak while Shielded, for 2 turns.

CONTROLlegendary

2
Mako Ladder

Deal 10, or 13 while Shielded. Draw 1, or 2 while Shielded.

CONTROLrare

2
Amber Fang

Gain 3 Regen for 2 turns. Remove negative statuses. Take 2.

CONTROLcommon

3
Lattice Pivot

Apply 2 Bleed for 2 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLcommon

2
Lattice Ladder

Deal 8. Gain 1 Command next round.

CONTROLuncommon

3
Salt Chain

Deal 8. Deal 4 direct damage. Ignores Shield and combat modifiers.

CONTROLuncommon

4
Fathom Ridge

Apply 12% Vulnerable for 2 turns. Gain 18% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONuncommon

3
Iron Hinge

Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.

CONTROLcommon

3
Static Roll

Gain 3 Regen for 2 turns. Gain 6 Counter for 2 turns. Take 3.

DEFENSEuncommon

3
Verge Fence

Evade 1 attacks for 1 turn. Draw 1. Draw 1, then discard 1 at random.

CONTROLrare

3
Gale Shear

Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Gain 4 Counter, or 5 Counter while Shielded, for 2 turns.

CONTROLcommon

3
Quartz Vault

Gain 18% Amplify for 1 attack. Gain 1 Command next round. Draw 1, then discard 1 at random.

MANIPULATIONuncommon

2
Nimbus Crown

Evade 1 attacks for 1 turn. Remove negative statuses.

CONTROLuncommon

3
Fathom Mark

Deal 4 direct damage. Ignores Shield and combat modifiers. Heal 7 and remove negative statuses. Take 2.

CONTROLcommon

4
Osprey Arc

Heal 7 and remove negative statuses. Apply 2 Bleed for 2 turns. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Sable Span

Gain 11 Shield, or 14 while Shielded, for 1 turn. Apply 15% Weak, or 19% Weak while Shielded, for 2 turns.

CONTROLrare

3
Pale Clasp

Heal 9 and remove negative statuses. Gain 21% Amplify for 1 attack. Take 3.

MANIPULATIONuncommon

2
Brine Ledge

Apply 10% Weak for 2 turns. Retrieve 1 Executed Action.

CONTROLcommon

3
Low Mark

Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns. Gain 4 Counter, or 5 Counter while Shielded, for 2 turns.

CONTROLcommon

3
Vector Pivot

Gain 6 Shield for 1 turn. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLcommon

3
Aster Shear

Deal 5 direct damage. Ignores Shield and combat modifiers. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLrare

3
Verge Veil

Deal 10. Gain 6 Counter for 2 turns. Take 3.

DAMAGEuncommon

3
Cobalt Ridge

Apply 20% Vulnerable for 2 turns. Draw 1. Draw 1, then discard 1 at random.

CONTROLlegendary

4
Junction Pivot

Apply 18% Weak for 2 turns. Gain 8 Counter for 2 turns. Draw 1, then discard 1 at random.

CONTROLepic

3
Delta Crown

Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Apply 10% Weak, or 13% Weak while Shielded, for 2 turns.

CONTROLcommon

2
Girder Wedge

Deal 4 twice. Remove negative statuses. Take 2.

CONTROLcommon

4
Rivet Spike

Heal 5 and remove negative statuses. Apply 2 Bleed for 2 turns. Draw 1, then discard 1 at random.

CONTROLcommon

3
Gust Lock

Deal 8 twice. Gain 27% Amplify for 1 attack. Take 5.

MANIPULATIONepic

2
Mako Hook

Gain 1 Command next round. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLcommon

2
Umber Turn

Gain 15% Amplify, or 18% while Shielded, for 1 attack. Gain 1 Command next round, or 2 while Shielded.

MANIPULATIONcommon

2
Lumen Tether

Gain 20% Amplify for 1 attack. Draw 1.

MANIPULATIONrare

4
Rime Span

Heal 12 and remove negative statuses. Gain 8 Counter for 2 turns. Draw 1, then discard 1 at random.

HEALepic

3
Girder Sweep

Gain 5 Counter for 2 turns. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Drift Mark

Gain 11 Shield for 1 turn. Apply 15% Weak for 2 turns. Take 3.

CONTROLuncommon

3
Cold Seam

Deal 5 direct damage. Ignores Shield and combat modifiers. Apply 15% Weak for 2 turns. Take 3.

CONTROLuncommon

3
Slate Claw

Heal 15 and remove negative statuses. Gain 5 Regen for 3 turns. Take 5.

HEALepic

3
Hazel Turn

Heal 7 and remove negative statuses. Gain 18% Amplify for 1 attack.

MANIPULATIONuncommon

3
Salt Knot

Apply 10% Weak, or 13% Weak while Shielded, for 2 turns. Gain 15% Amplify, or 18% while Shielded, for 1 attack.

MANIPULATIONcommon

3
Rime Edge

Deal 4 twice, or 5 twice while Shielded. Apply 12% Vulnerable, or 15% Vulnerable while Shielded, for 2 turns.

CONTROLuncommon

3
Coral Hook

Gain 6 Shield for 1 turn. Apply 10% Weak for 2 turns.

CONTROLcommon

2
Nickel Shroud

Gain 2 Command next round. Draw 1. Draw 1, then discard 1 at random.

CONTROLepic

1
Rivet Roll

Gain 2 Command next round. Remove negative statuses. Take 2.

CONTROLcommon

3
Girder Furrow

Deal 6. Gain 4 Counter for 2 turns.

DAMAGEcommon

4
Jade Strut

Gain 4 Counter for 2 turns. Gain 15% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONcommon

4
Glass Strut

Apply 10% Vulnerable for 2 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

CONTROLcommon

4
Deep Pass

Gain 2 Regen for 2 turns. Gain 18% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONuncommon

3
Ember Roll

Deal 8. Draw 1. Draw 1, then discard 1 at random.

CONTROLuncommon

2
Talon Ledge

Apply 10% Vulnerable for 2 turns. Retrieve 1 Executed Action.

CONTROLcommon

2
Quartz Pass

Gain 6 Shield, or 8 while Shielded, for 1 turn. Remove negative statuses.

CONTROLcommon

3
Nickel Wake

Apply 2 Bleed for 2 turns. Apply 12% Weak for 2 turns.

CONTROLuncommon

2
Kestrel Seam

Apply 19% Weak for 2 turns. Remove negative statuses. Take 4.

CONTROLrare

3
Talon Break

Deal 3 direct damage. Ignores Shield and combat modifiers. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLcommon

3
Mako Spike

Apply 4 Bleed, or 5 Bleed while Shielded, for 3 turns. Apply 18% Vulnerable, or 23% Vulnerable while Shielded, for 2 turns.

CONTROLepic

3
Shale Pulse

Gain 11 Shield, or 14 while Shielded, for 1 turn. Apply 3 Bleed, or 4 Bleed while Shielded, for 2 turns.

CONTROLrare

3
Char Turn

Gain 14 Shield for 1 turn. Gain 8 Counter for 2 turns.

DEFENSEepic

2
Nadir Latch

Gain 8 Shield, or 11 while Shielded, for 1 turn. Draw 1, or 2 while Shielded.

CONTROLuncommon

4
Mesa Burn

Deal 6. Apply 10% Weak for 2 turns. Draw 1, then discard 1 at random.

CONTROLcommon

3
Drift Notch

Deal 10 direct damage. Ignores Shield and combat modifiers. Apply 25% Weak for 2 turns. Take 6.

CONTROLlegendary

4
Fathom Wire

Apply 12% Weak for 2 turns. Gain 5 Counter for 2 turns. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Keel Arc

Deal 8, or 10 while Shielded. Gain 8 Shield, or 11 while Shielded, for 1 turn.

DAMAGEuncommon

2
Razor Wake

Gain 5 Counter, or 6 Counter while Shielded, for 2 turns. Gain 1 Command next round, or 2 while Shielded.

CONTROLuncommon

3
Fathom Mantle

Deal 8, or 10 while Shielded. Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns.

CONTROLuncommon

2
Mako Edge

Gain 3 Regen for 2 turns. Gain 2 Command next round. Take 3.

CONTROLuncommon

3
Sharp Roll

Apply 15% Weak for 2 turns. Gain 6 Counter for 2 turns. Take 3.

CONTROLuncommon

3
Nickel Ravine

Gain 3 Regen for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLrare

2
Mesa Roll

Apply 13% Vulnerable for 2 turns. Gain 2 Command next round. Take 2.

CONTROLcommon

2
Glass Hinge

Gain 11 Shield, or 14 while Shielded, for 1 turn. Draw 1, or 2 while Shielded.

CONTROLrare

3
Low Lock

Heal 5, or 7 while Shielded, and remove negative statuses. Evade 1 attacks, or 2 while Shielded, for 1 turn.

HEALcommon

2
Cinder Strut

Gain 3 Regen for 2 turns. Retrieve 2 Executed Actions. Take 3.

CONTROLuncommon

4
Jade Pivot

Gain 2 Regen for 2 turns. Gain 15% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONcommon

4
Anvil Joint

Gain 6 Shield for 1 turn. Apply 2 Bleed for 2 turns. Draw 1, then discard 1 at random.

CONTROLcommon

2
Razor Seam

Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLcommon

3
Lattice Arc

Apply 15% Vulnerable for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLrare

2
High Shroud

Apply 15% Weak, or 19% Weak while Shielded, for 2 turns. Remove negative statuses.

CONTROLrare

3
Tundra Ledge

Deal 4 twice. Apply 12% Weak for 2 turns.

CONTROLuncommon

2
Keel Wedge

Apply 18% Vulnerable for 2 turns. Gain 2 Command next round.

CONTROLepic

3
Sable Snap

Deal 6. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLcommon

3
Cold Shear

Deal 13. Gain 8 Counter for 2 turns. Take 4.

DAMAGErare

3
Brine Spike

Deal 8, or 10 while Shielded. Gain 18% Amplify, or 21% while Shielded, for 1 attack.

MANIPULATIONuncommon

2
Coral Sweep

Heal 15 and remove negative statuses. Retrieve 2 Executed Actions. Take 5.

CONTROLepic

3
Nickel Mark

Apply 13% Weak for 2 turns. Gain 3 Regen for 2 turns. Take 2.

CONTROLcommon

3
Gale Break

Deal 7 twice. Apply 19% Weak for 2 turns. Take 4.

CONTROLrare

3
Ash Wake

Deal 19. Deal 10 direct damage. Ignores Shield and combat modifiers. Take 6.

CONTROLlegendary

3
Mesa Ravine

Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Gain 18% Amplify, or 21% while Shielded, for 1 attack.

MANIPULATIONuncommon

3
Keel Furrow

Apply 15% Vulnerable, or 19% Vulnerable while Shielded, for 2 turns. Gain 3 Regen, or 4 Regen while Shielded, for 2 turns.

CONTROLrare

3
Mesa Edge

Evade 1 attacks for 1 turn. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLrare

3
Ember Clasp

Heal 7, or 9 while Shielded, and remove negative statuses. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.

HEALuncommon

2
Slate Clasp

Apply 5 Bleed for 3 turns. Gain 3 Command next round. Take 5.

CONTROLepic

3
Cobalt Vault

Apply 13% Weak for 2 turns. Gain 5 Counter for 2 turns. Take 2.

CONTROLcommon

3
Beacon Joint

Deal 5 twice. Gain 6 Counter for 2 turns. Take 3.

DAMAGEuncommon

3
Low Pulse

Deal 5 twice, or 7 twice while Shielded. Heal 9, or 12 while Shielded, and remove negative statuses.

DAMAGErare

2
Keel Span

Apply 13% Weak for 2 turns. Retrieve 2 Executed Actions. Take 2.

CONTROLcommon

3
Fathom Line

Deal 10, or 13 while Shielded. Deal 5 direct damage, or 6 while Shielded. Ignores Shield and combat modifiers.

CONTROLrare

4
Cirrus Wedge

Deal 5 twice. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

DAMAGErare

2
Halo Strut

Apply 15% Weak for 2 turns. Draw 1.

CONTROLrare

2
Deep Wake

Apply 12% Vulnerable, or 15% Vulnerable while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLuncommon

4
Frost Crown

Deal 4 twice. Apply 12% Weak for 2 turns. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Aster Span

Deal 4 direct damage. Ignores Shield and combat modifiers. Evade 1 attacks for 1 turn.

CONTROLuncommon

3
Rime Cut

Gain 8 Shield for 1 turn. Gain 3 Regen for 2 turns. Take 2.

DEFENSEcommon

3
Basalt Claw

Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Evade 1 attacks, or 2 while Shielded, for 1 turn.

CONTROLcommon

2
Static Drum

Apply 3 Bleed for 2 turns. Gain 2 Command next round. Take 2.

CONTROLcommon

3
Monsoon Notch

Apply 2 Bleed for 2 turns. Gain 4 Counter for 2 turns.

CONTROLcommon

3
Delta Shear

Apply 3 Bleed for 2 turns. Evade 2 attacks for 1 turn. Take 3.

CONTROLuncommon

3
Mesa Anchor

Apply 5 Bleed for 3 turns. Apply 23% Vulnerable for 2 turns. Take 5.

CONTROLepic

3
High Brace

Apply 15% Vulnerable for 2 turns. Gain 6 Counter for 2 turns. Take 3.

CONTROLuncommon

2
Harbor Ridge

Evade 1 attacks for 1 turn. Retrieve 1 Executed Action.

CONTROLrare

4
Lattice Break

Heal 7 and remove negative statuses. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

HEALuncommon

4
Reef Roll

Gain 8 Shield for 1 turn. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

DEFENSEuncommon

3
Monsoon Cut

Deal 6 twice. Evade 1 attacks for 1 turn.

DAMAGEepic

2
Glass Roll

Gain 4 Regen, or 5 Regen while Shielded, for 3 turns. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLepic

3
Rivet Drum

Gain 11 Shield, or 14 while Shielded, for 1 turn. Gain 20% Amplify, or 24% while Shielded, for 1 attack.

MANIPULATIONrare

2
Hollow Salvo

Apply 12% Weak for 2 turns. Retrieve 1 Executed Action.

CONTROLuncommon

3
Shale Drum

Gain 18% Amplify for 1 attack. Remove negative statuses. Draw 1, then discard 1 at random.

MANIPULATIONuncommon

3
Anvil Break

Apply 3 Bleed for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLrare

3
Fathom Claw

Deal 5 direct damage, or 6 while Shielded. Ignores Shield and combat modifiers. Heal 9, or 12 while Shielded, and remove negative statuses.

CONTROLrare

2
Dune Strut

Deal 4 twice. Draw 2. Take 2.

CONTROLcommon

4
Silent Drum

Deal 10. Heal 9 and remove negative statuses. Draw 1, then discard 1 at random.

DAMAGErare

1
Obsidian Anchor

Draw 1. Remove negative statuses.

CONTROLcommon

3
Static Furrow

Deal 6. Heal 5 and remove negative statuses.

DAMAGEcommon

1
Obsidian Brace

Gain 1 Command next round. Retrieve 1 Executed Action.

CONTROLrare

2
Bright Mantle

Gain 4 Counter, or 5 Counter while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLcommon

3
Wren Turn

Gain 5 Regen for 3 turns. Evade 2 attacks for 1 turn. Take 5.

DEFENSEepic

3
Lumen Chain

Heal 12 and remove negative statuses. Gain 24% Amplify for 1 attack. Take 4.

MANIPULATIONrare

3
Pylon Tether

Apply 2 Bleed for 2 turns. Draw 1. Draw 1, then discard 1 at random.

CONTROLcommon

2
Amber Burn

Gain 20% Amplify, or 24% while Shielded, for 1 attack. Gain 1 Command next round, or 2 while Shielded.

MANIPULATIONrare

2
Tundra Shear

Deal 4 twice. Retrieve 1 Executed Action.

CONTROLuncommon

4
Lumen Veil

Heal 5 and remove negative statuses. Apply 10% Weak for 2 turns. Draw 1, then discard 1 at random.

CONTROLcommon

2
Frost Turn

Apply 15% Vulnerable for 2 turns. Draw 2. Take 3.

CONTROLuncommon

1
Cinder Break

Draw 1, or 2 while Shielded. Remove negative statuses.

CONTROLcommon

3
Lumen Mark

Heal 7 and remove negative statuses. Gain 3 Regen for 2 turns. Take 2.

HEALcommon

4
Reef Vault

Deal 6. Heal 5 and remove negative statuses. Draw 1, then discard 1 at random.

DAMAGEcommon

3
Cirrus Arc

Deal 3 twice, or 4 twice while Shielded. Apply 10% Weak, or 13% Weak while Shielded, for 2 turns.

CONTROLcommon

3
Pitch Turn

Deal 8. Gain 18% Amplify for 1 attack. Take 2.

MANIPULATIONcommon

2
Shale Salvo

Deal 4 twice, or 5 twice while Shielded. Draw 1, or 2 while Shielded.

CONTROLuncommon

3
Cold Burn

Deal 6 direct damage. Ignores Shield and combat modifiers. Apply 4 Bleed for 2 turns. Take 4.

CONTROLrare

3
Ingot Sweep

Gain 3 Regen for 2 turns. Gain 20% Amplify for 1 attack.

MANIPULATIONrare

2
Nickel Tether

Heal 5 and remove negative statuses. Draw 1.

CONTROLcommon

3
Frost Anchor

Apply 2 Bleed for 2 turns. Apply 10% Vulnerable for 2 turns.

CONTROLcommon

3
Beacon Tether

Deal 8. Evade 1 attacks for 1 turn.

DAMAGEuncommon

3
Marrow Knot

Gain 8 Shield, or 11 while Shielded, for 1 turn. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.

DEFENSEuncommon

4
Pitch Joint

Gain 3 Regen for 2 turns. Gain 6 Counter for 2 turns. Draw 1, then discard 1 at random.

DEFENSErare

3
Basalt Ladder

Deal 4 twice. Evade 1 attacks for 1 turn.

DAMAGEuncommon

1
Wren Tether

Gain 2 Command next round. Remove negative statuses.

CONTROLepic

2
Rivet Pass

Apply 3 Bleed, or 4 Bleed while Shielded, for 2 turns. Remove negative statuses.

CONTROLrare

2
Deep Chain

Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Draw 1, or 2 while Shielded.

CONTROLuncommon

3
Quill Tether

Apply 10% Weak, or 13% Weak while Shielded, for 2 turns. Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns.

CONTROLcommon

3
Cirrus Burn

Gain 8 Counter for 2 turns. Gain 24% Amplify for 1 attack. Take 4.

MANIPULATIONrare

2
Aster Tether

Deal 4 twice. Gain 2 Command next round. Take 2.

CONTROLcommon

3
Low Rail

Apply 10% Weak, or 13% Weak while Shielded, for 2 turns. Gain 4 Counter, or 5 Counter while Shielded, for 2 turns.

CONTROLcommon

4
Pale Arc

Apply 15% Weak for 2 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

CONTROLrare

4
Coral Ledge

Apply 12% Weak for 2 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Beacon Span

Deal 3 direct damage. Ignores Shield and combat modifiers. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLcommon

3
Verge Mantle

Deal 6. Draw 1. Draw 1, then discard 1 at random.

CONTROLcommon

3
Copper Ledge

Deal 5 direct damage. Ignores Shield and combat modifiers. Apply 3 Bleed for 2 turns. Take 3.

CONTROLuncommon

2
Rivet Joint

Gain 18% Amplify, or 21% while Shielded, for 1 attack. Retrieve 1 Executed Action, or 2 while Shielded.

MANIPULATIONuncommon

3
High Strut

Deal 8 twice. Heal 15 and remove negative statuses. Take 5.

DAMAGEepic

2
Flint Vault

Apply 4 Bleed, or 5 Bleed while Shielded, for 3 turns. Gain 2 Command next round, or 3 while Shielded.

CONTROLepic

4
Aster Pass

Gain 8 Shield for 1 turn. Gain 18% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONuncommon

2
Static Veil

Gain 5 Counter for 2 turns. Gain 2 Command next round. Take 2.

CONTROLcommon

2
Nimbus Gate

Evade 1 attacks for 1 turn. Draw 1.

CONTROLcommon

2
Flint Burn

Deal 15. Gain 3 Command next round. Take 5.

CONTROLepic

3
Flint Cut

Deal 6 direct damage. Ignores Shield and combat modifiers. Gain 2 Command next round. Draw 1, then discard 1 at random.

CONTROLepic

3
Halo Veil

Deal 10. Deal 5 direct damage. Ignores Shield and combat modifiers. Take 3.

CONTROLuncommon

4
Ingot Salvo

Deal 4 twice. Heal 7 and remove negative statuses. Draw 1, then discard 1 at random.

DAMAGEuncommon

3
Harbor Roll

Apply 4 Bleed for 2 turns. Apply 19% Vulnerable for 2 turns. Take 4.

CONTROLrare

2
Fathom Bite

Deal 3 twice, or 4 twice while Shielded. Remove negative statuses.

CONTROLcommon

2
Basalt Mark

Heal 7, or 9 while Shielded, and remove negative statuses. Draw 1, or 2 while Shielded.

CONTROLuncommon

4
Coral Ridge

Deal 5 direct damage. Ignores Shield and combat modifiers. Gain 20% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONrare

3
Jade Pass

Deal 7 twice. Deal 6 direct damage. Ignores Shield and combat modifiers. Take 4.

CONTROLrare

3
Onyx Ridge

Deal 8 twice. Gain 5 Regen for 3 turns. Take 5.

DAMAGEepic

3
Slate Ledge

Apply 10% Weak, or 13% Weak while Shielded, for 2 turns. Evade 1 attacks, or 2 while Shielded, for 1 turn.

CONTROLcommon

2
Monsoon Latch

Gain 4 Counter for 2 turns. Draw 1.

CONTROLcommon

4
High Span

Heal 9 and remove negative statuses. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

HEALrare

3
Ingot Rail

Deal 10 twice. Gain 6 Regen for 3 turns. Take 6.

DAMAGElegendary

2
Rivet Break

Apply 4 Bleed for 2 turns. Retrieve 2 Executed Actions. Take 4.

CONTROLrare

3
Talon Field

Apply 10% Vulnerable for 2 turns. Gain 2 Regen for 2 turns.

CONTROLcommon

3
Coral Lock

Deal 8. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLuncommon

4
Sharp Clasp

Heal 7 and remove negative statuses. Gain 18% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONuncommon

3
Glass Pass

Heal 9 and remove negative statuses. Apply 3 Bleed for 2 turns. Take 3.

CONTROLuncommon

3
Char Vane

Heal 7 and remove negative statuses. Gain 8 Shield for 1 turn. Take 2.

HEALcommon

2
Basalt Joint

Deal 10, or 13 while Shielded. Remove negative statuses.

CONTROLrare

2
Shale Seam

Deal 6 direct damage. Ignores Shield and combat modifiers. Gain 2 Command next round. Take 4.

CONTROLrare

4
Cinder Fang

Deal 6. Gain 6 Shield for 1 turn. Draw 1, then discard 1 at random.

DAMAGEcommon

2
Shale Shroud

Gain 1 Command next round. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLuncommon

2
Nimbus Line

Apply 12% Vulnerable for 2 turns. Remove negative statuses.

CONTROLuncommon

2
Vapor Ravine

Evade 1 attacks, or 2 while Shielded, for 1 turn. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLcommon

3
Low Span

Heal 7 and remove negative statuses. Draw 1. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Dune Hook

Deal 3 twice. Evade 1 attacks for 1 turn.

DAMAGEcommon

2
Hollow Mantle

Gain 6 Counter, or 8 Counter while Shielded, for 2 turns. Remove negative statuses.

CONTROLrare

3
Chalk Wedge

Apply 13% Weak for 2 turns. Apply 13% Vulnerable for 2 turns. Take 2.

CONTROLcommon

3
Amber Roll

Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.

CONTROLcommon

3
Vapor Strut

Gain 2 Regen, or 3 Regen while Shielded, for 2 turns. Gain 5 Counter, or 6 Counter while Shielded, for 2 turns.

DEFENSEuncommon

3
Cold Furrow

Deal 7 twice. Apply 4 Bleed for 2 turns. Take 4.

CONTROLrare

2
Pitch Edge

Deal 5 twice. Gain 1 Command next round.

CONTROLrare

4
Delta Brace

Apply 10% Weak for 2 turns. Gain 15% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONcommon

3
Dune Anchor

Heal 9 and remove negative statuses. Gain 6 Counter for 2 turns. Take 3.

HEALuncommon

2
Hazel Furrow

Heal 9, or 12 while Shielded, and remove negative statuses. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLrare

2
Cirrus Notch

Apply 2 Bleed for 2 turns. Remove negative statuses.

CONTROLuncommon

3
Fathom Break

Deal 5 twice. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLrare

3
Bright Span

Gain 6 Counter for 2 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLrare

2
Nimbus Mark

Heal 5 and remove negative statuses. Gain 1 Command next round.

CONTROLcommon

3
Nadir Wake

Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Gain 15% Amplify, or 18% while Shielded, for 1 attack.

MANIPULATIONcommon

3
Gale Cradle

Apply 4 Bleed for 2 turns. Gain 24% Amplify for 1 attack. Take 4.

MANIPULATIONrare

3
Slate Furrow

Deal 15. Gain 27% Amplify for 1 attack. Take 5.

MANIPULATIONepic

2
Junction Span

Deal 4 twice, or 5 twice while Shielded. Gain 1 Command next round, or 2 while Shielded.

CONTROLuncommon

3
Shale Cut

Heal 9, or 12 while Shielded, and remove negative statuses. Evade 1 attacks, or 2 while Shielded, for 1 turn.

HEALrare

3
Frost Lock

Deal 3 twice, or 4 twice while Shielded. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.

DAMAGEcommon

3
Onyx Anchor

Gain 4 Counter, or 5 Counter while Shielded, for 2 turns. Evade 1 attacks, or 2 while Shielded, for 1 turn.

DEFENSEcommon

2
Iron Brace

Apply 3 Bleed for 2 turns. Draw 2. Take 2.

CONTROLcommon

3
Razor Burn

Gain 8 Counter for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLepic

3
Cinder Drum

Heal 7 and remove negative statuses. Apply 13% Weak for 2 turns. Take 2.

CONTROLcommon

2
Pylon Ledge

Gain 6 Counter for 2 turns. Remove negative statuses. Take 3.

CONTROLuncommon

2
Wren Lock

Gain 2 Regen for 2 turns. Draw 1.

CONTROLuncommon

2
Salt Furrow

Apply 12% Weak for 2 turns. Remove negative statuses.

CONTROLuncommon

4
Girder Lock

Deal 12. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

DAMAGEepic

3
Lumen Wake

Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.

CONTROLuncommon

3
Brine Clasp

Heal 5 and remove negative statuses. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLcommon

3
Drift Break

Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Apply 12% Vulnerable, or 15% Vulnerable while Shielded, for 2 turns.

CONTROLuncommon

3
Nadir Hook

Apply 2 Bleed for 2 turns. Evade 1 attacks for 1 turn.

CONTROLuncommon

3
Solder Ridge

Deal 4 twice. Deal 4 direct damage. Ignores Shield and combat modifiers.

CONTROLuncommon

1
Shale Line

Gain 1 Command next round, or 2 while Shielded. Remove negative statuses.

CONTROLcommon

3
Fathom Veil

Deal 8 twice. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLlegendary

2
Cirrus Mantle

Deal 6. Retrieve 1 Executed Action.

CONTROLcommon

2
Zenith Shroud

Evade 2 attacks for 1 turn. Retrieve 2 Executed Actions. Take 2.

CONTROLcommon

3
Nadir Rail

Deal 10, or 13 while Shielded. Heal 9, or 12 while Shielded, and remove negative statuses.

DAMAGErare

3
Kestrel Spike

Gain 10 Counter for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLlegendary

3
Nadir Shear

Deal 3 twice, or 4 twice while Shielded. Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers.

CONTROLcommon

2
Char Spike

Evade 1 attacks for 1 turn. Retrieve 1 Executed Action.

CONTROLcommon

3
Rivet Furrow

Deal 3 direct damage. Ignores Shield and combat modifiers. Gain 6 Shield for 1 turn.

CONTROLcommon

4
Aster Arc

Deal 8. Gain 8 Shield for 1 turn. Draw 1, then discard 1 at random.

DAMAGEuncommon

2
Mako Tether

Apply 19% Vulnerable for 2 turns. Remove negative statuses. Take 4.

CONTROLrare

2
Beacon Pass

Gain 14 Shield for 1 turn. Draw 2. Take 4.

CONTROLrare

3
High Shear

Gain 5 Counter for 2 turns. Draw 1. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Gust Tether

Deal 4 twice. Apply 3 Bleed for 2 turns. Take 2.

CONTROLcommon

3
Obsidian Joint

Gain 2 Regen for 2 turns. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Junction Seam

Apply 15% Weak, or 19% Weak while Shielded, for 2 turns. Gain 3 Regen, or 4 Regen while Shielded, for 2 turns.

CONTROLrare

2
Cold Tether

Apply 3 Bleed, or 4 Bleed while Shielded, for 2 turns. Gain 1 Command next round, or 2 while Shielded.

CONTROLrare

2
Silent Lock

Apply 10% Vulnerable for 2 turns. Draw 1.

CONTROLcommon

2
Keel Mark

Heal 5, or 7 while Shielded, and remove negative statuses. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLcommon

3
Copper Tether

Deal 5 twice, or 7 twice while Shielded. Gain 6 Counter, or 8 Counter while Shielded, for 2 turns.

DAMAGErare

3
Fathom Roll

Gain 5 Counter for 2 turns. Evade 1 attacks for 1 turn.

DEFENSEuncommon

2
Salt Pass

Deal 3 twice, or 4 twice while Shielded. Gain 1 Command next round, or 2 while Shielded.

CONTROLcommon

3
Static Ridge

Deal 3 direct damage. Ignores Shield and combat modifiers. Gain 4 Counter for 2 turns.

CONTROLcommon

2
Vector Rail

Gain 18% Amplify for 1 attack. Draw 1.

MANIPULATIONuncommon

3
High Veil

Apply 12% Vulnerable, or 15% Vulnerable while Shielded, for 2 turns. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.

CONTROLuncommon

1
Sharp Cut

Retrieve 1 Executed Action, or 2 while Shielded. Remove negative statuses.

CONTROLrare

3
Hazel Field

Apply 2 Bleed for 2 turns. Apply 12% Vulnerable for 2 turns.

CONTROLuncommon

4
Pylon Lock

Apply 10% Weak for 2 turns. Gain 4 Counter for 2 turns. Draw 1, then discard 1 at random.

CONTROLcommon

3
Halo Joint

Deal 4 twice. Gain 2 Regen for 2 turns.

DAMAGEuncommon

2
Char Claw

Deal 4 twice. Gain 1 Command next round.

CONTROLuncommon

2
Nadir Pulse

Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Draw 1, or 2 while Shielded.

CONTROLcommon

2
Obsidian Crown

Apply 15% Weak for 2 turns. Remove negative statuses.

CONTROLrare

3
Reef Pulse

Deal 15, or 19 while Shielded. Gain 5 Regen, or 6 Regen while Shielded, for 3 turns.

DAMAGElegendary

3
Junction Veil

Gain 6 Shield for 1 turn. Gain 4 Counter for 2 turns.

DEFENSEcommon

3
Aster Fence

Apply 5 Bleed for 3 turns. Draw 1. Draw 1, then discard 1 at random.

CONTROLlegendary

3
Hazel Fang

Deal 5 twice, or 7 twice while Shielded. Gain 3 Regen, or 4 Regen while Shielded, for 2 turns.

DAMAGErare

2
Gust Gate

Apply 18% Weak, or 23% Weak while Shielded, for 2 turns. Gain 2 Command next round, or 3 while Shielded.

CONTROLepic

3
Vapor Seam

Gain 11 Shield for 1 turn. Gain 3 Regen for 2 turns.

DEFENSErare

3
Frost Snap

Gain 2 Regen for 2 turns. Gain 15% Amplify for 1 attack.

MANIPULATIONcommon

4
Bright Cradle

Apply 2 Bleed for 2 turns. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.

CONTROLuncommon

2
Mesa Knot

Evade 1 attacks for 1 turn. Draw 1.

CONTROLuncommon

2
Wren Gate

Apply 19% Weak for 2 turns. Retrieve 2 Executed Actions. Take 4.

CONTROLrare

4
Deep Lock

Deal 4 direct damage. Ignores Shield and combat modifiers. Apply 2 Bleed for 2 turns. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Bright Joint

Apply 15% Weak for 2 turns. Evade 2 attacks for 1 turn. Take 3.

CONTROLuncommon

3
Umber Break

Apply 10% Vulnerable for 2 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLcommon

3
Aster Chain

Deal 8, or 10 while Shielded. Deal 4 twice, or 5 twice while Shielded.

DAMAGEuncommon

3
Dune Salvo

Gain 14 Shield for 1 turn. Evade 2 attacks for 1 turn. Take 4.

DEFENSErare

3
Rivet Turn

Deal 3 twice, or 4 twice while Shielded. Evade 1 attacks, or 2 while Shielded, for 1 turn.

DAMAGEcommon

3
Quartz Fence

Gain 11 Shield for 1 turn. Apply 15% Weak for 2 turns.

CONTROLrare

3
Reef Snap

Deal 5 twice. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLrare

3
Quartz Tether

Deal 8. Gain 3 Regen for 2 turns. Take 2.

DAMAGEcommon

3
Storm Pulse

Gain 8 Shield for 1 turn. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLuncommon

4
Glass Cut

Apply 12% Vulnerable for 2 turns. Gain 5 Counter for 2 turns. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Brine Joint

Deal 8, or 10 while Shielded. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.

DAMAGEuncommon

2
Marrow Rail

Apply 3 Bleed for 2 turns. Retrieve 2 Executed Actions. Take 2.

CONTROLcommon

2
Halo Drum

Evade 1 attacks for 1 turn. Remove negative statuses.

CONTROLrare

2
Lumen Joint

Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns. Remove negative statuses.

CONTROLcommon

2
Void Mark

Evade 1 attacks, or 2 while Shielded, for 1 turn. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLrare

2
Glass Anchor

Gain 2 Regen, or 3 Regen while Shielded, for 2 turns. Draw 1, or 2 while Shielded.

CONTROLcommon

1
Cold Chain

Gain 1 Command next round, or 2 while Shielded. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLrare

2
Anvil Pivot

Gain 8 Shield for 1 turn. Remove negative statuses. Take 2.

CONTROLcommon

3
Quill Ravine

Deal 5 direct damage. Ignores Shield and combat modifiers. Apply 3 Bleed for 2 turns.

CONTROLrare

2
Copper Brace

Deal 5 twice, or 7 twice while Shielded. Gain 1 Command next round, or 2 while Shielded.

CONTROLrare

2
Cinder Gate

Deal 5 direct damage, or 6 while Shielded. Ignores Shield and combat modifiers. Gain 1 Command next round, or 2 while Shielded.

CONTROLrare

2
Rime Furrow

Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLcommon

2
Hazel Mark

Gain 3 Regen for 2 turns. Remove negative statuses. Take 3.

CONTROLuncommon

3
Pale Shroud

Gain 6 Shield for 1 turn. Draw 1. Draw 1, then discard 1 at random.

CONTROLcommon

4
Aster Vane

Deal 3 direct damage. Ignores Shield and combat modifiers. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

CONTROLcommon

4
Ingot Ledge

Gain 6 Shield for 1 turn. Apply 10% Vulnerable for 2 turns. Draw 1, then discard 1 at random.

CONTROLcommon

2
Beacon Clasp

Gain 5 Regen for 3 turns. Draw 2. Take 5.

CONTROLepic

1
Gale Bite

Gain 2 Command next round. Draw 2. Take 2.

CONTROLcommon

2
Nimbus Mantle

Gain 4 Counter for 2 turns. Retrieve 1 Executed Action.

CONTROLcommon

3
Monsoon Snap

Apply 4 Bleed for 3 turns. Gain 23% Amplify for 1 attack.

MANIPULATIONepic

3
Silent Anchor

Deal 5 direct damage. Ignores Shield and combat modifiers. Gain 6 Counter for 2 turns. Take 3.

CONTROLuncommon

2
Beacon Hinge

Gain 23% Amplify for 1 attack. Gain 2 Command next round.

MANIPULATIONepic

3
Ash Lock

Evade 1 attacks for 1 turn. Gain 2 Command next round. Draw 1, then discard 1 at random.

CONTROLepic

3
Salt Span

Apply 5 Bleed for 3 turns. Gain 5 Regen for 3 turns. Take 5.

CONTROLepic

3
Obsidian Pass

Heal 5 and remove negative statuses. Gain 4 Counter for 2 turns.

HEALcommon

3
Umber Knot

Gain 11 Shield for 1 turn. Evade 1 attacks for 1 turn.

DEFENSErare

2
Chalk Clasp

Apply 2 Bleed for 2 turns. Retrieve 1 Executed Action.

CONTROLuncommon

1
Halo Field

Gain 2 Command next round. Retrieve 2 Executed Actions. Take 2.

CONTROLcommon

4
Wren Wedge

Heal 9 and remove negative statuses. Gain 20% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONrare

2
Cobalt Burn

Apply 10% Weak, or 13% Weak while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLcommon

4
Jade Ladder

Heal 9 and remove negative statuses. Apply 15% Weak for 2 turns. Draw 1, then discard 1 at random.

CONTROLrare

3
Reef Bite

Apply 2 Bleed for 2 turns. Gain 5 Counter for 2 turns.

