SORTIE®HOW CARDS WORK

THE ARCHIVE

Every card.

500 cards, cost and effect exactly as the engine reads them. 102of them are locked to one airframe and are that aircraft's own kit; the rest can reach any deck.

showing all 500

1
Flare

Gain 18 Shield for 1 turn.

DEFENSEcore

1
Full Throttle

Gain 3 Command next round. Draw 1.

CONTROLcore

2
Snap Roll

Deal 14. Apply 25% Weak for 2 turns.

CONTROLcore

3
Bounce

Deal 18.

DAMAGEcore

2
Riposte

Gain 12 Counter for 2 turns.

DEFENSEcore

3
Twin Lock

Deal 22. Apply 5 Bleed for 2 turns.

DAMAGEcore

2
Sustain

Heal 18 and remove negative statuses.

HEALcore

2
Bloodletter

Deal 16. Apply 6 Bleed for 3 turns.

DAMAGEcore

3
Pylon Salvo

Deal 40.

DAMAGEcore

2
Mark

Gain 50% Amplify for 1 attack.

MANIPULATIONcore

2
Suppress

Apply 25% Weak for 2 turns and 25% Vulnerable for 1 turn.

CONTROLcore

2
Vanish

Evade 2 attacks for 1 turn.

DEFENSEcore

3
Silent Kill

Deal 24, or 40 while Shielded.

DAMAGEcore

1
Expose

Apply 25% Vulnerable for 2 turns. Gain 25% Amplify for 1 attack.

MANIPULATIONcore

5
Carpet

Deal 45. Take 8.

DAMAGEcore

2
Armor

Gain 30 Shield for 1 turn.

DEFENSEcore

2
Field Repair

Heal 12. Gain 5 Regen for 3 turns. Remove negative statuses.

HEALcore

1
Spot

Draw 2. Retrieve 1 Executed Action.

CONTROLcore

2
Overwatch

Deal 28. Apply 25% Vulnerable for 2 turns.

CONTROLcore

1
Rally

Gain 3 Command next round. Draw 1.

CONTROLcore

3
Ace Instinct

Draw 1. Apply Stunned for 1 turn.

MANIPULATIONcore

1
Ceiling

Heal 24 and remove negative statuses.

HEALcore

2
Steady Hand

Heal 31. Gain 10 Regen for 2 turns. Remove negative statuses.

HEALcore

1
Ghost Protocol

Deal 20. Opponent discards 1. Draw 1.

CONTROLcore

2
Pale Mark

Deal 15. Apply 20% Weak for 2 turns.

CONTROLuncommon

3
Ember Mark

Deal 26. Apply 30% Weak for 2 turns.

CONTROLepic

3
Copper Break

Gain 14 Counter for 2 turns.

DEFENSErare

1
Onyx Drum

Gain 18 Shield for 1 turn.

DEFENSEuncommon

4
Salt Pulse

Evade 2 attacks for 1 turn.

DEFENSElegendary

2
Storm Fence

Gain 8 Counter for 2 turns.

DEFENSEcommon

1
Onyx Mark

Draw 1. Retrieve 1 Executed Action.

CONTROLcommon

3
Ash Wedge

Heal 36 and remove negative statuses.

HEALlegendary

4
Cobalt Wedge

Deal 44. Take 7.

DAMAGEuncommon

1
Dune Salvo

Gain 25% Amplify for 1 attack.

MANIPULATIONcommon

2
Ember Wedge

Evade 1 attacks for 1 turn.

DEFENSEcommon

2
Glass Wire

Gain 8 Shield for 1 turn. Deal 5.

DEFENSEcommon

2
Reef Roll

Deal 15. Apply 20% Vulnerable for 2 turns.

CONTROLuncommon

4
Low Ridge

Deal 38. Take 6.

DAMAGEcommon

2
Void Latch

Deal 10. Apply 15% Weak for 2 turns.

CONTROLcommon

1
Onyx Sweep

Gain 12 Shield for 1 turn.

DEFENSEcommon

5
Sable Line

Deal 50. Take 8.

DAMAGErare

1
Drift Wedge

Heal 10 and remove negative statuses.

HEALcommon

5
Harbor Crown

Deal 54.

DAMAGEepic

1
Kestrel Pulse

Apply 15% Vulnerable for 2 turns. Gain 15% Amplify for 1 attack.

MANIPULATIONcommon

3
Lantern Wedge

Deal 24.

DAMAGErare

2
Silent Mark

Gain 32 Shield for 1 turn.

DEFENSEepic

4
Cobalt Salvo

Deal 36. Apply 9 Bleed for 3 turns.

DAMAGElegendary

3
Glass Spike

Deal 18. Apply Stunned for 1 turn.

MANIPULATIONrare

1
Anvil Wedge

Gain 12 Shield for 1 turn.

DEFENSEcommon

2
Anvil Break

Draw 2. Retrieve 1 Executed Action.

CONTROLrare

2
Vector Pulse

Deal 15, or 27 while Shielded.

DAMAGEuncommon

3
Quartz Wake

Gain 20 Shield for 1 turn. Deal 10.

DEFENSErare

3
Razor Crown

Deal 8. Apply Stunned for 1 turn.

MANIPULATIONcommon

3
Nadir Wedge

Heal 20. Gain 5 Regen for 2 turns. Remove negative statuses.

HEALrare

2
Glass Pulse

Gain 2 Command next round. Draw 1.

CONTROLrare

2
Nadir Fang

Draw 2. Retrieve 1 Executed Action.

CONTROLrare

1
Drift Roll

Apply 15% Vulnerable for 2 turns. Gain 15% Amplify for 1 attack.

MANIPULATIONcommon

4
Cold Spike

Deal 44. Take 7.

DAMAGEuncommon

2
Silent Wedge

Gain 11 Counter for 2 turns.

DEFENSEuncommon

2
Low Cut

Gain 24 Shield for 1 turn.

DEFENSErare

5
Cobalt Lock

Deal 46.

DAMAGErare

2
Storm Drum

Deal 10, or 22 while Shielded.

DAMAGEcommon

3
Vector Pass

Deal 28. Take 5.

DAMAGEuncommon

3
Cinder Gate

Deal 22. Opponent discards 1. Draw 1.

