Points and converting to scrip
Points are the hub's own currency. They buy from the same shelf gems buy from, and some of them can be turned into scrip (SORTIE), the token in your wallet.
Not all of them. Which points convert is the important part of this page, so it comes first.
Only combat points convert
A point earned by winning an encounter battle on a paying difficulty is convertible. Everything else is hub money: the one-time task board, and anything a shop hands back. It spends perfectly well on planes, recruits and rerolls. It does not become a token.
The hub shows both numbers on the conversion panel: your points balance, and how many of them were won in the air.
Why the split exists
An account in SORTIE is free. There is no signup, no fee, and no wallet needed to have one. That is a deliberate choice and it is not changing. But it means "how much can one account earn" is not a limit on anything if somebody can make ten thousand accounts.
The task board is worth 1,400 points once, and most of it can be claimed in a single sitting without fighting anybody. If those points converted, a script could mint accounts, claim, convert, and promise away the entire reward pool for nothing.
Requiring a wallet would not have fixed it. Signing a message is free, with no gas and no ETH, so one throwaway key per account costs an attacker nothing.
What does cost something is time. Combat points come only from running encounters, each one pays once a day per mode, and a full lap of the board is 750 points. That daily ceiling is what rate-limits how fast scrip can be promised into existence, and it only works if the burst-claimable points stay out of it.
The daily allowance
An encounter pays when you run it, once a day, per difficulty:
| Difficulty | Payout |
|---|---|
| Normal | 50 |
| Hard | 200 |
Training is gone. It paid nothing and it was one more tab to explain.
The payout arrives in pieces as you work through the encounter's five battles, so a normal battle is worth 10 and the five of them come to exactly 50.
Each pays once a day. Running E1 on normal pays 50, and it pays 50 that day however many times you fly it. Hard is a separate allowance on the same encounter, which is why unlocking it matters. The quota is per encounter rather than one meter across all of them, so a day's earning is a lap of the whole board and not a grind at the easiest fight.
Clears are permanent, as they always were. They gate the hard unlock and decide which opponents you meet. Re-flying an encounter whose allowance is spent is practice: it costs nothing, and it pays nothing until the day turns over.
Who you fly against
The first two battles of an encounter are a fixed pairing, so the way in is the same for everybody and a new pilot's first fight is never a coin flip. From the third battle on, the aircraft and the pilot are drawn. The draw is fixed for you for the day, so reconnecting puts you back in front of the same opponent rather than rolling a new one, and it changes when the day does.
Converting
| Rate | 3 SORTIE per point |
| Minimum | 500 convertible points |
| Per-account cap | 750 points a day |
Conversion is one way. The points are spent and the scrip is credited to you as an entitlement: a balance the server records and keeps.
There is no withdraw button in the hub yet. The chain half exists: a distributor contract is deployed on the test network, and the server signs an EIP-712 claim naming your lifetime converted total, which the contract pays minus whatever it has already sent you. That shape is deliberate. Claiming twice pays nothing the second time, and a claim transaction that gets dropped costs you nothing, because the next signature supersedes it.
What is missing is the button. Until the hub can ask for that signature and put it in front of your wallet, converting means an entitlement recorded on your account, not tokens moving today. Nothing is lost by waiting: what you convert is kept permanently, including a lifetime total that is never cleared, and that total is exactly what a claim is signed against.
One condition worth knowing before you convert: a claim pays the wallet your account is. Sign in with the wallet you want paid, because an account created before you had one cannot withdraw.
There is no lifetime cap on how much one account may convert; the bound is the daily 750. That is only safe while every convertible point comes from running an encounter, which is the rule the first section describes.
What scrip is worth
A fixed slice, not a fixed price. Scrip has a supply of 1,000,000,000, and 30 million of it, 3%, is the reward pool these conversions draw from at launch.
That 30 million is a floor rather than a lifetime limit. The token launches into a locked liquidity pool, the pool charges a fee on every trade, and those fees go to the treasury, which is where a top-up to the reward pool comes from. So the pool can grow. What it cannot do is grow by minting: the supply is fixed at a billion and nothing anywhere makes more.
So a point is a share, and what a share is worth follows the market. The honest framing is the arithmetic: a maxed day of 750 points is 2,250 SORTIE, which is 0.000225% of everything that will ever exist. What that is in money depends entirely on what the token trades at, and nobody running this game controls that.