CONTROLuncommon

2
Bright Shroud

Gain 2 Regen for 2 turns. Remove negative statuses.

CONTROLuncommon

3
Static Hook

Deal 15. Evade 2 attacks for 1 turn. Take 5.

DAMAGEepic

4
Razor Brace

Deal 4 direct damage. Ignores Shield and combat modifiers. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

CONTROLuncommon

4
Onyx Hitch

Deal 8. Gain 18% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONuncommon

3
Cirrus Fence

Deal 10, or 13 while Shielded. Apply 15% Vulnerable, or 19% Vulnerable while Shielded, for 2 turns.

CONTROLrare

3
Harbor Shear

Heal 9 and remove negative statuses. Apply 3 Bleed for 2 turns.

CONTROLrare

3
Pylon Wedge

Deal 4 twice. Gain 5 Counter for 2 turns. Take 2.

DAMAGEcommon

4
Mako Sweep

Apply 15% Vulnerable for 2 turns. Gain 20% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONrare

3
Amber Wake

Gain 6 Shield, or 8 while Shielded, for 1 turn. Gain 15% Amplify, or 18% while Shielded, for 1 attack.

MANIPULATIONcommon

4
Hazel Anchor

Deal 3 direct damage. Ignores Shield and combat modifiers. Apply 2 Bleed for 2 turns. Draw 1, then discard 1 at random.

CONTROLcommon

4
Tundra Snap

Deal 3 twice. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.

DAMAGEcommon

3
Coral Spike

Gain 14 Shield, or 18 while Shielded, for 1 turn. Evade 1 attacks, or 2 while Shielded, for 1 turn.

DEFENSEepic

3
Harbor Vault

Deal 12. Deal 6 direct damage. Ignores Shield and combat modifiers.

CONTROLepic

4
Wren Edge

Apply 10% Vulnerable for 2 turns. Gain 4 Counter for 2 turns. Draw 1, then discard 1 at random.

CONTROLcommon

2
Obsidian Mark

Deal 3 twice, or 4 twice while Shielded. Draw 1, or 2 while Shielded.

CONTROLcommon

3
Ember Ladder

Gain 6 Counter for 2 turns. Evade 1 attacks for 1 turn.

DEFENSErare

2
Razor Fence

Gain 18% Amplify for 1 attack. Remove negative statuses. Take 2.

MANIPULATIONcommon

2
Beacon Cut

Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns. Draw 1, or 2 while Shielded.

CONTROLcommon

3
Pylon Gate

Deal 10. Apply 15% Vulnerable for 2 turns. Take 3.

CONTROLuncommon

1
Cold Pulse

Draw 1. Remove negative statuses.

CONTROLrare

4
Low Vault

Heal 9 and remove negative statuses. Gain 11 Shield for 1 turn. Draw 1, then discard 1 at random.

HEALrare

3
Verge Strut

Deal 6. Apply 10% Weak for 2 turns.

CONTROLcommon

3
High Vault

Deal 5 direct damage, or 6 while Shielded. Ignores Shield and combat modifiers. Gain 11 Shield, or 14 while Shielded, for 1 turn.

CONTROLrare

4
Halo Cradle

Deal 5 twice. Heal 9 and remove negative statuses. Draw 1, then discard 1 at random.

DAMAGErare

4
Tundra Mark

Gain 11 Shield for 1 turn. Gain 3 Regen for 2 turns. Draw 1, then discard 1 at random.

DEFENSErare

3
Sable Spike

Deal 3 twice. Draw 1. Draw 1, then discard 1 at random.

CONTROLcommon

2
Lattice Clasp

Evade 1 attacks, or 2 while Shielded, for 1 turn. Draw 1, or 2 while Shielded.

CONTROLepic

2
Halo Mark

Deal 5 twice. Remove negative statuses. Take 3.

CONTROLuncommon

3
Slate Seam

Deal 12. Draw 1. Draw 1, then discard 1 at random.

CONTROLepic

4
Shale Burn

Evade 1 attacks for 1 turn. Gain 15% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONcommon

2
Ash Pulse

Gain 20% Amplify, or 24% while Shielded, for 1 attack. Draw 1, or 2 while Shielded.

MANIPULATIONrare

2
Wren Arc

Gain 3 Regen for 2 turns. Draw 1.

CONTROLrare

2
Gust Mantle

Apply 3 Bleed for 2 turns. Remove negative statuses. Take 2.

CONTROLcommon

3
Gust Span

Heal 9 and remove negative statuses. Apply 15% Vulnerable for 2 turns.

CONTROLrare

2
Onyx Hook

Apply 5 Bleed for 3 turns. Remove negative statuses.

CONTROLlegendary

4
Nadir Wire

Gain 6 Shield for 1 turn. Gain 15% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONcommon

2
Coral Shear

Deal 3 direct damage. Ignores Shield and combat modifiers. Retrieve 1 Executed Action.

CONTROLcommon

3
Lattice Bite

Deal 5 direct damage. Ignores Shield and combat modifiers. Evade 2 attacks for 1 turn. Take 3.

CONTROLuncommon

4
Pylon Bite

Deal 3 twice. Apply 10% Weak for 2 turns. Draw 1, then discard 1 at random.

CONTROLcommon

2
Pylon Hitch

Apply 15% Weak for 2 turns. Retrieve 1 Executed Action.

CONTROLrare

3
Marrow Veil

Apply 20% Weak for 2 turns. Gain 5 Regen for 3 turns.

CONTROLlegendary

3
Monsoon Vane

Deal 8 direct damage. Ignores Shield and combat modifiers. Heal 15 and remove negative statuses.

CONTROLlegendary

3
Rime Wire

Deal 6, or 8 while Shielded. Gain 4 Counter, or 5 Counter while Shielded, for 2 turns.

DAMAGEcommon

2
Nimbus Notch

Apply 15% Weak for 2 turns. Remove negative statuses. Take 3.

CONTROLuncommon

4
Copper Pass

Apply 2 Bleed for 2 turns. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.

CONTROLcommon

2
Quartz Line

Apply 12% Vulnerable for 2 turns. Retrieve 1 Executed Action.

CONTROLuncommon

2
Vapor Rail

Gain 6 Counter, or 8 Counter while Shielded, for 2 turns. Gain 1 Command next round, or 2 while Shielded.

CONTROLrare

2
Sable Mantle

Apply 3 Bleed for 2 turns. Retrieve 1 Executed Action.

CONTROLrare

3
Kestrel Vault

Gain 18% Amplify for 1 attack. Draw 1. Draw 1, then discard 1 at random.

MANIPULATIONuncommon

2
Nadir Veil

Deal 6, or 8 while Shielded. Remove negative statuses.

CONTROLcommon

2
Quartz Wake

Deal 6. Gain 1 Command next round.

CONTROLcommon

4
Sable Wake

Deal 3 twice. Gain 6 Shield for 1 turn. Draw 1, then discard 1 at random.

DAMAGEcommon

2
Salt Joint

Gain 6 Shield, or 8 while Shielded, for 1 turn. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLcommon

3
Hazel Gate

Apply 2 Bleed for 2 turns. Gain 2 Regen for 2 turns.

CONTROLuncommon

3
Razor Pivot

Deal 8. Evade 2 attacks for 1 turn. Take 2.

DAMAGEcommon

4
Deep Furrow

Deal 8 twice. Deal 8 direct damage. Ignores Shield and combat modifiers. Draw 1, then discard 1 at random.

CONTROLlegendary

3
Basalt Fence

Apply 3 Bleed for 2 turns. Apply 13% Weak for 2 turns. Take 2.

CONTROLcommon

4
Ash Ridge

Deal 3 twice. Gain 4 Counter for 2 turns. Draw 1, then discard 1 at random.

DAMAGEcommon

3
Ember Hook

Deal 12. Gain 14 Shield for 1 turn.

DAMAGEepic

2
Keel Pivot

Gain 5 Counter for 2 turns. Gain 1 Command next round.

CONTROLuncommon

3
Sharp Rail

Apply 12% Vulnerable for 2 turns. Gain 5 Counter for 2 turns.

CONTROLuncommon

2
Coral Drum

Gain 8 Shield for 1 turn. Remove negative statuses.

CONTROLuncommon

4
Vector Ravine

Apply 4 Bleed for 3 turns. Gain 8 Counter for 2 turns. Draw 1, then discard 1 at random.

CONTROLepic

3
Lantern Knot

Apply 12% Weak for 2 turns. Gain 5 Counter for 2 turns.

CONTROLuncommon

3
Silent Furrow

Apply 18% Weak, or 23% Weak while Shielded, for 2 turns. Apply 18% Vulnerable, or 23% Vulnerable while Shielded, for 2 turns.

CONTROLepic

3
Keel Brace

Deal 8. Apply 13% Vulnerable for 2 turns. Take 2.

CONTROLcommon

3
Lattice Ledge

Apply 2 Bleed for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Monsoon Hitch

Heal 7, or 9 while Shielded, and remove negative statuses. Gain 8 Shield, or 11 while Shielded, for 1 turn.

HEALuncommon

3
Anvil Span

Deal 8 twice. Evade 2 attacks for 1 turn. Take 5.

DAMAGEepic

3
Pylon Pivot

Deal 4 direct damage. Ignores Shield and combat modifiers. Gain 3 Regen for 2 turns. Take 2.

CONTROLcommon

2
Lantern Gate

Evade 2 attacks for 1 turn. Draw 2. Take 4.

CONTROLrare

2
Mesa Ridge

Deal 8, or 10 while Shielded. Draw 1, or 2 while Shielded.

CONTROLuncommon

3
Talon Tether

Gain 14 Shield for 1 turn. Apply 18% Vulnerable for 2 turns.

CONTROLepic

2
Verge Hook

Apply 13% Vulnerable for 2 turns. Draw 2. Take 2.

CONTROLcommon

3
Gale Mantle

Deal 4 direct damage. Ignores Shield and combat modifiers. Gain 5 Counter for 2 turns.

CONTROLuncommon

2
Cold Claw

Deal 8 twice. Retrieve 2 Executed Actions. Take 5.

CONTROLepic

4
Amber Ravine

Deal 3 direct damage. Ignores Shield and combat modifiers. Apply 10% Vulnerable for 2 turns. Draw 1, then discard 1 at random.

CONTROLcommon

1
Coral Ladder

Gain 1 Command next round. Retrieve 1 Executed Action.

CONTROLcommon

2
Vapor Chain

Gain 3 Regen for 2 turns. Draw 2. Take 2.

CONTROLcommon

2
Frost Veil

Gain 8 Shield, or 11 while Shielded, for 1 turn. Gain 1 Command next round, or 2 while Shielded.

CONTROLuncommon

3
Rivet Wake

Deal 10. Gain 6 Counter for 2 turns.

DAMAGErare

3
Solder Shear

Heal 7, or 9 while Shielded, and remove negative statuses. Gain 18% Amplify, or 21% while Shielded, for 1 attack.

MANIPULATIONuncommon

2
Storm Break

Deal 8 twice. Draw 2. Take 5.

CONTROLepic

2
Lumen Pass

Deal 4 direct damage, or 5 while Shielded. Ignores Shield and combat modifiers. Draw 1, or 2 while Shielded.

CONTROLuncommon

3
Salt Strut

Deal 5 direct damage. Ignores Shield and combat modifiers. Evade 1 attacks for 1 turn.

CONTROLrare

3
Kestrel Edge

Apply 10% Weak for 2 turns. Evade 1 attacks for 1 turn.

CONTROLcommon

2
Basalt Veil

Apply 20% Weak, or 25% Weak while Shielded, for 2 turns. Draw 1, or 2 while Shielded.

CONTROLlegendary

2
Obsidian Latch

Gain 2 Regen, or 3 Regen while Shielded, for 2 turns. Remove negative statuses.

CONTROLcommon

2
Sharp Fang

Gain 10 Counter for 2 turns. Retrieve 2 Executed Actions. Take 5.

CONTROLepic

3
Salt Latch

Deal 8. Deal 4 twice. Take 2.

DAMAGEcommon

3
Vapor Hitch

Deal 10. Gain 3 Regen for 2 turns. Take 3.

DAMAGEuncommon

2
Verge Wire

Heal 5, or 7 while Shielded, and remove negative statuses. Draw 1, or 2 while Shielded.

CONTROLcommon

2
Cold Anchor

Gain 5 Regen, or 6 Regen while Shielded, for 3 turns. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLlegendary

3
Cobalt Rail

Apply 12% Vulnerable for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLuncommon

2
Bright Wire

Gain 2 Regen for 2 turns. Gain 1 Command next round.

CONTROLuncommon

3
Rime Pivot

Deal 4 twice. Apply 13% Weak for 2 turns. Take 2.

CONTROLcommon

3
Osprey Turn

Gain 18 Shield for 1 turn. Apply 23% Weak for 2 turns. Take 5.

CONTROLepic

4
Silent Span

Heal 5 and remove negative statuses. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.

HEALcommon

4
Sable Knot

Deal 5 twice. Apply 3 Bleed for 2 turns. Draw 1, then discard 1 at random.

CONTROLrare

2
Flint Notch

Apply 12% Weak, or 15% Weak while Shielded, for 2 turns. Draw 1, or 2 while Shielded.

CONTROLuncommon

3
Monsoon Chain

Deal 5 direct damage, or 6 while Shielded. Ignores Shield and combat modifiers. Apply 15% Weak, or 19% Weak while Shielded, for 2 turns.

CONTROLrare

1
Talon Pulse

Gain 3 Command next round. Draw 2. Take 6.

CONTROLlegendary

2
Flint Shear

Gain 3 Regen for 2 turns. Gain 1 Command next round.

CONTROLrare

2
Quartz Furrow

Evade 1 attacks for 1 turn. Remove negative statuses.

CONTROLcommon

3
Amber Turn

Deal 3 twice, or 4 twice while Shielded. Heal 5, or 7 while Shielded, and remove negative statuses.

DAMAGEcommon

2
Umber Anchor

Apply 4 Bleed for 2 turns. Draw 2. Take 4.

CONTROLrare

4
Bright Break

Deal 15. Heal 15 and remove negative statuses. Draw 1, then discard 1 at random.

DAMAGElegendary

3
Hollow Gate

Heal 5, or 7 while Shielded, and remove negative statuses. Gain 6 Shield, or 8 while Shielded, for 1 turn.

HEALcommon

3
Kestrel Shear

Heal 15 and remove negative statuses. Gain 27% Amplify for 1 attack. Take 5.

MANIPULATIONepic

1
Delta Salvo

Draw 1. Remove negative statuses.

CONTROLuncommon

2
Gust Wake

Gain 20% Amplify for 1 attack. Gain 1 Command next round.

MANIPULATIONrare

3
Obsidian Snap

Apply 10% Vulnerable for 2 turns. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLcommon

3
Ingot Ridge

Evade 1 attacks for 1 turn. Gain 18% Amplify for 1 attack.

MANIPULATIONuncommon

3
Halo Latch

Deal 15. Apply 23% Vulnerable for 2 turns. Take 5.

CONTROLepic

3
Anvil Vault

Heal 12 and remove negative statuses. Apply 19% Vulnerable for 2 turns. Take 4.

CONTROLrare

3
Cinder Pulse

Gain 2 Regen, or 3 Regen while Shielded, for 2 turns. Gain 4 Counter, or 5 Counter while Shielded, for 2 turns.

DEFENSEcommon

3
Coral Burn

Deal 3 direct damage. Ignores Shield and combat modifiers. Heal 5 and remove negative statuses.

CONTROLcommon

4
Mako Seam

Deal 6. Apply 2 Bleed for 2 turns. Draw 1, then discard 1 at random.

CONTROLcommon

1
Cinder Edge

Draw 2. Retrieve 2 Executed Actions. Take 2.

CONTROLcommon

3
Obsidian Ledge

Heal 12, or 15 while Shielded, and remove negative statuses. Apply 18% Vulnerable, or 23% Vulnerable while Shielded, for 2 turns.

CONTROLepic

2
Static Break

Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Gain 1 Command next round, or 2 while Shielded.

CONTROLcommon

4
Nadir Edge

Gain 5 Counter for 2 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

DEFENSEuncommon

2
Copper Knot

Gain 8 Shield for 1 turn. Gain 2 Command next round. Take 2.

CONTROLcommon

3
Nickel Vault

Deal 8, or 10 while Shielded. Apply 12% Vulnerable, or 15% Vulnerable while Shielded, for 2 turns.

CONTROLuncommon

4
Nickel Fence

Gain 14 Shield for 1 turn. Gain 8 Counter for 2 turns. Draw 1, then discard 1 at random.

DEFENSEepic

2
Nickel Strut

Evade 2 attacks for 1 turn. Retrieve 2 Executed Actions. Take 3.

CONTROLuncommon

3
Rime Ladder

Gain 5 Counter, or 6 Counter while Shielded, for 2 turns. Gain 18% Amplify, or 21% while Shielded, for 1 attack.

MANIPULATIONuncommon

3
Zenith Rail

Gain 11 Shield for 1 turn. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLrare

4
Basalt Wedge

Gain 8 Shield for 1 turn. Gain 5 Counter for 2 turns. Draw 1, then discard 1 at random.

DEFENSEuncommon

3
Harbor Span

Heal 19 and remove negative statuses. Gain 6 Regen for 3 turns. Take 6.

HEALlegendary

3
Dune Lock

Deal 3 twice. Apply 10% Vulnerable for 2 turns.

CONTROLcommon

3
Mesa Shear

Gain 2 Regen for 2 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLcommon

2
Harbor Snap

Gain 21% Amplify for 1 attack. Draw 2. Take 3.

MANIPULATIONuncommon

1
Quill Vault

Draw 2. Remove negative statuses. Take 2.

CONTROLcommon

2
Mesa Vane

Apply 3 Bleed for 2 turns. Remove negative statuses.

CONTROLrare

3
Pitch Latch

Apply 15% Weak for 2 turns. Gain 20% Amplify for 1 attack.

MANIPULATIONrare

4
Marrow Turn

Deal 10. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

DAMAGErare

3
Salt Salvo

Heal 7, or 9 while Shielded, and remove negative statuses. Gain 5 Counter, or 6 Counter while Shielded, for 2 turns.

HEALuncommon

3
Iron Ledge

Deal 5 twice. Gain 3 Regen for 2 turns. Take 3.

DAMAGEuncommon

2
Osprey Wire

Deal 8 direct damage, or 10 while Shielded. Ignores Shield and combat modifiers. Remove negative statuses.

CONTROLlegendary

3
Marrow Joint

Apply 23% Vulnerable for 2 turns. Gain 5 Regen for 3 turns. Take 5.

CONTROLepic

3
Bright Wedge

Deal 3 direct damage. Ignores Shield and combat modifiers. Gain 2 Regen for 2 turns.

CONTROLcommon

3
Deep Gate

Deal 13. Deal 6 direct damage. Ignores Shield and combat modifiers. Take 4.

CONTROLrare

3
Halo Knot

Deal 6, or 8 while Shielded. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.

DAMAGEcommon

3
Nickel Claw

Gain 18 Shield for 1 turn. Gain 10 Counter for 2 turns. Take 5.

DEFENSEepic

2
Quartz Mark

Gain 20% Amplify, or 24% while Shielded, for 1 attack. Retrieve 1 Executed Action, or 2 while Shielded.

MANIPULATIONrare

3
Static Strut

Apply 10% Weak for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLcommon

3
Cold Ridge

Gain 4 Counter, or 5 Counter while Shielded, for 2 turns. Gain 15% Amplify, or 18% while Shielded, for 1 attack.

MANIPULATIONcommon

4
Glass Line

Deal 4 direct damage. Ignores Shield and combat modifiers. Gain 5 Counter for 2 turns. Draw 1, then discard 1 at random.

CONTROLuncommon

2
High Wake

Gain 5 Regen for 3 turns. Gain 3 Command next round. Take 5.

CONTROLepic

3
Flint Spike

Apply 15% Weak for 2 turns. Draw 1. Draw 1, then discard 1 at random.

CONTROLrare

2
Amber Pulse

Gain 8 Shield for 1 turn. Gain 1 Command next round.

CONTROLuncommon

3
Nickel Knot

Apply 12% Vulnerable, or 15% Vulnerable while Shielded, for 2 turns. Gain 18% Amplify, or 21% while Shielded, for 1 attack.

MANIPULATIONuncommon

2
Lattice Shroud

Deal 10. Gain 1 Command next round.

CONTROLrare

3
Ash Wedge

Deal 8. Apply 12% Weak for 2 turns.

CONTROLuncommon

4
Char Gate

Deal 6 direct damage. Ignores Shield and combat modifiers. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

CONTROLepic

2
Drift Line

Evade 2 attacks for 1 turn. Retrieve 2 Executed Actions. Take 4.

CONTROLrare

3
Cobalt Chain

Apply 12% Vulnerable for 2 turns. Draw 1. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Harbor Tether

Deal 5 direct damage, or 6 while Shielded. Ignores Shield and combat modifiers. Evade 1 attacks, or 2 while Shielded, for 1 turn.

CONTROLrare

3
Sharp Strut

Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Gain 15% Amplify, or 18% while Shielded, for 1 attack.

MANIPULATIONcommon

3
Girder Tether

Apply 12% Vulnerable for 2 turns. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLuncommon

1
Mako Wire

Gain 1 Command next round. Remove negative statuses.

CONTROLrare

3
Deep Knot

Gain 8 Counter for 2 turns. Evade 1 attacks for 1 turn.

DEFENSEepic

3
Sharp Line

Gain 14 Shield, or 18 while Shielded, for 1 turn. Apply 4 Bleed, or 5 Bleed while Shielded, for 3 turns.

CONTROLepic

1
Zenith Hitch

Gain 1 Command next round. Draw 1.

CONTROLcommon

2
Iron Wedge

Deal 8. Draw 1.

CONTROLuncommon

4
Rime Turn

Deal 8. Apply 12% Weak for 2 turns. Draw 1, then discard 1 at random.

CONTROLuncommon

2
High Clasp

Heal 5, or 7 while Shielded, and remove negative statuses. Gain 1 Command next round, or 2 while Shielded.

CONTROLcommon

2
Pitch Arc

Gain 4 Counter, or 5 Counter while Shielded, for 2 turns. Gain 1 Command next round, or 2 while Shielded.

CONTROLcommon

2
Onyx Crown

Deal 5 twice. Gain 2 Command next round. Take 3.

CONTROLuncommon

2
Talon Mark

Apply 19% Weak for 2 turns. Draw 2. Take 4.

CONTROLrare

3
Umber Wedge

Evade 1 attacks, or 2 while Shielded, for 1 turn. Gain 20% Amplify, or 24% while Shielded, for 1 attack.

MANIPULATIONrare

3
Rime Hinge

Gain 2 Regen for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLuncommon

2
Zenith Gate

Deal 12, or 15 while Shielded. Draw 1, or 2 while Shielded.

CONTROLepic

3
Hazel Pass

Apply 15% Vulnerable for 2 turns. Gain 3 Regen for 2 turns. Take 3.

CONTROLuncommon

3
Lattice Crown

Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Apply 10% Weak, or 13% Weak while Shielded, for 2 turns.

CONTROLcommon

3
Cinder Latch

Deal 8 twice. Apply 5 Bleed for 3 turns. Take 5.

CONTROLepic

3
Marrow Field

Gain 8 Shield for 1 turn. Gain 18% Amplify for 1 attack. Take 2.

MANIPULATIONcommon

3
Chalk Shroud

Deal 8 twice. Apply 20% Weak for 2 turns.

CONTROLlegendary

3
Fathom Vane

Gain 6 Shield, or 8 while Shielded, for 1 turn. Evade 1 attacks, or 2 while Shielded, for 1 turn.

DEFENSEcommon

3
Delta Hinge

Gain 6 Shield for 1 turn. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLcommon

3
Verge Ridge

Deal 4 direct damage. Ignores Shield and combat modifiers. Apply 13% Weak for 2 turns. Take 2.

CONTROLcommon

2
Nadir Mantle

Deal 6 direct damage. Ignores Shield and combat modifiers. Gain 2 Command next round.

CONTROLepic

3
Jade Fang

Deal 6 twice. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLepic

2
Pitch Anchor

Heal 9 and remove negative statuses. Gain 1 Command next round.

CONTROLrare

3
Verge Pulse

Heal 5 and remove negative statuses. Apply 10% Vulnerable for 2 turns.

CONTROLcommon

3
Wren Notch

Heal 9, or 12 while Shielded, and remove negative statuses. Gain 6 Counter, or 8 Counter while Shielded, for 2 turns.

HEALrare

1
Brine Notch

Gain 2 Command next round, or 3 while Shielded. Draw 1, or 2 while Shielded.

CONTROLepic

4
Osprey Break

Deal 6 twice. Apply 18% Weak for 2 turns. Draw 1, then discard 1 at random.

CONTROLepic

3
Lantern Anchor

Gain 3 Regen, or 4 Regen while Shielded, for 2 turns. Evade 1 attacks, or 2 while Shielded, for 1 turn.

DEFENSErare

3
Lumen Snap

Gain 11 Shield for 1 turn. Evade 2 attacks for 1 turn. Take 3.

DEFENSEuncommon

2
Coral Wake

Heal 9 and remove negative statuses. Draw 1.

CONTROLrare

3
Solder Salvo

Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns. Evade 1 attacks, or 2 while Shielded, for 1 turn.

CONTROLcommon

2
Mako Turn

Deal 6 direct damage. Ignores Shield and combat modifiers. Draw 2. Take 4.

CONTROLrare

3
Talon Crown

Deal 5 twice. Gain 11 Shield for 1 turn. Take 3.

DAMAGEuncommon

3
Monsoon Strut

Gain 8 Shield for 1 turn. Evade 1 attacks for 1 turn.

DEFENSEuncommon

1
Slate Roll

Retrieve 1 Executed Action. Remove negative statuses.

CONTROLrare

3
Aster Wire

Deal 10. Apply 15% Weak for 2 turns. Take 3.

CONTROLuncommon

2
Hazel Clasp

Heal 9 and remove negative statuses. Retrieve 1 Executed Action.

CONTROLrare

4
Obsidian Ridge

Gain 11 Shield for 1 turn. Gain 6 Counter for 2 turns. Draw 1, then discard 1 at random.

DEFENSErare

2
Zenith Chain

Apply 2 Bleed for 2 turns. Draw 1.

CONTROLcommon

2
Hazel Strut

Deal 5 direct damage. Ignores Shield and combat modifiers. Retrieve 2 Executed Actions. Take 3.

CONTROLuncommon

3
Reef Claw

Apply 15% Weak for 2 turns. Gain 3 Regen for 2 turns. Take 3.

CONTROLuncommon

2
Monsoon Bite

Deal 15. Retrieve 2 Executed Actions. Take 5.

CONTROLepic

3
Void Ladder

Deal 4 twice. Apply 12% Vulnerable for 2 turns.

CONTROLuncommon

3
Bright Turn

Heal 5, or 7 while Shielded, and remove negative statuses. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.

HEALcommon

3
Salt Burn

Gain 2 Regen for 2 turns. Evade 1 attacks for 1 turn.

DEFENSEuncommon

2
Solder Hinge

Gain 11 Shield, or 14 while Shielded, for 1 turn. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLrare

3
Delta Lock

Deal 4 direct damage, or 5 while Shielded. Ignores Shield and combat modifiers. Apply 12% Weak, or 15% Weak while Shielded, for 2 turns.

CONTROLuncommon

4
Quartz Lock

Gain 4 Regen for 3 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

DEFENSEepic

2
Beacon Mark

Apply 15% Weak for 2 turns. Retrieve 2 Executed Actions. Take 3.

CONTROLuncommon

3
Salt Claw

Gain 5 Counter for 2 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLuncommon

2
Low Notch

Deal 3 twice. Retrieve 1 Executed Action.

CONTROLcommon

2
Onyx Vane

Apply 2 Bleed for 2 turns. Retrieve 1 Executed Action.

CONTROLcommon

4
Lantern Vault

Apply 12% Weak for 2 turns. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Pylon Latch

Deal 6 direct damage. Ignores Shield and combat modifiers. Apply 19% Weak for 2 turns. Take 4.

CONTROLrare

3
Bright Snap

Deal 8. Gain 5 Counter for 2 turns.

DAMAGEuncommon

2
Amber Tether

Gain 8 Shield, or 11 while Shielded, for 1 turn. Remove negative statuses.

CONTROLuncommon

3
Gale Claw

Heal 5 and remove negative statuses. Gain 15% Amplify for 1 attack.

MANIPULATIONcommon

4
Kestrel Span

Deal 8. Deal 4 direct damage. Ignores Shield and combat modifiers. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Lantern Ravine

Deal 6 direct damage. Ignores Shield and combat modifiers. Draw 1. Draw 1, then discard 1 at random.

CONTROLepic

2
Chalk Brace

Apply 12% Weak for 2 turns. Gain 1 Command next round.

CONTROLuncommon

2
Rime Field

Gain 6 Shield, or 8 while Shielded, for 1 turn. Gain 1 Command next round, or 2 while Shielded.

CONTROLcommon

2
Silent Veil

Gain 1 Command next round. Draw 1. Draw 1, then discard 1 at random.

CONTROLcommon

3
Onyx Furrow

Deal 6 direct damage. Ignores Shield and combat modifiers. Gain 8 Counter for 2 turns.

CONTROLepic

3
Junction Break

Gain 14 Shield for 1 turn. Apply 18% Weak for 2 turns.

CONTROLepic

3
Flint Seam

Gain 8 Shield, or 11 while Shielded, for 1 turn. Gain 5 Counter, or 6 Counter while Shielded, for 2 turns.

DEFENSEuncommon

3
Hollow Hinge

Deal 3 twice. Heal 5 and remove negative statuses.

DAMAGEcommon

2
Storm Spike

Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Remove negative statuses.

CONTROLcommon

3
Glass Edge

Apply 12% Weak, or 15% Weak while Shielded, for 2 turns. Gain 18% Amplify, or 21% while Shielded, for 1 attack.

MANIPULATIONuncommon

2
Mako Strut

Deal 6, or 8 while Shielded. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLcommon

3
Drift Sweep

Heal 7 and remove negative statuses. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLuncommon

4
Nimbus Ledge

Deal 6. Gain 15% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONcommon

3
Dune Knot

Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns.

CONTROLcommon

2
Silent Clasp

Apply 13% Weak for 2 turns. Remove negative statuses. Take 2.

CONTROLcommon

3
Jade Wire

Gain 6 Shield for 1 turn. Evade 1 attacks for 1 turn.

DEFENSEcommon

2
Hollow Fang

Deal 5 twice. Draw 1.

CONTROLrare

2
Chalk Crown

Deal 8. Gain 2 Command next round. Take 2.

CONTROLcommon

2
Sable Hinge

Gain 4 Regen for 2 turns. Gain 2 Command next round. Take 4.

CONTROLrare

3
Basalt Edge

Deal 6. Deal 3 twice.

DAMAGEcommon

3
Solder Ledge

Gain 2 Regen for 2 turns. Gain 18% Amplify for 1 attack.

MANIPULATIONuncommon

2
Nadir Salvo

Gain 5 Counter for 2 turns. Draw 1.

CONTROLuncommon

3
Iron Drum

Deal 6, or 8 while Shielded. Apply 10% Weak, or 13% Weak while Shielded, for 2 turns.

CONTROLcommon

2
Coral Knot

Apply 3 Bleed for 2 turns. Retrieve 2 Executed Actions. Take 3.

CONTROLuncommon

2
Lattice Lock

Gain 15% Amplify, or 18% while Shielded, for 1 attack. Retrieve 1 Executed Action, or 2 while Shielded.

MANIPULATIONcommon

3
Solder Shroud

Deal 6 twice. Gain 23% Amplify for 1 attack.

MANIPULATIONepic

2
Zenith Line

Gain 4 Regen for 3 turns. Retrieve 1 Executed Action.

CONTROLepic

3
Brine Lock

Deal 3 direct damage. Ignores Shield and combat modifiers. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLcommon

3
Frost Tether

Deal 3 twice. Gain 4 Counter for 2 turns.

DAMAGEcommon

2
Pitch Drum

Evade 2 attacks for 1 turn. Draw 2. Take 3.

CONTROLuncommon

2
Solder Clasp

Apply 18% Vulnerable, or 23% Vulnerable while Shielded, for 2 turns. Draw 1, or 2 while Shielded.

CONTROLepic

3
Amber Cradle

Deal 13. Evade 2 attacks for 1 turn. Take 4.

DAMAGErare

3
Reef Chain

Apply 3 Bleed for 2 turns. Gain 18% Amplify for 1 attack. Take 2.

MANIPULATIONcommon

3
Nimbus Burn

Deal 6, or 8 while Shielded. Gain 6 Shield, or 8 while Shielded, for 1 turn.

DAMAGEcommon

3
Halo Brace

Gain 8 Shield, or 11 while Shielded, for 1 turn. Gain 18% Amplify, or 21% while Shielded, for 1 attack.

MANIPULATIONuncommon

3
Rime Veil

Heal 7, or 9 while Shielded, and remove negative statuses. Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns.

CONTROLuncommon

2
Vapor Veil

Deal 8, or 10 while Shielded. Remove negative statuses.

CONTROLuncommon

3
Verge Cut

Heal 12 and remove negative statuses. Gain 14 Shield for 1 turn. Take 4.

HEALrare

2
Cinder Seam

Deal 3 direct damage. Ignores Shield and combat modifiers. Remove negative statuses.

CONTROLcommon

3
Wren Pass

Gain 11 Shield for 1 turn. Apply 3 Bleed for 2 turns. Take 3.

CONTROLuncommon

2
Pylon Ravine

Gain 21% Amplify for 1 attack. Remove negative statuses. Take 3.

MANIPULATIONuncommon

3
Cobalt Fang

Deal 3 direct damage. Ignores Shield and combat modifiers. Apply 10% Weak for 2 turns.

CONTROLcommon

2
Marrow Chain

Apply 20% Weak, or 25% Weak while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLlegendary

3
Pitch Mark

Apply 15% Weak for 2 turns. Apply 15% Vulnerable for 2 turns.

CONTROLrare

3
Low Arc

Apply 13% Vulnerable for 2 turns. Gain 3 Regen for 2 turns. Take 2.

CONTROLcommon

3
Beacon Wire

Heal 7 and remove negative statuses. Apply 13% Vulnerable for 2 turns. Take 2.

CONTROLcommon

4
Amber Pass

Gain 8 Shield for 1 turn. Apply 2 Bleed for 2 turns. Draw 1, then discard 1 at random.

CONTROLuncommon

2
Gale Ladder

Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLcommon

3
Basalt Salvo

Deal 4 twice. Evade 2 attacks for 1 turn. Take 2.

DAMAGEcommon

2
Pale Lock

Gain 2 Regen, or 3 Regen while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLcommon

3
Anvil Furrow

Apply 3 Bleed for 2 turns. Gain 3 Regen for 2 turns.

CONTROLrare

3
Glass Shear

Apply 19% Vulnerable for 2 turns. Gain 8 Counter for 2 turns. Take 4.

CONTROLrare

3
Copper Hitch

Deal 10 direct damage. Ignores Shield and combat modifiers. Apply 6 Bleed for 3 turns. Take 6.

CONTROLlegendary

3
Shale Veil

Gain 6 Counter for 2 turns. Evade 2 attacks for 1 turn. Take 3.

DEFENSEuncommon

3
Gale Furrow

Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns.

CONTROLcommon

3
Hollow Ladder

Deal 7 twice. Evade 2 attacks for 1 turn. Take 4.

DAMAGErare

2
High Fence

Gain 5 Counter for 2 turns. Retrieve 2 Executed Actions. Take 2.

CONTROLcommon

3
Flint Pass

Apply 10% Weak, or 13% Weak while Shielded, for 2 turns. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.

CONTROLcommon

2
Onyx Wire

Gain 25% Amplify for 1 attack. Gain 2 Command next round.

MANIPULATIONlegendary

2
Gust Fence

Gain 8 Counter for 2 turns. Gain 2 Command next round.

CONTROLepic

3
Lumen Furrow

Apply 10% Weak for 2 turns. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLcommon

2
Sable Strut

Gain 18% Amplify, or 21% while Shielded, for 1 attack. Gain 1 Command next round, or 2 while Shielded.

MANIPULATIONuncommon

3
Vector Wire

Deal 6. Gain 15% Amplify for 1 attack.

MANIPULATIONcommon

3
Chalk Shear

Deal 8. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Mesa Mantle

Gain 4 Counter for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLcommon

2
Girder Cradle

Deal 15, or 19 while Shielded. Remove negative statuses.

CONTROLlegendary

3
Hollow Wake

Deal 3 twice, or 4 twice while Shielded. Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns.

CONTROLcommon

3
Umber Mark

Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns. Gain 15% Amplify, or 18% while Shielded, for 1 attack.

MANIPULATIONcommon

1
Iron Crown

Retrieve 2 Executed Actions. Remove negative statuses. Take 2.

CONTROLcommon

3
Zenith Hook

Deal 3 twice, or 4 twice while Shielded. Gain 6 Shield, or 8 while Shielded, for 1 turn.

DAMAGEcommon

2
Cold Fence

Apply 10% Weak for 2 turns. Remove negative statuses.

CONTROLcommon

3
Dune Bite

Gain 6 Counter for 2 turns. Gain 20% Amplify for 1 attack.

MANIPULATIONrare

2
Basalt Hook

Evade 2 attacks for 1 turn. Gain 2 Command next round. Take 4.