CONTROLepic

1
Monsoon Wire

Apply 20% Vulnerable for 2 turns. Gain 20% Amplify for 1 attack.

MANIPULATIONuncommon

3
Dune Snap

Deal 20. Apply 25% Vulnerable for 2 turns.

CONTROLrare

1
Vapor Line

Gain 2 Command next round. Draw 1.

CONTROLcommon

1
Cinder Break

Gain 30% Amplify for 1 attack.

MANIPULATIONuncommon

1
Bright Fang

Gain 12 Shield for 1 turn.

DEFENSEcommon

3
Nadir Snap

Evade 2 attacks for 1 turn.

DEFENSEepic

2
Sable Vane

Deal 10. Apply 3 Bleed for 2 turns.

DAMAGEcommon

3
Dune Drum

Deal 20. Apply 25% Vulnerable for 2 turns.

CONTROLrare

3
Copper Crown

Deal 20. Apply 25% Vulnerable for 2 turns.

CONTROLrare

1
Glass Snap

Draw 1. Retrieve 1 Executed Action.

CONTROLcommon

2
Iron Veil

Gain 24 Shield for 1 turn.

DEFENSErare

1
Cobalt Roll

Apply 15% Vulnerable for 2 turns. Gain 15% Amplify for 1 attack.

MANIPULATIONcommon

3
Cold Wedge

Deal 26. Apply 7 Bleed for 3 turns.

DAMAGEepic

5
Void Veil

Deal 54.

DAMAGEepic

3
Void Bite

Deal 32.

DAMAGEepic

2
Sharp Snap

Deal 6. Opponent discards 1. Draw 1.

CONTROLcommon

4
Tundra Bite

Deal 34. Take 6.

DAMAGErare

1
Anvil Veil

Apply 20% Vulnerable for 2 turns. Gain 20% Amplify for 1 attack.

MANIPULATIONuncommon

1
Iron Gate

Gain 30% Amplify for 1 attack.

MANIPULATIONuncommon

2
Coral Drum

Deal 10, or 22 while Shielded.

DAMAGEcommon

4
Tundra Lock

Deal 38. Take 6.

DAMAGEcommon

4
Quartz Wire

Deal 40.

DAMAGEuncommon

2
Monsoon Sweep

Deal 15. Apply 20% Vulnerable for 2 turns.

CONTROLuncommon

3
Cobalt Turn

Gain 28 Shield for 1 turn. Deal 13.

DEFENSEepic

1
Cinder Pass

Gain 18 Shield for 1 turn.

DEFENSEuncommon

2
Drift Fence

Gain 11 Counter for 2 turns.

DEFENSEuncommon

3
Vapor Fence

Deal 26. Apply 30% Vulnerable for 2 turns.

CONTROLepic

2
Deep Sweep

Deal 6. Opponent discards 1. Draw 1.

CONTROLcommon

1
Salt Veil

Gain 25% Amplify for 1 attack.

MANIPULATIONcommon

2
Mako Bite

Deal 12.

DAMAGEcommon

2
Harbor Bite

Gain 35% Amplify for 1 attack.

MANIPULATIONrare

2
Harbor Salvo

Deal 15. Apply 20% Weak for 2 turns.

CONTROLuncommon

1
Cold Fence

Draw 1. Retrieve 1 Executed Action.

CONTROLuncommon

2
Reef Wire

Heal 15. Gain 4 Regen for 2 turns. Remove negative statuses.

HEALuncommon

2
Razor Vane

Evade 1 attacks for 1 turn.

DEFENSEcommon

5
Quartz Break

Deal 54.

DAMAGEepic

1
Silent Burn

Gain 12 Shield for 1 turn.

DEFENSEcommon

1
Kestrel Crown

Gain 2 Command next round. Draw 1.

CONTROLcommon

2
Low Drum

Gain 11 Counter for 2 turns.

DEFENSEuncommon

5
Copper Shear

Deal 46.

DAMAGErare

2
Iron Pass

Gain 35% Amplify for 1 attack.

MANIPULATIONrare

1
Nadir Arc

Gain 25% Amplify for 1 attack.

MANIPULATIONcommon

3
Reef Chain

Gain 14 Counter for 2 turns.

DEFENSErare

2
Cinder Wire

Deal 18.

DAMAGEuncommon

2
Quartz Burn

Gain 8 Shield for 1 turn. Deal 5.

DEFENSEcommon

2
Bright Burn

Evade 1 attacks for 1 turn.

DEFENSEcommon

5
Harbor Turn

Deal 70. Take 10.

DAMAGElegendary

3
Cold Mark

Deal 26. Apply 7 Bleed for 3 turns.

DAMAGEepic

3
Cobalt Break

Deal 20. Apply 5 Bleed for 3 turns.

DAMAGErare

4
Static Bite

Deal 40.

DAMAGEuncommon

2
Nadir Drum

Apply 30% Vulnerable for 2 turns. Gain 30% Amplify for 1 attack.

MANIPULATIONepic

2
Monsoon Mark

Heal 27 and remove negative statuses.

HEALepic

3
Onyx Crown

Evade 1 attacks for 1 turn.

DEFENSErare

2
Pale Arc

Evade 1 attacks for 1 turn.

DEFENSEuncommon

2
Sharp Salvo

Gain 35% Amplify for 1 attack.

MANIPULATIONrare

2
Hollow Latch

Deal 10, or 22 while Shielded.

DAMAGEcommon

2
Mako Pulse

Deal 15. Apply 4 Bleed for 2 turns.

DAMAGEuncommon

2
Dune Latch

Evade 1 attacks for 1 turn.

DEFENSEcommon

2
Halo Latch

Deal 15. Apply 4 Bleed for 2 turns.

DAMAGEuncommon

4
Storm Line

Deal 34.

DAMAGEcommon

3
Sharp Wake

Deal 20. Apply 25% Vulnerable for 2 turns.

CONTROLrare

3
Cold Crown

Evade 2 attacks for 1 turn.

DEFENSEepic

1
Sable Spike

Draw 1. Retrieve 1 Executed Action.

CONTROLcommon

5
Ash Snap

Deal 50. Take 8.

DAMAGErare

1
Harbor Chain

Draw 1. Retrieve 1 Executed Action.

CONTROLcommon

1
Sharp Shear

Gain 18 Shield for 1 turn.

DEFENSEuncommon

1
Monsoon Arc

Gain 18 Shield for 1 turn.

DEFENSEuncommon

1
Nadir Shear

Gain 18 Shield for 1 turn.

DEFENSEuncommon

1
Iron Turn

Gain 2 Command next round. Draw 1.

CONTROLuncommon

3
Dune Line

Gain 20 Shield for 1 turn. Deal 10.

DEFENSErare

2
Copper Chain

Deal 18.

DAMAGEuncommon

3
Iron Drum

Deal 8. Apply Stunned for 1 turn.

MANIPULATIONcommon

2
Cinder Arc

Deal 15. Apply 4 Bleed for 2 turns.

DAMAGEuncommon

5
Onyx Fang

Deal 58. Take 9.

DAMAGEepic

3
Hollow Pass

Deal 24. Apply Stunned for 1 turn.

MANIPULATIONepic

2
Bright Pulse

Gain 8 Counter for 2 turns.

DEFENSEcommon

3
Iron Wedge

Deal 20, or 32 while Shielded.

DAMAGErare

1
Tundra Ridge

Gain 18 Shield for 1 turn.

DEFENSEuncommon

2
Iron Bite

Apply 25% Vulnerable for 2 turns. Gain 25% Amplify for 1 attack.

MANIPULATIONrare

2
Ash Lock

Deal 15. Apply 20% Vulnerable for 2 turns.

CONTROLuncommon

1
Low Pulse

Apply 15% Vulnerable for 2 turns. Gain 15% Amplify for 1 attack.

MANIPULATIONcommon

3
Zenith Vane

Deal 26, or 38 while Shielded.

DAMAGEepic

4
Reef Fang

Deal 32. Apply 6 Bleed for 3 turns.

DAMAGEuncommon

3
Mako Turn

Gain 14 Counter for 2 turns.

DEFENSErare

2
Mako Gate

Heal 15. Gain 4 Regen for 2 turns. Remove negative statuses.

HEALuncommon

1
Vapor Cut

Gain 25% Amplify for 1 attack.

MANIPULATIONcommon

4
Glass Vane

Deal 38. Take 6.

DAMAGEcommon

2
Razor Roll

Deal 10. Apply 3 Bleed for 2 turns.

DAMAGEcommon

3
Vapor Wake

Evade 1 attacks for 1 turn.

DEFENSErare

1
Copper Salvo

Gain 2 Command next round. Draw 1.

CONTROLuncommon

5
Cinder Snap

Deal 54. Take 8.

DAMAGElegendary

3
Lantern Roll

Deal 22. Opponent discards 1. Draw 1.

CONTROLepic

2
Vector Fang

Gain 8 Shield for 1 turn. Deal 5.

DEFENSEcommon

2
Drift Wake

Heal 27 and remove negative statuses.

HEALepic

4
Reef Arc

Deal 36. Apply 40% Weak for 2 turns.

CONTROLlegendary

2
Ember Ridge

Deal 18.

DAMAGEuncommon

2
Razor Veil

Deal 6. Opponent discards 1. Draw 1.

CONTROLcommon

2
Deep Lock

Gain 35% Amplify for 1 attack.

MANIPULATIONrare

2
Anvil Fence

Gain 14 Shield for 1 turn. Deal 8.

DEFENSEuncommon

3
Onyx Burn

Gain 20 Shield for 1 turn. Deal 10.

DEFENSErare

3
Silent Pass

Heal 27. Gain 6 Regen for 2 turns. Remove negative statuses.

HEALepic

1
Pale Drum

Heal 10 and remove negative statuses.

HEALcommon

1
Ash Pulse

Draw 1. Retrieve 1 Executed Action.

CONTROLcommon

2
Anvil Ridge

Gain 14 Shield for 1 turn. Deal 8.

DEFENSEuncommon

2
Cobalt Cut

Evade 1 attacks for 1 turn.

DEFENSEcommon

2
Deep Pulse

Heal 15. Gain 4 Regen for 2 turns. Remove negative statuses.

HEALuncommon

4
Vector Chain

Deal 26. Apply 5 Bleed for 3 turns.

DAMAGEcommon

4
Cinder Shear

Deal 42. Take 7.

DAMAGEepic

4
Halo Wire

Heal 36. Gain 8 Regen for 2 turns. Remove negative statuses.

HEALlegendary

5
Ember Arc

Deal 54.

DAMAGEepic

1
Monsoon Gate

Gain 2 Command next round. Draw 1.

CONTROLuncommon

3
Harbor Burn

Deal 24. Apply Stunned for 1 turn.

MANIPULATIONepic

1
Quartz Pass

Draw 1. Retrieve 1 Executed Action.

CONTROLcommon

3
Sable Bite

Deal 22. Take 4.

DAMAGEcommon

2
Static Sweep

Heal 10. Gain 3 Regen for 2 turns. Remove negative statuses.

HEALcommon

1
Kestrel Spike

Heal 10 and remove negative statuses.

HEALcommon

4
Cold Veil

Deal 44. Take 7.

DAMAGEuncommon

2
Monsoon Latch

Gain 24 Shield for 1 turn.

DEFENSErare

4
Harbor Wire

Deal 34. Take 6.

DAMAGErare

2
Copper Pass

Deal 10. Apply 15% Weak for 2 turns.

CONTROLcommon

3
Bright Ridge

Gain 14 Counter for 2 turns.

DEFENSErare

2
Mako Break

Heal 15. Gain 4 Regen for 2 turns. Remove negative statuses.

HEALuncommon

3
Dune Pass

Deal 26. Apply 7 Bleed for 3 turns.

DAMAGEepic

1
Pale Bite

Gain 25% Amplify for 1 attack.

MANIPULATIONcommon

3
Low Fang

Gain 14 Counter for 2 turns.

DEFENSErare

2
Storm Burn

Deal 15. Apply 4 Bleed for 2 turns.

DAMAGEuncommon

4
Zenith Sweep

Deal 44. Take 7.

DAMAGEuncommon

2
Halo Drum

Deal 18.

DAMAGEuncommon

1
Monsoon Ridge

Gain 18 Shield for 1 turn.

DEFENSEuncommon

3
Cold Roll

Evade 1 attacks for 1 turn.

DEFENSErare

2
Harbor Ridge

Deal 10. Apply 3 Bleed for 2 turns.