CONTROLrare

2
Monsoon Clasp

Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Gain 1 Command next round, or 2 while Shielded.

CONTROLcommon

3
Monsoon Turn

Gain 23% Amplify for 1 attack. Draw 1. Draw 1, then discard 1 at random.

MANIPULATIONepic

3
Brine Chain

Gain 8 Shield for 1 turn. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Rime Break

Gain 20% Amplify for 1 attack. Draw 1. Draw 1, then discard 1 at random.

MANIPULATIONrare

4
Anvil Rail

Deal 8. Apply 2 Bleed for 2 turns. Draw 1, then discard 1 at random.

CONTROLuncommon

4
Nadir Mark

Heal 5 and remove negative statuses. Apply 10% Vulnerable for 2 turns. Draw 1, then discard 1 at random.

CONTROLcommon

2
Anvil Burn

Gain 3 Regen for 2 turns. Retrieve 2 Executed Actions. Take 2.

CONTROLcommon

2
Shale Claw

Gain 8 Shield for 1 turn. Retrieve 1 Executed Action.

CONTROLuncommon

3
Quartz Vane

Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Heal 5, or 7 while Shielded, and remove negative statuses.

CONTROLcommon

3
Drift Shear

Deal 3 twice. Gain 2 Regen for 2 turns.

DAMAGEcommon

1
Lumen Hook

Gain 1 Command next round. Draw 1.

CONTROLrare

3
Razor Break

Gain 3 Regen, or 4 Regen while Shielded, for 2 turns. Gain 20% Amplify, or 24% while Shielded, for 1 attack.

MANIPULATIONrare

2
Osprey Strut

Gain 2 Regen for 2 turns. Draw 1.

CONTROLcommon

3
Umber Rail

Apply 3 Bleed for 2 turns. Gain 5 Counter for 2 turns. Take 2.

CONTROLcommon

2
Storm Pivot

Heal 7 and remove negative statuses. Gain 1 Command next round.

CONTROLuncommon

2
Marrow Salvo

Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns. Gain 1 Command next round, or 2 while Shielded.

CONTROLcommon

4
Salt Bite

Deal 5 twice. Gain 20% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONrare

4
Lumen Turn

Gain 8 Shield for 1 turn. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.

DEFENSEuncommon

2
Solder Veil

Deal 4 direct damage. Ignores Shield and combat modifiers. Retrieve 2 Executed Actions. Take 2.

CONTROLcommon

3
Lumen Arc

Deal 3 direct damage. Ignores Shield and combat modifiers. Apply 10% Vulnerable for 2 turns.

CONTROLcommon

2
Lattice Drum

Gain 8 Shield, or 11 while Shielded, for 1 turn. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLuncommon

3
Aster Roll

Evade 1 attacks for 1 turn. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLcommon

3
Amber Vane

Gain 5 Counter for 2 turns. Evade 2 attacks for 1 turn. Take 2.

DEFENSEcommon

2
Lantern Seam

Deal 4 direct damage, or 5 while Shielded. Ignores Shield and combat modifiers. Gain 1 Command next round, or 2 while Shielded.

CONTROLuncommon

2
Umber Spike

Gain 1 Command next round. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLrare

4
Chalk Veil

Deal 3 direct damage. Ignores Shield and combat modifiers. Gain 15% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONcommon

3
Nickel Furrow

Deal 5 direct damage. Ignores Shield and combat modifiers. Gain 11 Shield for 1 turn. Take 3.

CONTROLuncommon

3
Harbor Wake

Gain 14 Shield for 1 turn. Apply 4 Bleed for 2 turns. Take 4.

CONTROLrare

3
Low Ridge

Deal 3 direct damage. Ignores Shield and combat modifiers. Draw 1. Draw 1, then discard 1 at random.

CONTROLcommon

3
Shale Mark

Gain 18% Amplify for 1 attack. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

MANIPULATIONuncommon

2
Quartz Hook

Gain 11 Shield for 1 turn. Retrieve 2 Executed Actions. Take 3.

CONTROLuncommon

4
Aster Hook

Heal 7 and remove negative statuses. Gain 5 Counter for 2 turns. Draw 1, then discard 1 at random.

HEALuncommon

4
Ash Rail

Gain 8 Shield for 1 turn. Apply 12% Weak for 2 turns. Draw 1, then discard 1 at random.

CONTROLuncommon

2
Osprey Hinge

Evade 1 attacks, or 2 while Shielded, for 1 turn. Draw 1, or 2 while Shielded.

CONTROLcommon

3
Verge Turn

Apply 12% Weak for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Chalk Roll

Deal 3 twice, or 4 twice while Shielded. Gain 15% Amplify, or 18% while Shielded, for 1 attack.

MANIPULATIONcommon

3
Hollow Chain

Deal 6. Gain 2 Regen for 2 turns.

DAMAGEcommon

2
Dune Crown

Gain 6 Counter for 2 turns. Gain 1 Command next round.

CONTROLrare

2
Ember Shroud

Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLuncommon

3
Pale Fence

Gain 8 Shield for 1 turn. Apply 13% Weak for 2 turns. Take 2.

CONTROLcommon

3
Sharp Mark

Deal 5 twice. Apply 15% Weak for 2 turns.

CONTROLrare

3
Quartz Salvo

Deal 5 direct damage. Ignores Shield and combat modifiers. Gain 6 Counter for 2 turns.

CONTROLrare

3
Basalt Burn

Deal 12, or 15 while Shielded. Gain 14 Shield, or 18 while Shielded, for 1 turn.

DAMAGEepic

3
Cold Hitch

Deal 10, or 13 while Shielded. Deal 5 twice, or 7 twice while Shielded.

DAMAGErare

2
Basalt Fang

Gain 11 Shield for 1 turn. Gain 2 Command next round. Take 3.

CONTROLuncommon

4
Silent Mark

Deal 3 twice. Apply 2 Bleed for 2 turns. Draw 1, then discard 1 at random.

CONTROLcommon

3
Void Field

Apply 18% Vulnerable, or 23% Vulnerable while Shielded, for 2 turns. Gain 8 Counter, or 10 Counter while Shielded, for 2 turns.

CONTROLepic

2
Flint Edge

Deal 4 twice. Retrieve 2 Executed Actions. Take 2.

CONTROLcommon

3
Rime Wedge

Apply 15% Weak for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLrare

2
Onyx Drum

Evade 2 attacks for 1 turn. Gain 2 Command next round. Take 2.

CONTROLcommon

3
Hollow Turn

Deal 4 direct damage. Ignores Shield and combat modifiers. Heal 7 and remove negative statuses.

CONTROLuncommon

3
Gust Salvo

Deal 6. Apply 2 Bleed for 2 turns.

CONTROLcommon

4
Quill Brace

Deal 4 direct damage. Ignores Shield and combat modifiers. Apply 12% Weak for 2 turns. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Nadir Seam

Gain 8 Shield for 1 turn. Apply 3 Bleed for 2 turns. Take 2.

CONTROLcommon

3
Zenith Mark

Gain 8 Shield for 1 turn. Apply 12% Weak for 2 turns.

CONTROLuncommon

4
Lumen Edge

Deal 10. Gain 6 Counter for 2 turns. Draw 1, then discard 1 at random.

DAMAGErare

4
Ash Burn

Deal 8. Gain 5 Counter for 2 turns. Draw 1, then discard 1 at random.

DAMAGEuncommon

2
Obsidian Hitch

Deal 4 twice. Draw 1.

CONTROLuncommon

3
Glass Joint

Gain 2 Regen for 2 turns. Gain 5 Counter for 2 turns.

DEFENSEuncommon

2
Dune Wire

Gain 4 Counter, or 5 Counter while Shielded, for 2 turns. Draw 1, or 2 while Shielded.

CONTROLcommon

3
Dune Fence

Deal 10, or 13 while Shielded. Gain 3 Regen, or 4 Regen while Shielded, for 2 turns.

DAMAGErare

2
Keel Ravine

Gain 4 Regen for 3 turns. Gain 2 Command next round.

CONTROLepic

2
Quartz Joint

Gain 5 Counter for 2 turns. Remove negative statuses. Take 2.

CONTROLcommon

3
Vapor Vault

Apply 12% Weak for 2 turns. Gain 2 Regen for 2 turns.

CONTROLuncommon

4
Harbor Joint

Apply 18% Vulnerable for 2 turns. Gain 8 Counter for 2 turns. Draw 1, then discard 1 at random.

CONTROLepic

2
Obsidian Gate

Gain 6 Counter for 2 turns. Gain 2 Command next round. Take 3.

CONTROLuncommon

3
Mako Vane

Deal 3 direct damage. Ignores Shield and combat modifiers. Gain 15% Amplify for 1 attack.

MANIPULATIONcommon

3
Cobalt Roll

Deal 4 direct damage. Ignores Shield and combat modifiers. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Iron Fang

Deal 8, or 10 while Shielded. Evade 1 attacks, or 2 while Shielded, for 1 turn.

DAMAGEuncommon

2
Zenith Vault

Apply 13% Vulnerable for 2 turns. Retrieve 2 Executed Actions. Take 2.

CONTROLcommon

2
Aster Bite

Evade 1 attacks, or 2 while Shielded, for 1 turn. Remove negative statuses.

CONTROLuncommon

4
Void Salvo

Apply 15% Weak for 2 turns. Gain 6 Counter for 2 turns. Draw 1, then discard 1 at random.

CONTROLrare

3
Deep Spike

Deal 10. Deal 5 twice.

DAMAGErare

2
Bright Latch

Gain 21% Amplify for 1 attack. Retrieve 2 Executed Actions. Take 3.

MANIPULATIONuncommon

3
Cinder Knot

Heal 5 and remove negative statuses. Gain 2 Regen for 2 turns.

HEALcommon

3
Copper Hook

Apply 13% Vulnerable for 2 turns. Evade 2 attacks for 1 turn. Take 2.

CONTROLcommon

2
Void Hitch

Gain 27% Amplify for 1 attack. Remove negative statuses. Take 5.

MANIPULATIONepic

4
Quill Pivot

Gain 3 Regen for 2 turns. Gain 20% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONrare

3
Obsidian Wake

Deal 8, or 10 while Shielded. Gain 5 Counter, or 6 Counter while Shielded, for 2 turns.

DAMAGEuncommon

1
Umber Veil

Draw 1. Retrieve 1 Executed Action.

CONTROLcommon

3
Razor Crown

Heal 15, or 19 while Shielded, and remove negative statuses. Apply 5 Bleed, or 6 Bleed while Shielded, for 3 turns.

CONTROLlegendary

3
Harbor Ledge

Deal 4 twice, or 5 twice while Shielded. Gain 8 Shield, or 11 while Shielded, for 1 turn.

DAMAGEuncommon

3
Shale Span

Apply 10% Weak for 2 turns. Apply 10% Vulnerable for 2 turns.

CONTROLcommon

3
Void Fence

Gain 2 Regen, or 3 Regen while Shielded, for 2 turns. Evade 1 attacks, or 2 while Shielded, for 1 turn.

DEFENSEcommon

3
Girder Chain

Evade 1 attacks for 1 turn. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLcommon

2
Nadir Line

Gain 1 Command next round. Draw 1. Draw 1, then discard 1 at random.

CONTROLuncommon

2
Mako Mantle

Heal 9 and remove negative statuses. Retrieve 2 Executed Actions. Take 3.

CONTROLuncommon

2
Wren Mark

Gain 18% Amplify, or 21% while Shielded, for 1 attack. Draw 1, or 2 while Shielded.

MANIPULATIONuncommon

3
Verge Vault

Deal 3 twice. Apply 2 Bleed for 2 turns.

CONTROLcommon

2
Mesa Wedge

Gain 24% Amplify for 1 attack. Remove negative statuses. Take 4.

MANIPULATIONrare

2
Gust Furrow

Gain 2 Regen for 2 turns. Gain 1 Command next round.

CONTROLcommon

2
Ember Spike

Apply 15% Vulnerable for 2 turns. Gain 2 Command next round. Take 3.

CONTROLuncommon

2
Tundra Strut

Deal 15. Draw 2. Take 5.

CONTROLepic

4
Osprey Claw

Deal 4 direct damage. Ignores Shield and combat modifiers. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.

CONTROLuncommon

4
Cinder Ravine

Deal 3 twice. Deal 3 direct damage. Ignores Shield and combat modifiers. Draw 1, then discard 1 at random.

CONTROLcommon

2
Halo Fang

Gain 14 Shield for 1 turn. Remove negative statuses. Take 4.

CONTROLrare

4
Hollow Brace

Apply 2 Bleed for 2 turns. Gain 15% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONcommon

2
Jade Edge

Apply 12% Weak for 2 turns. Draw 1.

CONTROLuncommon

2
Pitch Claw

Apply 15% Vulnerable for 2 turns. Remove negative statuses. Take 3.

CONTROLuncommon

3
Sable Ladder

Deal 8. Apply 12% Vulnerable for 2 turns.

CONTROLuncommon

2
Solder Span

Gain 11 Shield, or 14 while Shielded, for 1 turn. Remove negative statuses.

CONTROLrare

3
Slate Turn

Apply 10% Vulnerable for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLcommon

3
Low Spike

Gain 18 Shield for 1 turn. Apply 20% Vulnerable for 2 turns.

CONTROLlegendary

3
Drift Fang

Gain 2 Regen for 2 turns. Draw 1. Draw 1, then discard 1 at random.

CONTROLuncommon

2
Void Strut

Deal 8, or 10 while Shielded. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLuncommon

2
Chalk Ridge

Gain 6 Shield for 1 turn. Gain 1 Command next round.

CONTROLcommon

3
Pylon Wire

Heal 9, or 12 while Shielded, and remove negative statuses. Gain 11 Shield, or 14 while Shielded, for 1 turn.

HEALrare

2
Pitch Ladder

Deal 5 twice, or 7 twice while Shielded. Draw 1, or 2 while Shielded.

CONTROLrare

3
Hazel Claw

Apply 2 Bleed for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLcommon

2
Void Furrow

Evade 1 attacks, or 2 while Shielded, for 1 turn. Gain 1 Command next round, or 2 while Shielded.

CONTROLuncommon

3
Void Hook

Gain 15% Amplify for 1 attack. Gain 1 Command next round. Draw 1, then discard 1 at random.

MANIPULATIONcommon

3
Copper Drum

Apply 12% Vulnerable for 2 turns. Gain 18% Amplify for 1 attack.

MANIPULATIONuncommon

3
Static Notch

Heal 12 and remove negative statuses. Apply 19% Weak for 2 turns. Take 4.

CONTROLrare

3
Nimbus Pivot

Gain 15% Amplify for 1 attack. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

MANIPULATIONcommon

1
Shale Crown

Gain 1 Command next round, or 2 while Shielded. Draw 1, or 2 while Shielded.

CONTROLuncommon

3
Storm Span

Gain 20% Amplify for 1 attack. Gain 1 Command next round. Draw 1, then discard 1 at random.

MANIPULATIONrare

3
Obsidian Tether

Deal 5 twice, or 7 twice while Shielded. Gain 20% Amplify, or 24% while Shielded, for 1 attack.

MANIPULATIONrare

2
Storm Field

Apply 10% Vulnerable for 2 turns. Gain 1 Command next round.

CONTROLcommon

2
Low Vane

Apply 3 Bleed, or 4 Bleed while Shielded, for 2 turns. Draw 1, or 2 while Shielded.

CONTROLrare

3
Pale Line

Deal 4 twice, or 5 twice while Shielded. Evade 1 attacks, or 2 while Shielded, for 1 turn.

DAMAGEuncommon

3
Nimbus Drum

Apply 12% Weak for 2 turns. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Ingot Vane

Evade 1 attacks, or 2 while Shielded, for 1 turn. Gain 18% Amplify, or 21% while Shielded, for 1 attack.

MANIPULATIONuncommon

3
Marrow Break

Apply 18% Weak for 2 turns. Gain 23% Amplify for 1 attack.

MANIPULATIONepic

3
Lantern Pulse

Deal 8. Heal 7 and remove negative statuses. Take 2.

DAMAGEcommon

3
Sable Hitch

Heal 7 and remove negative statuses. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLuncommon

2
Vector Spike

Deal 8. Remove negative statuses.

CONTROLuncommon

3
Keel Veil

Deal 10. Evade 1 attacks for 1 turn.

DAMAGErare

4
Solder Pivot

Apply 10% Weak for 2 turns. Apply 10% Vulnerable for 2 turns. Draw 1, then discard 1 at random.

CONTROLcommon

3
Nimbus Sweep

Gain 8 Shield for 1 turn. Apply 2 Bleed for 2 turns.

CONTROLuncommon

4
Razor Wire

Deal 6. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.

DAMAGEcommon

2
Lattice Hook

Gain 2 Regen, or 3 Regen while Shielded, for 2 turns. Gain 1 Command next round, or 2 while Shielded.

CONTROLcommon

3
Sharp Wedge

Deal 5 twice, or 7 twice while Shielded. Evade 1 attacks, or 2 while Shielded, for 1 turn.

DAMAGErare

2
Mako Claw

Deal 3 twice. Remove negative statuses.

CONTROLcommon

4
Monsoon Salvo

Heal 5 and remove negative statuses. Gain 4 Counter for 2 turns. Draw 1, then discard 1 at random.

HEALcommon

2
Iron Line

Apply 3 Bleed for 2 turns. Draw 2. Take 3.

CONTROLuncommon

3
Osprey Tether

Deal 8. Gain 18% Amplify for 1 attack.

MANIPULATIONuncommon

2
Monsoon Anchor

Evade 1 attacks, or 2 while Shielded, for 1 turn. Remove negative statuses.

CONTROLcommon

3
Chalk Wake

Deal 6 twice. Apply 18% Weak for 2 turns.

CONTROLepic

2
Hazel Tether

Deal 12. Remove negative statuses.

CONTROLepic

2
Low Wire

Gain 8 Shield for 1 turn. Retrieve 2 Executed Actions. Take 2.

CONTROLcommon

4
Cobalt Line

Apply 3 Bleed for 2 turns. Gain 20% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONrare

2
Obsidian Bite

Gain 5 Counter for 2 turns. Retrieve 1 Executed Action.

CONTROLuncommon

2
Onyx Wake

Deal 8, or 10 while Shielded. Gain 1 Command next round, or 2 while Shielded.

CONTROLuncommon

2
Lattice Notch

Apply 2 Bleed for 2 turns. Remove negative statuses.

CONTROLcommon

2
Sable Chain

Evade 2 attacks for 1 turn. Gain 3 Command next round. Take 5.

CONTROLepic

4
Umber Fence

Apply 15% Weak for 2 turns. Apply 15% Vulnerable for 2 turns. Draw 1, then discard 1 at random.

CONTROLrare

4
Marrow Fence

Deal 4 direct damage. Ignores Shield and combat modifiers. Gain 8 Shield for 1 turn. Draw 1, then discard 1 at random.

CONTROLuncommon

2
Lantern Line

Apply 13% Vulnerable for 2 turns. Remove negative statuses. Take 2.

CONTROLcommon

3
Flint Fang

Apply 19% Weak for 2 turns. Gain 24% Amplify for 1 attack. Take 4.

MANIPULATIONrare

2
Marrow Spike

Evade 1 attacks, or 2 while Shielded, for 1 turn. Draw 1, or 2 while Shielded.

CONTROLuncommon

3
Nadir Turn

Gain 11 Shield for 1 turn. Gain 6 Counter for 2 turns.

DEFENSErare

3
Nadir Joint

Deal 5 twice. Heal 9 and remove negative statuses. Take 3.

DAMAGEuncommon

3
Coral Pivot

Apply 2 Bleed for 2 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLuncommon

2
Junction Burn

Gain 8 Counter, or 10 Counter while Shielded, for 2 turns. Remove negative statuses.

CONTROLepic

3
Mako Pivot

Apply 15% Weak for 2 turns. Gain 3 Regen for 2 turns.

CONTROLrare

2
Pylon Cradle

Gain 5 Counter, or 6 Counter while Shielded, for 2 turns. Remove negative statuses.

CONTROLuncommon

1
Bright Fence

Gain 1 Command next round. Remove negative statuses.

CONTROLuncommon

4
Delta Wedge

Apply 10% Vulnerable for 2 turns. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.

CONTROLcommon

3
Cold Joint

Heal 9, or 12 while Shielded, and remove negative statuses. Apply 15% Vulnerable, or 19% Vulnerable while Shielded, for 2 turns.

CONTROLrare

4
Reef Crown

Gain 11 Shield for 1 turn. Gain 20% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONrare

3
Mesa Line

Apply 19% Weak for 2 turns. Gain 8 Counter for 2 turns. Take 4.

CONTROLrare

4
Pylon Vault

Deal 3 twice. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

DAMAGEcommon

3
Vector Turn

Heal 7 and remove negative statuses. Apply 3 Bleed for 2 turns. Take 2.

CONTROLcommon

3
Reef Spike

Gain 8 Shield for 1 turn. Gain 5 Counter for 2 turns. Take 2.

DEFENSEcommon

2
Char Veil

Heal 12 and remove negative statuses. Retrieve 2 Executed Actions. Take 4.

CONTROLrare

3
Bright Ladder

Deal 5 direct damage. Ignores Shield and combat modifiers. Heal 9 and remove negative statuses. Take 3.

CONTROLuncommon

3
Cirrus Wire

Deal 8. Heal 7 and remove negative statuses.

DAMAGEuncommon

3
Marrow Ladder

Deal 6 direct damage, or 8 while Shielded. Ignores Shield and combat modifiers. Gain 4 Regen, or 5 Regen while Shielded, for 3 turns.

CONTROLepic

3
Slate Shroud

Deal 10, or 13 while Shielded. Apply 3 Bleed, or 4 Bleed while Shielded, for 2 turns.

CONTROLrare

3
Basalt Roll

Apply 12% Weak, or 15% Weak while Shielded, for 2 turns. Evade 1 attacks, or 2 while Shielded, for 1 turn.

CONTROLuncommon

3
Bright Spike

Apply 10% Vulnerable for 2 turns. Gain 4 Counter for 2 turns.

CONTROLcommon

3
Low Roll

Deal 4 direct damage. Ignores Shield and combat modifiers. Gain 18% Amplify for 1 attack. Take 2.

MANIPULATIONcommon

3
Osprey Furrow

Deal 10. Evade 2 attacks for 1 turn. Take 3.

DAMAGEuncommon

2
Kestrel Strut

Retrieve 1 Executed Action. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLlegendary

3
Hazel Wire

Heal 5 and remove negative statuses. Gain 6 Shield for 1 turn.

HEALcommon

3
Lumen Shear

Apply 2 Bleed for 2 turns. Gain 15% Amplify for 1 attack.

MANIPULATIONcommon

1
Low Cradle

Draw 1, or 2 while Shielded. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLrare

2
Low Hitch

Draw 1. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLepic

3
Flint Wake

Gain 4 Regen for 3 turns. Draw 1. Draw 1, then discard 1 at random.

CONTROLepic

2
Coral Veil

Apply 2 Bleed for 2 turns. Draw 1.

CONTROLuncommon

3
Razor Drum

Evade 2 attacks for 1 turn. Gain 24% Amplify for 1 attack. Take 4.

MANIPULATIONrare

2
Shale Fang

Deal 4 direct damage. Ignores Shield and combat modifiers. Gain 2 Command next round. Take 2.

CONTROLcommon

3
Rime Pulse

Gain 4 Counter for 2 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLcommon

3
Jade Drum

Deal 4 direct damage. Ignores Shield and combat modifiers. Gain 5 Counter for 2 turns. Take 2.

CONTROLcommon

3
Cirrus Cradle

Gain 11 Shield for 1 turn. Gain 6 Counter for 2 turns. Take 3.

DEFENSEuncommon

3
Obsidian Line

Deal 3 twice. Gain 15% Amplify for 1 attack.

MANIPULATIONcommon

3
Cirrus Pass

Apply 2 Bleed for 2 turns. Apply 10% Weak for 2 turns.

CONTROLcommon

3
Hollow Cradle

Deal 4 twice. Heal 7 and remove negative statuses. Take 2.

DAMAGEcommon

3
Pylon Shear

Apply 19% Vulnerable for 2 turns. Gain 4 Regen for 2 turns. Take 4.

CONTROLrare

1
Brine Shroud

Gain 1 Command next round, or 2 while Shielded. Remove negative statuses.

CONTROLuncommon

3
Pale Wedge

Gain 8 Shield, or 11 while Shielded, for 1 turn. Apply 12% Weak, or 15% Weak while Shielded, for 2 turns.

CONTROLuncommon

3
Delta Vane

Deal 3 twice, or 4 twice while Shielded. Gain 4 Counter, or 5 Counter while Shielded, for 2 turns.

DAMAGEcommon

2
High Turn

Deal 3 twice. Gain 1 Command next round.

CONTROLcommon

4
Gust Brace

Deal 12. Apply 18% Vulnerable for 2 turns. Draw 1, then discard 1 at random.

CONTROLepic

3
Rivet Fang

Gain 8 Shield for 1 turn. Draw 1. Draw 1, then discard 1 at random.

CONTROLuncommon

2
Vector Edge

Evade 1 attacks for 1 turn. Draw 1.

CONTROLrare

4
Copper Gate

Deal 4 twice. Apply 12% Vulnerable for 2 turns. Draw 1, then discard 1 at random.

CONTROLuncommon

2
Silent Seam

Gain 8 Shield for 1 turn. Draw 1.

CONTROLuncommon

3
Static Bite

Deal 15. Gain 18 Shield for 1 turn. Take 5.

DAMAGEepic

3
Kestrel Anchor

Apply 10% Weak for 2 turns. Draw 1. Draw 1, then discard 1 at random.

CONTROLcommon

3
Chalk Tether

Apply 3 Bleed for 2 turns. Apply 13% Vulnerable for 2 turns. Take 2.

CONTROLcommon

2
Basalt Cut

Deal 5 direct damage. Ignores Shield and combat modifiers. Remove negative statuses. Take 3.

CONTROLuncommon

2
Gale Notch

Apply 19% Vulnerable for 2 turns. Gain 2 Command next round. Take 4.

CONTROLrare

3
Wren Seam

Deal 6, or 8 while Shielded. Deal 3 twice, or 4 twice while Shielded.

DAMAGEcommon

4
Halo Ravine

Heal 5 and remove negative statuses. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

HEALcommon

3
Hollow Snap

Deal 3 twice. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLcommon

1
Reef Drum

Gain 1 Command next round. Remove negative statuses.

CONTROLcommon

4
Tundra Anchor

Deal 8. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

DAMAGEuncommon

2
Beacon Drum

Gain 24% Amplify for 1 attack. Gain 2 Command next round. Take 4.

MANIPULATIONrare

3
Static Wake

Deal 6, or 8 while Shielded. Gain 15% Amplify, or 18% while Shielded, for 1 attack.

MANIPULATIONcommon

3
Sharp Ladder

Deal 12. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLepic

3
Talon Clasp

Apply 3 Bleed for 2 turns. Gain 3 Regen for 2 turns. Take 2.

CONTROLcommon

4
Rivet Cut

Deal 3 direct damage. Ignores Shield and combat modifiers. Gain 6 Shield for 1 turn. Draw 1, then discard 1 at random.

CONTROLcommon

3
Brine Cradle

Deal 4 twice. Gain 8 Shield for 1 turn. Take 2.

DAMAGEcommon

2
Ingot Field

Heal 7 and remove negative statuses. Gain 2 Command next round. Take 2.

CONTROLcommon

3
Brine Sweep

Gain 6 Shield for 1 turn. Gain 2 Regen for 2 turns.

DEFENSEcommon

3
Quill Break

Apply 15% Weak, or 19% Weak while Shielded, for 2 turns. Apply 15% Vulnerable, or 19% Vulnerable while Shielded, for 2 turns.

CONTROLrare

2
Salt Veil

Apply 15% Weak, or 19% Weak while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLrare

2
Lantern Notch

Deal 6, or 8 while Shielded. Gain 1 Command next round, or 2 while Shielded.

CONTROLcommon

4
Fathom Turn

Deal 3 twice. Heal 5 and remove negative statuses. Draw 1, then discard 1 at random.

DAMAGEcommon

2
Basalt Brace

Gain 6 Shield for 1 turn. Draw 1.

CONTROLcommon

3
Razor Cut

Apply 2 Bleed for 2 turns. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLcommon

4
Hollow Knot

Apply 12% Weak for 2 turns. Gain 18% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONuncommon

3
Lantern Wedge

Deal 6. Gain 6 Shield for 1 turn.

DAMAGEcommon

3
Jade Veil

Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.

CONTROLcommon

3
Junction Spike

Apply 15% Vulnerable for 2 turns. Evade 1 attacks for 1 turn.

CONTROLrare

4
Monsoon Brace

Apply 2 Bleed for 2 turns. Gain 5 Counter for 2 turns. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Kestrel Bite

Deal 10. Deal 5 twice. Take 3.

DAMAGEuncommon

3
Ash Hook

Deal 3 twice. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLcommon

4
Nadir Furrow

Heal 9 and remove negative statuses. Apply 3 Bleed for 2 turns. Draw 1, then discard 1 at random.

CONTROLrare

2
Pylon Crown

Evade 2 attacks for 1 turn. Remove negative statuses. Take 4.

CONTROLrare

3
Vapor Wire

Heal 12 and remove negative statuses. Gain 4 Regen for 2 turns. Take 4.

HEALrare

2
Chalk Cradle

Gain 4 Regen, or 5 Regen while Shielded, for 3 turns. Remove negative statuses.

CONTROLepic

3
Beacon Strut

Apply 12% Weak, or 15% Weak while Shielded, for 2 turns. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.

CONTROLuncommon

3
Hazel Span

Gain 3 Regen for 2 turns. Gain 6 Counter for 2 turns.

DEFENSErare

2
Drift Clasp

Apply 15% Vulnerable for 2 turns. Retrieve 1 Executed Action.

CONTROLrare

3
Verge Knot

Gain 11 Shield for 1 turn. Gain 21% Amplify for 1 attack. Take 3.

MANIPULATIONuncommon

3
Gust Bite

Gain 11 Shield, or 14 while Shielded, for 1 turn. Gain 3 Regen, or 4 Regen while Shielded, for 2 turns.

DEFENSErare

3
Fathom Fence

Gain 18 Shield for 1 turn. Apply 5 Bleed for 3 turns.

CONTROLlegendary

4
Girder Pulse

Deal 5 twice. Deal 5 direct damage. Ignores Shield and combat modifiers. Draw 1, then discard 1 at random.

CONTROLrare

2
Pale Latch

Deal 6. Draw 1.

CONTROLcommon

2
Delta Latch

Heal 7 and remove negative statuses. Draw 2. Take 2.

CONTROLcommon

1
Cobalt Field

Gain 2 Command next round. Remove negative statuses. Take 3.

CONTROLuncommon

1
Nickel Pivot

Gain 1 Command next round, or 2 while Shielded. Remove negative statuses.

CONTROLrare

2
Deep Hitch

Apply 10% Weak, or 13% Weak while Shielded, for 2 turns. Gain 1 Command next round, or 2 while Shielded.

CONTROLcommon

3
Kestrel Rail

Deal 8. Gain 8 Shield for 1 turn. Take 2.

DAMAGEcommon

3
Junction Ledge

Heal 19 and remove negative statuses. Apply 25% Weak for 2 turns. Take 6.

CONTROLlegendary

3
Kestrel Vane

Deal 4 direct damage. Ignores Shield and combat modifiers. Apply 2 Bleed for 2 turns.

CONTROLuncommon

2
Wren Vane

Deal 4 direct damage. Ignores Shield and combat modifiers. Retrieve 1 Executed Action.

CONTROLuncommon

3
Beacon Vane

Gain 5 Counter for 2 turns. Gain 18% Amplify for 1 attack. Take 2.

MANIPULATIONcommon

3
Marrow Gate

Gain 6 Counter for 2 turns. Gain 21% Amplify for 1 attack. Take 3.

MANIPULATIONuncommon

3
Hazel Knot

Deal 8. Apply 3 Bleed for 2 turns. Take 2.

CONTROLcommon

3
Basalt Wake

Deal 6 direct damage, or 8 while Shielded. Ignores Shield and combat modifiers. Apply 18% Weak, or 23% Weak while Shielded, for 2 turns.

CONTROLepic

3
Lumen Span

Gain 25% Amplify for 1 attack. Gain 2 Command next round. Draw 1, then discard 1 at random.

MANIPULATIONlegendary

2
High Lock

Gain 18% Amplify for 1 attack. Retrieve 1 Executed Action.

MANIPULATIONuncommon

4
Pale Break

Heal 15 and remove negative statuses. Gain 25% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONlegendary

2
Lantern Edge

Deal 5 direct damage. Ignores Shield and combat modifiers. Gain 1 Command next round.

CONTROLrare

3
Obsidian Mantle

Deal 6. Deal 3 direct damage. Ignores Shield and combat modifiers.

CONTROLcommon

1
Lantern Veil

Draw 2. Remove negative statuses. Take 3.

CONTROLuncommon

2
Coral Cradle

Gain 24% Amplify for 1 attack. Retrieve 2 Executed Actions. Take 4.

MANIPULATIONrare

3
Quartz Cradle

Gain 11 Shield for 1 turn. Draw 1. Draw 1, then discard 1 at random.

CONTROLrare

3
Girder Gate

Gain 8 Shield, or 11 while Shielded, for 1 turn. Evade 1 attacks, or 2 while Shielded, for 1 turn.

DEFENSEuncommon

3
Salt Drum

Deal 5 twice, or 7 twice while Shielded. Apply 3 Bleed, or 4 Bleed while Shielded, for 2 turns.

CONTROLrare

1
Iron Hitch

Gain 1 Command next round, or 2 while Shielded. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLcommon

2
Frost Pass

Gain 15% Amplify for 1 attack. Gain 1 Command next round.

MANIPULATIONcommon

2
Halo Bite

Evade 1 attacks, or 2 while Shielded, for 1 turn. Gain 1 Command next round, or 2 while Shielded.

CONTROLcommon

1
Char Mantle

Gain 3 Command next round. Remove negative statuses. Take 5.

CONTROLepic

3
Gust Shear

Gain 15% Amplify for 1 attack. Remove negative statuses. Draw 1, then discard 1 at random.

MANIPULATIONcommon

3
Aster Seam

Deal 7 twice. Gain 4 Regen for 2 turns. Take 4.

DAMAGErare

3
Amber Seam

Gain 6 Shield, or 8 while Shielded, for 1 turn. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.

DEFENSEcommon

2
Static Pass

Deal 3 twice, or 4 twice while Shielded. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLcommon

3
Gust Seam

Gain 5 Counter, or 6 Counter while Shielded, for 2 turns. Evade 1 attacks, or 2 while Shielded, for 1 turn.

DEFENSEuncommon

2
Pylon Fang

Evade 1 attacks, or 2 while Shielded, for 1 turn. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLuncommon

3
Brine Arc

Gain 6 Counter for 2 turns. Draw 1. Draw 1, then discard 1 at random.

CONTROLrare

3
Anvil Cut

Evade 2 attacks for 1 turn. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLlegendary

2
Glass Brace

Gain 3 Regen, or 4 Regen while Shielded, for 2 turns. Remove negative statuses.

CONTROLrare

2
Sharp Anchor

Gain 6 Counter for 2 turns. Retrieve 2 Executed Actions. Take 3.

CONTROLuncommon

2
Anvil Wake

Heal 5 and remove negative statuses. Retrieve 1 Executed Action.

CONTROLcommon

2
Keel Rail

Deal 10. Draw 1.

CONTROLrare

2
Storm Roll

Apply 12% Vulnerable, or 15% Vulnerable while Shielded, for 2 turns. Remove negative statuses.

CONTROLuncommon

1
Mako Break

Retrieve 1 Executed Action, or 2 while Shielded. Remove negative statuses.

CONTROLcommon

1
Hollow Break

Draw 1, or 2 while Shielded. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLuncommon

2
Mesa Tether

Deal 7 twice. Retrieve 2 Executed Actions. Take 4.

CONTROLrare

2
Hollow Vane

Gain 5 Counter for 2 turns. Draw 2. Take 2.

CONTROLcommon

3
Cirrus Drum

Apply 15% Vulnerable for 2 turns. Evade 2 attacks for 1 turn. Take 3.

CONTROLuncommon

4
Void Pulse

Evade 1 attacks for 1 turn. Gain 18% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONuncommon

3
Osprey Cut

Gain 6 Shield, or 8 while Shielded, for 1 turn. Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns.

CONTROLcommon

3
Keel Latch

Gain 6 Counter for 2 turns. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLrare

2
Low Clasp

Gain 5 Counter, or 6 Counter while Shielded, for 2 turns. Draw 1, or 2 while Shielded.

CONTROLuncommon

3
Lantern Joint

Gain 10 Counter, or 13 Counter while Shielded, for 2 turns. Evade 2 attacks, or 3 while Shielded, for 1 turn.

DEFENSElegendary

4
Lantern Shear

Deal 3 direct damage. Ignores Shield and combat modifiers. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.

CONTROLcommon

3
Girder Claw

Deal 8, or 10 while Shielded. Heal 7, or 9 while Shielded, and remove negative statuses.

DAMAGEuncommon

3
Kestrel Pulse

Gain 3 Regen for 2 turns. Gain 21% Amplify for 1 attack. Take 3.

MANIPULATIONuncommon

3
Vector Lock

Gain 2 Regen for 2 turns. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLcommon

3
Shale Ravine

Deal 5 twice. Apply 3 Bleed for 2 turns. Take 3.

CONTROLuncommon

2
Cold Vault

Apply 2 Bleed for 2 turns. Gain 1 Command next round.

CONTROLcommon

2
Zenith Shear

Evade 1 attacks for 1 turn. Gain 2 Command next round.

CONTROLepic

3
Flint Furrow

Heal 7 and remove negative statuses. Apply 2 Bleed for 2 turns.

CONTROLuncommon

3
Low Sweep

Deal 6. Evade 1 attacks for 1 turn.

DAMAGEcommon

2
Chalk Line

Gain 6 Counter for 2 turns. Retrieve 1 Executed Action.

CONTROLrare

1
Kestrel Gate

Gain 1 Command next round, or 2 while Shielded. Draw 1, or 2 while Shielded.

CONTROLcommon

2
Harbor Mark

Deal 6 twice, or 8 twice while Shielded. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLepic

3
Amber Hinge

Heal 9 and remove negative statuses. Gain 11 Shield for 1 turn. Take 3.

HEALuncommon

2
Kestrel Furrow

Apply 12% Vulnerable for 2 turns. Draw 1.

CONTROLuncommon

3
Junction Hook

Deal 3 twice. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLcommon

2
Junction Shear

Evade 2 attacks for 1 turn. Draw 2. Take 2.

CONTROLcommon

4
Umber Clasp

Gain 6 Shield for 1 turn. Apply 10% Weak for 2 turns. Draw 1, then discard 1 at random.

CONTROLcommon

3
Quartz Edge

Apply 3 Bleed for 2 turns. Apply 15% Weak for 2 turns. Take 3.

CONTROLuncommon

3
Pylon Pulse

Gain 2 Regen, or 3 Regen while Shielded, for 2 turns. Gain 15% Amplify, or 18% while Shielded, for 1 attack.

MANIPULATIONcommon

4
Amber Snap

Gain 14 Shield for 1 turn. Gain 4 Regen for 3 turns. Draw 1, then discard 1 at random.

DEFENSEepic

3
Flint Ladder

Heal 5 and remove negative statuses. Apply 10% Weak for 2 turns.

CONTROLcommon

3
Nadir Ladder

Deal 6, or 8 while Shielded. Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers.

CONTROLcommon

2
Rime Latch

Apply 15% Weak for 2 turns. Draw 2. Take 3.

CONTROLuncommon

4
Monsoon Drum

Deal 5 direct damage. Ignores Shield and combat modifiers. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

CONTROLrare

2
Tundra Fence

Heal 7 and remove negative statuses. Retrieve 1 Executed Action.

CONTROLuncommon

1
Verge Shear

Retrieve 1 Executed Action. Remove negative statuses.

CONTROLcommon

4
Cobalt Mantle

Apply 15% Vulnerable for 2 turns. Gain 6 Counter for 2 turns. Draw 1, then discard 1 at random.

CONTROLrare

3
Chalk Span

Heal 7, or 9 while Shielded, and remove negative statuses. Apply 12% Vulnerable, or 15% Vulnerable while Shielded, for 2 turns.

CONTROLuncommon

3
Pale Cut

Heal 9 and remove negative statuses. Apply 15% Weak for 2 turns.

CONTROLrare

2
Cinder Lock

Gain 10 Counter for 2 turns. Remove negative statuses. Take 5.

CONTROLepic

3
Mako Vault

Gain 6 Shield, or 8 while Shielded, for 1 turn. Gain 4 Counter, or 5 Counter while Shielded, for 2 turns.

DEFENSEcommon

3
Quill Wire

Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns.

CONTROLcommon

3
Keel Drum

Apply 13% Vulnerable for 2 turns. Gain 18% Amplify for 1 attack. Take 2.

MANIPULATIONcommon

3
Low Fang

Deal 8. Gain 2 Regen for 2 turns.

DAMAGEuncommon

4
Razor Shear

Apply 10% Weak for 2 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

CONTROLcommon

3
Lantern Latch

Deal 4 twice. Apply 2 Bleed for 2 turns.

CONTROLuncommon

3
Storm Knot

Gain 10 Counter for 2 turns. Gain 27% Amplify for 1 attack. Take 5.

MANIPULATIONepic

3
Girder Hinge

Gain 6 Shield for 1 turn. Apply 2 Bleed for 2 turns.

CONTROLcommon

1
Hazel Hook

Retrieve 1 Executed Action, or 2 while Shielded. Remove negative statuses.

CONTROLuncommon

2
Static Edge

Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Remove negative statuses.

CONTROLuncommon

4
Pitch Tether

Apply 2 Bleed for 2 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

CONTROLcommon

4
Deep Pulse

Gain 10 Counter for 2 turns. Evade 2 attacks for 1 turn. Draw 1, then discard 1 at random.

DEFENSElegendary

3
Girder Rail

Gain 6 Shield for 1 turn. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLcommon

3
Lumen Hinge

Heal 5, or 7 while Shielded, and remove negative statuses. Gain 15% Amplify, or 18% while Shielded, for 1 attack.

MANIPULATIONcommon

3
Onyx Ravine

Apply 12% Vulnerable for 2 turns. Evade 1 attacks for 1 turn.

CONTROLuncommon

4
Kestrel Drum

Heal 5 and remove negative statuses. Gain 15% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONcommon

3
Low Anchor

Deal 8 direct damage. Ignores Shield and combat modifiers. Apply 5 Bleed for 3 turns. Take 5.

CONTROLepic

3
Gale Vault

Deal 5 direct damage. Ignores Shield and combat modifiers. Gain 11 Shield for 1 turn.

CONTROLrare

4
Dune Vane

Deal 10. Gain 3 Regen for 2 turns. Draw 1, then discard 1 at random.

DAMAGErare

4
Deep Notch

Gain 6 Shield for 1 turn. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.

DEFENSEcommon

3
Anvil Veil

Gain 4 Regen for 3 turns. Gain 8 Counter for 2 turns.

DEFENSEepic

3
Harbor Strut

Evade 1 attacks, or 2 while Shielded, for 1 turn. Gain 15% Amplify, or 18% while Shielded, for 1 attack.

MANIPULATIONcommon

3
Shale Tether

Deal 4 direct damage. Ignores Shield and combat modifiers. Evade 2 attacks for 1 turn. Take 2.

CONTROLcommon

2
Ingot Cradle

Evade 1 attacks, or 2 while Shielded, for 1 turn. Remove negative statuses.

CONTROLepic

3
Glass Claw

Evade 1 attacks for 1 turn. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLrare

3
Rime Anchor

Apply 10% Vulnerable for 2 turns. Draw 1. Draw 1, then discard 1 at random.

CONTROLcommon

2
Static Field

Gain 1 Command next round. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLcommon

3
Nimbus Shear

Gain 23% Amplify for 1 attack. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

MANIPULATIONepic

2
Harbor Drum

Gain 6 Shield, or 8 while Shielded, for 1 turn. Draw 1, or 2 while Shielded.

CONTROLcommon

3
Hazel Ledge

Heal 7 and remove negative statuses. Apply 12% Weak for 2 turns.

CONTROLuncommon

3
Storm Gate

Apply 20% Vulnerable for 2 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLlegendary

3
Ingot Hinge

Heal 9 and remove negative statuses. Gain 3 Regen for 2 turns. Take 3.

HEALuncommon

2
Ember Wake

Deal 10. Remove negative statuses.

CONTROLrare

3
Lumen Break

Heal 15 and remove negative statuses. Apply 23% Vulnerable for 2 turns. Take 5.

CONTROLepic

3
Glass Notch

Deal 4 direct damage. Ignores Shield and combat modifiers. Gain 18% Amplify for 1 attack.

MANIPULATIONuncommon

2
Quartz Pivot

Gain 15% Amplify, or 18% while Shielded, for 1 attack. Draw 1, or 2 while Shielded.

MANIPULATIONcommon

3
Gust Crown

Deal 4 twice. Draw 1. Draw 1, then discard 1 at random.

CONTROLuncommon

4
Rime Mark

Apply 3 Bleed for 2 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

CONTROLrare

3
Mako Shear

Heal 7 and remove negative statuses. Evade 2 attacks for 1 turn. Take 2.

HEALcommon

3
Storm Hinge

Heal 7 and remove negative statuses. Gain 8 Shield for 1 turn.

HEALuncommon

3
High Pivot

Apply 19% Weak for 2 turns. Evade 2 attacks for 1 turn. Take 4.

CONTROLrare

2
Junction Turn

Apply 13% Weak for 2 turns. Draw 2. Take 2.

CONTROLcommon

1
Coral Fence

Gain 3 Command next round. Retrieve 2 Executed Actions. Take 5.

CONTROLepic

3
Hollow Roll

Deal 5 twice. Draw 1. Draw 1, then discard 1 at random.

CONTROLrare

3
High Ravine

Gain 4 Counter for 2 turns. Draw 1. Draw 1, then discard 1 at random.

CONTROLcommon

4
Sharp Drum

Deal 5 direct damage. Ignores Shield and combat modifiers. Gain 11 Shield for 1 turn. Draw 1, then discard 1 at random.

CONTROLrare

3
Zenith Salvo

Deal 6 twice. Apply 18% Vulnerable for 2 turns.

CONTROLepic

2
Mesa Brace

Gain 2 Regen, or 3 Regen while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLuncommon

3
Jade Wake

Gain 14 Shield for 1 turn. Evade 1 attacks for 1 turn.

DEFENSEepic

3
Beacon Seam

Apply 10% Weak for 2 turns. Gain 2 Regen for 2 turns.

CONTROLcommon

3
Cinder Hitch

Deal 6 twice. Gain 14 Shield for 1 turn.

DAMAGEepic

3
Verge Bite

Apply 2 Bleed for 2 turns. Gain 18% Amplify for 1 attack.

MANIPULATIONuncommon

3
Delta Clasp

Deal 4 direct damage. Ignores Shield and combat modifiers. Gain 8 Shield for 1 turn. Take 2.

CONTROLcommon

2
Glass Spike

Apply 10% Weak for 2 turns. Draw 1.

CONTROLcommon

4
Chalk Turn

Apply 12% Vulnerable for 2 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Flint Gate

Deal 13. Apply 4 Bleed for 2 turns. Take 4.

CONTROLrare

3
Nickel Pass

Heal 5 and remove negative statuses. Evade 1 attacks for 1 turn.

HEALcommon

4
Lantern Chain

Deal 6. Apply 10% Vulnerable for 2 turns. Draw 1, then discard 1 at random.

CONTROLcommon

3
Rime Fang

Apply 3 Bleed for 2 turns. Apply 15% Vulnerable for 2 turns.

CONTROLrare

4
Void Shear

Gain 14 Shield for 1 turn. Apply 18% Weak for 2 turns. Draw 1, then discard 1 at random.

CONTROLepic

3
Lantern Wire

Heal 5, or 7 while Shielded, and remove negative statuses. Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns.

CONTROLcommon

2
Glass Pivot

Evade 2 attacks for 1 turn. Remove negative statuses. Take 2.

CONTROLcommon

3
Wren Break

Apply 19% Vulnerable for 2 turns. Gain 24% Amplify for 1 attack. Take 4.

MANIPULATIONrare

2
Coral Vault

Apply 18% Vulnerable for 2 turns. Remove negative statuses.

CONTROLepic

3
Gust Sweep

Heal 7 and remove negative statuses. Apply 12% Vulnerable for 2 turns.

CONTROLuncommon

3
Nimbus Joint

Deal 5 direct damage, or 6 while Shielded. Ignores Shield and combat modifiers. Gain 20% Amplify, or 24% while Shielded, for 1 attack.

MANIPULATIONrare

3
Cold Crown

Apply 12% Weak for 2 turns. Draw 1. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Zenith Anchor

Gain 14 Shield for 1 turn. Gain 2 Command next round. Draw 1, then discard 1 at random.

CONTROLepic

3
Vector Roll

Apply 19% Vulnerable for 2 turns. Evade 2 attacks for 1 turn. Take 4.

CONTROLrare

2
Coral Anchor

Apply 12% Vulnerable, or 15% Vulnerable while Shielded, for 2 turns. Gain 1 Command next round, or 2 while Shielded.

CONTROLuncommon

4
Char Hitch

Heal 9 and remove negative statuses. Gain 6 Counter for 2 turns. Draw 1, then discard 1 at random.

HEALrare

4
Pale Ravine

Deal 6 twice. Gain 4 Regen for 3 turns. Draw 1, then discard 1 at random.

DAMAGEepic

3
Ingot Pass

Apply 15% Weak for 2 turns. Apply 15% Vulnerable for 2 turns. Take 3.

CONTROLuncommon

3
Wren Cradle

Apply 12% Vulnerable, or 15% Vulnerable while Shielded, for 2 turns. Gain 5 Counter, or 6 Counter while Shielded, for 2 turns.

CONTROLuncommon

3
Copper Line

Deal 7 twice. Gain 14 Shield for 1 turn. Take 4.

DAMAGErare

2
Cinder Anchor

Gain 4 Counter for 2 turns. Gain 1 Command next round.

CONTROLcommon

3
Gale Arc

Deal 6 direct damage. Ignores Shield and combat modifiers. Gain 14 Shield for 1 turn. Take 4.

CONTROLrare

1
Razor Chain

Retrieve 1 Executed Action. Remove negative statuses.

CONTROLuncommon

4
Keel Bite

Deal 10. Deal 5 direct damage. Ignores Shield and combat modifiers. Draw 1, then discard 1 at random.

CONTROLrare

2
Fathom Shroud

Apply 3 Bleed for 2 turns. Remove negative statuses. Take 3.

CONTROLuncommon

2
Low Edge

Gain 6 Shield for 1 turn. Remove negative statuses.

CONTROLcommon

4
Ember Joint

Deal 3 direct damage. Ignores Shield and combat modifiers. Heal 5 and remove negative statuses. Draw 1, then discard 1 at random.

CONTROLcommon

3
Sharp Joint

Deal 3 twice, or 4 twice while Shielded. Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns.

CONTROLcommon

3
Anvil Cradle

Deal 5 twice. Heal 9 and remove negative statuses.

DAMAGErare

4
Wren Field

Apply 20% Vulnerable for 2 turns. Gain 25% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONlegendary

3
Fathom Span

Evade 1 attacks for 1 turn. Gain 15% Amplify for 1 attack.

MANIPULATIONcommon

3
Slate Burn

Evade 1 attacks for 1 turn. Draw 1. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Mesa Clasp

Deal 5 twice. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLrare

4
Pylon Vane

Apply 12% Vulnerable for 2 turns. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.

CONTROLuncommon

2
Basalt Hinge

Apply 10% Weak, or 13% Weak while Shielded, for 2 turns. Draw 1, or 2 while Shielded.

CONTROLcommon

3
Gale Lock

Heal 9 and remove negative statuses. Draw 1. Draw 1, then discard 1 at random.

CONTROLrare

3
Keel Joint

Gain 8 Shield for 1 turn. Gain 18% Amplify for 1 attack.

MANIPULATIONuncommon

3
Glass Seam

Gain 8 Shield for 1 turn. Apply 13% Vulnerable for 2 turns. Take 2.

CONTROLcommon

4
Copper Wire

Deal 8. Heal 7 and remove negative statuses. Draw 1, then discard 1 at random.

DAMAGEuncommon

1
Halo Clasp

Gain 2 Command next round, or 3 while Shielded. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLepic

3
Sable Shroud

Deal 4 direct damage, or 5 while Shielded. Ignores Shield and combat modifiers. Gain 8 Shield, or 11 while Shielded, for 1 turn.

CONTROLuncommon

3
Sharp Break

Apply 3 Bleed for 2 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLrare

2
Ash Hitch

Gain 18% Amplify for 1 attack. Draw 2. Take 2.

MANIPULATIONcommon

3
Lantern Fence

Deal 3 direct damage. Ignores Shield and combat modifiers. Evade 1 attacks for 1 turn.

CONTROLcommon

4
Cirrus Ridge

Deal 3 direct damage. Ignores Shield and combat modifiers. Apply 10% Weak for 2 turns. Draw 1, then discard 1 at random.

CONTROLcommon

3
Girder Pivot

Deal 10. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLrare

4
Aster Break

Apply 2 Bleed for 2 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Cirrus Hinge

Deal 6 twice. Deal 6 direct damage. Ignores Shield and combat modifiers.

CONTROLepic

3
Silent Mantle

Gain 14 Shield for 1 turn. Gain 24% Amplify for 1 attack. Take 4.

MANIPULATIONrare

3
Lumen Anchor

Deal 6, or 8 while Shielded. Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns.

CONTROLcommon

4
Storm Strut

Gain 4 Counter for 2 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

DEFENSEcommon

3
Vapor Latch

Gain 4 Counter for 2 turns. Gain 15% Amplify for 1 attack.

MANIPULATIONcommon

3
Brine Pulse

Deal 4 twice. Apply 13% Vulnerable for 2 turns. Take 2.

CONTROLcommon

2
Keel Crown

Apply 15% Vulnerable for 2 turns. Retrieve 2 Executed Actions. Take 3.

CONTROLuncommon

1
Osprey Crown

Draw 2. Remove negative statuses. Take 4.

CONTROLrare

3
Monsoon Cradle

Deal 4 direct damage. Ignores Shield and combat modifiers. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Girder Span

Heal 5 and remove negative statuses. Apply 2 Bleed for 2 turns.

CONTROLcommon

3
Bright Tether

Gain 18 Shield for 1 turn. Apply 5 Bleed for 3 turns. Take 5.

CONTROLepic

2
Wren Shroud

Evade 2 attacks for 1 turn. Draw 2. Take 5.

CONTROLepic

2
Drift Joint

Apply 3 Bleed for 2 turns. Draw 1.

CONTROLrare

4
Vector Field

Gain 5 Regen for 3 turns. Gain 25% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONlegendary

1
Girder Pass

Draw 1. Retrieve 1 Executed Action.

CONTROLrare

2
Dune Snap

Evade 2 attacks for 1 turn. Gain 2 Command next round. Take 3.

CONTROLuncommon

3
Cirrus Cut

Apply 3 Bleed for 2 turns. Draw 1. Draw 1, then discard 1 at random.

CONTROLrare

2
Nimbus Anchor

Deal 3 direct damage. Ignores Shield and combat modifiers. Gain 1 Command next round.

CONTROLcommon

3
Girder Vane

Gain 4 Regen for 2 turns. Gain 24% Amplify for 1 attack. Take 4.

MANIPULATIONrare

3
Amber Pivot

Gain 2 Regen for 2 turns. Draw 1. Draw 1, then discard 1 at random.

CONTROLcommon

2
Monsoon Field

Deal 4 direct damage. Ignores Shield and combat modifiers. Draw 1.

CONTROLuncommon

2
Cinder Brace

Deal 3 twice. Draw 1.

CONTROLcommon

2
Beacon Wake

Gain 24% Amplify for 1 attack. Draw 2. Take 4.

MANIPULATIONrare

3
Tundra Joint

Deal 5 direct damage. Ignores Shield and combat modifiers. Apply 15% Vulnerable for 2 turns. Take 3.

CONTROLuncommon

3
Rivet Anchor

Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Evade 1 attacks, or 2 while Shielded, for 1 turn.

CONTROLcommon

3
Marrow Mantle

Deal 4 twice, or 5 twice while Shielded. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.

DAMAGEuncommon

3
Onyx Notch

Deal 4 twice, or 5 twice while Shielded. Deal 4 direct damage, or 5 while Shielded. Ignores Shield and combat modifiers.

CONTROLuncommon

2
Onyx Roll

Apply 4 Bleed for 2 turns. Remove negative statuses. Take 4.

CONTROLrare

2
Ingot Notch

Deal 3 direct damage. Ignores Shield and combat modifiers. Draw 1.

CONTROLcommon

2
Delta Span

Gain 8 Shield for 1 turn. Draw 2. Take 2.

CONTROLcommon

2
Shale Lock

Gain 5 Regen for 3 turns. Retrieve 2 Executed Actions. Take 5.

CONTROLepic

3
Nadir Shroud

Deal 6, or 8 while Shielded. Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns.

CONTROLcommon

3
Jade Vault

Deal 4 twice. Heal 7 and remove negative statuses.

DAMAGEuncommon

1
Delta Pulse

Gain 2 Command next round. Remove negative statuses. Take 4.

CONTROLrare

3
Gust Pass

Deal 4 direct damage. Ignores Shield and combat modifiers. Gain 2 Regen for 2 turns.

CONTROLuncommon

2
Cirrus Vault

Gain 2 Regen for 2 turns. Retrieve 1 Executed Action.

CONTROLcommon

3
Sable Pulse

Deal 4 twice. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLuncommon

2
Nickel Drum

Gain 18% Amplify for 1 attack. Retrieve 2 Executed Actions. Take 2.

MANIPULATIONcommon

3
Tundra Line

Evade 1 attacks for 1 turn. Draw 1. Draw 1, then discard 1 at random.

CONTROLcommon

3
Ember Line

Heal 9 and remove negative statuses. Apply 15% Weak for 2 turns. Take 3.

CONTROLuncommon

2
Chalk Latch

Apply 10% Weak for 2 turns. Gain 1 Command next round.

CONTROLcommon

3
Pale Drum

Gain 3 Regen for 2 turns. Evade 2 attacks for 1 turn. Take 2.

DEFENSEcommon

3
Pitch Vault

Apply 3 Bleed for 2 turns. Evade 2 attacks for 1 turn. Take 2.

CONTROLcommon

2
Marrow Cut

Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Remove negative statuses.

CONTROLcommon

3
Amber Ledge

Apply 2 Bleed for 2 turns. Gain 2 Regen for 2 turns.

CONTROLcommon

3
Zenith Cut

Deal 6 direct damage, or 8 while Shielded. Ignores Shield and combat modifiers. Gain 23% Amplify, or 27% while Shielded, for 1 attack.

MANIPULATIONepic

3
Cirrus Vane

Deal 13. Apply 19% Weak for 2 turns. Take 4.

CONTROLrare

2
Storm Seam

Apply 10% Weak, or 13% Weak while Shielded, for 2 turns. Remove negative statuses.

CONTROLcommon

3
Reef Notch

Gain 2 Regen for 2 turns. Evade 1 attacks for 1 turn.

DEFENSEcommon

4
Flint Pivot

Deal 6. Gain 4 Counter for 2 turns. Draw 1, then discard 1 at random.

DAMAGEcommon

2
Sable Anchor

Gain 3 Regen for 2 turns. Gain 2 Command next round. Take 2.

CONTROLcommon

3
Tundra Span

Gain 8 Shield, or 11 while Shielded, for 1 turn. Apply 12% Vulnerable, or 15% Vulnerable while Shielded, for 2 turns.

CONTROLuncommon

3
Coral Gate

Gain 6 Shield for 1 turn. Gain 15% Amplify for 1 attack.

MANIPULATIONcommon

3
Mako Snap

Deal 3 twice. Gain 6 Shield for 1 turn.

DAMAGEcommon

3
Sharp Claw

Apply 12% Vulnerable, or 15% Vulnerable while Shielded, for 2 turns. Evade 1 attacks, or 2 while Shielded, for 1 turn.

CONTROLuncommon

3
Anvil Wire

Apply 13% Vulnerable for 2 turns. Gain 5 Counter for 2 turns. Take 2.

CONTROLcommon

3
High Pulse

Gain 8 Shield for 1 turn. Evade 2 attacks for 1 turn. Take 2.

DEFENSEcommon

3
Sable Edge

Deal 8, or 10 while Shielded. Apply 12% Weak, or 15% Weak while Shielded, for 2 turns.

CONTROLuncommon

3
Tundra Hitch

Apply 5 Bleed, or 6 Bleed while Shielded, for 3 turns. Gain 5 Regen, or 6 Regen while Shielded, for 3 turns.

CONTROLlegendary

3
Girder Salvo

Deal 4 direct damage. Ignores Shield and combat modifiers. Apply 3 Bleed for 2 turns. Take 2.

CONTROLcommon

3
Obsidian Rail

Deal 4 direct damage, or 5 while Shielded. Ignores Shield and combat modifiers. Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns.

CONTROLuncommon

3
Brine Edge

Gain 6 Counter, or 8 Counter while Shielded, for 2 turns. Evade 1 attacks, or 2 while Shielded, for 1 turn.

DEFENSErare

3
Rime Brace

Deal 4 twice. Deal 4 direct damage. Ignores Shield and combat modifiers. Take 2.

CONTROLcommon

2
Reef Lock

Gain 2 Regen, or 3 Regen while Shielded, for 2 turns. Gain 1 Command next round, or 2 while Shielded.

CONTROLuncommon

4
Keel Pass

Deal 4 twice. Gain 18% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONuncommon

2
Monsoon Mantle

Draw 1. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLcommon

4
Jade Rail

Deal 6. Deal 3 direct damage. Ignores Shield and combat modifiers. Draw 1, then discard 1 at random.

CONTROLcommon

3
Gale Seam

Evade 2 attacks for 1 turn. Gain 18% Amplify for 1 attack. Take 2.

MANIPULATIONcommon

2
Verge Line

Gain 23 Shield for 1 turn. Draw 2. Take 6.

CONTROLlegendary

2
Lattice Cradle

Gain 14 Shield for 1 turn. Gain 2 Command next round. Take 4.

CONTROLrare

4
Shale Arc

Apply 3 Bleed for 2 turns. Apply 15% Weak for 2 turns. Draw 1, then discard 1 at random.

CONTROLrare

4
Monsoon Fence

Deal 4 direct damage. Ignores Shield and combat modifiers. Gain 18% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONuncommon

3
Void Cut

Deal 5 twice, or 7 twice while Shielded. Apply 15% Vulnerable, or 19% Vulnerable while Shielded, for 2 turns.

CONTROLrare

3
Deep Sweep

Apply 5 Bleed for 3 turns. Gain 10 Counter for 2 turns. Take 5.

CONTROLepic

3
Hazel Cut

Deal 4 twice. Gain 3 Regen for 2 turns. Take 2.

DAMAGEcommon

2
Lattice Strut

Gain 3 Regen, or 4 Regen while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLrare

2
Halo Wedge

Deal 8. Draw 2. Take 2.

CONTROLcommon

2
Iron Vane

Retrieve 1 Executed Action. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLcommon

3
Sharp Burn

Deal 12. Heal 12 and remove negative statuses.

DAMAGEepic

3
Talon Line

Apply 15% Vulnerable for 2 turns. Gain 3 Regen for 2 turns.

CONTROLrare

3
Ingot Gate

Deal 10. Heal 9 and remove negative statuses. Take 3.

DAMAGEuncommon

3
Cobalt Drum

Apply 13% Weak for 2 turns. Gain 18% Amplify for 1 attack. Take 2.

MANIPULATIONcommon

3
Pitch Ridge

Apply 15% Weak, or 19% Weak while Shielded, for 2 turns. Gain 20% Amplify, or 24% while Shielded, for 1 attack.

MANIPULATIONrare

2
Coral Cut

Gain 15% Amplify, or 18% while Shielded, for 1 attack. Remove negative statuses.

MANIPULATIONcommon

4
Ash Field

Heal 15 and remove negative statuses. Gain 5 Regen for 3 turns. Draw 1, then discard 1 at random.

HEALlegendary

4
Ember Pass

Gain 6 Shield for 1 turn. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

DEFENSEcommon

3
Coral Turn

Deal 15. Gain 5 Regen for 3 turns.

DAMAGElegendary

3
Flint Snap

Gain 6 Shield, or 8 while Shielded, for 1 turn. Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns.

CONTROLcommon

3
Copper Notch

Deal 7 twice. Heal 12 and remove negative statuses. Take 4.

DAMAGErare

3
Onyx Turn

Gain 6 Shield, or 8 while Shielded, for 1 turn. Apply 10% Weak, or 13% Weak while Shielded, for 2 turns.

CONTROLcommon

3
Marrow Anchor

Apply 13% Weak for 2 turns. Evade 2 attacks for 1 turn. Take 2.

CONTROLcommon

3
Anvil Crown

Apply 5 Bleed, or 6 Bleed while Shielded, for 3 turns. Apply 20% Weak, or 25% Weak while Shielded, for 2 turns.

CONTROLlegendary

3
Nickel Shear

Deal 10. Draw 1. Draw 1, then discard 1 at random.

CONTROLrare

3
Delta Turn

Deal 15. Gain 10 Counter for 2 turns. Take 5.

DAMAGEepic

2
Char Ledge

Deal 4 direct damage. Ignores Shield and combat modifiers. Draw 2. Take 2.

CONTROLcommon

2
Gust Ravine

Apply 19% Vulnerable for 2 turns. Retrieve 2 Executed Actions. Take 4.

CONTROLrare

1
Vector Fang

Draw 1, or 2 while Shielded. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLcommon

4
Lattice Wire

Heal 7 and remove negative statuses. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.

HEALuncommon

4
Storm Hook

Apply 2 Bleed for 2 turns. Gain 4 Counter for 2 turns. Draw 1, then discard 1 at random.

CONTROLcommon

3
Rivet Brace

Evade 1 attacks for 1 turn. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLcommon

3
Reef Turn

Apply 18% Weak, or 23% Weak while Shielded, for 2 turns. Evade 1 attacks, or 2 while Shielded, for 1 turn.

CONTROLepic

2
Verge Salvo

Apply 15% Weak, or 19% Weak while Shielded, for 2 turns. Gain 1 Command next round, or 2 while Shielded.

CONTROLrare

2
Delta Spike

Gain 14 Shield, or 18 while Shielded, for 1 turn. Remove negative statuses.

CONTROLepic

3
Rivet Mantle

Gain 6 Shield for 1 turn. Apply 10% Vulnerable for 2 turns.

CONTROLcommon

4
Fathom Clasp

Apply 2 Bleed for 2 turns. Apply 10% Weak for 2 turns. Draw 1, then discard 1 at random.

CONTROLcommon

2
Gale Pass

Gain 25% Amplify for 1 attack. Remove negative statuses.

MANIPULATIONlegendary

3
Shale Snap

Apply 2 Bleed for 2 turns. Evade 1 attacks for 1 turn.

CONTROLcommon

1
Glass Sweep

Draw 1, or 2 while Shielded. Remove negative statuses.

CONTROLuncommon

4
Coral Hinge

Apply 2 Bleed for 2 turns. Apply 10% Vulnerable for 2 turns. Draw 1, then discard 1 at random.

CONTROLcommon

3
Rivet Shroud

Heal 5, or 7 while Shielded, and remove negative statuses. Gain 4 Counter, or 5 Counter while Shielded, for 2 turns.

HEALcommon

2
Delta Snap

Deal 4 twice. Remove negative statuses.

CONTROLuncommon

3
Rivet Pulse

Heal 9 and remove negative statuses. Apply 15% Vulnerable for 2 turns. Take 3.

CONTROLuncommon

3
Monsoon Vault

Gain 10 Counter for 2 turns. Evade 2 attacks for 1 turn. Take 5.

DEFENSEepic

2
Anvil Knot

Apply 10% Vulnerable for 2 turns. Remove negative statuses.

CONTROLcommon

2
Gale Brace

Deal 4 direct damage. Ignores Shield and combat modifiers. Remove negative statuses. Take 2.

CONTROLcommon

3
Cirrus Shroud

Apply 15% Vulnerable for 2 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLrare

3
Rivet Vane

Gain 3 Regen for 2 turns. Gain 18% Amplify for 1 attack. Take 2.

MANIPULATIONcommon

3
Rime Vane

Gain 2 Regen, or 3 Regen while Shielded, for 2 turns. Gain 18% Amplify, or 21% while Shielded, for 1 attack.

MANIPULATIONuncommon

3
Verge Furrow

Deal 4 twice, or 5 twice while Shielded. Gain 18% Amplify, or 21% while Shielded, for 1 attack.

MANIPULATIONuncommon

3
Harbor Turn

Apply 4 Bleed for 3 turns. Apply 18% Vulnerable for 2 turns.

CONTROLepic

3
Osprey Chain

Gain 4 Counter for 2 turns. Evade 1 attacks for 1 turn.

DEFENSEcommon

3
Iron Break

Heal 5 and remove negative statuses. Draw 1. Draw 1, then discard 1 at random.

CONTROLcommon

2
Dune Claw

Deal 10. Remove negative statuses. Take 3.

CONTROLuncommon

1
Vector Clasp

Gain 1 Command next round, or 2 while Shielded. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLuncommon

2
Basalt Cradle

Draw 1. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLcommon

2
Iron Mantle

Heal 7 and remove negative statuses. Retrieve 2 Executed Actions. Take 2.

CONTROLcommon

4
Junction Ladder

Apply 10% Weak for 2 turns. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.

CONTROLcommon

2
Copper Rail

Deal 5 twice. Remove negative statuses.

CONTROLrare

2
Mesa Pass

Apply 20% Vulnerable, or 25% Vulnerable while Shielded, for 2 turns. Gain 2 Command next round, or 3 while Shielded.

CONTROLlegendary

4
Jade Vane

Deal 3 direct damage. Ignores Shield and combat modifiers. Gain 4 Counter for 2 turns. Draw 1, then discard 1 at random.

CONTROLcommon

2
Umber Hinge

Gain 10 Counter, or 13 Counter while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLlegendary

2
Amber Rail

Gain 6 Counter, or 8 Counter while Shielded, for 2 turns. Draw 1, or 2 while Shielded.

CONTROLrare

3
Pitch Notch

Deal 5 direct damage. Ignores Shield and combat modifiers. Gain 21% Amplify for 1 attack. Take 3.

MANIPULATIONuncommon

3
Anvil Field

Heal 7 and remove negative statuses. Gain 5 Counter for 2 turns. Take 2.

HEALcommon

3
Low Snap

Deal 6. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLcommon

2
Verge Tether

Gain 8 Counter, or 10 Counter while Shielded, for 2 turns. Draw 1, or 2 while Shielded.

CONTROLepic

3
Basalt Drum

Deal 6. Apply 10% Vulnerable for 2 turns.

CONTROLcommon

3
Ingot Turn

Deal 10. Gain 3 Regen for 2 turns.

DAMAGErare

4
Tundra Notch

Deal 3 twice. Gain 15% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONcommon

2
Static Hinge

Gain 15% Amplify for 1 attack. Draw 1.

MANIPULATIONcommon

3
Beacon Spike

Deal 4 twice. Gain 18% Amplify for 1 attack. Take 2.

MANIPULATIONcommon

3
Chalk Fang

Deal 3 direct damage. Ignores Shield and combat modifiers. Apply 2 Bleed for 2 turns.

CONTROLcommon

2
Mako Notch

Deal 8. Retrieve 2 Executed Actions. Take 2.

CONTROLcommon

3
Vapor Arc

Evade 2 attacks for 1 turn. Gain 27% Amplify for 1 attack. Take 5.

MANIPULATIONepic

2
Salt Fence

Gain 18% Amplify for 1 attack. Gain 2 Command next round. Take 2.

MANIPULATIONcommon

4
Mesa Claw

Gain 6 Shield for 1 turn. Gain 4 Counter for 2 turns. Draw 1, then discard 1 at random.

DEFENSEcommon

2
Salt Spike

Gain 3 Regen, or 4 Regen while Shielded, for 2 turns. Draw 1, or 2 while Shielded.

CONTROLrare

3
Sharp Shear

Deal 8, or 10 while Shielded. Deal 4 direct damage, or 5 while Shielded. Ignores Shield and combat modifiers.

CONTROLuncommon

3
Aster Edge

Gain 5 Counter for 2 turns. Gain 18% Amplify for 1 attack.

MANIPULATIONuncommon

3
Silent Ladder

Gain 4 Counter for 2 turns. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLcommon

3
Talon Gate

Deal 8. Apply 13% Weak for 2 turns. Take 2.

CONTROLcommon

3
Lattice Rail

Deal 8. Gain 5 Counter for 2 turns. Take 2.

DAMAGEcommon

2
Ember Salvo

Gain 6 Shield for 1 turn. Retrieve 1 Executed Action.

CONTROLcommon

3
Tundra Sweep

Deal 5 twice, or 7 twice while Shielded. Apply 15% Weak, or 19% Weak while Shielded, for 2 turns.

CONTROLrare

3
Wren Anchor

Heal 7 and remove negative statuses. Gain 18% Amplify for 1 attack. Take 2.

MANIPULATIONcommon

3
Kestrel Shroud

Gain 2 Regen for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLcommon

3
Drift Seam

Heal 5, or 7 while Shielded, and remove negative statuses. Apply 10% Weak, or 13% Weak while Shielded, for 2 turns.

CONTROLcommon

3
Cobalt Latch

Apply 10% Vulnerable for 2 turns. Gain 15% Amplify for 1 attack.

MANIPULATIONcommon

3
Basalt Spike

Gain 11 Shield for 1 turn. Apply 15% Vulnerable for 2 turns. Take 3.

CONTROLuncommon

3
Basalt Seam

Deal 6. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLcommon

2
Mako Hinge

Gain 2 Regen for 2 turns. Remove negative statuses.

CONTROLcommon

3
Ash Roll

Deal 6 direct damage. Ignores Shield and combat modifiers. Gain 4 Regen for 2 turns. Take 4.

CONTROLrare

2
Tundra Turn

Retrieve 1 Executed Action. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLuncommon

4
Razor Lock

Deal 5 twice. Apply 15% Weak for 2 turns. Draw 1, then discard 1 at random.

CONTROLrare

2
Kestrel Burn

Gain 3 Regen for 2 turns. Remove negative statuses.

CONTROLrare

2
Cirrus Salvo

Deal 6, or 8 while Shielded. Draw 1, or 2 while Shielded.