DAMAGEcommon

3
Vector Wedge

Gain 20 Shield for 1 turn. Deal 10.

DEFENSErare

1
Glass Lock

Draw 1. Retrieve 1 Executed Action.

CONTROLcommon

1
Void Wire

Heal 15 and remove negative statuses.

HEALuncommon

1
Low Sweep

Gain 2 Command next round. Draw 1.

CONTROLcommon

1
Onyx Wedge

Apply 15% Vulnerable for 2 turns. Gain 15% Amplify for 1 attack.

MANIPULATIONcommon

2
Storm Wire

Gain 8 Shield for 1 turn. Deal 5.

DEFENSEcommon

4
Lantern Fang

Deal 34. Take 6.

DAMAGErare

3
Coral Fence

Gain 20 Shield for 1 turn. Deal 10.

DEFENSErare

4
Drift Sweep

Deal 40.

DAMAGEuncommon

3
Low Vane

Deal 26, or 38 while Shielded.

DAMAGEepic

4
Mako Fang

Deal 38. Take 6.

DAMAGEcommon

3
Coral Wake

Deal 24.

DAMAGErare

3
Vapor Veil

Deal 28. Take 5.

DAMAGEuncommon

2
Vector Crown

Gain 4 Command next round. Draw 1.

CONTROLepic

1
Bright Crown

Gain 25% Amplify for 1 attack.

MANIPULATIONcommon

2
Static Pass

Heal 20 and remove negative statuses.

HEALrare

3
Ember Burn

Deal 28. Take 5.

DAMAGEuncommon

2
Harbor Roll

Deal 15. Apply 20% Vulnerable for 2 turns.

CONTROLuncommon

3
Low Wedge

Deal 20. Apply 25% Vulnerable for 2 turns.

CONTROLrare

3
Harbor Drum

Deal 16. Opponent discards 1. Draw 1.

CONTROLrare

4
Anvil Burn

Deal 40.

DAMAGEuncommon

1
Cinder Salvo

Gain 2 Command next round. Draw 1.

CONTROLuncommon

3
Pale Ridge

Deal 8. Apply Stunned for 1 turn.

MANIPULATIONcommon

4
High Veil

Deal 32. Apply 6 Bleed for 3 turns.

DAMAGEuncommon

2
Cinder Cut

Gain 8 Counter for 2 turns.

DEFENSEcommon

2
Nadir Turn

Gain 14 Shield for 1 turn. Deal 8.

DEFENSEuncommon

2
Nadir Salvo

Gain 32 Shield for 1 turn.

DEFENSEepic

1
Static Fence

Heal 15 and remove negative statuses.

HEALuncommon

1
Salt Turn

Draw 1. Retrieve 1 Executed Action.

CONTROLcommon

2
Low Fence

Deal 10. Apply 3 Bleed for 2 turns.

DAMAGEcommon

2
Hollow Roll

Deal 15, or 27 while Shielded.

DAMAGEuncommon

3
Cinder Wake

Gain 20 Shield for 1 turn. Deal 10.

DEFENSErare

2
Storm Gate

Heal 20 and remove negative statuses.

HEALrare

2
Monsoon Fence

Deal 11. Opponent discards 1. Draw 1.

CONTROLuncommon

2
Coral Chain

Evade 1 attacks for 1 turn.

DEFENSEcommon

1
Bright Snap

Gain 25% Amplify for 1 attack.

MANIPULATIONcommon

4
Reef Spike

Deal 34. Take 6.

DAMAGErare

3
Coral Wire

Deal 24. Apply Stunned for 1 turn.

MANIPULATIONepic

2
Sable Snap

Gain 24 Shield for 1 turn.

DEFENSErare

2
Lantern Spike

Deal 15. Apply 20% Weak for 2 turns.

CONTROLuncommon

3
Harbor Veil

Deal 28. Take 5.

DAMAGEuncommon

2
Lantern Sweep

Heal 10. Gain 3 Regen for 2 turns. Remove negative statuses.

HEALcommon

2
Vapor Crown

Heal 10. Gain 3 Regen for 2 turns. Remove negative statuses.

HEALcommon

4
Salt Latch

Evade 2 attacks for 1 turn.

DEFENSElegendary

2
Pale Burn

Deal 12.

DAMAGEcommon

3
Copper Fang

Evade 1 attacks for 1 turn.

DEFENSErare

3
Vapor Pulse

Deal 28. Take 5.

DAMAGEuncommon

3
Pale Wire

Deal 16. Opponent discards 1. Draw 1.

CONTROLrare

2
Glass Pass

Draw 2. Retrieve 1 Executed Action.

CONTROLrare

4
Cold Latch

Deal 34.

DAMAGEcommon

2
Tundra Mark

Gain 8 Shield for 1 turn. Deal 5.

DEFENSEcommon

2
Cold Gate

Apply 25% Vulnerable for 2 turns. Gain 25% Amplify for 1 attack.

MANIPULATIONrare

4
Drift Line

Deal 26. Apply 5 Bleed for 3 turns.

DAMAGEcommon

2
Ember Sweep

Deal 15. Apply 4 Bleed for 2 turns.

DAMAGEuncommon

2
Copper Ridge

Gain 4 Command next round. Draw 1.

CONTROLepic

3
High Shear

Deal 20. Apply 25% Weak for 2 turns.

CONTROLrare

2
Reef Turn

Deal 10. Apply 15% Vulnerable for 2 turns.

CONTROLcommon

3
Ash Salvo

Evade 1 attacks for 1 turn.

DEFENSErare

3
Drift Salvo

Deal 13. Apply Stunned for 1 turn.

MANIPULATIONuncommon

2
Sable Chain

Deal 15. Apply 4 Bleed for 2 turns.

DAMAGEuncommon

2
Void Spike

Heal 15. Gain 4 Regen for 2 turns. Remove negative statuses.

HEALuncommon

2
High Break

Deal 10, or 22 while Shielded.

DAMAGEcommon

2
Pale Fence

Deal 10. Apply 15% Vulnerable for 2 turns.

CONTROLcommon

1
Hollow Fang

Draw 1. Retrieve 1 Executed Action.

CONTROLcommon

2
Sharp Line

Deal 10, or 22 while Shielded.