CONTROLcommon

2
Mesa Spike

Heal 9 and remove negative statuses. Draw 2. Take 3.

CONTROLuncommon

2
Storm Rail

Apply 15% Weak for 2 turns. Gain 1 Command next round.

CONTROLrare

3
Flint Vane

Deal 6 twice, or 8 twice while Shielded. Apply 18% Weak, or 23% Weak while Shielded, for 2 turns.

CONTROLepic

4
Brine Ravine

Deal 6. Deal 3 twice. Draw 1, then discard 1 at random.

DAMAGEcommon

2
Nickel Joint

Deal 7 twice. Gain 2 Command next round. Take 4.

CONTROLrare

3
Junction Ravine

Deal 4 direct damage. Ignores Shield and combat modifiers. Apply 12% Weak for 2 turns.

CONTROLuncommon

3
Nimbus Roll

Deal 5 twice. Gain 3 Regen for 2 turns.

DAMAGErare

4
Monsoon Roll

Deal 4 twice. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

DAMAGEuncommon

3
Char Shear

Gain 15% Amplify for 1 attack. Draw 1. Draw 1, then discard 1 at random.

MANIPULATIONcommon

3
Lumen Ledge

Apply 3 Bleed for 2 turns. Apply 15% Weak for 2 turns.

CONTROLrare

2
Pitch Fang

Apply 13% Weak for 2 turns. Gain 2 Command next round. Take 2.

CONTROLcommon

2
Nadir Sweep

Deal 5 direct damage. Ignores Shield and combat modifiers. Gain 2 Command next round. Take 3.

CONTROLuncommon

3
Anvil Claw

Deal 3 twice. Deal 3 direct damage. Ignores Shield and combat modifiers.

CONTROLcommon

3
Cinder Shear

Gain 5 Regen for 3 turns. Gain 10 Counter for 2 turns. Take 5.

DEFENSEepic

1
Hazel Brace

Gain 1 Command next round. Retrieve 1 Executed Action.

CONTROLuncommon

4
Lattice Shear

Deal 6. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

DAMAGEcommon

4
Bright Vane

Heal 5 and remove negative statuses. Gain 6 Shield for 1 turn. Draw 1, then discard 1 at random.

HEALcommon

2
Cobalt Vane

Heal 12 and remove negative statuses. Draw 2. Take 4.

CONTROLrare

3
Zenith Tether

Heal 5, or 7 while Shielded, and remove negative statuses. Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns.

CONTROLcommon

2
Chalk Spike

Deal 4 twice, or 5 twice while Shielded. Remove negative statuses.

CONTROLuncommon

2
Keel Clasp

Evade 1 attacks for 1 turn. Gain 1 Command next round.

CONTROLrare

3
Solder Wedge

Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Gain 4 Counter, or 5 Counter while Shielded, for 2 turns.

CONTROLcommon

3
Tundra Vane

Apply 10% Weak for 2 turns. Gain 15% Amplify for 1 attack.

MANIPULATIONcommon

2
Keel Spike

Deal 6. Remove negative statuses.

CONTROLcommon

3
Coral Arc

Gain 8 Counter for 2 turns. Evade 2 attacks for 1 turn. Take 4.

DEFENSErare

3
Pylon Field

Heal 12 and remove negative statuses. Apply 4 Bleed for 2 turns. Take 4.

CONTROLrare

3
High Vane

Apply 2 Bleed for 2 turns. Draw 1. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Zenith Ladder

Apply 3 Bleed for 2 turns. Gain 20% Amplify for 1 attack.

MANIPULATIONrare

2
Quill Fang

Apply 5 Bleed for 3 turns. Draw 2. Take 5.

CONTROLepic

2
Salt Vault

Gain 4 Regen for 2 turns. Remove negative statuses. Take 4.

CONTROLrare

4
Mako Anchor

Deal 5 twice. Gain 3 Regen for 2 turns. Draw 1, then discard 1 at random.

DAMAGErare

3
Zenith Knot

Apply 3 Bleed for 2 turns. Evade 1 attacks for 1 turn.

CONTROLrare

2
Junction Fang

Deal 8. Remove negative statuses. Take 2.

CONTROLcommon

1
Solder Vault

Gain 2 Command next round. Retrieve 2 Executed Actions. Take 4.

CONTROLrare

3
Dune Joint

Deal 4 direct damage. Ignores Shield and combat modifiers. Apply 13% Vulnerable for 2 turns. Take 2.

CONTROLcommon

3
Zenith Ledge

Apply 3 Bleed, or 4 Bleed while Shielded, for 2 turns. Apply 15% Weak, or 19% Weak while Shielded, for 2 turns.

CONTROLrare

2
Ingot Vault

Gain 18 Shield for 1 turn. Remove negative statuses. Take 5.

CONTROLepic

2
Lattice Gate

Apply 4 Bleed, or 5 Bleed while Shielded, for 3 turns. Remove negative statuses.

CONTROLepic

3
Cold Gate

Deal 8. Deal 4 direct damage. Ignores Shield and combat modifiers. Take 2.

CONTROLcommon

2
Monsoon Span

Deal 5 twice. Draw 2. Take 3.

CONTROLuncommon

3
Ingot Hitch

Apply 12% Weak, or 15% Weak while Shielded, for 2 turns. Apply 12% Vulnerable, or 15% Vulnerable while Shielded, for 2 turns.

CONTROLuncommon

2
Lumen Spike

Gain 15% Amplify for 1 attack. Retrieve 1 Executed Action.

MANIPULATIONcommon

1
Mesa Field

Draw 1. Retrieve 1 Executed Action.

CONTROLuncommon

3
Mako Mark

Gain 2 Regen for 2 turns. Gain 4 Counter for 2 turns.

DEFENSEcommon

2
Brine Wedge

Deal 5 twice. Retrieve 2 Executed Actions. Take 3.

CONTROLuncommon

2
Marrow Ledge

Deal 13. Remove negative statuses. Take 4.

CONTROLrare

3
Verge Field

Deal 3 twice. Apply 10% Weak for 2 turns.

CONTROLcommon

3
Glass Burn

Deal 4 direct damage. Ignores Shield and combat modifiers. Gain 8 Shield for 1 turn.

CONTROLuncommon

2
Sable Ledge

Gain 8 Counter for 2 turns. Remove negative statuses. Take 4.

CONTROLrare

4
Glass Furrow

Deal 6 direct damage. Ignores Shield and combat modifiers. Apply 18% Vulnerable for 2 turns. Draw 1, then discard 1 at random.

CONTROLepic

3
Basalt Line

Deal 5 twice. Apply 3 Bleed for 2 turns.

CONTROLrare

3
Beacon Ledge

Apply 12% Weak for 2 turns. Apply 12% Vulnerable for 2 turns.

CONTROLuncommon

2
Monsoon Burn

Deal 6 twice, or 8 twice while Shielded. Remove negative statuses.

CONTROLepic

2
Cinder Hook

Gain 5 Counter for 2 turns. Remove negative statuses.

CONTROLuncommon

3
Copper Mark

Apply 15% Vulnerable, or 19% Vulnerable while Shielded, for 2 turns. Gain 20% Amplify, or 24% while Shielded, for 1 attack.

MANIPULATIONrare

2
Beacon Shroud

Deal 13. Retrieve 2 Executed Actions. Take 4.

CONTROLrare

2
Shale Strut

Evade 1 attacks for 1 turn. Gain 1 Command next round.

CONTROLcommon

2
Cinder Crown

Gain 15% Amplify for 1 attack. Remove negative statuses.

MANIPULATIONcommon

2
Vector Seam

Gain 6 Counter for 2 turns. Draw 2. Take 3.

CONTROLuncommon

2
Umber Line

Deal 10. Retrieve 1 Executed Action.

CONTROLrare

4
Hollow Latch

Apply 10% Vulnerable for 2 turns. Gain 15% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONcommon

3
Solder Roll

Heal 5 and remove negative statuses. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLcommon

2
Harbor Spike

Gain 4 Counter, or 5 Counter while Shielded, for 2 turns. Remove negative statuses.

CONTROLcommon

3
Vector Cut

Apply 3 Bleed for 2 turns. Gain 21% Amplify for 1 attack. Take 3.

MANIPULATIONuncommon

3
Chalk Wire

Deal 13. Gain 24% Amplify for 1 attack. Take 4.

MANIPULATIONrare

4
Salt Turn

Apply 12% Weak for 2 turns. Apply 12% Vulnerable for 2 turns. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Storm Cut

Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Gain 6 Shield, or 8 while Shielded, for 1 turn.

CONTROLcommon

2
Lantern Tether

Deal 4 direct damage, or 5 while Shielded. Ignores Shield and combat modifiers. Remove negative statuses.

CONTROLuncommon

3
Hollow Crown

Apply 10% Vulnerable for 2 turns. Evade 1 attacks for 1 turn.

CONTROLcommon

2
Deep Seam

Gain 4 Counter for 2 turns. Remove negative statuses.

CONTROLcommon

2
Girder Wire

Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Draw 1, or 2 while Shielded.

CONTROLcommon

3
Pitch Cut

Deal 10. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLrare

3
Onyx Mark

Gain 6 Counter for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLrare

3
Deep Edge

Gain 11 Shield for 1 turn. Gain 3 Regen for 2 turns. Take 3.

DEFENSEuncommon

2
Harbor Ravine

Deal 4 twice, or 5 twice while Shielded. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLuncommon

3
Ash Mantle

Apply 10% Weak for 2 turns. Gain 4 Counter for 2 turns.

CONTROLcommon

4
Delta Furrow

Gain 2 Regen for 2 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

DEFENSEcommon

3
Low Drum

Deal 6, or 8 while Shielded. Heal 5, or 7 while Shielded, and remove negative statuses.

DAMAGEcommon

3
High Hitch

Apply 10% Weak for 2 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLcommon

3
Nickel Ridge

Gain 3 Regen for 2 turns. Gain 5 Counter for 2 turns. Take 2.

DEFENSEcommon

2
Talon Joint

Gain 20% Amplify for 1 attack. Remove negative statuses.

MANIPULATIONrare

4
Flint Bite

Apply 2 Bleed for 2 turns. Apply 12% Weak for 2 turns. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Verge Pivot

Deal 5 twice, or 7 twice while Shielded. Deal 5 direct damage, or 6 while Shielded. Ignores Shield and combat modifiers.

CONTROLrare

3
Vapor Shroud

Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Gain 5 Counter, or 6 Counter while Shielded, for 2 turns.

CONTROLuncommon

4
Deep Wedge

Deal 3 twice. Apply 10% Vulnerable for 2 turns. Draw 1, then discard 1 at random.

CONTROLcommon

2
Silent Chain

Deal 5 direct damage. Ignores Shield and combat modifiers. Draw 2. Take 3.

CONTROLuncommon

2
Hazel Ravine

Gain 25% Amplify for 1 attack. Retrieve 1 Executed Action.

MANIPULATIONlegendary

3
Ember Hitch

Deal 6, or 8 while Shielded. Evade 1 attacks, or 2 while Shielded, for 1 turn.

DAMAGEcommon

2
Lumen Strut

Evade 2 attacks for 1 turn. Remove negative statuses. Take 5.

CONTROLepic

4
Obsidian Claw

Gain 2 Regen for 2 turns. Gain 4 Counter for 2 turns. Draw 1, then discard 1 at random.

DEFENSEcommon

2
Beacon Pulse

Gain 3 Regen for 2 turns. Remove negative statuses. Take 2.

CONTROLcommon

3
Nadir Cut

Apply 2 Bleed for 2 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLcommon

3
Hollow Wire

Heal 7 and remove negative statuses. Gain 2 Regen for 2 turns.

HEALuncommon

2
Chalk Bite

Apply 12% Weak, or 15% Weak while Shielded, for 2 turns. Gain 1 Command next round, or 2 while Shielded.

CONTROLuncommon

2
Lattice Pass

Deal 6 direct damage. Ignores Shield and combat modifiers. Draw 1.

CONTROLepic

4
Lumen Salvo

Deal 5 direct damage. Ignores Shield and combat modifiers. Apply 15% Vulnerable for 2 turns. Draw 1, then discard 1 at random.

CONTROLrare

2
Ingot Shear

Gain 18% Amplify, or 21% while Shielded, for 1 attack. Remove negative statuses.

MANIPULATIONuncommon

3
Pitch Vane

Apply 12% Weak, or 15% Weak while Shielded, for 2 turns. Gain 5 Counter, or 6 Counter while Shielded, for 2 turns.

CONTROLuncommon

3
Bright Anchor

Apply 20% Vulnerable for 2 turns. Gain 25% Amplify for 1 attack.

MANIPULATIONlegendary

3
Sharp Bite

Deal 4 direct damage, or 5 while Shielded. Ignores Shield and combat modifiers. Evade 1 attacks, or 2 while Shielded, for 1 turn.

CONTROLuncommon

3
Rivet Snap

Deal 6 direct damage. Ignores Shield and combat modifiers. Gain 4 Regen for 3 turns.

CONTROLepic

3
Cinder Turn

Apply 15% Vulnerable for 2 turns. Gain 21% Amplify for 1 attack. Take 3.

MANIPULATIONuncommon

3
Wren Wake

Evade 2 attacks for 1 turn. Gain 21% Amplify for 1 attack. Take 3.

MANIPULATIONuncommon

3
Mesa Ladder

Gain 11 Shield for 1 turn. Gain 20% Amplify for 1 attack.

MANIPULATIONrare

4
Verge Break

Gain 2 Regen for 2 turns. Gain 5 Counter for 2 turns. Draw 1, then discard 1 at random.

DEFENSEuncommon

3
Brine Shear

Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.

CONTROLcommon

2
Gust Wedge

Heal 9, or 12 while Shielded, and remove negative statuses. Draw 1, or 2 while Shielded.

CONTROLrare

3
Talon Spike

Gain 3 Regen for 2 turns. Evade 2 attacks for 1 turn. Take 3.

DEFENSEuncommon

2
Shale Knot

Gain 3 Regen for 2 turns. Draw 2. Take 3.

CONTROLuncommon

3
Gale Spike

Deal 4 direct damage, or 5 while Shielded. Ignores Shield and combat modifiers. Apply 12% Vulnerable, or 15% Vulnerable while Shielded, for 2 turns.

CONTROLuncommon

3
Pitch Crown

Deal 12. Deal 6 twice.

DAMAGEepic

2
Lumen Fence

Evade 2 attacks for 1 turn. Remove negative statuses. Take 3.

CONTROLuncommon

3
Flint Pulse

Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Gain 4 Counter, or 5 Counter while Shielded, for 2 turns.

CONTROLcommon

4
Cinder Claw

Gain 11 Shield for 1 turn. Apply 15% Weak for 2 turns. Draw 1, then discard 1 at random.

CONTROLrare

2
Void Lock

Heal 7 and remove negative statuses. Draw 1.

CONTROLuncommon

3
Gust Joint

Deal 4 twice, or 5 twice while Shielded. Apply 12% Weak, or 15% Weak while Shielded, for 2 turns.

CONTROLuncommon

3
High Snap

Deal 4 direct damage. Ignores Shield and combat modifiers. Heal 7 and remove negative statuses. Take 2.

CONTROLcommon

2
Gale Span

Apply 10% Weak for 2 turns. Retrieve 1 Executed Action.

CONTROLcommon

3
Osprey Line

Heal 15 and remove negative statuses. Evade 2 attacks for 1 turn. Take 5.

HEALepic

3
Static Claw

Heal 9 and remove negative statuses. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLrare

3
Aster Joint

Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns. Gain 4 Counter, or 5 Counter while Shielded, for 2 turns.

CONTROLcommon

3
Cirrus Mark

Deal 15. Gain 5 Regen for 3 turns. Take 5.

DAMAGEepic

4
Lantern Salvo

Deal 10. Apply 3 Bleed for 2 turns. Draw 1, then discard 1 at random.

CONTROLrare

2
Obsidian Ravine

Apply 18% Vulnerable for 2 turns. Retrieve 1 Executed Action.

CONTROLepic

3
Girder Hook

Gain 6 Shield for 1 turn. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLcommon

3
Wren Snap

Apply 3 Bleed, or 4 Bleed while Shielded, for 2 turns. Gain 3 Regen, or 4 Regen while Shielded, for 2 turns.

CONTROLrare

2
Cirrus Pulse

Apply 12% Vulnerable, or 15% Vulnerable while Shielded, for 2 turns. Draw 1, or 2 while Shielded.

CONTROLuncommon

3
Marrow Vane

Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Apply 10% Weak, or 13% Weak while Shielded, for 2 turns.

CONTROLcommon

2
Quartz Hitch

Deal 4 twice. Remove negative statuses. Take 2.

CONTROLcommon

2
Zenith Hinge

Deal 6 direct damage. Ignores Shield and combat modifiers. Remove negative statuses. Take 4.

CONTROLrare

4
Reef Clasp

Heal 5 and remove negative statuses. Apply 2 Bleed for 2 turns. Draw 1, then discard 1 at random.

CONTROLcommon

3
Rime Joint

Deal 7 twice. Gain 24% Amplify for 1 attack. Take 4.

MANIPULATIONrare

2
Talon Cut

Apply 23% Weak for 2 turns. Retrieve 2 Executed Actions. Take 5.

CONTROLepic

4
High Gate

Deal 8. Apply 12% Vulnerable for 2 turns. Draw 1, then discard 1 at random.

CONTROLuncommon

2
Vector Shear

Gain 1 Command next round. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLcommon

3
Junction Vault

Deal 6 twice, or 8 twice while Shielded. Gain 4 Regen, or 5 Regen while Shielded, for 3 turns.

DAMAGEepic

2
Razor Bite

Gain 5 Regen for 3 turns. Remove negative statuses. Take 5.

CONTROLepic

3
Solder Wake

Heal 9 and remove negative statuses. Gain 20% Amplify for 1 attack.

MANIPULATIONrare

3
Silent Snap

Apply 3 Bleed for 2 turns. Gain 3 Regen for 2 turns. Take 3.

CONTROLuncommon

2
Storm Shroud

Gain 15% Amplify, or 18% while Shielded, for 1 attack. Gain 1 Command next round, or 2 while Shielded.

MANIPULATIONcommon

4
Copper Field

Gain 8 Shield for 1 turn. Apply 12% Vulnerable for 2 turns. Draw 1, then discard 1 at random.

CONTROLuncommon

2
Silent Roll

Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Gain 1 Command next round, or 2 while Shielded.

CONTROLuncommon

3
Amber Field

Deal 6 direct damage. Ignores Shield and combat modifiers. Heal 12 and remove negative statuses. Take 4.

CONTROLrare

2
Verge Edge

Gain 6 Counter for 2 turns. Remove negative statuses.

CONTROLrare

3
Pale Ridge

Apply 10% Weak, or 13% Weak while Shielded, for 2 turns. Gain 15% Amplify, or 18% while Shielded, for 1 attack.

MANIPULATIONcommon

3
Rivet Ladder

Gain 8 Shield for 1 turn. Gain 2 Regen for 2 turns.

DEFENSEuncommon

2
Monsoon Wire

Deal 4 direct damage. Ignores Shield and combat modifiers. Remove negative statuses.

CONTROLuncommon

3
Ember Arc

Deal 5 direct damage. Ignores Shield and combat modifiers. Draw 1. Draw 1, then discard 1 at random.

CONTROLrare

3
Char Chain

Deal 5 twice. Apply 15% Weak for 2 turns. Take 3.

CONTROLuncommon

3
Pitch Burn

Deal 8. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Mako Burn

Gain 6 Shield for 1 turn. Apply 10% Weak for 2 turns.

CONTROLcommon

1
Silent Burn

Gain 2 Command next round. Remove negative statuses. Take 2.

CONTROLcommon

3
Ingot Arc

Deal 6. Gain 4 Counter for 2 turns.

DAMAGEcommon

4
Salt Notch

Gain 4 Counter for 2 turns. Gain 15% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONcommon

3
Halo Pass

Deal 4 twice. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLuncommon

4
Umber Pass

Apply 10% Vulnerable for 2 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

CONTROLcommon

3
Gale Ledge

Deal 10. Apply 3 Bleed for 2 turns.

CONTROLrare

2
Drift Snap

Apply 10% Vulnerable for 2 turns. Retrieve 1 Executed Action.

CONTROLcommon

2
Ember Mantle

Gain 6 Shield, or 8 while Shielded, for 1 turn. Remove negative statuses.

CONTROLcommon

3
Nimbus Hook

Deal 3 direct damage. Ignores Shield and combat modifiers. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLcommon

3
Coral Brace

Apply 12% Weak for 2 turns. Gain 18% Amplify for 1 attack.

MANIPULATIONuncommon

4
Gust Cut

Deal 6. Apply 10% Weak for 2 turns. Draw 1, then discard 1 at random.

CONTROLcommon

3
Aster Wedge

Deal 5 direct damage. Ignores Shield and combat modifiers. Gain 3 Regen for 2 turns. Take 3.

CONTROLuncommon

2
Beacon Field

Apply 3 Bleed for 2 turns. Gain 2 Command next round. Take 3.

CONTROLuncommon

3
Flint Turn

Deal 8. Apply 2 Bleed for 2 turns.

CONTROLuncommon

3
Nickel Edge

Deal 4 direct damage, or 5 while Shielded. Ignores Shield and combat modifiers. Gain 18% Amplify, or 21% while Shielded, for 1 attack.

MANIPULATIONuncommon

3
Lantern Arc

Gain 11 Shield for 1 turn. Apply 3 Bleed for 2 turns.

CONTROLrare

2
Glass Vane

Apply 12% Weak, or 15% Weak while Shielded, for 2 turns. Remove negative statuses.

CONTROLuncommon

2
Pale Mantle

Apply 13% Vulnerable for 2 turns. Gain 2 Command next round. Take 2.

CONTROLcommon

3
Lattice Furrow

Heal 5, or 7 while Shielded, and remove negative statuses. Evade 1 attacks, or 2 while Shielded, for 1 turn.

HEALcommon

2
Osprey Gate

Apply 25% Vulnerable for 2 turns. Remove negative statuses. Take 6.

CONTROLlegendary

2
Char Joint

Apply 2 Bleed for 2 turns. Gain 1 Command next round.

CONTROLuncommon

3
Salt Wire

Deal 6 direct damage, or 8 while Shielded. Ignores Shield and combat modifiers. Evade 1 attacks, or 2 while Shielded, for 1 turn.

CONTROLepic

2
Ash Salvo

Draw 1. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLuncommon

4
Junction Furrow

Gain 2 Regen for 2 turns. Gain 15% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONcommon

4
Deep Shear

Gain 6 Shield for 1 turn. Apply 2 Bleed for 2 turns. Draw 1, then discard 1 at random.

CONTROLcommon

2
Tundra Clasp

Deal 13. Gain 2 Command next round. Take 4.

CONTROLrare

2
Drift Anchor

Gain 8 Counter for 2 turns. Gain 2 Command next round. Take 4.

CONTROLrare

2
Fathom Brace

Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLcommon

1
Storm Anchor

Gain 2 Command next round. Draw 2. Take 3.

CONTROLuncommon

2
Keel Burn

Apply 3 Bleed for 2 turns. Gain 1 Command next round.

CONTROLrare

3
Jade Cradle

Deal 6. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLcommon

1
Cirrus Latch

Retrieve 2 Executed Actions. Remove negative statuses. Take 3.

CONTROLuncommon

2
Dune Span

Deal 6 twice, or 8 twice while Shielded. Gain 2 Command next round, or 3 while Shielded.

CONTROLepic

3
Lattice Span

Deal 10. Gain 11 Shield for 1 turn.

DAMAGErare

3
Talon Shear

Apply 13% Weak for 2 turns. Gain 3 Regen for 2 turns. Take 2.

CONTROLcommon

3
Halo Arc

Deal 4 twice, or 5 twice while Shielded. Heal 7, or 9 while Shielded, and remove negative statuses.

DAMAGEuncommon

3
Lantern Mantle

Apply 13% Weak for 2 turns. Gain 5 Counter for 2 turns. Take 2.

CONTROLcommon

2
Girder Wake

Apply 13% Weak for 2 turns. Retrieve 2 Executed Actions. Take 2.

CONTROLcommon

3
High Joint

Gain 8 Shield for 1 turn. Gain 3 Regen for 2 turns. Take 2.

DEFENSEcommon

2
Verge Cradle

Gain 11 Shield for 1 turn. Draw 2. Take 3.

CONTROLuncommon

3
Tundra Field

Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Evade 1 attacks, or 2 while Shielded, for 1 turn.

CONTROLcommon

3
Gust Fang

Deal 5 twice. Deal 5 direct damage. Ignores Shield and combat modifiers. Take 3.

CONTROLuncommon

2
Gale Pivot

Apply 3 Bleed for 2 turns. Gain 2 Command next round. Take 2.

CONTROLcommon

3
Vector Pulse

Gain 3 Regen, or 4 Regen while Shielded, for 2 turns. Gain 6 Counter, or 8 Counter while Shielded, for 2 turns.

DEFENSErare

3
Jade Clasp

Deal 19. Deal 10 twice. Take 6.

DAMAGElegendary

3
Onyx Seam

Apply 2 Bleed for 2 turns. Gain 4 Counter for 2 turns.

CONTROLcommon

2
Lattice Mark

Deal 4 twice. Draw 2. Take 2.

CONTROLcommon

3
Halo Lock

Gain 14 Shield for 1 turn. Gain 8 Counter for 2 turns. Take 4.

DEFENSErare

4
Void Clasp

Deal 4 twice. Deal 4 direct damage. Ignores Shield and combat modifiers. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Harbor Sweep

Deal 6. Heal 5 and remove negative statuses.

DAMAGEcommon

2
Coral Wire

Gain 4 Counter, or 5 Counter while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLcommon

3
Kestrel Crown

Apply 2 Bleed for 2 turns. Draw 1. Draw 1, then discard 1 at random.

CONTROLcommon

4
Void Seam

Heal 5 and remove negative statuses. Apply 10% Weak for 2 turns. Draw 1, then discard 1 at random.

CONTROLcommon

1
Chalk Vane

Draw 1, or 2 while Shielded. Remove negative statuses.

CONTROLcommon

3
Ingot Chain

Deal 4 twice, or 5 twice while Shielded. Gain 5 Counter, or 6 Counter while Shielded, for 2 turns.

DAMAGEuncommon

2
Cold Brace

Gain 3 Regen for 2 turns. Retrieve 1 Executed Action.

CONTROLrare

3
Cobalt Cut

Heal 7 and remove negative statuses. Gain 3 Regen for 2 turns. Take 2.

HEALcommon

3
Nadir Claw

Gain 4 Regen for 2 turns. Evade 2 attacks for 1 turn. Take 4.

DEFENSErare

3
Static Joint

Deal 5 twice. Apply 15% Vulnerable for 2 turns.

CONTROLrare

4
Kestrel Ridge

Deal 6. Heal 5 and remove negative statuses. Draw 1, then discard 1 at random.

DAMAGEcommon

3
Quartz Fang

Deal 3 twice, or 4 twice while Shielded. Apply 10% Weak, or 13% Weak while Shielded, for 2 turns.

CONTROLcommon

3
Junction Cradle

Apply 20% Vulnerable for 2 turns. Gain 2 Command next round. Draw 1, then discard 1 at random.

CONTROLlegendary

3
Solder Arc

Heal 9, or 12 while Shielded, and remove negative statuses. Gain 20% Amplify, or 24% while Shielded, for 1 attack.

MANIPULATIONrare

3
Pitch Pass

Apply 15% Weak for 2 turns. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLrare

3
Quartz Notch

Deal 8. Gain 18% Amplify for 1 attack. Take 2.

MANIPULATIONcommon

4
Marrow Roll

Deal 5 direct damage. Ignores Shield and combat modifiers. Gain 6 Counter for 2 turns. Draw 1, then discard 1 at random.

CONTROLrare

2
Frost Ladder

Heal 5 and remove negative statuses. Draw 1.

CONTROLcommon

3
Cirrus Line

Apply 2 Bleed for 2 turns. Apply 10% Vulnerable for 2 turns.

CONTROLcommon

3
Void Wake

Apply 10% Weak, or 13% Weak while Shielded, for 2 turns. Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns.

CONTROLcommon

2
Ingot Break

Deal 4 twice. Gain 2 Command next round. Take 2.

CONTROLcommon

4
Verge Hinge

Deal 8. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.

DAMAGEuncommon

3
Copper Latch

Apply 10% Weak, or 13% Weak while Shielded, for 2 turns. Gain 4 Counter, or 5 Counter while Shielded, for 2 turns.

CONTROLcommon

3
Pylon Ridge

Deal 3 direct damage. Ignores Shield and combat modifiers. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLcommon

1
Vapor Bite

Draw 2. Retrieve 2 Executed Actions. Take 3.

CONTROLuncommon

4
Jade Tether

Heal 7 and remove negative statuses. Gain 8 Shield for 1 turn. Draw 1, then discard 1 at random.

HEALuncommon

4
Beacon Bite

Gain 11 Shield for 1 turn. Apply 3 Bleed for 2 turns. Draw 1, then discard 1 at random.

CONTROLrare

3
Osprey Hitch

Deal 10. Apply 3 Bleed for 2 turns. Take 3.

CONTROLuncommon

3
Tundra Pivot

Deal 6. Draw 1. Draw 1, then discard 1 at random.

CONTROLcommon

4
Silent Pulse

Evade 1 attacks for 1 turn. Gain 23% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONepic

2
Lattice Turn

Gain 5 Counter for 2 turns. Gain 2 Command next round. Take 2.

CONTROLcommon

3
Lumen Gate

Apply 12% Weak for 2 turns. Evade 1 attacks for 1 turn.

CONTROLuncommon

3
Static Vane

Deal 5 twice. Deal 5 direct damage. Ignores Shield and combat modifiers.

CONTROLrare

2
Harbor Knot

Deal 3 twice, or 4 twice while Shielded. Remove negative statuses.

CONTROLcommon

3
Umber Seam

Deal 5 direct damage. Ignores Shield and combat modifiers. Apply 15% Weak for 2 turns.

CONTROLrare

3
Cirrus Wake

Apply 10% Weak, or 13% Weak while Shielded, for 2 turns. Evade 1 attacks, or 2 while Shielded, for 1 turn.

CONTROLcommon

3
Gust Shroud

Gain 8 Shield for 1 turn. Apply 12% Vulnerable for 2 turns.

CONTROLuncommon

2
Mako Hitch

Gain 4 Counter for 2 turns. Draw 1.

CONTROLcommon

3
Anvil Tether

Apply 10% Vulnerable for 2 turns. Gain 2 Regen for 2 turns.

CONTROLcommon

2
Hazel Wake

Deal 5 twice, or 7 twice while Shielded. Remove negative statuses.

CONTROLrare

2
Salt Tether

Heal 7, or 9 while Shielded, and remove negative statuses. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLuncommon

4
Low Bite

Evade 1 attacks for 1 turn. Gain 20% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONrare

4
Storm Cradle

Deal 4 twice. Gain 5 Counter for 2 turns. Draw 1, then discard 1 at random.

DAMAGEuncommon

3
Copper Claw

Deal 7 twice. Gain 8 Counter for 2 turns. Take 4.

DAMAGErare

3
Zenith Fang

Heal 7 and remove negative statuses. Gain 8 Shield for 1 turn. Take 2.

HEALcommon

4
Vector Latch

Deal 6. Gain 6 Shield for 1 turn. Draw 1, then discard 1 at random.

DAMAGEcommon

2
Solder Drum

Gain 18% Amplify for 1 attack. Remove negative statuses.

MANIPULATIONuncommon

3
Marrow Pivot

Deal 3 twice. Evade 1 attacks for 1 turn.

DAMAGEcommon

3
Umber Brace

Apply 12% Vulnerable for 2 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Reef Pass

Apply 13% Weak for 2 turns. Apply 13% Vulnerable for 2 turns. Take 2.

CONTROLcommon

3
Gale Anchor

Deal 4 twice. Gain 18% Amplify for 1 attack.

MANIPULATIONuncommon

3
Delta Ridge

Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.

CONTROLcommon

2
Copper Ladder

Deal 4 direct damage, or 5 while Shielded. Ignores Shield and combat modifiers. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLuncommon

3
Wren Shear

Apply 12% Vulnerable for 2 turns. Gain 2 Regen for 2 turns.

CONTROLuncommon

3
High Wedge

Gain 14 Shield, or 18 while Shielded, for 1 turn. Apply 18% Vulnerable, or 23% Vulnerable while Shielded, for 2 turns.

CONTROLepic

4
Mesa Joint

Apply 10% Weak for 2 turns. Gain 15% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONcommon

4
Fathom Pivot

Apply 15% Vulnerable for 2 turns. Gain 3 Regen for 2 turns. Draw 1, then discard 1 at random.

CONTROLrare

2
Zenith Pivot

Heal 5 and remove negative statuses. Gain 1 Command next round.

CONTROLcommon

3
Reef Wake

Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Gain 15% Amplify, or 18% while Shielded, for 1 attack.

MANIPULATIONcommon

3
Lattice Fang

Deal 3 twice, or 4 twice while Shielded. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.

DAMAGEcommon

3
Shale Hinge

Gain 4 Counter, or 5 Counter while Shielded, for 2 turns. Evade 1 attacks, or 2 while Shielded, for 1 turn.

DEFENSEcommon

3
Silent Joint

Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Evade 1 attacks, or 2 while Shielded, for 1 turn.

CONTROLuncommon

2
Flint Sweep

Apply 3 Bleed for 2 turns. Draw 2. Take 2.

CONTROLcommon

3
Gale Salvo

Heal 7 and remove negative statuses. Apply 13% Weak for 2 turns. Take 2.

CONTROLcommon

3
Osprey Shear

Heal 5 and remove negative statuses. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLcommon

4
Cirrus Bite

Apply 15% Weak for 2 turns. Gain 3 Regen for 2 turns. Draw 1, then discard 1 at random.

CONTROLrare

3
Shale Vane

Deal 4 twice. Gain 8 Shield for 1 turn.

DAMAGEuncommon

2
Bright Roll

Deal 6. Retrieve 1 Executed Action.

CONTROLcommon

2
Drift Shroud

Apply 25% Vulnerable for 2 turns. Retrieve 2 Executed Actions. Take 6.

CONTROLlegendary

2
Iron Strut

Apply 19% Weak for 2 turns. Gain 2 Command next round. Take 4.

CONTROLrare

3
Onyx Shear

Apply 2 Bleed for 2 turns. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLuncommon

2
Brine Pass

Gain 13 Counter for 2 turns. Retrieve 2 Executed Actions. Take 6.

CONTROLlegendary

2
Pale Field

Evade 2 attacks for 1 turn. Retrieve 2 Executed Actions. Take 2.

CONTROLcommon

2
Beacon Shear

Deal 5 direct damage, or 6 while Shielded. Ignores Shield and combat modifiers. Remove negative statuses.

CONTROLrare

3
Flint Mantle

Deal 4 direct damage. Ignores Shield and combat modifiers. Apply 12% Vulnerable for 2 turns.

CONTROLuncommon

2
Reef Edge

Deal 5 direct damage, or 6 while Shielded. Ignores Shield and combat modifiers. Draw 1, or 2 while Shielded.

CONTROLrare

3
Frost Gate

Apply 4 Bleed, or 5 Bleed while Shielded, for 3 turns. Gain 23% Amplify, or 27% while Shielded, for 1 attack.

MANIPULATIONepic

4
Cobalt Hitch

Apply 15% Vulnerable for 2 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

CONTROLrare

3
Aster Lock

Evade 1 attacks for 1 turn. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Cobalt Wedge

Deal 3 twice, or 4 twice while Shielded. Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers.

CONTROLcommon

3
Obsidian Notch

Deal 3 direct damage. Ignores Shield and combat modifiers. Gain 6 Shield for 1 turn.

CONTROLcommon

3
Marrow Latch

Deal 4 twice. Apply 3 Bleed for 2 turns. Take 2.

CONTROLcommon

4
Ember Span

Deal 4 twice. Apply 2 Bleed for 2 turns. Draw 1, then discard 1 at random.

CONTROLuncommon

2
Rime Notch

Apply 10% Vulnerable for 2 turns. Draw 1.

CONTROLcommon

3
Shale Pivot

Deal 7 twice. Apply 19% Vulnerable for 2 turns. Take 4.

CONTROLrare

2
Flint Drum

Deal 5 twice. Retrieve 1 Executed Action.

CONTROLrare

2
Basalt Shroud

Apply 15% Vulnerable for 2 turns. Gain 1 Command next round.

CONTROLrare

3
Pale Sweep

Gain 14 Shield for 1 turn. Gain 23% Amplify for 1 attack.

MANIPULATIONepic

1
Halo Ridge

Gain 2 Command next round. Retrieve 1 Executed Action.

CONTROLepic

2
Rivet Shear

Heal 5, or 7 while Shielded, and remove negative statuses. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLcommon

3
Halo Span

Gain 4 Regen for 2 turns. Gain 8 Counter for 2 turns. Take 4.

DEFENSErare

2
Sharp Knot

Deal 3 twice, or 4 twice while Shielded. Gain 1 Command next round, or 2 while Shielded.

CONTROLcommon

3
Pale Veil

Gain 2 Regen for 2 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Rime Shroud

Deal 3 direct damage. Ignores Shield and combat modifiers. Gain 4 Counter for 2 turns.

CONTROLcommon

2
Silent Wedge

Gain 2 Regen, or 3 Regen while Shielded, for 2 turns. Remove negative statuses.

CONTROLuncommon

4
Deep Veil

Apply 10% Weak for 2 turns. Gain 4 Counter for 2 turns. Draw 1, then discard 1 at random.

CONTROLcommon

3
Aster Clasp

Heal 7, or 9 while Shielded, and remove negative statuses. Apply 12% Weak, or 15% Weak while Shielded, for 2 turns.

CONTROLuncommon

3
Shale Spike

Deal 5 twice. Evade 2 attacks for 1 turn. Take 3.

DAMAGEuncommon

2
Verge Notch

Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Draw 1, or 2 while Shielded.

CONTROLcommon

3
Shale Wake

Gain 6 Shield for 1 turn. Gain 4 Counter for 2 turns.

DEFENSEcommon

3
Solder Seam

Gain 2 Regen for 2 turns. Gain 15% Amplify for 1 attack.

MANIPULATIONcommon

3
Storm Chain

Deal 6 twice, or 8 twice while Shielded. Evade 1 attacks, or 2 while Shielded, for 1 turn.

DAMAGEepic

2
Girder Edge

Gain 2 Command next round. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLepic

2
Pylon Furrow

Gain 11 Shield for 1 turn. Retrieve 1 Executed Action.

CONTROLrare

4
Coral Vane

Deal 12. Gain 8 Counter for 2 turns. Draw 1, then discard 1 at random.

DAMAGEepic

3
Talon Lock

Apply 10% Vulnerable for 2 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLcommon

4
Quill Claw

Deal 4 twice. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.

DAMAGEuncommon

3
Silent Salvo

Heal 9 and remove negative statuses. Evade 2 attacks for 1 turn. Take 3.

HEALuncommon

3
Ember Ravine

Deal 3 twice, or 4 twice while Shielded. Evade 1 attacks, or 2 while Shielded, for 1 turn.

DAMAGEcommon

2
Slate Bite

Gain 14 Shield for 1 turn. Retrieve 1 Executed Action.

CONTROLepic

4
Talon Wedge

Apply 4 Bleed for 3 turns. Gain 23% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONepic

3
Iron Pulse

Gain 3 Regen for 2 turns. Evade 1 attacks for 1 turn.

DEFENSErare

3
Ingot Drum

Deal 8. Gain 3 Regen for 2 turns. Take 2.

DAMAGEcommon

3
Chalk Rail

Gain 14 Shield, or 18 while Shielded, for 1 turn. Gain 8 Counter, or 10 Counter while Shielded, for 2 turns.

DEFENSEepic

3
Storm Ravine

Heal 9 and remove negative statuses. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLrare

2
Reef Gate

Apply 3 Bleed for 2 turns. Retrieve 2 Executed Actions. Take 2.

CONTROLcommon

2
Kestrel Mark

Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns. Remove negative statuses.

CONTROLcommon

3
Onyx Claw

Deal 5 direct damage. Ignores Shield and combat modifiers. Heal 9 and remove negative statuses.

CONTROLrare

3
Glass Hook

Deal 6 direct damage. Ignores Shield and combat modifiers. Gain 24% Amplify for 1 attack. Take 4.

MANIPULATIONrare

2
Lumen Latch

Gain 2 Regen, or 3 Regen while Shielded, for 2 turns. Draw 1, or 2 while Shielded.

CONTROLcommon

3
Girder Fence

Apply 3 Bleed, or 4 Bleed while Shielded, for 2 turns. Evade 1 attacks, or 2 while Shielded, for 1 turn.

CONTROLrare

4
Rivet Vault

Gain 11 Shield for 1 turn. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

DEFENSErare

4
Osprey Pivot

Heal 7 and remove negative statuses. Apply 12% Weak for 2 turns. Draw 1, then discard 1 at random.

CONTROLuncommon

2
Quill Vane

Gain 8 Shield for 1 turn. Remove negative statuses. Take 2.

CONTROLcommon

3
Onyx Cradle

Gain 18 Shield for 1 turn. Gain 5 Regen for 3 turns.

DEFENSElegendary

2
Cirrus Veil

Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLcommon

3
Jade Furrow

Apply 3 Bleed for 2 turns. Gain 6 Counter for 2 turns. Take 3.

CONTROLuncommon

3
Sharp Wake

Gain 14 Shield for 1 turn. Gain 4 Regen for 2 turns. Take 4.

DEFENSErare

3
Drift Cradle

Gain 6 Shield for 1 turn. Draw 1. Draw 1, then discard 1 at random.

CONTROLcommon

4
Marrow Wake

Apply 2 Bleed for 2 turns. Apply 12% Vulnerable for 2 turns. Draw 1, then discard 1 at random.

CONTROLuncommon

4
Lumen Fang

Deal 3 direct damage. Ignores Shield and combat modifiers. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

CONTROLcommon

2
Vapor Ridge

Gain 2 Regen, or 3 Regen while Shielded, for 2 turns. Draw 1, or 2 while Shielded.

CONTROLuncommon

2
Lattice Salvo

Gain 1 Command next round. Draw 1. Draw 1, then discard 1 at random.

CONTROLrare

4
Rivet Hinge

Gain 6 Shield for 1 turn. Apply 10% Vulnerable for 2 turns. Draw 1, then discard 1 at random.

CONTROLcommon

4
Brine Veil

Deal 4 twice. Gain 8 Shield for 1 turn. Draw 1, then discard 1 at random.

DAMAGEuncommon

3
Cinder Wake

Deal 10. Deal 5 direct damage. Ignores Shield and combat modifiers.

CONTROLrare

1
Keel Gate

Gain 2 Command next round. Draw 2. Take 2.

CONTROLcommon

2
Aster Furrow

Evade 2 attacks, or 3 while Shielded, for 1 turn. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLlegendary

3
Verge Ladder

Deal 12. Gain 23% Amplify for 1 attack.

MANIPULATIONepic

3
Lattice Edge

Deal 4 twice, or 5 twice while Shielded. Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns.

CONTROLuncommon

3
Ingot Ravine

Heal 7, or 9 while Shielded, and remove negative statuses. Evade 1 attacks, or 2 while Shielded, for 1 turn.

HEALuncommon

2
Mesa Bite

Draw 1. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLuncommon

2
Char Vault

Gain 6 Counter, or 8 Counter while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLrare

3
Ingot Edge

Apply 4 Bleed, or 5 Bleed while Shielded, for 3 turns. Gain 4 Regen, or 5 Regen while Shielded, for 3 turns.

CONTROLepic

2
High Fang

Gain 4 Counter for 2 turns. Retrieve 1 Executed Action.

CONTROLcommon

2
Quill Notch

Deal 7 twice. Draw 2. Take 4.

CONTROLrare

3
Keel Fence

Heal 5 and remove negative statuses. Gain 4 Counter for 2 turns.

HEALcommon

3
Junction Field

Deal 10. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLrare

1
Solder Ladder

Gain 2 Command next round. Retrieve 2 Executed Actions. Take 2.

CONTROLcommon

3
Flint Hitch

Apply 4 Bleed for 2 turns. Apply 19% Weak for 2 turns. Take 4.

CONTROLrare

4
Beacon Vault

Deal 10. Deal 5 twice. Draw 1, then discard 1 at random.

DAMAGErare

2
Pitch Wedge

Draw 1. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLepic

3
Sharp Ravine

Apply 15% Weak for 2 turns. Gain 21% Amplify for 1 attack. Take 3.

MANIPULATIONuncommon

3
Amber Spike

Heal 7 and remove negative statuses. Evade 1 attacks for 1 turn.

HEALuncommon

2
Harbor Furrow

Apply 10% Weak, or 13% Weak while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLcommon

3
Nickel Latch

Deal 4 twice. Gain 5 Counter for 2 turns. Take 2.

DAMAGEcommon

3
Storm Fang

Deal 13. Deal 7 twice. Take 4.

DAMAGErare

2
Low Cut

Apply 15% Weak for 2 turns. Gain 2 Command next round. Take 3.

CONTROLuncommon

3
Copper Anchor

Gain 6 Shield, or 8 while Shielded, for 1 turn. Gain 15% Amplify, or 18% while Shielded, for 1 attack.

MANIPULATIONcommon

3
Mako Lock

Deal 6 direct damage. Ignores Shield and combat modifiers. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLepic

4
Salt Shroud

Deal 3 direct damage. Ignores Shield and combat modifiers. Apply 2 Bleed for 2 turns. Draw 1, then discard 1 at random.

CONTROLcommon

4
Cirrus Strut

Deal 3 twice. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.

DAMAGEcommon

3
Gust Veil

Gain 11 Shield for 1 turn. Apply 15% Vulnerable for 2 turns.

CONTROLrare

2
Frost Line

Heal 15 and remove negative statuses. Retrieve 1 Executed Action.

CONTROLlegendary

4
Shale Roll

Apply 10% Vulnerable for 2 turns. Gain 4 Counter for 2 turns. Draw 1, then discard 1 at random.

CONTROLcommon

3
Quartz Strut

Deal 6 direct damage, or 8 while Shielded. Ignores Shield and combat modifiers. Apply 4 Bleed, or 5 Bleed while Shielded, for 3 turns.

CONTROLepic

2
High Seam

Gain 8 Counter for 2 turns. Retrieve 2 Executed Actions. Take 4.

CONTROLrare

2
Razor Ravine

Gain 11 Shield for 1 turn. Remove negative statuses. Take 3.

CONTROLuncommon

3
Anvil Hitch

Apply 18% Vulnerable for 2 turns. Gain 23% Amplify for 1 attack.

MANIPULATIONepic

3
Delta Knot

Deal 4 direct damage. Ignores Shield and combat modifiers. Draw 1. Draw 1, then discard 1 at random.

CONTROLuncommon

2
Mako Clasp

Gain 13 Counter for 2 turns. Gain 3 Command next round. Take 6.

CONTROLlegendary

4
Fathom Crown

Deal 4 direct damage. Ignores Shield and combat modifiers. Heal 7 and remove negative statuses. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Jade Notch

Gain 2 Regen, or 3 Regen while Shielded, for 2 turns. Evade 1 attacks, or 2 while Shielded, for 1 turn.

DEFENSEuncommon

2
Quill Latch

Deal 3 twice, or 4 twice while Shielded. Draw 1, or 2 while Shielded.

CONTROLcommon

3
Drift Latch

Evade 1 attacks for 1 turn. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLuncommon

2
Chalk Burn

Gain 18% Amplify for 1 attack. Remove negative statuses. Take 2.

MANIPULATIONcommon

1
Pitch Veil

Gain 1 Command next round. Draw 1.

CONTROLuncommon

2
Amber Salvo

Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns. Draw 1, or 2 while Shielded.

CONTROLcommon

3
Jade Lock

Deal 4 direct damage. Ignores Shield and combat modifiers. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Marrow Pulse

Deal 6. Apply 10% Weak for 2 turns.

CONTROLcommon

3
Gale Wake

Deal 3 twice. Draw 1. Draw 1, then discard 1 at random.

CONTROLcommon

3
Quill Ledge

Gain 11 Shield, or 14 while Shielded, for 1 turn. Evade 1 attacks, or 2 while Shielded, for 1 turn.

DEFENSErare

3
Void Gate

Heal 7 and remove negative statuses. Gain 5 Counter for 2 turns.

HEALuncommon

4
Salt Arc

Deal 15. Gain 25% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONlegendary

4
Frost Cradle

Evade 1 attacks for 1 turn. Gain 15% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONcommon

2
Low Salvo

Apply 3 Bleed for 2 turns. Remove negative statuses. Take 2.

CONTROLcommon

2
Tundra Claw

Gain 14 Shield, or 18 while Shielded, for 1 turn. Gain 2 Command next round, or 3 while Shielded.

CONTROLepic

2
Gale Clasp

Heal 9 and remove negative statuses. Gain 2 Command next round. Take 3.

CONTROLuncommon

4
Dune Mark

Gain 6 Shield for 1 turn. Gain 15% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONcommon

4
Cinder Furrow

Heal 7 and remove negative statuses. Apply 12% Vulnerable for 2 turns. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Storm Ladder

Apply 3 Bleed, or 4 Bleed while Shielded, for 2 turns. Apply 15% Vulnerable, or 19% Vulnerable while Shielded, for 2 turns.

CONTROLrare

2
Low Ledge

Gain 20% Amplify, or 24% while Shielded, for 1 attack. Remove negative statuses.

MANIPULATIONrare

2
Gale Rail

Deal 3 direct damage. Ignores Shield and combat modifiers. Retrieve 1 Executed Action.

CONTROLcommon

2
Bright Field

Deal 10. Gain 2 Command next round. Take 3.

CONTROLuncommon

4
Storm Furrow

Deal 3 twice. Apply 10% Weak for 2 turns. Draw 1, then discard 1 at random.

CONTROLcommon

3
Iron Span

Deal 6, or 8 while Shielded. Gain 4 Counter, or 5 Counter while Shielded, for 2 turns.

DAMAGEcommon

4
Storm Ledge

Apply 2 Bleed for 2 turns. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.

CONTROLcommon

2
Jade Seam

Deal 10. Draw 2. Take 3.

CONTROLuncommon

3
Girder Vault

Deal 5 direct damage. Ignores Shield and combat modifiers. Gain 3 Regen for 2 turns.

CONTROLrare

2
High Latch

Deal 8 direct damage, or 10 while Shielded. Ignores Shield and combat modifiers. Gain 2 Command next round, or 3 while Shielded.

CONTROLlegendary

2
Quill Line

Deal 6, or 8 while Shielded. Remove negative statuses.

CONTROLcommon

2
Nickel Chain

Deal 6. Gain 1 Command next round.

CONTROLcommon

3
Quartz Ledge

Gain 8 Shield, or 11 while Shielded, for 1 turn. Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns.

CONTROLuncommon

4
Wren Crown

Deal 3 twice. Gain 6 Shield for 1 turn. Draw 1, then discard 1 at random.

DAMAGEcommon

2
High Break

Apply 18% Vulnerable, or 23% Vulnerable while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLepic

2
Lumen Field

Gain 6 Shield, or 8 while Shielded, for 1 turn. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLcommon

3
Gale Strut

Deal 8. Evade 2 attacks for 1 turn. Take 2.

DAMAGEcommon

3
Char Clasp

Deal 8. Deal 4 twice.

DAMAGEuncommon

3
Iron Anchor

Gain 8 Shield for 1 turn. Gain 5 Counter for 2 turns.

DEFENSEuncommon

3
Ingot Snap

Apply 3 Bleed for 2 turns. Apply 13% Weak for 2 turns. Take 2.

CONTROLcommon

3
Amber Wire

Apply 23% Weak for 2 turns. Apply 23% Vulnerable for 2 turns. Take 5.

CONTROLepic

4
Vapor Lock

Deal 3 twice. Gain 4 Counter for 2 turns. Draw 1, then discard 1 at random.

DAMAGEcommon

3
Gale Drum

Deal 8. Apply 13% Vulnerable for 2 turns. Take 2.

CONTROLcommon

3
Lattice Joint

Deal 10. Gain 11 Shield for 1 turn. Take 3.

DAMAGEuncommon

3
Bright Ravine

Deal 4 direct damage. Ignores Shield and combat modifiers. Gain 3 Regen for 2 turns. Take 2.

CONTROLcommon

4
Verge Arc

Apply 2 Bleed for 2 turns. Gain 18% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONuncommon

2
Talon Burn

Apply 15% Vulnerable, or 19% Vulnerable while Shielded, for 2 turns. Gain 1 Command next round, or 2 while Shielded.

CONTROLrare

2
Drift Ravine

Apply 13% Vulnerable for 2 turns. Draw 2. Take 2.

CONTROLcommon

3
Monsoon Sweep

Gain 8 Shield for 1 turn. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Reef Ridge

Deal 5 twice. Gain 6 Counter for 2 turns.

DAMAGErare

4
Zenith Furrow

Gain 2 Regen for 2 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

DEFENSEuncommon

4
Iron Wire

Deal 3 direct damage. Ignores Shield and combat modifiers. Apply 10% Vulnerable for 2 turns. Draw 1, then discard 1 at random.

CONTROLcommon

3
Wren Hinge

Apply 3 Bleed for 2 turns. Apply 15% Vulnerable for 2 turns. Take 3.

CONTROLuncommon

2
Obsidian Drum

Gain 3 Regen for 2 turns. Draw 2. Take 2.

CONTROLcommon

3
Junction Cut

Deal 10. Gain 21% Amplify for 1 attack. Take 3.

MANIPULATIONuncommon

3
Jade Bite

Apply 10% Weak for 2 turns. Evade 1 attacks for 1 turn.

CONTROLcommon

2
Lumen Drum

Gain 2 Regen, or 3 Regen while Shielded, for 2 turns. Remove negative statuses.

CONTROLcommon

3
Drift Span

Deal 10, or 13 while Shielded. Gain 6 Counter, or 8 Counter while Shielded, for 2 turns.

DAMAGErare

2
Ingot Pivot

Deal 6 direct damage. Ignores Shield and combat modifiers. Retrieve 2 Executed Actions. Take 4.

CONTROLrare

1
Lantern Ridge

Gain 2 Command next round. Retrieve 2 Executed Actions. Take 3.

CONTROLuncommon

2
Ash Vane

Apply 12% Vulnerable for 2 turns. Gain 1 Command next round.

CONTROLuncommon

2
Flint Rail

Deal 10, or 13 while Shielded. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLrare

3
Talon Ladder

Deal 8. Deal 4 twice. Take 2.

DAMAGEcommon

3
Ember Sweep

Deal 4 direct damage, or 5 while Shielded. Ignores Shield and combat modifiers. Heal 7, or 9 while Shielded, and remove negative statuses.

CONTROLuncommon

3
Deep Field

Apply 15% Vulnerable for 2 turns. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLrare

3
Pitch Chain

Apply 3 Bleed, or 4 Bleed while Shielded, for 2 turns. Gain 6 Counter, or 8 Counter while Shielded, for 2 turns.

CONTROLrare

3
Glass Mantle

Apply 4 Bleed for 2 turns. Evade 2 attacks for 1 turn. Take 4.

CONTROLrare

3
Amber Line

Deal 5 twice, or 7 twice while Shielded. Gain 11 Shield, or 14 while Shielded, for 1 turn.

DAMAGErare

2
Junction Gate

Heal 5, or 7 while Shielded, and remove negative statuses. Draw 1, or 2 while Shielded.

CONTROLcommon

3
Cold Line

Gain 14 Shield for 1 turn. Apply 19% Vulnerable for 2 turns. Take 4.

CONTROLrare

2
Keel Lock

Deal 12, or 15 while Shielded. Gain 2 Command next round, or 3 while Shielded.

CONTROLepic

3
Mesa Snap

Deal 4 twice. Apply 13% Weak for 2 turns. Take 2.

CONTROLcommon

4
Osprey Span

Heal 5 and remove negative statuses. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.

HEALcommon

2
Ember Wire

Apply 4 Bleed for 2 turns. Gain 2 Command next round. Take 4.

CONTROLrare

3
Harbor Claw

Deal 3 twice, or 4 twice while Shielded. Heal 5, or 7 while Shielded, and remove negative statuses.

DAMAGEcommon

2
Rime Snap

Gain 21% Amplify for 1 attack. Gain 2 Command next round. Take 3.

MANIPULATIONuncommon

2
Anvil Hinge

Gain 5 Counter, or 6 Counter while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLuncommon

3
Drift Hook

Deal 5 twice. Apply 15% Vulnerable for 2 turns. Take 3.

CONTROLuncommon

4
Amber Joint

Deal 5 direct damage. Ignores Shield and combat modifiers. Gain 3 Regen for 2 turns. Draw 1, then discard 1 at random.

CONTROLrare

3
Reef Fence

Deal 12, or 15 while Shielded. Heal 12, or 15 while Shielded, and remove negative statuses.

DAMAGEepic

3
Mesa Notch

Heal 5, or 7 while Shielded, and remove negative statuses. Gain 6 Shield, or 8 while Shielded, for 1 turn.

HEALcommon

3
Osprey Pulse

Deal 4 twice. Gain 5 Counter for 2 turns.

DAMAGEuncommon

3
Slate Vault

Apply 10% Vulnerable for 2 turns. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLcommon

3
Wren Ravine

Gain 2 Regen, or 3 Regen while Shielded, for 2 turns. Gain 4 Counter, or 5 Counter while Shielded, for 2 turns.

DEFENSEcommon

3
Anvil Fence

Deal 3 direct damage. Ignores Shield and combat modifiers. Heal 5 and remove negative statuses.

CONTROLcommon

4
Sable Ravine

Deal 6. Apply 2 Bleed for 2 turns. Draw 1, then discard 1 at random.

CONTROLcommon

1
Obsidian Strut

Draw 2. Retrieve 2 Executed Actions. Take 2.

CONTROLcommon

3
Vapor Mark

Deal 5 twice. Gain 21% Amplify for 1 attack. Take 3.

MANIPULATIONuncommon

2
Glass Fang

Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Gain 1 Command next round, or 2 while Shielded.

CONTROLcommon

3
Copper Strut

Apply 4 Bleed for 3 turns. Gain 8 Counter for 2 turns.

CONTROLepic

3
Flint Chain

Gain 5 Counter for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Marrow Strut

Deal 15. Gain 25% Amplify for 1 attack.

MANIPULATIONlegendary

2
Tundra Seam

Gain 8 Shield for 1 turn. Gain 2 Command next round. Take 2.

CONTROLcommon

2
Solder Chain

Gain 2 Regen for 2 turns. Retrieve 1 Executed Action.

CONTROLuncommon

2
Amber Wedge

Gain 11 Shield, or 14 while Shielded, for 1 turn. Gain 1 Command next round, or 2 while Shielded.

CONTROLrare

3
Nickel Hook

Deal 3 twice. Apply 10% Vulnerable for 2 turns.

CONTROLcommon

3
Junction Mark

Gain 2 Regen for 2 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLcommon

3
Razor Tether

Apply 12% Weak for 2 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Mako Cradle

Heal 9 and remove negative statuses. Gain 6 Counter for 2 turns.

HEALrare

4
Flint Hook

Heal 9 and remove negative statuses. Gain 3 Regen for 2 turns. Draw 1, then discard 1 at random.

HEALrare

4
Aster Cut

Gain 5 Counter for 2 turns. Gain 18% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONuncommon

3
Cirrus Anchor

Deal 4 direct damage, or 5 while Shielded. Ignores Shield and combat modifiers. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.

CONTROLuncommon

3
Brine Fang

Deal 4 direct damage, or 5 while Shielded. Ignores Shield and combat modifiers. Gain 5 Counter, or 6 Counter while Shielded, for 2 turns.

CONTROLuncommon

4
Rime Knot

Deal 8. Deal 4 twice. Draw 1, then discard 1 at random.

DAMAGEuncommon

2
Sharp Seam

Deal 4 direct damage. Ignores Shield and combat modifiers. Gain 1 Command next round.

CONTROLuncommon

2
Halo Notch

Deal 8. Retrieve 1 Executed Action.

CONTROLuncommon

4
Sharp Crown

Apply 3 Bleed for 2 turns. Apply 15% Vulnerable for 2 turns. Draw 1, then discard 1 at random.

CONTROLrare

1
Tundra Ladder

Draw 2. Retrieve 2 Executed Actions. Take 5.

CONTROLepic

1
Sharp Salvo

Draw 2. Remove negative statuses. Take 2.

CONTROLcommon

3
Nimbus Lock

Deal 6 twice, or 8 twice while Shielded. Deal 6 direct damage, or 8 while Shielded. Ignores Shield and combat modifiers.

CONTROLepic

3
Cinder Cradle

Deal 8. Gain 8 Shield for 1 turn.

DAMAGEuncommon

3
Copper Shroud

Deal 3 direct damage. Ignores Shield and combat modifiers. Gain 2 Regen for 2 turns.

CONTROLcommon

2
Void Ravine

Gain 8 Counter, or 10 Counter while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLepic

3
Cirrus Field

Apply 15% Vulnerable for 2 turns. Gain 6 Counter for 2 turns.

CONTROLrare

2
Solder Notch

Deal 5 direct damage. Ignores Shield and combat modifiers. Draw 1.

CONTROLrare

3
Hollow Ravine

Deal 6 direct damage. Ignores Shield and combat modifiers. Gain 23% Amplify for 1 attack.

MANIPULATIONepic

3
Flint Hinge

Deal 8 twice. Deal 8 direct damage. Ignores Shield and combat modifiers. Take 5.

CONTROLepic

3
Onyx Clasp

Deal 4 twice. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Mako Knot

Deal 6, or 8 while Shielded. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.

DAMAGEcommon

3
Void Hinge

Apply 10% Weak for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLcommon

2
Lumen Bite

Gain 8 Counter for 2 turns. Draw 2. Take 4.

CONTROLrare

3
Iron Pass

Gain 4 Counter, or 5 Counter while Shielded, for 2 turns. Gain 15% Amplify, or 18% while Shielded, for 1 attack.

MANIPULATIONcommon

2
Keel Hinge

Deal 10. Retrieve 2 Executed Actions. Take 3.

CONTROLuncommon

3
Sable Ridge

Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Gain 15% Amplify, or 18% while Shielded, for 1 attack.

MANIPULATIONcommon

2
Gale Snap

Apply 12% Weak, or 15% Weak while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLuncommon

2
Static Pulse

Gain 1 Command next round. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLrare

2
Lattice Sweep

Heal 5, or 7 while Shielded, and remove negative statuses. Gain 1 Command next round, or 2 while Shielded.

CONTROLcommon

2
Aster Spike

Gain 18% Amplify for 1 attack. Gain 1 Command next round.

MANIPULATIONuncommon

4
Gale Cut

Deal 4 direct damage. Ignores Shield and combat modifiers. Apply 12% Vulnerable for 2 turns. Draw 1, then discard 1 at random.

CONTROLuncommon

2
Solder Fang

Deal 8 direct damage. Ignores Shield and combat modifiers. Gain 2 Command next round.

CONTROLlegendary

2
Girder Ledge

Gain 4 Counter, or 5 Counter while Shielded, for 2 turns. Gain 1 Command next round, or 2 while Shielded.

CONTROLcommon

3
Silent Sweep

Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Apply 12% Weak, or 15% Weak while Shielded, for 2 turns.

CONTROLuncommon

3
Umber Ledge

Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Apply 10% Weak, or 13% Weak while Shielded, for 2 turns.

CONTROLcommon

3
Quill Strut

Gain 8 Shield for 1 turn. Gain 18% Amplify for 1 attack. Take 2.

MANIPULATIONcommon

3
Jade Shear

Gain 6 Shield, or 8 while Shielded, for 1 turn. Evade 1 attacks, or 2 while Shielded, for 1 turn.

DEFENSEcommon

3
Lattice Ridge

Apply 3 Bleed, or 4 Bleed while Shielded, for 2 turns. Gain 20% Amplify, or 24% while Shielded, for 1 attack.

MANIPULATIONrare

3
Pylon Burn

Heal 12 and remove negative statuses. Apply 4 Bleed for 3 turns.

CONTROLepic

3
Kestrel Hook

Gain 6 Shield for 1 turn. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLcommon

3
Amber Knot

Gain 5 Regen for 3 turns. Gain 27% Amplify for 1 attack. Take 5.

MANIPULATIONepic

3
Nickel Gate

Deal 4 direct damage. Ignores Shield and combat modifiers. Apply 13% Weak for 2 turns. Take 2.

CONTROLcommon

3
Aster Claw

Heal 5 and remove negative statuses. Apply 10% Vulnerable for 2 turns.

CONTROLcommon

2
Nickel Notch

Heal 15 and remove negative statuses. Draw 2. Take 5.

CONTROLepic

3
Dune Tether

Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns. Evade 1 attacks, or 2 while Shielded, for 1 turn.

CONTROLcommon

2
Cold Fang

Apply 2 Bleed for 2 turns. Draw 1.

CONTROLcommon

2
Quill Mark

Heal 7, or 9 while Shielded, and remove negative statuses. Gain 1 Command next round, or 2 while Shielded.

CONTROLuncommon

3
Nickel Wedge

Heal 5, or 7 while Shielded, and remove negative statuses. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.

HEALcommon

2
Vector Vane

Deal 3 twice. Retrieve 1 Executed Action.

CONTROLcommon

2
Aster Mantle

Apply 2 Bleed for 2 turns. Retrieve 1 Executed Action.

CONTROLcommon

2
Drift Pass

Gain 11 Shield for 1 turn. Gain 1 Command next round.

CONTROLrare

4
Ember Break

Deal 12. Apply 4 Bleed for 3 turns. Draw 1, then discard 1 at random.

CONTROLepic

3
Solder Mantle

Deal 6 direct damage. Ignores Shield and combat modifiers. Apply 19% Vulnerable for 2 turns. Take 4.

CONTROLrare

3
Beacon Roll

Heal 5 and remove negative statuses. Gain 15% Amplify for 1 attack.

MANIPULATIONcommon

2
Marrow Ravine

Deal 8. Gain 1 Command next round.

CONTROLuncommon

3
Iron Roll

Deal 8. Deal 4 direct damage. Ignores Shield and combat modifiers.

CONTROLuncommon

2
Char Ridge

Gain 6 Shield, or 8 while Shielded, for 1 turn. Gain 1 Command next round, or 2 while Shielded.

CONTROLcommon

1
Aster Field

Gain 2 Command next round. Draw 2. Take 4.

CONTROLrare

4
Drift Burn

Apply 12% Vulnerable for 2 turns. Gain 18% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONuncommon

3
Slate Tether

Deal 3 twice. Heal 5 and remove negative statuses.

DAMAGEcommon

2
Iron Hook

Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Remove negative statuses.

CONTROLcommon

3
Obsidian Knot

Deal 6 direct damage. Ignores Shield and combat modifiers. Gain 8 Counter for 2 turns. Take 4.

CONTROLrare

2
Umber Ladder

Deal 8 direct damage. Ignores Shield and combat modifiers. Remove negative statuses. Take 5.

CONTROLepic

2
Copper Vault

Deal 6, or 8 while Shielded. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLcommon

4
Mako Cut

Heal 12 and remove negative statuses. Apply 18% Vulnerable for 2 turns. Draw 1, then discard 1 at random.

CONTROLepic

3
Quill Drum

Gain 3 Regen for 2 turns. Gain 6 Counter for 2 turns. Take 3.

DEFENSEuncommon

3
Razor Turn

Gain 18% Amplify for 1 attack. Gain 1 Command next round. Draw 1, then discard 1 at random.

MANIPULATIONuncommon

4
Char Roll

Deal 6. Gain 15% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONcommon

4
Hollow Hitch

Deal 8 direct damage. Ignores Shield and combat modifiers. Apply 20% Weak for 2 turns. Draw 1, then discard 1 at random.

CONTROLlegendary

4
Hazel Mantle

Heal 7 and remove negative statuses. Apply 2 Bleed for 2 turns. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Sharp Pass

Heal 9 and remove negative statuses. Gain 21% Amplify for 1 attack. Take 3.

MANIPULATIONuncommon

3
Storm Arc

Deal 10. Gain 6 Counter for 2 turns. Take 3.

DAMAGEuncommon

3
Ash Veil

Gain 5 Counter for 2 turns. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Salt Field

Gain 11 Shield for 1 turn. Apply 15% Weak for 2 turns. Take 3.

CONTROLuncommon

3
Harbor Salvo

Deal 5 direct damage. Ignores Shield and combat modifiers. Apply 15% Weak for 2 turns. Take 3.

CONTROLuncommon

2
Static Mark

Gain 23% Amplify for 1 attack. Remove negative statuses.

MANIPULATIONepic

3
Salt Cradle

Heal 7 and remove negative statuses. Gain 18% Amplify for 1 attack.

MANIPULATIONuncommon

3
Glass Shroud

Deal 4 twice, or 5 twice while Shielded. Apply 12% Vulnerable, or 15% Vulnerable while Shielded, for 2 turns.

CONTROLuncommon

2
Solder Joint

Heal 12 and remove negative statuses. Retrieve 1 Executed Action.

CONTROLepic

3
Drift Gate

Gain 14 Shield for 1 turn. Gain 4 Regen for 3 turns.

DEFENSEepic

4
Coral Span

Gain 2 Regen for 2 turns. Gain 18% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONuncommon

3
Talon Seam

Deal 8. Draw 1. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Vector Mark

Apply 2 Bleed for 2 turns. Apply 12% Weak for 2 turns.

CONTROLuncommon

3
Hollow Spike

Deal 5 direct damage, or 6 while Shielded. Ignores Shield and combat modifiers. Apply 15% Vulnerable, or 19% Vulnerable while Shielded, for 2 turns.

CONTROLrare

3
Lumen Sweep

Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns.

CONTROLcommon

2
Nadir Tether

Gain 8 Shield, or 11 while Shielded, for 1 turn. Draw 1, or 2 while Shielded.

CONTROLuncommon

2
Lantern Snap

Apply 13% Weak for 2 turns. Remove negative statuses. Take 2.

CONTROLcommon

4
Aster Vault

Apply 12% Weak for 2 turns. Gain 5 Counter for 2 turns. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Gale Sweep

Gain 6 Shield for 1 turn. Evade 1 attacks for 1 turn.

DEFENSEcommon

3
Copper Ravine

Deal 8, or 10 while Shielded. Gain 8 Shield, or 11 while Shielded, for 1 turn.

DAMAGEuncommon

2
Rivet Edge

Gain 5 Counter, or 6 Counter while Shielded, for 2 turns. Gain 1 Command next round, or 2 while Shielded.

CONTROLuncommon

3
Amber Vault

Deal 6 direct damage. Ignores Shield and combat modifiers. Apply 18% Weak for 2 turns.

CONTROLepic

2
Ingot Seam

Deal 8. Gain 2 Command next round. Take 2.

CONTROLcommon

3
Lumen Rail

Deal 6. Deal 3 twice.

DAMAGEcommon

3
Brine Latch

Deal 8, or 10 while Shielded. Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns.

CONTROLuncommon

3
Girder Ridge

Apply 15% Vulnerable, or 19% Vulnerable while Shielded, for 2 turns. Evade 1 attacks, or 2 while Shielded, for 1 turn.

CONTROLrare

3
Shale Hitch

Deal 6, or 8 while Shielded. Apply 10% Weak, or 13% Weak while Shielded, for 2 turns.

CONTROLcommon

2
Mesa Pulse

Gain 15% Amplify, or 18% while Shielded, for 1 attack. Retrieve 1 Executed Action, or 2 while Shielded.

MANIPULATIONcommon

3
Quill Seam

Deal 3 direct damage. Ignores Shield and combat modifiers. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLcommon

3
Verge Mark

Deal 3 twice. Gain 4 Counter for 2 turns.

DAMAGEcommon

2
Onyx Rail

Gain 3 Regen for 2 turns. Gain 2 Command next round. Take 3.

CONTROLuncommon

3
Quartz Wire

Apply 15% Weak for 2 turns. Gain 6 Counter for 2 turns. Take 3.

CONTROLuncommon

3
Hollow Rail

Deal 19. Apply 25% Weak for 2 turns. Take 6.

CONTROLlegendary

2
Ember Vane

Gain 8 Counter, or 10 Counter while Shielded, for 2 turns. Gain 2 Command next round, or 3 while Shielded.

CONTROLepic

2
Talon Snap

Gain 3 Regen for 2 turns. Retrieve 2 Executed Actions. Take 3.

CONTROLuncommon

3
Osprey Notch

Apply 3 Bleed for 2 turns. Gain 18% Amplify for 1 attack. Take 2.

MANIPULATIONcommon

3
Coral Latch

Deal 6, or 8 while Shielded. Gain 6 Shield, or 8 while Shielded, for 1 turn.

DAMAGEcommon

3
Pale Seam

Apply 15% Vulnerable, or 19% Vulnerable while Shielded, for 2 turns. Gain 6 Counter, or 8 Counter while Shielded, for 2 turns.

CONTROLrare

3
Bright Strut

Deal 4 twice. Apply 12% Weak for 2 turns.

CONTROLuncommon

3
Basalt Tether

Deal 8, or 10 while Shielded. Gain 18% Amplify, or 21% while Shielded, for 1 attack.

MANIPULATIONuncommon

3
Harbor Fang

Deal 10, or 13 while Shielded. Gain 20% Amplify, or 24% while Shielded, for 1 attack.

MANIPULATIONrare

2
Beacon Mantle

Deal 8 twice. Gain 3 Command next round. Take 5.

CONTROLepic

3
Lantern Strut

Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Gain 18% Amplify, or 21% while Shielded, for 1 attack.

MANIPULATIONuncommon

3
Mako Crown

Deal 6 direct damage. Ignores Shield and combat modifiers. Apply 4 Bleed for 3 turns.

CONTROLepic

3
Keel Fang

Heal 7, or 9 while Shielded, and remove negative statuses. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.

HEALuncommon

3
Cold Hinge

Deal 12. Gain 4 Regen for 3 turns.

DAMAGEepic

2
Gale Pulse

Deal 3 direct damage. Ignores Shield and combat modifiers. Remove negative statuses.

CONTROLcommon

3
Kestrel Wake

Deal 5 twice. Gain 6 Counter for 2 turns. Take 3.

DAMAGEuncommon

3
High Line

Heal 12, or 15 while Shielded, and remove negative statuses. Gain 14 Shield, or 18 while Shielded, for 1 turn.

HEALepic

3
Mesa Hook

Deal 3 direct damage. Ignores Shield and combat modifiers. Apply 10% Weak for 2 turns.