DAMAGEcommon

4
Coral Salvo

Deal 32. Apply 6 Bleed for 3 turns.

DAMAGEuncommon

3
Anvil Crown

Deal 20. Apply 25% Weak for 2 turns.

CONTROLrare

2
Cold Turn

Gain 8 Shield for 1 turn. Deal 5.

DEFENSEcommon

1
Silent Latch

Gain 2 Command next round. Draw 1.

CONTROLcommon

2
Hollow Turn

Deal 11. Opponent discards 1. Draw 1.

CONTROLuncommon

2
High Cut

Gain 11 Counter for 2 turns.

DEFENSEuncommon

5
Sharp Cut

Deal 50. Take 8.

DAMAGErare

2
Bright Latch

Deal 15. Apply 20% Weak for 2 turns.

CONTROLuncommon

2
Copper Turn

Gain 4 Command next round. Draw 1.

CONTROLepic

2
Dune Spike

Gain 2 Command next round. Draw 1.

CONTROLrare

2
Monsoon Shear

Deal 11. Opponent discards 1. Draw 1.

CONTROLuncommon

2
Sharp Turn

Deal 10, or 22 while Shielded.

DAMAGEcommon

3
Hollow Salvo

Gain 14 Counter for 2 turns.

DEFENSErare

2
Vapor Turn

Deal 6. Opponent discards 1. Draw 1.

CONTROLcommon

1
Glass Chain

Heal 10 and remove negative statuses.

HEALcommon

3
Pale Pulse

Deal 18. Apply Stunned for 1 turn.

MANIPULATIONrare

4
Halo Mark

Deal 26. Apply 5 Bleed for 3 turns.

DAMAGEcommon

2
Coral Latch

Gain 14 Shield for 1 turn. Deal 8.

DEFENSEuncommon

5
Onyx Lock

Deal 50. Take 8.

DAMAGErare

4
Tundra Chain

Deal 32. Apply 6 Bleed for 3 turns.

DAMAGEuncommon

5
Zenith Spike

Deal 58. Apply 11 Bleed for 3 turns.

DAMAGElegendary

1
Quartz Salvo

Apply 20% Vulnerable for 2 turns. Gain 20% Amplify for 1 attack.

MANIPULATIONuncommon

4
Tundra Burn

Deal 34. Take 6.

DAMAGErare

1
Salt Salvo

Heal 10 and remove negative statuses.

HEALcommon

2
Salt Crown

Gain 4 Command next round. Draw 1.

CONTROLepic

3
Void Burn

Deal 13. Apply Stunned for 1 turn.

MANIPULATIONuncommon

4
Anvil Salvo

Deal 40.

DAMAGEuncommon

3
Sable Ridge

Heal 20. Gain 5 Regen for 2 turns. Remove negative statuses.

HEALrare

3
Zenith Wake

Deal 8. Apply Stunned for 1 turn.

MANIPULATIONcommon

1
Bright Break

Apply 20% Vulnerable for 2 turns. Gain 20% Amplify for 1 attack.

MANIPULATIONuncommon

4
Vector Snap

Deal 34. Take 6.

DAMAGErare

2
Low Spike

Gain 35% Amplify for 1 attack.

MANIPULATIONrare

5
Kestrel Snap

Deal 54.

DAMAGEepic

1
Ash Cut

Gain 2 Command next round. Draw 1.

CONTROLcommon

4
Drift Break

Deal 26. Apply 5 Bleed for 3 turns.

DAMAGEcommon

5
Coral Turn

Deal 50. Take 8.

DAMAGErare

5
Anvil Chain

Deal 70. Take 10.

DAMAGElegendary

5
Void Line

Deal 38. Apply 7 Bleed for 3 turns.

DAMAGErare

2
Silent Break

Apply 25% Vulnerable for 2 turns. Gain 25% Amplify for 1 attack.

MANIPULATIONrare

2
Salt Bite

Deal 12.

DAMAGEcommon

1
Monsoon Spike

Gain 2 Command next round. Draw 1.

CONTROLcommon

3
Coral Ridge

Deal 22. Take 4.

DAMAGEcommon

3
Copper Wedge

Deal 28. Take 5.

DAMAGEuncommon

4
Cold Wire

Deal 32. Apply 6 Bleed for 3 turns.

DAMAGEuncommon

2
Sable Veil

Draw 2. Retrieve 1 Executed Action.

CONTROLrare

2
Ash Arc

Deal 10. Apply 3 Bleed for 2 turns.

DAMAGEcommon

2
Onyx Pulse

Apply 25% Vulnerable for 2 turns. Gain 25% Amplify for 1 attack.

MANIPULATIONrare

2
Quartz Roll

Gain 32 Shield for 1 turn.

DEFENSEepic

2
Glass Turn

Deal 15. Apply 4 Bleed for 2 turns.

DAMAGEuncommon

2
Nadir Chain

Deal 10, or 22 while Shielded.

DAMAGEcommon

4
Ember Turn

Deal 38. Take 6.

DAMAGEcommon

2
Ash Ridge

Heal 20 and remove negative statuses.

HEALrare

1
Coral Mark

Gain 2 Command next round. Draw 1.

CONTROLuncommon

3
Sharp Pulse

Deal 18. Apply Stunned for 1 turn.

MANIPULATIONrare

3
Nadir Gate

Deal 8. Apply Stunned for 1 turn.

MANIPULATIONcommon

3
Pale Latch

Deal 28. Take 5.

DAMAGEuncommon

3
Anvil Mark

Deal 20. Apply 25% Vulnerable for 2 turns.

CONTROLrare

2
Hollow Line

Deal 18.

DAMAGEuncommon

3
Deep Wake

Gain 20 Shield for 1 turn. Deal 10.

DEFENSErare

2
Cobalt Bite

Gain 8 Shield for 1 turn. Deal 5.

DEFENSEcommon

2
Quartz Veil

Heal 27 and remove negative statuses.

HEALepic

5
Salt Mark

Deal 46.

DAMAGErare

3
Tundra Arc

Heal 27. Gain 6 Regen for 2 turns. Remove negative statuses.

HEALepic

3
Copper Drum

Gain 28 Shield for 1 turn. Deal 13.

DEFENSEepic

2
Vector Gate

Heal 20 and remove negative statuses.