CONTROLcommon

2
Lattice Latch

Apply 12% Vulnerable, or 15% Vulnerable while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLuncommon

4
Vapor Field

Deal 4 twice. Apply 12% Weak for 2 turns. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Glass Pulse

Apply 13% Vulnerable for 2 turns. Gain 3 Regen for 2 turns. Take 2.

CONTROLcommon

3
Cold Wire

Heal 7 and remove negative statuses. Apply 13% Vulnerable for 2 turns. Take 2.

CONTROLcommon

2
Vapor Furrow

Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLcommon

4
Mako Brace

Gain 4 Regen for 3 turns. Gain 8 Counter for 2 turns. Draw 1, then discard 1 at random.

DEFENSEepic

3
Cobalt Strut

Deal 4 direct damage. Ignores Shield and combat modifiers. Evade 1 attacks for 1 turn.

CONTROLuncommon

3
Kestrel Break

Apply 3 Bleed for 2 turns. Evade 2 attacks for 1 turn. Take 3.

CONTROLuncommon

3
Bright Hook

Deal 4 twice. Evade 2 attacks for 1 turn. Take 2.

DAMAGEcommon

2
Static Arc

Gain 2 Regen, or 3 Regen while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLcommon

3
Cirrus Snap

Apply 15% Vulnerable for 2 turns. Gain 6 Counter for 2 turns. Take 3.

CONTROLuncommon

3
Mesa Veil

Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns.

CONTROLcommon

4
Ingot Mantle

Heal 7 and remove negative statuses. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

HEALuncommon

2
Cobalt Span

Gain 5 Counter for 2 turns. Retrieve 2 Executed Actions. Take 2.

CONTROLcommon

3
High Mark

Apply 10% Weak, or 13% Weak while Shielded, for 2 turns. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.

CONTROLcommon

3
Razor Claw

Apply 10% Weak for 2 turns. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLcommon

3
Brine Gate

Deal 6. Gain 15% Amplify for 1 attack.

MANIPULATIONcommon

3
Silent Pivot

Gain 4 Counter for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLcommon

4
Wren Hitch

Gain 8 Shield for 1 turn. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

DEFENSEuncommon

3
Razor Sweep

Heal 9 and remove negative statuses. Gain 11 Shield for 1 turn.

HEALrare

2
Void Turn

Apply 12% Weak for 2 turns. Retrieve 1 Executed Action.

CONTROLuncommon

3
Gust Arc

Gain 18% Amplify for 1 attack. Remove negative statuses. Draw 1, then discard 1 at random.

MANIPULATIONuncommon

3
Verge Shroud

Apply 4 Bleed for 2 turns. Gain 4 Regen for 2 turns. Take 4.

CONTROLrare

2
Vapor Claw

Deal 4 twice. Retrieve 1 Executed Action.

CONTROLuncommon

3
Cobalt Pulse

Gain 14 Shield for 1 turn. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLepic

3
Lantern Pivot

Apply 5 Bleed for 3 turns. Apply 23% Weak for 2 turns. Take 5.

CONTROLepic

2
Gust Line

Apply 15% Vulnerable for 2 turns. Draw 2. Take 3.

CONTROLuncommon

4
Bright Furrow

Deal 10. Apply 15% Weak for 2 turns. Draw 1, then discard 1 at random.

CONTROLrare

3
Kestrel Tether

Gain 20% Amplify for 1 attack. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

MANIPULATIONrare

3
Basalt Chain

Deal 3 twice, or 4 twice while Shielded. Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns.

CONTROLcommon

2
Rivet Hook

Deal 4 twice, or 5 twice while Shielded. Draw 1, or 2 while Shielded.

CONTROLuncommon

3
Zenith Spike

Deal 8. Evade 1 attacks for 1 turn.

DAMAGEuncommon

3
Talon Latch

Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns. Gain 15% Amplify, or 18% while Shielded, for 1 attack.

MANIPULATIONcommon

1
Basalt Ledge

Retrieve 2 Executed Actions. Remove negative statuses. Take 2.

CONTROLcommon

2
Gust Hook

Evade 1 attacks, or 2 while Shielded, for 1 turn. Gain 1 Command next round, or 2 while Shielded.

CONTROLrare

2
Basalt Span

Gain 4 Regen for 2 turns. Retrieve 2 Executed Actions. Take 4.

CONTROLrare

3
Rime Drum

Deal 3 twice, or 4 twice while Shielded. Gain 6 Shield, or 8 while Shielded, for 1 turn.

DAMAGEcommon

2
Storm Mark

Apply 10% Weak for 2 turns. Remove negative statuses.

CONTROLcommon

4
Hollow Drum

Deal 8 direct damage. Ignores Shield and combat modifiers. Apply 5 Bleed for 3 turns. Draw 1, then discard 1 at random.

CONTROLlegendary

3
Sharp Vault

Gain 8 Shield, or 11 while Shielded, for 1 turn. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.

DEFENSEuncommon

3
Pitch Spike

Deal 4 twice. Evade 1 attacks for 1 turn.

DAMAGEuncommon

2
Aster Line

Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Gain 1 Command next round, or 2 while Shielded.

CONTROLcommon

2
Slate Wire

Deal 8 twice. Draw 1.

CONTROLlegendary

4
Glass Ledge

Deal 5 twice. Apply 15% Vulnerable for 2 turns. Draw 1, then discard 1 at random.

CONTROLrare

3
Deep Claw

Heal 9, or 12 while Shielded, and remove negative statuses. Gain 3 Regen, or 4 Regen while Shielded, for 2 turns.

HEALrare

3
Nimbus Bite

Apply 15% Weak for 2 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLrare

4
Onyx Burn

Heal 5 and remove negative statuses. Apply 10% Vulnerable for 2 turns. Draw 1, then discard 1 at random.

CONTROLcommon

4
Monsoon Pulse

Apply 12% Weak for 2 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

CONTROLuncommon

4
Sharp Shroud

Deal 15. Evade 2 attacks for 1 turn. Draw 1, then discard 1 at random.

DAMAGElegendary

3
Kestrel Pass

Deal 5 direct damage. Ignores Shield and combat modifiers. Apply 3 Bleed for 2 turns. Take 3.

CONTROLuncommon

2
Glass Bite

Gain 18% Amplify, or 21% while Shielded, for 1 attack. Retrieve 1 Executed Action, or 2 while Shielded.

MANIPULATIONuncommon

4
Kestrel Clasp

Heal 12 and remove negative statuses. Gain 23% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONepic

2
Shale Cradle

Gain 3 Regen for 2 turns. Retrieve 2 Executed Actions. Take 2.

CONTROLcommon

3
Basalt Ridge

Deal 13. Apply 19% Vulnerable for 2 turns. Take 4.

CONTROLrare

2
Slate Ravine

Gain 23% Amplify for 1 attack. Retrieve 1 Executed Action.

MANIPULATIONepic

3
Vapor Hinge

Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Heal 5, or 7 while Shielded, and remove negative statuses.

CONTROLcommon

4
Cobalt Hinge

Gain 8 Shield for 1 turn. Gain 18% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONuncommon

2
Nimbus Fence

Apply 19% Vulnerable for 2 turns. Draw 2. Take 4.

CONTROLrare

3
Void Crown

Deal 3 twice. Gain 2 Regen for 2 turns.

DAMAGEcommon

4
Ember Cradle

Deal 12. Apply 18% Weak for 2 turns. Draw 1, then discard 1 at random.

CONTROLepic

2
Silent Cradle

Deal 6 twice. Remove negative statuses.

CONTROLepic

3
Lantern Hook

Apply 19% Weak for 2 turns. Gain 4 Regen for 2 turns. Take 4.

CONTROLrare

2
Shale Vault

Gain 2 Regen for 2 turns. Draw 1.

CONTROLcommon

3
Junction Fence

Apply 3 Bleed for 2 turns. Gain 5 Counter for 2 turns. Take 2.

CONTROLcommon

2
Drift Furrow

Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns. Gain 1 Command next round, or 2 while Shielded.

CONTROLcommon

2
Void Drum

Deal 10, or 13 while Shielded. Gain 1 Command next round, or 2 while Shielded.

CONTROLrare

2
Nadir Hitch

Deal 4 direct damage. Ignores Shield and combat modifiers. Retrieve 2 Executed Actions. Take 2.

CONTROLcommon

3
Sable Line

Deal 3 direct damage. Ignores Shield and combat modifiers. Apply 10% Vulnerable for 2 turns.

CONTROLcommon

2
Char Crown

Apply 15% Vulnerable for 2 turns. Draw 1.

CONTROLrare

3
Basalt Furrow

Deal 10. Deal 5 direct damage. Ignores Shield and combat modifiers. Take 3.

CONTROLuncommon

3
Frost Joint

Apply 15% Vulnerable for 2 turns. Draw 1. Draw 1, then discard 1 at random.

CONTROLrare

4
Jade Shroud

Deal 4 twice. Heal 7 and remove negative statuses. Draw 1, then discard 1 at random.

DAMAGEuncommon

3
Halo Salvo

Gain 5 Counter for 2 turns. Evade 2 attacks for 1 turn. Take 2.

DEFENSEcommon

4
Kestrel Hinge

Deal 3 direct damage. Ignores Shield and combat modifiers. Gain 15% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONcommon

2
Low Shear

Apply 20% Vulnerable for 2 turns. Remove negative statuses.

CONTROLlegendary

2
Zenith Notch

Heal 7, or 9 while Shielded, and remove negative statuses. Draw 1, or 2 while Shielded.

CONTROLuncommon

3
Marrow Furrow

Deal 8. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Monsoon Line

Apply 18% Weak, or 23% Weak while Shielded, for 2 turns. Gain 8 Counter, or 10 Counter while Shielded, for 2 turns.

CONTROLepic

3
Sharp Fence

Deal 3 direct damage. Ignores Shield and combat modifiers. Draw 1. Draw 1, then discard 1 at random.

CONTROLcommon

4
Umber Cut

Heal 7 and remove negative statuses. Gain 18% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONuncommon

3
Girder Spike

Gain 8 Counter for 2 turns. Draw 1. Draw 1, then discard 1 at random.

CONTROLepic

3
Monsoon Fang

Deal 3 twice, or 4 twice while Shielded. Gain 15% Amplify, or 18% while Shielded, for 1 attack.

MANIPULATIONcommon

3
Sable Hook

Deal 5 twice. Evade 1 attacks for 1 turn.

DAMAGErare

3
Keel Claw

Deal 6. Gain 2 Regen for 2 turns.

DAMAGEcommon

3
Talon Span

Gain 8 Shield for 1 turn. Apply 13% Weak for 2 turns. Take 2.

CONTROLcommon

4
Deep Ledge

Deal 3 twice. Apply 2 Bleed for 2 turns. Draw 1, then discard 1 at random.

CONTROLcommon

3
Delta Ravine

Heal 9 and remove negative statuses. Apply 3 Bleed for 2 turns. Take 3.

CONTROLuncommon

2
Cold Veil

Apply 15% Vulnerable for 2 turns. Remove negative statuses.

CONTROLrare

3
Fathom Joint

Deal 6 twice, or 8 twice while Shielded. Gain 23% Amplify, or 27% while Shielded, for 1 attack.

MANIPULATIONepic

2
Silent Vault

Deal 4 twice. Retrieve 2 Executed Actions. Take 2.

CONTROLcommon

2
Cinder Roll

Apply 12% Vulnerable for 2 turns. Remove negative statuses.

CONTROLuncommon

2
Talon Vault

Deal 5 twice, or 7 twice while Shielded. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLrare

2
Harbor Hinge

Evade 2 attacks for 1 turn. Gain 2 Command next round. Take 2.

CONTROLcommon

3
Fathom Burn

Heal 7 and remove negative statuses. Draw 1. Draw 1, then discard 1 at random.

CONTROLuncommon

1
Amber Strut

Retrieve 2 Executed Actions. Remove negative statuses. Take 4.

CONTROLrare

3
Razor Anchor

Gain 2 Regen, or 3 Regen while Shielded, for 2 turns. Gain 5 Counter, or 6 Counter while Shielded, for 2 turns.

DEFENSEuncommon

3
Monsoon Rail

Heal 9 and remove negative statuses. Gain 6 Counter for 2 turns. Take 3.

HEALuncommon

3
Ember Wedge

Deal 6. Apply 2 Bleed for 2 turns.

CONTROLcommon

2
Sable Turn

Apply 2 Bleed for 2 turns. Remove negative statuses.

CONTROLuncommon

2
Nadir Snap

Deal 4 twice, or 5 twice while Shielded. Gain 1 Command next round, or 2 while Shielded.

CONTROLuncommon

2
Cold Pass

Gain 6 Counter for 2 turns. Remove negative statuses. Take 3.

CONTROLuncommon

3
Brine Ridge

Deal 5 twice. Gain 11 Shield for 1 turn.

DAMAGErare

3
Frost Sweep

Gain 8 Shield for 1 turn. Apply 3 Bleed for 2 turns. Take 2.

CONTROLcommon

2
Salt Fang

Apply 12% Weak for 2 turns. Remove negative statuses.

CONTROLuncommon

4
Sable Roll

Deal 5 direct damage. Ignores Shield and combat modifiers. Heal 9 and remove negative statuses. Draw 1, then discard 1 at random.

CONTROLrare

3
Pylon Hinge

Apply 15% Weak, or 19% Weak while Shielded, for 2 turns. Gain 6 Counter, or 8 Counter while Shielded, for 2 turns.

CONTROLrare

3
Anvil Salvo

Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Apply 12% Vulnerable, or 15% Vulnerable while Shielded, for 2 turns.

CONTROLuncommon

3
Mesa Hinge

Apply 2 Bleed for 2 turns. Evade 1 attacks for 1 turn.

CONTROLuncommon

4
Solder Ravine

Heal 12 and remove negative statuses. Gain 14 Shield for 1 turn. Draw 1, then discard 1 at random.

HEALepic

2
Halo Crown

Gain 4 Counter, or 5 Counter while Shielded, for 2 turns. Draw 1, or 2 while Shielded.

CONTROLcommon

3
Wren Spike

Deal 4 twice. Deal 4 direct damage. Ignores Shield and combat modifiers.

CONTROLuncommon

4
Rime Pass

Deal 8. Gain 8 Shield for 1 turn. Draw 1, then discard 1 at random.

DAMAGEuncommon

4
Halo Shear

Heal 9 and remove negative statuses. Apply 15% Vulnerable for 2 turns. Draw 1, then discard 1 at random.

CONTROLrare

3
Anvil Latch

Gain 5 Counter for 2 turns. Draw 1. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Nimbus Pass

Gain 2 Regen for 2 turns. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Fathom Ledge

Gain 5 Counter for 2 turns. Evade 1 attacks for 1 turn.

DEFENSEuncommon

2
Monsoon Lock

Gain 5 Counter for 2 turns. Remove negative statuses. Take 2.

CONTROLcommon

3
Nimbus Chain

Deal 3 direct damage. Ignores Shield and combat modifiers. Gain 15% Amplify for 1 attack.

MANIPULATIONcommon

2
Char Wake

Apply 13% Vulnerable for 2 turns. Retrieve 2 Executed Actions. Take 2.

CONTROLcommon

3
Osprey Snap

Heal 5 and remove negative statuses. Gain 2 Regen for 2 turns.

HEALcommon

2
Cold Ravine

Gain 18% Amplify for 1 attack. Draw 1.

MANIPULATIONuncommon

3
Char Cut

Apply 13% Vulnerable for 2 turns. Evade 2 attacks for 1 turn. Take 2.

CONTROLcommon

3
Obsidian Fang

Apply 10% Weak for 2 turns. Apply 10% Vulnerable for 2 turns.

CONTROLcommon

3
Gale Latch

Deal 12. Apply 18% Vulnerable for 2 turns.

CONTROLepic

3
Void Notch

Apply 12% Vulnerable, or 15% Vulnerable while Shielded, for 2 turns. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.

CONTROLuncommon

3
Harbor Wedge

Apply 2 Bleed for 2 turns. Apply 12% Vulnerable for 2 turns.

CONTROLuncommon

3
Kestrel Ravine

Heal 15 and remove negative statuses. Gain 25% Amplify for 1 attack.

MANIPULATIONlegendary

3
Sharp Hitch

Deal 4 twice. Gain 2 Regen for 2 turns.

DAMAGEuncommon

3
Shale Chain

Gain 2 Regen, or 3 Regen while Shielded, for 2 turns. Evade 1 attacks, or 2 while Shielded, for 1 turn.

DEFENSEcommon

2
Jade Mantle

Deal 7 twice. Remove negative statuses. Take 4.

CONTROLrare

2
Coral Snap

Deal 4 twice. Gain 1 Command next round.

CONTROLuncommon

3
Hazel Line

Apply 4 Bleed, or 5 Bleed while Shielded, for 3 turns. Apply 18% Weak, or 23% Weak while Shielded, for 2 turns.

CONTROLepic

3
Hazel Fence

Deal 15. Apply 5 Bleed for 3 turns. Take 5.

CONTROLepic

4
Tundra Veil

Deal 4 direct damage. Ignores Shield and combat modifiers. Apply 2 Bleed for 2 turns. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Void Ledge

Deal 6 direct damage, or 8 while Shielded. Ignores Shield and combat modifiers. Gain 8 Counter, or 10 Counter while Shielded, for 2 turns.

CONTROLepic

3
Verge Fang

Deal 3 twice. Apply 2 Bleed for 2 turns.

CONTROLcommon

3
Coral Furrow

Apply 15% Weak for 2 turns. Evade 2 attacks for 1 turn. Take 3.

CONTROLuncommon

3
Umber Fang

Deal 8, or 10 while Shielded. Deal 4 twice, or 5 twice while Shielded.

DAMAGEuncommon

3
Flint Mark

Gain 8 Shield for 1 turn. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLuncommon

2
Fathom Strut

Gain 2 Regen for 2 turns. Gain 1 Command next round.

CONTROLcommon

4
Tundra Hook

Deal 3 twice. Deal 3 direct damage. Ignores Shield and combat modifiers. Draw 1, then discard 1 at random.

CONTROLcommon

2
Zenith Wake

Deal 5 direct damage. Ignores Shield and combat modifiers. Remove negative statuses.

CONTROLrare

1
Storm Salvo

Gain 1 Command next round, or 2 while Shielded. Draw 1, or 2 while Shielded.

CONTROLrare

3
Cinder Wedge

Deal 19. Apply 25% Vulnerable for 2 turns. Take 6.

CONTROLlegendary

4
Talon Strut

Apply 12% Vulnerable for 2 turns. Gain 5 Counter for 2 turns. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Halo Chain

Deal 19. Evade 3 attacks for 1 turn. Take 6.

DAMAGElegendary

4
Hollow Shroud

Apply 2 Bleed for 2 turns. Gain 15% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONcommon

3
Mesa Strut

Apply 10% Vulnerable for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLcommon

2
Slate Break

Gain 6 Shield for 1 turn. Gain 1 Command next round.

CONTROLcommon

3
Hollow Cut

Apply 2 Bleed for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLcommon

3
Amber Fence

Gain 15% Amplify for 1 attack. Gain 1 Command next round. Draw 1, then discard 1 at random.

MANIPULATIONcommon

3
Static Wedge

Gain 15% Amplify for 1 attack. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

MANIPULATIONcommon

2
Marrow Vault

Apply 10% Vulnerable for 2 turns. Gain 1 Command next round.

CONTROLcommon

3
Rime Cradle

Deal 8, or 10 while Shielded. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.

DAMAGEuncommon

2
Quill Pulse

Gain 10 Counter for 2 turns. Draw 2. Take 5.

CONTROLepic

3
Salt Edge

Deal 8. Heal 7 and remove negative statuses. Take 2.

DAMAGEcommon

4
Storm Vault

Apply 10% Weak for 2 turns. Apply 10% Vulnerable for 2 turns. Draw 1, then discard 1 at random.

CONTROLcommon

3
Pylon Spike

Gain 14 Shield for 1 turn. Apply 19% Weak for 2 turns. Take 4.

CONTROLrare

3
Tundra Edge

Deal 10. Heal 9 and remove negative statuses.

DAMAGErare

4
Zenith Snap

Deal 6. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.

DAMAGEcommon

2
Keel Line

Gain 3 Regen for 2 turns. Remove negative statuses. Take 3.

CONTROLuncommon

3
Frost Clasp

Deal 6 twice, or 8 twice while Shielded. Apply 18% Vulnerable, or 23% Vulnerable while Shielded, for 2 turns.

CONTROLepic

3
Low Hook

Gain 11 Shield, or 14 while Shielded, for 1 turn. Gain 6 Counter, or 8 Counter while Shielded, for 2 turns.

DEFENSErare

3
Verge Claw

Deal 5 direct damage. Ignores Shield and combat modifiers. Gain 6 Counter for 2 turns. Take 3.

CONTROLuncommon

2
Junction Line

Gain 2 Regen, or 3 Regen while Shielded, for 2 turns. Gain 1 Command next round, or 2 while Shielded.

CONTROLcommon

4
Hollow Fence

Deal 10. Gain 20% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONrare

3
Tundra Burn

Gain 3 Regen for 2 turns. Draw 1. Draw 1, then discard 1 at random.

CONTROLrare

2
Girder Cut

Deal 3 twice. Remove negative statuses.

CONTROLcommon

4
Static Chain

Heal 5 and remove negative statuses. Gain 4 Counter for 2 turns. Draw 1, then discard 1 at random.

HEALcommon

3
Static Ladder

Apply 2 Bleed for 2 turns. Gain 5 Counter for 2 turns.

CONTROLuncommon

2
Nimbus Ladder

Gain 18 Shield for 1 turn. Retrieve 2 Executed Actions. Take 5.

CONTROLepic

2
Pylon Joint

Gain 8 Shield for 1 turn. Retrieve 2 Executed Actions. Take 2.

CONTROLcommon

3
Sable Fence

Heal 12 and remove negative statuses. Evade 2 attacks for 1 turn. Take 4.

HEALrare

2
Verge Clasp

Apply 13% Vulnerable for 2 turns. Remove negative statuses. Take 2.

CONTROLcommon

3
Vector Chain

Apply 18% Weak for 2 turns. Gain 4 Regen for 3 turns.

CONTROLepic

3
Cirrus Shear

Heal 15 and remove negative statuses. Gain 18 Shield for 1 turn. Take 5.

HEALepic

4
Junction Brace

Apply 10% Vulnerable for 2 turns. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.

CONTROLcommon

4
Low Pass

Deal 4 direct damage. Ignores Shield and combat modifiers. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

CONTROLuncommon

4
Salt Anchor

Deal 8. Gain 18% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONuncommon

4
Halo Line

Deal 3 twice. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

DAMAGEcommon

2
Beacon Fence

Gain 6 Counter for 2 turns. Draw 1.

CONTROLrare

3
Anvil Mark

Deal 10. Apply 15% Vulnerable for 2 turns. Take 3.

CONTROLuncommon

3
High Notch

Gain 14 Shield for 1 turn. Apply 4 Bleed for 3 turns.

CONTROLepic

3
Cinder Fence

Heal 7 and remove negative statuses. Apply 3 Bleed for 2 turns. Take 2.

CONTROLcommon

1
Vector Break

Gain 3 Command next round. Draw 2. Take 5.

CONTROLepic

2
Beacon Edge

Deal 5 twice. Remove negative statuses. Take 3.

CONTROLuncommon

3
Brine Roll

Deal 5 direct damage. Ignores Shield and combat modifiers. Evade 2 attacks for 1 turn. Take 3.

CONTROLuncommon

3
Keel Snap

Deal 10, or 13 while Shielded. Evade 1 attacks, or 2 while Shielded, for 1 turn.

DAMAGErare

3
Osprey Burn

Gain 8 Shield for 1 turn. Gain 5 Counter for 2 turns. Take 2.

DEFENSEcommon

3
Girder Shroud

Apply 10% Vulnerable for 2 turns. Gain 4 Counter for 2 turns.

CONTROLcommon

3
Lantern Hitch

Deal 4 direct damage. Ignores Shield and combat modifiers. Gain 18% Amplify for 1 attack. Take 2.

MANIPULATIONcommon

3
Brine Ladder

Heal 9, or 12 while Shielded, and remove negative statuses. Apply 3 Bleed, or 4 Bleed while Shielded, for 2 turns.

CONTROLrare

3
Keel Turn

Heal 5 and remove negative statuses. Gain 6 Shield for 1 turn.

HEALcommon

4
Tundra Crown

Gain 6 Counter for 2 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

DEFENSErare

3
Nadir Ravine

Apply 2 Bleed for 2 turns. Gain 15% Amplify for 1 attack.

MANIPULATIONcommon

2
Bright Bite

Apply 15% Weak for 2 turns. Remove negative statuses. Take 3.

CONTROLuncommon

2
Talon Chain

Deal 4 direct damage. Ignores Shield and combat modifiers. Gain 2 Command next round. Take 2.

CONTROLcommon

2
Razor Wedge

Apply 12% Vulnerable for 2 turns. Retrieve 1 Executed Action.

CONTROLuncommon

2
Delta Fang

Gain 20% Amplify for 1 attack. Retrieve 1 Executed Action.

MANIPULATIONrare

3
Dune Edge

Gain 4 Counter for 2 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLcommon

3
Reef Brace

Deal 5 direct damage. Ignores Shield and combat modifiers. Apply 15% Vulnerable for 2 turns.

CONTROLrare

4
Bright Chain

Gain 6 Counter for 2 turns. Gain 20% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONrare

3
Harbor Pulse

Deal 4 direct damage. Ignores Shield and combat modifiers. Gain 5 Counter for 2 turns. Take 2.

CONTROLcommon

3
Aster Ledge

Deal 3 twice. Gain 15% Amplify for 1 attack.

MANIPULATIONcommon

3
Basalt Anchor

Apply 2 Bleed for 2 turns. Apply 10% Weak for 2 turns.

CONTROLcommon

3
Cinder Salvo

Gain 25% Amplify for 1 attack. Draw 1. Draw 1, then discard 1 at random.

MANIPULATIONlegendary

3
Nickel Ladder

Deal 8 direct damage, or 10 while Shielded. Ignores Shield and combat modifiers. Gain 25% Amplify, or 29% while Shielded, for 1 attack.

MANIPULATIONlegendary

3
Slate Knot

Deal 4 twice. Heal 7 and remove negative statuses. Take 2.

DAMAGEcommon

3
Keel Seam

Deal 3 twice, or 4 twice while Shielded. Gain 4 Counter, or 5 Counter while Shielded, for 2 turns.

DAMAGEcommon

3
Dune Hinge

Gain 18% Amplify for 1 attack. Draw 1. Draw 1, then discard 1 at random.

MANIPULATIONuncommon

3
Hazel Snap

Apply 2 Bleed for 2 turns. Gain 2 Regen for 2 turns.

CONTROLuncommon

3
Ash Clasp

Deal 10, or 13 while Shielded. Gain 11 Shield, or 14 while Shielded, for 1 turn.

DAMAGErare

2
Kestrel Wedge

Deal 3 twice. Gain 1 Command next round.

CONTROLcommon

2
Harbor Rail

Gain 5 Counter for 2 turns. Gain 1 Command next round.

CONTROLuncommon

3
Zenith Drum

Apply 12% Vulnerable for 2 turns. Gain 5 Counter for 2 turns.

CONTROLuncommon

3
Shale Edge

Apply 10% Weak for 2 turns. Draw 1. Draw 1, then discard 1 at random.

CONTROLcommon

3
Char Line

Apply 3 Bleed for 2 turns. Apply 13% Vulnerable for 2 turns. Take 2.

CONTROLcommon

2
Zenith Vane

Gain 14 Shield for 1 turn. Retrieve 2 Executed Actions. Take 4.

CONTROLrare

3
Brine Cut

Heal 12 and remove negative statuses. Gain 8 Counter for 2 turns. Take 4.

HEALrare

4
Reef Salvo

Deal 10. Gain 11 Shield for 1 turn. Draw 1, then discard 1 at random.

DAMAGErare

2
Chalk Furrow

Gain 8 Shield for 1 turn. Remove negative statuses.

CONTROLuncommon

3
Beacon Sweep

Deal 6, or 8 while Shielded. Deal 3 twice, or 4 twice while Shielded.

DAMAGEcommon

3
Copper Clasp

Apply 12% Weak for 2 turns. Gain 5 Counter for 2 turns.

CONTROLuncommon

3
Sharp Gate

Heal 7, or 9 while Shielded, and remove negative statuses. Gain 8 Shield, or 11 while Shielded, for 1 turn.

HEALuncommon

4
Chalk Pulse

Heal 5 and remove negative statuses. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

HEALcommon

3
Zenith Wedge

Deal 3 twice. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLcommon

4
Chalk Pass

Deal 10. Apply 15% Vulnerable for 2 turns. Draw 1, then discard 1 at random.

CONTROLrare

3
Girder Break

Gain 6 Counter, or 8 Counter while Shielded, for 2 turns. Gain 20% Amplify, or 24% while Shielded, for 1 attack.

MANIPULATIONrare

3
Junction Wake

Deal 6, or 8 while Shielded. Gain 15% Amplify, or 18% while Shielded, for 1 attack.

MANIPULATIONcommon

3
Marrow Burn

Apply 3 Bleed for 2 turns. Gain 3 Regen for 2 turns. Take 2.

CONTROLcommon

4
Marrow Lock

Deal 3 direct damage. Ignores Shield and combat modifiers. Gain 6 Shield for 1 turn. Draw 1, then discard 1 at random.

CONTROLcommon

3
Lumen Seam

Deal 4 twice. Gain 8 Shield for 1 turn. Take 2.

DAMAGEcommon

2
Verge Ledge

Heal 7 and remove negative statuses. Gain 2 Command next round. Take 2.

CONTROLcommon

3
Vapor Ledge

Gain 6 Shield for 1 turn. Gain 2 Regen for 2 turns.

DEFENSEcommon

2
Nickel Span

Deal 8, or 10 while Shielded. Draw 1, or 2 while Shielded.

CONTROLuncommon

3
Slate Span

Apply 15% Weak for 2 turns. Evade 1 attacks for 1 turn.

CONTROLrare

2
Marrow Brace

Deal 6 direct damage, or 8 while Shielded. Ignores Shield and combat modifiers. Remove negative statuses.

CONTROLepic

2
Pale Furrow

Deal 6, or 8 while Shielded. Gain 1 Command next round, or 2 while Shielded.

CONTROLcommon

4
Ash Chain

Deal 3 twice. Heal 5 and remove negative statuses. Draw 1, then discard 1 at random.

DAMAGEcommon

3
Copper Pivot

Deal 4 direct damage. Ignores Shield and combat modifiers. Gain 5 Counter for 2 turns.

CONTROLuncommon

2
Amber Mark

Gain 4 Regen for 2 turns. Draw 2. Take 4.

CONTROLrare

3
Char Burn

Gain 11 Shield for 1 turn. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLrare

2
Frost Pivot

Gain 6 Shield for 1 turn. Draw 1.

CONTROLcommon

3
Fathom Rail

Apply 2 Bleed for 2 turns. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLcommon

3
Amber Drum

Deal 6. Gain 6 Shield for 1 turn.

DAMAGEcommon

3
Girder Brace

Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.

CONTROLcommon

3
Void Anchor

Deal 3 twice. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLcommon

3
Drift Cut

Gain 4 Regen, or 5 Regen while Shielded, for 3 turns. Gain 23% Amplify, or 27% while Shielded, for 1 attack.

MANIPULATIONepic

2
Lattice Vane

Gain 8 Shield, or 11 while Shielded, for 1 turn. Gain 1 Command next round, or 2 while Shielded.

CONTROLuncommon

3
Storm Brace

Heal 7, or 9 while Shielded, and remove negative statuses. Gain 18% Amplify, or 21% while Shielded, for 1 attack.

MANIPULATIONuncommon

2
Beacon Hitch

Deal 6. Draw 1.

CONTROLcommon

2
Vector Ledge

Heal 7 and remove negative statuses. Draw 2. Take 2.

CONTROLcommon

2
Dune Clasp

Apply 10% Weak, or 13% Weak while Shielded, for 2 turns. Gain 1 Command next round, or 2 while Shielded.

CONTROLcommon

2
Vector Tether

Deal 4 direct damage, or 5 while Shielded. Ignores Shield and combat modifiers. Draw 1, or 2 while Shielded.

CONTROLuncommon

3
Cold Ladder

Deal 8. Gain 8 Shield for 1 turn. Take 2.

DAMAGEcommon

4
Vapor Wake

Gain 11 Shield for 1 turn. Apply 15% Vulnerable for 2 turns. Draw 1, then discard 1 at random.

CONTROLrare

3
Storm Claw

Gain 5 Counter for 2 turns. Gain 18% Amplify for 1 attack. Take 2.

MANIPULATIONcommon

3
Glass Span

Deal 10. Gain 3 Regen for 2 turns. Take 3.

DAMAGEuncommon

3
Girder Arc

Apply 12% Vulnerable for 2 turns. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLuncommon

2
Umber Field

Apply 12% Weak, or 15% Weak while Shielded, for 2 turns. Draw 1, or 2 while Shielded.

CONTROLuncommon

3
Sable Furrow

Deal 10. Apply 15% Weak for 2 turns.

CONTROLrare

3
Delta Pass

Evade 1 attacks for 1 turn. Gain 18% Amplify for 1 attack.

MANIPULATIONuncommon

3
Monsoon Hook

Deal 8. Apply 3 Bleed for 2 turns. Take 2.

CONTROLcommon

2
Razor Ledge

Deal 5 direct damage. Ignores Shield and combat modifiers. Retrieve 1 Executed Action.

CONTROLrare

3
Talon Turn

Deal 6. Deal 3 direct damage. Ignores Shield and combat modifiers.

CONTROLcommon

2
Slate Ridge

Gain 15% Amplify for 1 attack. Gain 1 Command next round.

MANIPULATIONcommon

3
Deep Latch

Apply 15% Weak, or 19% Weak while Shielded, for 2 turns. Evade 1 attacks, or 2 while Shielded, for 1 turn.

CONTROLrare

3
Drift Lock

Gain 15% Amplify for 1 attack. Remove negative statuses. Draw 1, then discard 1 at random.

MANIPULATIONcommon

3
Girder Latch

Gain 6 Shield, or 8 while Shielded, for 1 turn. Gain 2 Regen, or 3 Regen while Shielded, for 2 turns.

DEFENSEcommon

2
Jade Anchor

Deal 3 twice, or 4 twice while Shielded. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLcommon

2
Ember Turn

Heal 5 and remove negative statuses. Retrieve 1 Executed Action.

CONTROLcommon

2
Silent Hinge

Gain 5 Counter for 2 turns. Draw 2. Take 2.

CONTROLcommon

3
Umber Crown

Gain 6 Shield, or 8 while Shielded, for 1 turn. Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns.

CONTROLcommon

4
Gust Hinge

Gain 5 Counter for 2 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

DEFENSEuncommon

4
Hazel Joint

Deal 3 direct damage. Ignores Shield and combat modifiers. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.

CONTROLcommon

2
Static Tether

Apply 2 Bleed for 2 turns. Gain 1 Command next round.

CONTROLcommon

3
Cobalt Cradle

Deal 6. Evade 1 attacks for 1 turn.

DAMAGEcommon

2
Obsidian Shroud

Deal 13. Draw 2. Take 4.

CONTROLrare

3
Sable Wedge

Apply 3 Bleed for 2 turns. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLrare

3
Amber Veil

Apply 19% Weak for 2 turns. Apply 19% Vulnerable for 2 turns. Take 4.

CONTROLrare

3
Ash Turn

Deal 8, or 10 while Shielded. Apply 12% Vulnerable, or 15% Vulnerable while Shielded, for 2 turns.

CONTROLuncommon

3
Rivet Arc

Deal 3 twice. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLcommon

2
Salt Lock

Evade 2 attacks for 1 turn. Draw 2. Take 2.

CONTROLcommon

4
Gale Wedge

Gain 6 Shield for 1 turn. Apply 10% Weak for 2 turns. Draw 1, then discard 1 at random.

CONTROLcommon

3
Drift Field

Gain 2 Regen, or 3 Regen while Shielded, for 2 turns. Gain 15% Amplify, or 18% while Shielded, for 1 attack.

MANIPULATIONcommon

3
Harbor Lock

Heal 5 and remove negative statuses. Apply 10% Weak for 2 turns.

CONTROLcommon

3
Reef Furrow

Deal 6, or 8 while Shielded. Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers.

CONTROLcommon

2
Ash Spike

Evade 2 attacks for 1 turn. Retrieve 2 Executed Actions. Take 3.

CONTROLuncommon

4
Mesa Drum

Deal 8 twice. Gain 10 Counter for 2 turns. Draw 1, then discard 1 at random.

DAMAGElegendary

3
Monsoon Seam

Gain 6 Shield, or 8 while Shielded, for 1 turn. Gain 4 Counter, or 5 Counter while Shielded, for 2 turns.

DEFENSEcommon

3
Keel Vane

Gain 5 Counter, or 6 Counter while Shielded, for 2 turns. Gain 18% Amplify, or 21% while Shielded, for 1 attack.

MANIPULATIONuncommon

3
Salt Wedge

Apply 15% Vulnerable for 2 turns. Gain 20% Amplify for 1 attack.

MANIPULATIONrare

3
Nadir Burn

Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns.

CONTROLcommon

4
Mesa Gate

Gain 8 Shield for 1 turn. Gain 5 Counter for 2 turns. Draw 1, then discard 1 at random.

DEFENSEuncommon

3
Rivet Gate

Apply 13% Vulnerable for 2 turns. Gain 18% Amplify for 1 attack. Take 2.