HEALrare

2
Kestrel Latch

Deal 18.

DAMAGEuncommon

4
Storm Salvo

Deal 26. Apply 5 Bleed for 3 turns.

DAMAGEcommon

2
Void Pass

Heal 10. Gain 3 Regen for 2 turns. Remove negative statuses.

HEALcommon

2
Reef Sweep

Deal 15, or 27 while Shielded.

DAMAGEuncommon

2
Copper Lock

Deal 15, or 27 while Shielded.

DAMAGEuncommon

2
Cobalt Mark

Evade 1 attacks for 1 turn.

DEFENSEuncommon

2
Vector Ridge

Gain 32 Shield for 1 turn.

DEFENSEepic

3
Sable Lock

Deal 32.

DAMAGEepic

2
Kestrel Wedge

Deal 15. Apply 20% Weak for 2 turns.

CONTROLuncommon

2
Ash Spike

Gain 2 Command next round. Draw 1.

CONTROLrare

3
Onyx Cut

Deal 22. Take 4.

DAMAGEcommon

2
Quartz Pulse

Heal 10. Gain 3 Regen for 2 turns. Remove negative statuses.

HEALcommon

2
Drift Arc

Deal 11. Opponent discards 1. Draw 1.

CONTROLuncommon

2
Reef Ridge

Gain 24 Shield for 1 turn.

DEFENSErare

3
Hollow Sweep

Deal 20. Apply 5 Bleed for 3 turns.

DAMAGErare

2
Onyx Fence

Deal 10. Apply 15% Vulnerable for 2 turns.

CONTROLcommon

3
Quartz Chain

Deal 20, or 32 while Shielded.

DAMAGErare

4
Halo Veil

Deal 36, or 48 while Shielded.

DAMAGElegendary

2
Razor Pass

Deal 10. Apply 15% Weak for 2 turns.

CONTROLcommon

2
Drift Crown

Deal 15. Apply 20% Weak for 2 turns.

CONTROLuncommon

5
Onyx Shear

Deal 66.

DAMAGElegendary

3
Nadir Roll

Deal 20. Apply 25% Weak for 2 turns.

CONTROLrare

2
Harbor Vane

Gain 8 Shield for 1 turn. Deal 5.

DEFENSEcommon

3
Onyx Chain

Deal 28. Take 5.

DAMAGEuncommon

3
Silent Turn

Deal 22. Take 4.

DAMAGEcommon

1
Cold Cut

Gain 18 Shield for 1 turn.

DEFENSEuncommon

5
Lantern Chain

Deal 50. Take 8.

DAMAGErare

3
Coral Sweep

Deal 16. Opponent discards 1. Draw 1.

CONTROLrare

2
Void Wedge

Deal 12.

DAMAGEcommon

1
Deep Wire

Heal 15 and remove negative statuses.

HEALuncommon

2
Ash Gate

Gain 14 Shield for 1 turn. Deal 8.

DEFENSEuncommon

3
Cobalt Wake

Heal 20. Gain 5 Regen for 2 turns. Remove negative statuses.

HEALrare

2
Tundra Snap

Deal 10. Apply 15% Vulnerable for 2 turns.

CONTROLcommon

2
Salt Wake

Deal 15. Apply 20% Vulnerable for 2 turns.

CONTROLuncommon

1
Sable Shear

Draw 1. Retrieve 1 Executed Action.

CONTROLcommon

2
Monsoon Vane

Deal 10. Apply 3 Bleed for 2 turns.

DAMAGEcommon

2
Anvil Drum

Evade 1 attacks for 1 turn.

DEFENSEuncommon

1
Reef Lock

Heal 10 and remove negative statuses.

HEALcommon

4
Void Cut

Deal 44. Take 7.

DAMAGEuncommon

3
Cobalt Sweep

Deal 13. Apply Stunned for 1 turn.

MANIPULATIONuncommon

2
Cold Arc

Gain 11 Counter for 2 turns.

DEFENSEuncommon

3
Pale Shear

Gain 42 Shield for 1 turn.

DEFENSElegendary

1
Lantern Burn

Heal 10 and remove negative statuses.

HEALcommon

5
Vapor Break

Deal 58. Apply 11 Bleed for 3 turns.

DAMAGElegendary

2
Harbor Fang

Draw 2. Retrieve 1 Executed Action.

CONTROLrare

1
Nadir Burn

Gain 18 Shield for 1 turn.

DEFENSEuncommon

1
Vector Veil

Draw 1. Retrieve 1 Executed Action.

CONTROLuncommon

2
Hollow Wedge

Deal 15. Apply 20% Vulnerable for 2 turns.

CONTROLuncommon

4
Harbor Cut

Deal 34. Take 6.

DAMAGErare

3
Copper Bite

Evade 1 attacks for 1 turn.

DEFENSErare

2
Monsoon Lock

Deal 18.

DAMAGEuncommon

4
Glass Crown

Deal 40.

DAMAGEuncommon

4
Quartz Vane

Deal 34. Take 6.

DAMAGErare

3
Vapor Shear

Gain 14 Counter for 2 turns.

DEFENSErare

2
Drift Mark

Deal 18.

DAMAGEuncommon

4
Cold Sweep

Heal 36. Gain 8 Regen for 2 turns. Remove negative statuses.

HEALlegendary

2
Deep Chain

Evade 1 attacks for 1 turn.

DEFENSEcommon

2
Cinder Burn

Deal 15. Apply 20% Vulnerable for 2 turns.

CONTROLuncommon

2
Silent Roll

Gain 8 Shield for 1 turn. Deal 5.

DEFENSEcommon

2
Iron Shear

Deal 15. Apply 20% Weak for 2 turns.

CONTROLuncommon

3
Vector Vane

Deal 28. Take 5.

DAMAGEuncommon

2
Vapor Wedge

Heal 15. Gain 4 Regen for 2 turns. Remove negative statuses.

HEALuncommon

1
High Chain

Gain 2 Command next round. Draw 1.

CONTROLcommon

3
Storm Break

Heal 20. Gain 5 Regen for 2 turns. Remove negative statuses.

HEALrare

1
Vector Latch

Gain 12 Shield for 1 turn.

DEFENSEcommon

3
Coral Shear

Deal 20, or 32 while Shielded.

DAMAGErare

2
Onyx Roll

Deal 12.

DAMAGEcommon

3
Sharp Roll

Heal 20. Gain 5 Regen for 2 turns. Remove negative statuses.

HEALrare

3
Tundra Wire

Gain 20 Shield for 1 turn. Deal 10.

DEFENSErare

4
Halo Lock

Deal 34. Take 6.

DAMAGErare

2
Deep Mark

Deal 18.

DAMAGEuncommon

2
Anvil Vane

Deal 15. Apply 20% Vulnerable for 2 turns.

CONTROLuncommon

1
Mako Fence

Gain 2 Command next round. Draw 1.

CONTROLcommon

3
Vapor Arc

Gain 14 Counter for 2 turns.

DEFENSErareAF-01 ONLY

2
Anvil Cut

Draw 2. Retrieve 1 Executed Action.

CONTROLrareAF-02 ONLY

5
Hollow Gate

Deal 54. Take 8.

DAMAGElegendaryAF-03 ONLY

1
Salt Fang

Apply 20% Vulnerable for 2 turns. Gain 20% Amplify for 1 attack.

MANIPULATIONuncommonAF-04 ONLY

5
Harbor Sweep

Deal 46.

DAMAGErareAF-05 ONLY

4
Drift Fang

Deal 36, or 48 while Shielded.

DAMAGElegendaryAF-06 ONLY

3
Glass Mark

Deal 26. Apply 7 Bleed for 3 turns.

DAMAGEepicAF-01 ONLY

3
Anvil Pass

Draw 2. Retrieve 1 Executed Action.

CONTROLlegendaryAF-02 ONLY

3
Lantern Break

Deal 24.

DAMAGErareAF-03 ONLY

3
Vapor Lock

Gain 20 Shield for 1 turn. Deal 10.

DEFENSErareAF-04 ONLY

5
Static Cut

Deal 50. Take 8.

DAMAGErareAF-05 ONLY

3
Void Drum

Deal 32.

DAMAGEepicAF-06 ONLY

3
Copper Vane

Evade 2 attacks for 1 turn.

DEFENSEepicAF-01 ONLY

4
Static Snap

Deal 34. Take 6.

DAMAGErareAF-02 ONLY

3
Pale Wake

Deal 24. Apply Stunned for 1 turn.

MANIPULATIONepicAF-03 ONLY

2
Cinder Ridge

Gain 2 Command next round. Draw 1.

CONTROLrareAF-04 ONLY

2
Quartz Latch

Apply 25% Vulnerable for 2 turns. Gain 25% Amplify for 1 attack.

MANIPULATIONrareAF-05 ONLY

2
Nadir Cut

Gain 35% Amplify for 1 attack.

MANIPULATIONrareAF-06 ONLY

3
Sable Wake

Evade 2 attacks for 1 turn.

DEFENSEepicAF-01 ONLY

3
Reef Vane

Evade 1 attacks for 1 turn.

DEFENSErareAF-02 ONLY

4
Halo Crown

Deal 42. Take 7.

DAMAGEepicAF-03 ONLY

3
Ash Veil

Deal 20, or 32 while Shielded.

DAMAGErareAF-04 ONLY

5
Anvil Latch

Deal 50. Take 8.

DAMAGErareAF-05 ONLY

3
Harbor Spike

Deal 28. Take 5.

DAMAGEuncommonAF-06 ONLY

3
Sable Fence

Deal 20. Apply 25% Weak for 2 turns.

CONTROLrareAF-01 ONLY

2
Reef Veil

Heal 20 and remove negative statuses.

HEALrareAF-02 ONLY

3
Ember Lock

Deal 22. Opponent discards 1. Draw 1.

CONTROLepicAF-03 ONLY

2
Static Wire

Heal 27 and remove negative statuses.

HEALepicAF-04 ONLY

3
Ember Spike

Deal 18. Apply Stunned for 1 turn.

MANIPULATIONrareAF-05 ONLY

2
Hollow Crown

Evade 1 attacks for 1 turn.

DEFENSEuncommonAF-06 ONLY

2
Reef Bite

Gain 24 Shield for 1 turn.

DEFENSErareAF-01 ONLY

5
Coral Pass

Deal 46. Apply 9 Bleed for 3 turns.

DAMAGEepicAF-02 ONLY

3
Silent Lock

Gain 18 Counter for 2 turns.

DEFENSEepicAF-03 ONLY

2
Glass Fence

Heal 27 and remove negative statuses.

HEALepicAF-04 ONLY

3
Copper Wire

Gain 20 Shield for 1 turn. Deal 10.

DEFENSErareAF-05 ONLY

2
Cold Chain

Gain 32 Shield for 1 turn.

DEFENSEepicAF-06 ONLY

3
Nadir Wire

Deal 13. Apply Stunned for 1 turn.

MANIPULATIONuncommonAF-01 ONLY

2
Mako Veil

Heal 20 and remove negative statuses.

HEALrareAF-02 ONLY

4
Lantern Gate

Deal 36. Apply 40% Weak for 2 turns.

CONTROLlegendaryAF-03 ONLY

4
Void Vane

Deal 42. Take 7.

DAMAGEepicAF-04 ONLY

4
Ash Wire

Deal 36. Apply 40% Weak for 2 turns.

CONTROLlegendaryAF-05 ONLY

4
Deep Salvo

Deal 40.

DAMAGEuncommonAF-06 ONLY

2
Ember Pass

Gain 32 Shield for 1 turn.

DEFENSEepicAF-01 ONLY

3
Cinder Vane

Deal 32.

DAMAGEepicAF-02 ONLY

5
Dune Cut

Deal 58. Take 9.

DAMAGEepicAF-03 ONLY

3
Quartz Shear

Deal 26. Apply 7 Bleed for 3 turns.

DAMAGEepicAF-04 ONLY

2
Vector Wake

Apply 25% Vulnerable for 2 turns. Gain 25% Amplify for 1 attack.

MANIPULATIONrareAF-05 ONLY

2
Cobalt Gate

Gain 4 Command next round. Draw 1.

CONTROLepicAF-06 ONLY

3
Low Mark

Gain 42 Shield for 1 turn.

DEFENSElegendaryAF-01 ONLY

4
Reef Line

Deal 36. Apply 40% Vulnerable for 2 turns.