MANIPULATIONcommon

4
Quill Pass

Apply 10% Weak for 2 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

CONTROLcommon

3
Halo Hitch

Gain 6 Shield for 1 turn. Apply 2 Bleed for 2 turns.

CONTROLcommon

4
Copper Span

Apply 2 Bleed for 2 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

CONTROLcommon

3
Reef Ravine

Gain 6 Shield for 1 turn. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLcommon

3
Void Cradle

Heal 5, or 7 while Shielded, and remove negative statuses. Gain 15% Amplify, or 18% while Shielded, for 1 attack.

MANIPULATIONcommon

4
Mako Line

Heal 5 and remove negative statuses. Gain 15% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONcommon

4
Osprey Anchor

Gain 6 Shield for 1 turn. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.

DEFENSEcommon

2
Quill Turn

Gain 21% Amplify for 1 attack. Draw 2. Take 3.

MANIPULATIONuncommon

3
Vector Burn

Evade 1 attacks, or 2 while Shielded, for 1 turn. Gain 15% Amplify, or 18% while Shielded, for 1 attack.

MANIPULATIONcommon

3
Amber Ridge

Heal 7, or 9 while Shielded, and remove negative statuses. Gain 5 Counter, or 6 Counter while Shielded, for 2 turns.

HEALuncommon

3
Jade Turn

Deal 5 twice. Gain 3 Regen for 2 turns. Take 3.

DAMAGEuncommon

4
Nadir Fence

Gain 14 Shield for 1 turn. Apply 18% Vulnerable for 2 turns. Draw 1, then discard 1 at random.

CONTROLepic

4
Ash Wire

Deal 4 direct damage. Ignores Shield and combat modifiers. Gain 5 Counter for 2 turns. Draw 1, then discard 1 at random.

CONTROLuncommon

2
Mako Pulse

Gain 8 Shield for 1 turn. Gain 1 Command next round.

CONTROLuncommon

3
Jade Line

Deal 5 direct damage, or 6 while Shielded. Ignores Shield and combat modifiers. Gain 6 Counter, or 8 Counter while Shielded, for 2 turns.

CONTROLrare

3
Mesa Cradle

Deal 4 direct damage. Ignores Shield and combat modifiers. Evade 2 attacks for 1 turn. Take 2.

CONTROLcommon

2
Gust Clasp

Evade 2 attacks for 1 turn. Gain 2 Command next round.

CONTROLlegendary

3
Pitch Mantle

Apply 12% Vulnerable, or 15% Vulnerable while Shielded, for 2 turns. Gain 18% Amplify, or 21% while Shielded, for 1 attack.

MANIPULATIONuncommon

3
Cirrus Furrow

Apply 10% Vulnerable for 2 turns. Draw 1. Draw 1, then discard 1 at random.

CONTROLcommon

3
Ash Arc

Deal 8. Apply 12% Weak for 2 turns.

CONTROLuncommon

3
Cobalt Edge

Apply 12% Vulnerable for 2 turns. Draw 1. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Osprey Lock

Apply 12% Vulnerable for 2 turns. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Copper Burn

Deal 13. Heal 12 and remove negative statuses. Take 4.

DAMAGErare

3
Hollow Hook

Deal 10. Apply 15% Vulnerable for 2 turns.

CONTROLrare

2
Char Pass

Gain 6 Shield, or 8 while Shielded, for 1 turn. Draw 1, or 2 while Shielded.

CONTROLcommon

2
Slate Pulse

Deal 8. Draw 1.

CONTROLuncommon

4
Drift Edge

Deal 8. Apply 12% Weak for 2 turns. Draw 1, then discard 1 at random.

CONTROLuncommon

2
Nickel Hitch

Apply 3 Bleed, or 4 Bleed while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLrare

3
Copper Veil

Deal 6 direct damage. Ignores Shield and combat modifiers. Evade 1 attacks for 1 turn.

CONTROLepic

2
Slate Salvo

Gain 15% Amplify, or 18% while Shielded, for 1 attack. Draw 1, or 2 while Shielded.

MANIPULATIONcommon

4
Fathom Lock

Apply 20% Weak for 2 turns. Gain 25% Amplify for 1 attack. Draw 1, then discard 1 at random.

MANIPULATIONlegendary

2
Mesa Span

Heal 15, or 19 while Shielded, and remove negative statuses. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLlegendary

2
Talon Fang

Deal 5 twice. Gain 2 Command next round. Take 3.

CONTROLuncommon

3
Rivet Seam

Heal 7 and remove negative statuses. Evade 2 attacks for 1 turn. Take 2.

HEALcommon

2
Talon Wake

Apply 13% Weak for 2 turns. Draw 2. Take 2.

CONTROLcommon

3
Ember Veil

Gain 4 Counter for 2 turns. Draw 1. Draw 1, then discard 1 at random.

CONTROLcommon

3
Storm Sweep

Apply 10% Weak for 2 turns. Gain 2 Regen for 2 turns.

CONTROLcommon

2
Cirrus Turn

Apply 15% Vulnerable, or 19% Vulnerable while Shielded, for 2 turns. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLrare

3
High Pass

Deal 4 direct damage. Ignores Shield and combat modifiers. Gain 8 Shield for 1 turn. Take 2.

CONTROLcommon

3
Char Field

Apply 15% Vulnerable for 2 turns. Gain 3 Regen for 2 turns. Take 3.

CONTROLuncommon

2
Cirrus Tether

Apply 10% Weak for 2 turns. Draw 1.

CONTROLcommon

3
Shale Hook

Gain 8 Counter for 2 turns. Gain 2 Command next round. Draw 1, then discard 1 at random.

CONTROLepic

4
Gust Strut

Gain 3 Regen for 2 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

DEFENSErare

3
Beacon Hook

Heal 5 and remove negative statuses. Evade 1 attacks for 1 turn.

HEALcommon

4
Fathom Furrow

Deal 6. Apply 10% Vulnerable for 2 turns. Draw 1, then discard 1 at random.

CONTROLcommon

3
Delta Veil

Deal 8 direct damage, or 10 while Shielded. Ignores Shield and combat modifiers. Gain 10 Counter, or 13 Counter while Shielded, for 2 turns.

CONTROLlegendary

4
Mesa Crown

Deal 6 direct damage. Ignores Shield and combat modifiers. Gain 14 Shield for 1 turn. Draw 1, then discard 1 at random.

CONTROLepic

3
Fathom Pass

Deal 10, or 13 while Shielded. Apply 15% Weak, or 19% Weak while Shielded, for 2 turns.

CONTROLrare

3
Anvil Line

Heal 5, or 7 while Shielded, and remove negative statuses. Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns.

CONTROLcommon

3
Shale Shear

Gain 11 Shield, or 14 while Shielded, for 1 turn. Apply 15% Vulnerable, or 19% Vulnerable while Shielded, for 2 turns.

CONTROLrare

2
Storm Pass

Evade 2 attacks for 1 turn. Remove negative statuses. Take 2.

CONTROLcommon

2
Verge Roll

Gain 4 Counter for 2 turns. Gain 1 Command next round.

CONTROLcommon

3
Harbor Anchor

Gain 11 Shield for 1 turn. Evade 2 attacks for 1 turn. Take 3.

DEFENSEuncommon

2
Pale Chain

Heal 12 and remove negative statuses. Gain 2 Command next round.

CONTROLepic

2
Cirrus Roll

Gain 6 Shield for 1 turn. Remove negative statuses.

CONTROLcommon

4
Harbor Edge

Deal 3 direct damage. Ignores Shield and combat modifiers. Heal 5 and remove negative statuses. Draw 1, then discard 1 at random.

CONTROLcommon

3
Ash Ledge

Deal 3 twice, or 4 twice while Shielded. Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns.

CONTROLcommon

3
Sharp Snap

Evade 1 attacks for 1 turn. Gain 15% Amplify for 1 attack.

MANIPULATIONcommon

2
Monsoon Pass

Gain 23% Amplify, or 27% while Shielded, for 1 attack. Remove negative statuses.

MANIPULATIONepic

2
Brine Brace

Apply 10% Weak, or 13% Weak while Shielded, for 2 turns. Draw 1, or 2 while Shielded.

CONTROLcommon

3
Hollow Joint

Deal 5 twice. Gain 11 Shield for 1 turn. Take 3.

DAMAGEuncommon

4
Pylon Knot

Deal 6 twice. Apply 4 Bleed for 3 turns. Draw 1, then discard 1 at random.

CONTROLepic

3
Mesa Arc

Gain 8 Shield for 1 turn. Evade 1 attacks for 1 turn.

DEFENSEuncommon

1
Chalk Anchor

Draw 2. Retrieve 2 Executed Actions. Take 4.

CONTROLrare

3
Marrow Hitch

Gain 8 Shield for 1 turn. Apply 13% Vulnerable for 2 turns. Take 2.

CONTROLcommon

4
Static Span

Deal 15. Apply 20% Vulnerable for 2 turns. Draw 1, then discard 1 at random.

CONTROLlegendary

2
Cobalt Lock

Gain 18% Amplify for 1 attack. Draw 2. Take 2.

MANIPULATIONcommon

3
Silent Wire

Deal 10. Apply 15% Weak for 2 turns. Take 3.

CONTROLuncommon

4
Anvil Drum

Apply 5 Bleed for 3 turns. Gain 10 Counter for 2 turns. Draw 1, then discard 1 at random.

CONTROLlegendary

3
Marrow Mark

Deal 3 direct damage. Ignores Shield and combat modifiers. Evade 1 attacks for 1 turn.

CONTROLcommon

2
Jade Burn

Gain 14 Shield, or 18 while Shielded, for 1 turn. Draw 1, or 2 while Shielded.

CONTROLepic

4
Deep Span

Deal 3 direct damage. Ignores Shield and combat modifiers. Apply 10% Weak for 2 turns. Draw 1, then discard 1 at random.

CONTROLcommon

3
High Furrow

Apply 4 Bleed for 2 turns. Gain 8 Counter for 2 turns. Take 4.

CONTROLrare

3
Brine Rail

Deal 6, or 8 while Shielded. Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns.

CONTROLcommon

3
Brine Furrow

Apply 4 Bleed for 3 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLepic

2
Glass Chain

Deal 5 direct damage. Ignores Shield and combat modifiers. Retrieve 2 Executed Actions. Take 3.

CONTROLuncommon

3
Pale Knot

Deal 15, or 19 while Shielded. Gain 25% Amplify, or 29% while Shielded, for 1 attack.

MANIPULATIONlegendary

3
Onyx Lock

Apply 15% Weak for 2 turns. Gain 3 Regen for 2 turns. Take 3.

CONTROLuncommon

4
Hazel Sweep

Gain 4 Counter for 2 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

DEFENSEcommon

2
Mesa Break

Gain 3 Regen, or 4 Regen while Shielded, for 2 turns. Gain 1 Command next round, or 2 while Shielded.

CONTROLrare

3
Pale Rail

Gain 4 Counter for 2 turns. Gain 15% Amplify for 1 attack.

MANIPULATIONcommon

3
Keel Pulse

Deal 4 twice. Apply 13% Vulnerable for 2 turns. Take 2.

CONTROLcommon

3
Bright Lock

Deal 5 twice. Gain 20% Amplify for 1 attack.

MANIPULATIONrare

3
Frost Hinge

Heal 5 and remove negative statuses. Apply 2 Bleed for 2 turns.

CONTROLcommon

2
Solder Crown

Heal 9, or 12 while Shielded, and remove negative statuses. Gain 1 Command next round, or 2 while Shielded.

CONTROLrare

2
Char Mark

Apply 15% Vulnerable, or 19% Vulnerable while Shielded, for 2 turns. Remove negative statuses.

CONTROLrare

2
Zenith Seam

Gain 18 Shield for 1 turn. Draw 1.

CONTROLlegendary

4
Quill Anchor

Heal 12 and remove negative statuses. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

HEALepic

3
Fathom Shear

Deal 4 twice. Apply 12% Vulnerable for 2 turns.

CONTROLuncommon

4
Ash Break

Deal 5 direct damage. Ignores Shield and combat modifiers. Apply 15% Weak for 2 turns. Draw 1, then discard 1 at random.

CONTROLrare

3
Rivet Wedge

Deal 13. Gain 4 Regen for 2 turns. Take 4.

DAMAGErare

3
Ash Edge

Deal 5 direct damage, or 6 while Shielded. Ignores Shield and combat modifiers. Apply 3 Bleed, or 4 Bleed while Shielded, for 2 turns.

CONTROLrare

3
Hazel Latch

Deal 5 direct damage. Ignores Shield and combat modifiers. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLrare

3
Cobalt Ladder

Gain 2 Regen for 2 turns. Evade 1 attacks for 1 turn.

DEFENSEuncommon

4
Ember Rail

Deal 6 direct damage. Ignores Shield and combat modifiers. Apply 18% Weak for 2 turns. Draw 1, then discard 1 at random.

CONTROLepic

3
Glass Lock

Deal 4 direct damage, or 5 while Shielded. Ignores Shield and combat modifiers. Apply 12% Weak, or 15% Weak while Shielded, for 2 turns.

CONTROLuncommon

4
Cobalt Wire

Apply 18% Weak for 2 turns. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

CONTROLepic

2
Slate Fence

Deal 3 direct damage. Ignores Shield and combat modifiers. Gain 1 Command next round.

CONTROLcommon

3
Low Burn

Deal 10. Gain 20% Amplify for 1 attack.

MANIPULATIONrare

2
Cinder Ridge

Apply 15% Weak for 2 turns. Retrieve 2 Executed Actions. Take 3.

CONTROLuncommon

3
Tundra Rail

Gain 5 Counter for 2 turns. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Tundra Pass

Deal 5 direct damage. Ignores Shield and combat modifiers. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLrare

3
Gust Snap

Gain 2 Regen for 2 turns. Draw 1. Draw 1, then discard 1 at random.

CONTROLcommon

4
Harbor Fence

Apply 12% Weak for 2 turns. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.

CONTROLuncommon

2
Rime Burn

Deal 3 twice. Draw 1.

CONTROLcommon

3
Dune Rail

Evade 1 attacks for 1 turn. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLrare

3
Silent Edge

Deal 3 direct damage, or 4 while Shielded. Ignores Shield and combat modifiers. Evade 1 attacks, or 2 while Shielded, for 1 turn.

CONTROLcommon

3
Ember Shear

Deal 8. Gain 5 Counter for 2 turns.

DAMAGEuncommon

2
Gale Fence

Deal 3 direct damage. Ignores Shield and combat modifiers. Draw 1.

CONTROLcommon

2
Monsoon Ledge

Gain 8 Shield, or 11 while Shielded, for 1 turn. Remove negative statuses.

CONTROLuncommon

4
Hollow Mark

Deal 8. Deal 4 direct damage. Ignores Shield and combat modifiers. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Anvil Spike

Gain 8 Counter for 2 turns. Gain 23% Amplify for 1 attack.

MANIPULATIONepic

2
Umber Chain

Apply 12% Weak for 2 turns. Gain 1 Command next round.

CONTROLuncommon

3
Flint Span

Gain 8 Shield, or 11 while Shielded, for 1 turn. Gain 5 Counter, or 6 Counter while Shielded, for 2 turns.

DEFENSEuncommon

3
Ingot Lock

Apply 12% Weak, or 15% Weak while Shielded, for 2 turns. Gain 18% Amplify, or 21% while Shielded, for 1 attack.

MANIPULATIONuncommon

2
Obsidian Cut

Gain 8 Shield for 1 turn. Draw 2. Take 2.

CONTROLcommon

3
Glass Gate

Heal 7 and remove negative statuses. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLuncommon

2
Aster Ladder

Gain 11 Shield for 1 turn. Remove negative statuses.

CONTROLrare

4
Deep Line

Deal 5 twice. Gain 11 Shield for 1 turn. Draw 1, then discard 1 at random.

DAMAGErare

2
Storm Line

Apply 23% Vulnerable for 2 turns. Gain 3 Command next round. Take 5.

CONTROLepic

3
Ember Drum

Deal 6, or 8 while Shielded. Apply 10% Vulnerable, or 13% Vulnerable while Shielded, for 2 turns.

CONTROLcommon

4
Low Wake

Apply 3 Bleed for 2 turns. Gain 3 Regen for 2 turns. Draw 1, then discard 1 at random.

CONTROLrare

3
Lumen Shroud

Gain 20% Amplify for 1 attack. Remove negative statuses. Draw 1, then discard 1 at random.

MANIPULATIONrare

2
Razor Roll

Gain 11 Shield for 1 turn. Draw 1.

CONTROLrare

2
Hollow Edge

Heal 12 and remove negative statuses. Gain 2 Command next round. Take 4.

CONTROLrare

3
Kestrel Salvo

Deal 8 direct damage. Ignores Shield and combat modifiers. Apply 20% Vulnerable for 2 turns.

CONTROLlegendary

2
Bright Ridge

Gain 18% Amplify for 1 attack. Retrieve 2 Executed Actions. Take 2.

MANIPULATIONcommon

3
Bright Clasp

Gain 2 Regen for 2 turns. Gain 18% Amplify for 1 attack.

MANIPULATIONuncommon

3
Basalt Field

Deal 12, or 15 while Shielded. Gain 23% Amplify, or 27% while Shielded, for 1 attack.

MANIPULATIONepic

2
Quill Burn

Gain 5 Counter for 2 turns. Draw 1.

CONTROLuncommon

2
Basalt Shear

Apply 3 Bleed for 2 turns. Retrieve 2 Executed Actions. Take 3.

CONTROLuncommon

2
Glass Clasp

Evade 2 attacks for 1 turn. Draw 2. Take 3.

CONTROLuncommon

2
Marrow Edge

Apply 10% Weak for 2 turns. Gain 1 Command next round.

CONTROLcommon

3
Vapor Roll

Gain 8 Shield, or 11 while Shielded, for 1 turn. Gain 18% Amplify, or 21% while Shielded, for 1 attack.

MANIPULATIONuncommon

3
Gust Notch

Gain 11 Shield for 1 turn. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLrare

3
Salt Brace

Heal 9, or 12 while Shielded, and remove negative statuses. Apply 15% Weak, or 19% Weak while Shielded, for 2 turns.

CONTROLrare

3
Osprey Knot

Heal 7, or 9 while Shielded, and remove negative statuses. Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns.

CONTROLuncommon

2
Silent Tether

Deal 6 twice. Retrieve 1 Executed Action.

CONTROLepic

3
Sharp Sweep

Apply 15% Weak for 2 turns. Gain 6 Counter for 2 turns.

CONTROLrare

3
Flint Clasp

Gain 3 Regen for 2 turns. Evade 2 attacks for 1 turn. Take 2.

DEFENSEcommon

3
Anvil Ravine

Deal 5 direct damage, or 6 while Shielded. Ignores Shield and combat modifiers. Gain 3 Regen, or 4 Regen while Shielded, for 2 turns.

CONTROLrare

2
Verge Span

Apply 15% Vulnerable, or 19% Vulnerable while Shielded, for 2 turns. Draw 1, or 2 while Shielded.

CONTROLrare

3
Storm Burn

Apply 3 Bleed for 2 turns. Evade 2 attacks for 1 turn. Take 2.

CONTROLcommon

2
Kestrel Brace

Apply 2 Bleed, or 3 Bleed while Shielded, for 2 turns. Remove negative statuses.

CONTROLcommon

2
Deep Turn

Apply 10% Weak, or 13% Weak while Shielded, for 2 turns. Remove negative statuses.

CONTROLcommon

2
Amber Mantle

Deal 8, or 10 while Shielded. Remove negative statuses.

CONTROLuncommon

3
Mako Gate

Gain 11 Shield for 1 turn. Apply 3 Bleed for 2 turns. Take 3.

CONTROLuncommon

2
Drift Fence

Apply 15% Weak, or 19% Weak while Shielded, for 2 turns. Draw 1, or 2 while Shielded.

CONTROLrare

4
Sharp Turn

Deal 6. Gain 4 Counter for 2 turns. Draw 1, then discard 1 at random.

DAMAGEcommon

3
Ingot Clasp

Apply 3 Bleed for 2 turns. Gain 6 Counter for 2 turns.

CONTROLrare

4
Lattice Roll

Deal 8 direct damage. Ignores Shield and combat modifiers. Heal 15 and remove negative statuses. Draw 1, then discard 1 at random.

CONTROLlegendary

4
Tundra Knot

Deal 5 direct damage. Ignores Shield and combat modifiers. Apply 3 Bleed for 2 turns. Draw 1, then discard 1 at random.

CONTROLrare

2
Mako Fang

Gain 21% Amplify for 1 attack. Remove negative statuses. Take 3.

MANIPULATIONuncommon

2
Kestrel Fence

Gain 3 Regen for 2 turns. Gain 2 Command next round. Take 2.

CONTROLcommon

3
Nadir Arc

Gain 6 Shield for 1 turn. Gain 15% Amplify for 1 attack.

MANIPULATIONcommon

3
Ash Claw

Deal 3 twice. Gain 6 Shield for 1 turn.

DAMAGEcommon

3
Void Burn

Apply 13% Vulnerable for 2 turns. Gain 5 Counter for 2 turns. Take 2.

CONTROLcommon

3
Lantern Cradle

Heal 9 and remove negative statuses. Gain 3 Regen for 2 turns.

HEALrare

4
Gust Chain

Gain 8 Shield for 1 turn. Apply 2 Bleed for 2 turns. Draw 1, then discard 1 at random.

CONTROLuncommon

2
Solder Pass

Deal 6 direct damage, or 8 while Shielded. Ignores Shield and combat modifiers. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLepic

3
Keel Chain

Gain 6 Counter for 2 turns. Evade 2 attacks for 1 turn. Take 3.

DEFENSEuncommon

4
Umber Wake

Deal 12. Deal 6 direct damage. Ignores Shield and combat modifiers. Draw 1, then discard 1 at random.

CONTROLepic

3
Ember Mark

Gain 8 Shield for 1 turn. Evade 2 attacks for 1 turn. Take 2.

DEFENSEcommon

3
Ash Seam

Deal 13. Gain 14 Shield for 1 turn. Take 4.

DAMAGErare

2
Fathom Arc

Gain 18% Amplify, or 21% while Shielded, for 1 attack. Gain 1 Command next round, or 2 while Shielded.

MANIPULATIONuncommon

3
Nickel Roll

Deal 8. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLuncommon

3
Cinder Veil

Deal 5 direct damage. Ignores Shield and combat modifiers. Gain 20% Amplify for 1 attack.

MANIPULATIONrare

3
Shale Clasp

Gain 8 Shield for 1 turn. Remove negative statuses. Draw 1, then discard 1 at random.

CONTROLuncommon

4
Ash Shear

Deal 8. Apply 2 Bleed for 2 turns. Draw 1, then discard 1 at random.

CONTROLuncommon

2
Girder Bite

Gain 8 Shield for 1 turn. Retrieve 1 Executed Action.

CONTROLuncommon

3
Solder Furrow

Deal 4 direct damage. Ignores Shield and combat modifiers. Apply 3 Bleed for 2 turns. Take 2.

CONTROLcommon

3
Hollow Arc

Gain 18 Shield for 1 turn. Apply 23% Vulnerable for 2 turns. Take 5.

CONTROLepic

2
Dune Hitch

Heal 7 and remove negative statuses. Gain 1 Command next round.

CONTROLuncommon

3
Dune Field

Deal 4 twice. Deal 4 direct damage. Ignores Shield and combat modifiers. Take 2.

CONTROLcommon

4
Ember Latch

Gain 8 Shield for 1 turn. Gain 2 Regen for 2 turns. Draw 1, then discard 1 at random.

DEFENSEuncommon

4
Cinder Joint

Deal 6. Deal 3 direct damage. Ignores Shield and combat modifiers. Draw 1, then discard 1 at random.

CONTROLcommon

3
Copper Sweep

Evade 2 attacks for 1 turn. Gain 18% Amplify for 1 attack. Take 2.

MANIPULATIONcommon

3
Void Vault

Gain 3 Regen for 2 turns. Gain 1 Command next round. Draw 1, then discard 1 at random.

CONTROLrare

2
Static Shear

Gain 8 Shield, or 11 while Shielded, for 1 turn. Retrieve 1 Executed Action, or 2 while Shielded.

CONTROLuncommon

1
Static Cradle

Draw 2. Remove negative statuses. Take 5.

CONTROLepic

3
Pylon Seam

Deal 4 twice. Gain 3 Regen for 2 turns. Take 2.

DAMAGEcommon

2
Deep Hinge

Deal 4 direct damage, or 5 while Shielded. Ignores Shield and combat modifiers. Gain 1 Command next round, or 2 while Shielded.

CONTROLuncommon

3
Dune Ladder

Deal 6 direct damage. Ignores Shield and combat modifiers. Evade 2 attacks for 1 turn. Take 4.

CONTROLrare

2
Anvil Shear

Deal 8. Draw 2. Take 2.

CONTROLcommon

3
Rime Chain

Gain 14 Shield for 1 turn. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

CONTROLepic

3
Vapor Clasp

Deal 5 direct damage. Ignores Shield and combat modifiers. Gain 11 Shield for 1 turn. Take 3.

CONTROLuncommon

3
Aster Mark

Apply 13% Weak for 2 turns. Gain 18% Amplify for 1 attack. Take 2.

MANIPULATIONcommon

2
Talon Vane

Gain 15% Amplify, or 18% while Shielded, for 1 attack. Remove negative statuses.

MANIPULATIONcommon

4
Halo Cut

Gain 6 Shield for 1 turn. Evade 1 attacks for 1 turn. Draw 1, then discard 1 at random.

DEFENSEcommon

3
Quartz Cut

Gain 18% Amplify for 1 attack. Retrieve 1 Executed Action. Draw 1, then discard 1 at random.

MANIPULATIONuncommon

2
Bright Drum

Gain 11 Shield for 1 turn. Retrieve 2 Executed Actions. Take 3.

CONTROLuncommon

4
Sable Mark

Heal 7 and remove negative statuses. Gain 5 Counter for 2 turns. Draw 1, then discard 1 at random.

HEALuncommon

2
Slate Strut

Heal 27 and remove negative statuses.

HEALepicAF-01 ONLY

3
Harbor Notch

Evade 1 attacks for 1 turn.

DEFENSErareAF-02 ONLY

2
Gust Wire

Deal 18.

DAMAGEuncommonAF-03 ONLY

3
Jade Snap

Gain 28 Shield for 1 turn. Deal 13.

DEFENSEepicAF-04 ONLY

5
Osprey Sweep

Deal 54.

DAMAGEepicAF-05 ONLY

3
Shale Brace

Draw 2. Retrieve 1 Executed Action.

CONTROLlegendaryAF-06 ONLY

3
Beacon Brace

Gain 42 Shield for 1 turn.

DEFENSElegendaryAF-01 ONLY

2
Vapor Brace

Deal 18.

DAMAGEuncommonAF-02 ONLY

5
Cold Notch

Deal 58. Take 9.

DAMAGEepicAF-03 ONLY

3
Delta Joint

Deal 20, or 32 while Shielded.

DAMAGErareAF-04 ONLY

4
Harbor Crown

Deal 44.

DAMAGElegendaryAF-05 ONLY

4
Quartz Span

Deal 34. Take 6.

DAMAGErareAF-06 ONLY

2
Talon Rail

Draw 2. Retrieve 1 Executed Action.

CONTROLrareAF-01 ONLY

3
Iron Salvo

Deal 20. Apply 25% Weak for 2 turns.

CONTROLrareAF-02 ONLY

3
Hollow Burn

Deal 26. Apply 7 Bleed for 3 turns.

DAMAGEepicAF-03 ONLY

4
Pylon Clasp

Deal 32. Apply 6 Bleed for 3 turns.

DAMAGEuncommonAF-04 ONLY

4
High Knot

Deal 36. Apply 40% Weak for 2 turns.

CONTROLlegendaryAF-05 ONLY

2
Brine Snap

Gain 2 Command next round. Draw 1.

CONTROLrareAF-06 ONLY

3
Low Chain

Gain 14 Counter for 2 turns.

DEFENSErareAF-01 ONLY

2
Girder Turn

Gain 40% Amplify for 1 attack.

MANIPULATIONepicAF-02 ONLY

3
Lumen Vault

Deal 26. Apply 30% Weak for 2 turns.

CONTROLepicAF-03 ONLY

3
Brine Line

Evade 1 attacks for 1 turn.

DEFENSErareAF-04 ONLY

1
Kestrel Cut

Draw 1. Retrieve 1 Executed Action.

CONTROLuncommonAF-05 ONLY

3
Salt Roll

Deal 32.

DAMAGEepicAF-06 ONLY

2
Aster Drum

Deal 15. Apply 20% Vulnerable for 2 turns.

CONTROLuncommonAF-01 ONLY

3
Onyx Snap

Deal 26. Apply 7 Bleed for 3 turns.

DAMAGEepicAF-02 ONLY

4
Solder Break

Deal 44. Take 7.

DAMAGEuncommonAF-03 ONLY

2
Char Strut

Heal 20 and remove negative statuses.

HEALrareAF-04 ONLY

2
Aster Brace

Draw 2. Retrieve 1 Executed Action.

CONTROLrareAF-05 ONLY

3
Delta Roll

Gain 42 Shield for 1 turn.

DEFENSElegendaryAF-06 ONLY

3
Iron Gate

Deal 24.

DAMAGErareAF-01 ONLY

2
Marrow Sweep

Heal 20 and remove negative statuses.

HEALrareAF-02 ONLY

3
Quartz Brace

Heal 27. Gain 6 Regen for 2 turns. Remove negative statuses.

HEALepicAF-03 ONLY

3
Char Ladder

Gain 14 Counter for 2 turns.

DEFENSErareAF-04 ONLY

3
Vector Vault

Deal 32.

DAMAGEepicAF-05 ONLY

5
Jade Ledge

Deal 54. Take 8.

DAMAGElegendaryAF-06 ONLY

2
Jade Latch

Apply 30% Vulnerable for 2 turns. Gain 30% Amplify for 1 attack.

MANIPULATIONepicAF-01 ONLY

3
Ember Seam

Deal 20. Apply 5 Bleed for 3 turns.

DAMAGErareAF-02 ONLY

5
Wren Latch

Deal 46. Apply 9 Bleed for 3 turns.

DAMAGEepicAF-03 ONLY

2
Brine Vault

Apply 25% Vulnerable for 2 turns. Gain 25% Amplify for 1 attack.

MANIPULATIONrareAF-04 ONLY

3
Silent Arc

Evade 1 attacks for 1 turn.

DEFENSErareAF-05 ONLY

3
Wren Ladder

Gain 42 Shield for 1 turn.

DEFENSElegendaryAF-06 ONLY

5
Lattice Field

Deal 46. Apply 9 Bleed for 3 turns.

DAMAGEepicAF-01 ONLY

2
Static Hitch

Gain 2 Command next round. Draw 1.

CONTROLrareAF-02 ONLY

3
Void Brace

Deal 22. Opponent discards 1. Draw 1.

CONTROLepicAF-03 ONLY

2
Kestrel Chain

Deal 15. Apply 4 Bleed for 2 turns.

DAMAGEuncommonAF-04 ONLY

4
Harbor Pass

Deal 36, or 48 while Shielded.

DAMAGElegendaryAF-05 ONLY

2
Brine Wake

Deal 15. Apply 20% Weak for 2 turns.

CONTROLuncommonAF-06 ONLY

3
Marrow Line

Evade 2 attacks for 1 turn.

DEFENSEepicAF-01 ONLY

4
Razor Fang

Deal 34. Apply Stunned for 1 turn.

MANIPULATIONlegendaryAF-02 ONLY

2
Lantern Turn

Apply 30% Vulnerable for 2 turns. Gain 30% Amplify for 1 attack.

MANIPULATIONepicAF-03 ONLY

3
Kestrel Knot

Gain 28 Shield for 1 turn. Deal 13.

DEFENSEepicAF-04 ONLY

2
Drift Ridge

Apply 25% Vulnerable for 2 turns. Gain 25% Amplify for 1 attack.

MANIPULATIONrareAF-05 ONLY

2
Verge Brace

Apply 30% Vulnerable for 2 turns. Gain 30% Amplify for 1 attack.

MANIPULATIONepicAF-06 ONLY

4
Obsidian Vault

Deal 34. Apply Stunned for 1 turn.

MANIPULATIONlegendaryAF-01 ONLY

2
Char Drum

Draw 2. Retrieve 1 Executed Action.

CONTROLepicAF-02 ONLY

4
Jade Span

Gain 24 Counter for 2 turns.

DEFENSElegendaryAF-03 ONLY

3
Chalk Pivot

Deal 26, or 38 while Shielded.

DAMAGEepicAF-04 ONLY

3
Static Brace

Deal 16. Opponent discards 1. Draw 1.

CONTROLrareAF-05 ONLY

3
Mako Arc

Gain 28 Shield for 1 turn. Deal 13.

DEFENSEepicAF-06 ONLY

5
Cold Lock

Deal 58. Take 9.

DAMAGEepicAF-01 ONLY

3
Vector Anchor

Deal 16. Opponent discards 1. Draw 1.

CONTROLrareAF-02 ONLY

4
Verge Drum

Deal 42. Take 7.

DAMAGEepicAF-03 ONLY

5
Bright Ledge

Deal 46.

DAMAGErareAF-04 ONLY

2
Lantern Rail

Gain 24 Shield for 1 turn.

DEFENSErareAF-05 ONLY

3
Nickel Cradle

Apply 40% Vulnerable for 2 turns. Gain 40% Amplify for 1 attack.

MANIPULATIONlegendaryAF-06 ONLY

3
Lattice Cut

Gain 28 Shield for 1 turn. Deal 13.

DEFENSEepicAF-01 ONLY

5
Frost Fence

Deal 54.

DAMAGEepicAF-02 ONLY

5
Sable Break

Deal 50. Take 8.

DAMAGErareAF-03 ONLY

2
Gust Drum

Gain 4 Command next round. Draw 1.

CONTROLepicAF-04 ONLY

2
Char Bite

Heal 27 and remove negative statuses.

HEALepicAF-05 ONLY

5
Aster Burn

Deal 46. Apply 9 Bleed for 3 turns.

DAMAGEepicAF-06 ONLY

5
Lumen Brace

Deal 50. Take 8.

DAMAGErareAF-01 ONLY

4
Ember Gate

Gain 24 Counter for 2 turns.

DEFENSElegendaryAF-02 ONLY

3
Flint Tether

Gain 28 Shield for 1 turn. Deal 13.

DEFENSEepicAF-03 ONLY

2
Vector Notch

Heal 20 and remove negative statuses.

HEALrareAF-04 ONLY

2
Fathom Spike

Gain 40% Amplify for 1 attack.

MANIPULATIONepicAF-05 ONLY

3
Slate Joint

Deal 26, or 38 while Shielded.

DAMAGEepicAF-06 ONLY

5
Monsoon Wedge

Deal 38. Apply 7 Bleed for 3 turns.

DAMAGErareAF-01 ONLY

2
Dune Arc

Gain 35% Amplify for 1 attack.

MANIPULATIONrareAF-02 ONLY

3
Tundra Drum

Deal 24.

DAMAGErareAF-03 ONLY

3
Pitch Furrow

Deal 26, or 38 while Shielded.

DAMAGEepicAF-04 ONLY

4
Chalk Mantle

Deal 44.

DAMAGElegendaryAF-05 ONLY

3
Vapor Wedge

Deal 20. Apply 5 Bleed for 3 turns.

DAMAGErareAF-06 ONLY

5
Drift Wire

Deal 50. Take 8.

DAMAGErareAF-01 ONLY

3
Lantern Brace

Deal 20, or 32 while Shielded.

DAMAGErareAF-02 ONLY

3
Reef Knot

Deal 26. Apply 30% Vulnerable for 2 turns.

CONTROLepicAF-03 ONLY

5
Aster Turn

Deal 58. Take 9.

DAMAGEepicAF-04 ONLY

3
Cinder Vault

Deal 26. Apply 30% Weak for 2 turns.

CONTROLepicAF-05 ONLY

3
Quartz Drum

Evade 1 attacks for 1 turn.

DEFENSErareAF-06 ONLY

3
Pitch Clasp

Deal 16. Opponent discards 1. Draw 1.

CONTROLrareAF-01 ONLY

4
Iron Furrow

Deal 44.

DAMAGElegendaryAF-02 ONLY

2
Cold Strut

Gain 32 Shield for 1 turn.

DEFENSEepicAF-03 ONLY

4
Junction Hinge

Heal 36. Gain 8 Regen for 2 turns. Remove negative statuses.

HEALlegendaryAF-04 ONLY

3
Tundra Brace

Deal 20. Apply 25% Weak for 2 turns.

CONTROLrareAF-05 ONLY

2
Ember Bite

Apply 25% Vulnerable for 2 turns. Gain 25% Amplify for 1 attack.

MANIPULATIONrareAF-06 ONLY

2
Delta Bite

Heal 27 and remove negative statuses.

HEALepicAF-01 ONLY

4
Fathom Tether

Deal 34. Take 6.

DAMAGErareAF-02 ONLY

3
Char Hinge

Deal 20, or 32 while Shielded.

DAMAGErareAF-03 ONLY

5
Cinder Line

Deal 58. Take 9.

DAMAGEepicAF-04 ONLY

3
Frost Mantle

Deal 26, or 38 while Shielded.

DAMAGEepicAF-05 ONLY

3
Zenith Field

Gain 50% Amplify for 1 attack.

MANIPULATIONlegendaryAF-06 ONLY

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