CONTROLlegendaryAF-02 ONLY

4
High Salvo

Deal 44.

DAMAGElegendaryAF-03 ONLY

4
Deep Shear

Gain 38 Shield for 1 turn. Deal 18.

DEFENSElegendaryAF-04 ONLY

2
Harbor Line

Apply 30% Vulnerable for 2 turns. Gain 30% Amplify for 1 attack.

MANIPULATIONepicAF-05 ONLY

1
Tundra Spike

Draw 1. Retrieve 1 Executed Action.

CONTROLuncommonAF-06 ONLY

2
Vapor Spike

Gain 40% Amplify for 1 attack.

MANIPULATIONepicAF-01 ONLY

2
High Roll

Draw 2. Retrieve 1 Executed Action.

CONTROLrareAF-02 ONLY

5
Halo Fence

Deal 50. Take 8.

DAMAGErareAF-03 ONLY

2
Kestrel Burn

Deal 15. Apply 20% Vulnerable for 2 turns.

CONTROLuncommonAF-04 ONLY

3
Tundra Latch

Deal 20. Apply 5 Bleed for 3 turns.

DAMAGErareAF-05 ONLY

5
Quartz Gate

Deal 38. Apply 7 Bleed for 3 turns.

DAMAGErareAF-06 ONLY

3
Storm Roll

Gain 42 Shield for 1 turn.

DEFENSElegendaryAF-01 ONLY

3
Monsoon Wedge

Draw 2. Retrieve 1 Executed Action.

CONTROLlegendaryAF-02 ONLY

5
Bright Pass

Deal 50. Take 8.

DAMAGErareAF-03 ONLY

3
Ember Snap

Gain 14 Counter for 2 turns.

DEFENSErareAF-04 ONLY

4
Cinder Pulse

Evade 2 attacks for 1 turn.

DEFENSElegendaryAF-05 ONLY

3
Low Roll

Deal 24. Apply Stunned for 1 turn.

MANIPULATIONepicAF-06 ONLY

3
Monsoon Chain

Deal 20. Apply 25% Vulnerable for 2 turns.

CONTROLrareAF-01 ONLY

3
Vapor Gate

Deal 16. Opponent discards 1. Draw 1.

CONTROLrareAF-02 ONLY

2
Sable Cut

Gain 14 Shield for 1 turn. Deal 8.

DEFENSEuncommonAF-03 ONLY

4
Iron Roll

Deal 44.

DAMAGElegendaryAF-04 ONLY

2
Sable Turn

Gain 4 Command next round. Draw 1.

CONTROLepicAF-05 ONLY

5
Sable Pass

Deal 58. Apply 11 Bleed for 3 turns.

DAMAGElegendaryAF-06 ONLY

5
Drift Gate

Deal 66.

DAMAGElegendaryAF-01 ONLY

4
Onyx Turn

Deal 36. Apply 9 Bleed for 3 turns.

DAMAGElegendaryAF-02 ONLY

4
Deep Drum

Deal 34. Take 6.

DAMAGErareAF-03 ONLY

2
Harbor Snap

Gain 32 Shield for 1 turn.

DEFENSEepicAF-04 ONLY

3
Static Turn

Heal 36 and remove negative statuses.

HEALlegendaryAF-05 ONLY

2
Copper Pulse

Gain 24 Shield for 1 turn.

DEFENSErareAF-06 ONLY

3
Salt Sweep

Deal 26. Apply 30% Weak for 2 turns.

CONTROLepicAF-01 ONLY

5
Coral Pulse

Deal 70. Take 10.

DAMAGElegendaryAF-02 ONLY

2
Ash Roll

Draw 2. Retrieve 1 Executed Action.

CONTROLrareAF-03 ONLY

1
Razor Mark

Gain 18 Shield for 1 turn.

DEFENSEuncommonAF-04 ONLY

3
Ash Burn

Heal 27. Gain 6 Regen for 2 turns. Remove negative statuses.

HEALepicAF-05 ONLY

3
Static Shear

Deal 26. Apply 7 Bleed for 3 turns.

DAMAGEepicAF-06 ONLY

4
Silent Line

Deal 36. Apply 9 Bleed for 3 turns.

DAMAGElegendaryAF-01 ONLY

3
Drift Turn

Heal 20. Gain 5 Regen for 2 turns. Remove negative statuses.

HEALrareAF-02 ONLY

4
Zenith Pass

Deal 36. Apply 40% Vulnerable for 2 turns.

CONTROLlegendaryAF-03 ONLY

3
High Spike

Deal 28. Take 5.

DAMAGEuncommonAF-04 ONLY

3
Cobalt Wire

Evade 2 attacks for 1 turn.

DEFENSEepicAF-05 ONLY

1
Bright Salvo

Apply 20% Vulnerable for 2 turns. Gain 20% Amplify for 1 attack.

MANIPULATIONuncommonAF-06 ONLY

3
Cold Break

Deal 20. Apply 5 Bleed for 3 turns.

DAMAGErareAF-01 ONLY

4
Monsoon Burn

Deal 44.

DAMAGElegendaryAF-02 ONLY

3
Ash Chain

Gain 20 Shield for 1 turn. Deal 10.

DEFENSErareAF-03 ONLY

2
Glass Bite

Gain 35% Amplify for 1 attack.

MANIPULATIONrareAF-04 ONLY

2
Hollow Chain

Gain 32 Shield for 1 turn.

DEFENSEepicAF-05 ONLY

2
Ember Shear

Draw 2. Retrieve 1 Executed Action.

CONTROLrareAF-06 ONLY

3
Anvil Roll

Deal 24.

DAMAGErareAF-01 ONLY

4
Mako Cut

Heal 36. Gain 8 Regen for 2 turns. Remove negative statuses.

HEALlegendaryAF-02 ONLY

3
Salt Line

Deal 26. Apply 30% Weak for 2 turns.

CONTROLepicAF-03 ONLY

2
Drift Shear

Apply 30% Vulnerable for 2 turns. Gain 30% Amplify for 1 attack.

MANIPULATIONepicAF-04 ONLY

5
Mako Wake

Deal 58. Apply 11 Bleed for 3 turns.

DAMAGElegendaryAF-05 ONLY

5
Cinder Line

Deal 46.

DAMAGErareAF-06 ONLY

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